My Halo News.com

The latest news about the Halo series of games from Microsoft

  • Halo: Reach Playdate – jggh Games

     

    Halo: Reach Playdate - jggh Games



    From junegore:

    Members of the jggh Games website will be on hand to play Xbox LIVE Gold Members in a Community Playdate on February 10 from 8-11 PM ET, playing Halo: Reach.

    jggh Games is a small but growing game community covering worthwhile news, reviews, giveaways and all the latest breaking news from the gaming world. No matter what your game or genre, jggh Games has something to offer everyone.

    To participate, send off an invite or friend request to the following gamertags:

    junegore
    bdar5k
    xXR FACTIONXx
    xDFx Skeletor
    DelineatedThe0
    DntMessWitRohan

    Hope to see you there!


    Halo: Reach Playdate – jggh Games


  • Gloomy, Old Dark – A Halo: Reach Screenshot Tutorial

     

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    From GlazZz ODST:

    This is a simple screenshot tutorial for making cool screenshots for you or your clan. Enjoy!


    Gloomy, Old Dark – A Halo: Reach Screenshot Tutorial


  • Loving Halo from Slovakia

    Peter Trúchly is a Halo fan from Slovakia – he runs a website called Stosedemnásť (Google doesn’t know how to translate that). He has a collection of Halo goodies that would make a STATESIDE fan proud – I can’t even imagine what it takes to get hold of all of that stuff in Slovakia. His pride and joy, though, is a metal case that some local magazines received Halo: Reach in for review – pretty cool! If you know more about this case, contact him via his website, and let him know; he’s curious!(Louis Wu 14:03:56 UTC)

  • It’s not always as deep as it looks

    Heh – Ross Mills noticed a pretty funny Tweet last night. I grinned.(Louis Wu 13:20:19 UTC)

  • Halo Fan Does what Halo Fans Do

    Imrane-117 has a friend who’s begun modeling the UNSC Infinity – check out the early bits!(Louis Wu 13:19:01 UTC)

  • Evolution of a design

    Scarab posted some very interesting thoughts about one of the weirder races in the Halo extended universe last night – go give ’em a read!(Louis Wu 13:17:32 UTC)

  • Sword Base Insanity

    Wow. RC Master shaved 21 seconds off his previous ONI: Sword Base Legendary time, bringing the total down to 7:41. The commentary will help a lot for people looking for tricks to cut seconds off their own time. Good stuff!(Louis Wu 13:15:20 UTC)

  • Reach still on the MLG Roster

    For anyone who’s been sad about the fact that MLG was considering dropping Halo: Reach from the Pro Circuit next season… be sad no more. According to MLG’s Adam Apicella, it WILL be played at the Winter Championships in March. Thanks, CyReN.(Louis Wu 13:05:47 UTC)

  • He wants to be like TSquared

    So Tashi is a regular over at NeoGAF, and he’s currently attempting to win an MLG Mad Catz Controller. His entry in MLG’s contest made the finals, and he’s in a tight race for the win! If you want to help, go watch the three finalists:

    If you have a Facebook account, you can swing by the question page and cast your vote; the entry with the most votes by 3pm this afternoon gets the controller! (Remember: Tashi’s is the only one where someone sings – and the only one with an original song, to boot!)(Louis Wu 12:45:23 UTC)


  • February Update – Live Now

    The February Matchmaking Update is live now – if you pop in your Reach disc and jump online, you’ll have the chance to try out the new changes! If you’ve forgotten what they are (or you never read last week’s Bulletin), Halo Waypoint has kindly reposted them. As an incentive to help decide the future fate of Team Slayer, there’s a 50,000 cR Super Jackpot waiting in that playlist that you might win, providing you don’t quit.(Louis Wu 23:35:14 UTC)

  • Tyrant’s Halo 3 Legendary Walkthrough – Tsavo Highway

    The Tyrant has released his Legendary Walkthrough of Halo 3’s Tsavo Highway – Brutes galore! The video itself is about 13 and a half minutes long, but Tyrant was having issues with his computer recently; there’s 20+ minutes of blackscreen at the end of it. Not to worry, though; the video contains all the tips and tricks you’ll need to beat this level on Legendary, with a bunch of skulls (though not all) on!(Louis Wu 23:18:21 UTC)

  • HRSotD: TIE Fighter


    HRSotD (short for Halo: Reach Screenshot of the Day) is a daily feature dedicated to the wonders of Halo: Reach screenshots and the artists that capture these amazing images. A variety of shotsall of which are completely unaltered and captured in Halo: Reach's theater modeare included for your viewing pleasure. Enjoy the varied selection of images, and maybe even find inspiration to make your own!

    Halo: Reach Screenshot

    Author: Jedi in Exile


  • February Matchmaking Playlist Update

     


    Team Hotshot


    Looking for the details of the February Halo: Reach Matchmaking playlist update? Here are the specifics, in one handy-dandy bulleted list:

    • Grifball updated.

    Map changes include Radiant being removed and Impact Arena (Grifball) and Sierra Vista (Grifball Dash) being added. One additional change to this playlist is that Blargball variants will now appear in voting slot three only.

    • Squad DLC updated.

    Squad DLC’s population is dangerously low. To breathe some life into this list, we’re making a few changes. Anniversary maps have been set to optional, and Noble and Defiant maps continue to be required. We have also heard your concerns in regard to a few achievement-friendly game types still being difficult to find. In response to that, we’ve added objective game types to voting slot three.

    • Rumble Pit updated to TU settings.

    TU game types are our standard Reach Matchmaking settings with the Title Update changes. Those changes are: damage bleed enabled, modified reticle bloom, sword block removed, Armor Lock modified, and Active Camo modified.

    • Infection updated.

    Map changes include Sword Base being removed and Uncaged replacing The Caged. Also, we’ve noticed some feedback coming from both matchmaking and internal playtests about players getting betrayed by teammates at the beginning of games. Since that sometimes results in a less advantageous respawn position, we’ve removed friendly fire in an attempt to cut down on that particular form of griefing.

    • Banshee replaced with Revenant on Breakneck.

    • Rocket ’Hog Race weighting reduced in Multi Team.

    • Zero Bloom moved to Competitive category, and Beta category hidden.

    Zero Bloom Slayer is popular enough to be moved to the Competitive category. We’re working on what will be in the Beta category next, but it needs a little more time to marinate in order to reach its maximum important status. Keep an eye out for its return in the near future.

    • Classic game types removed from Anniversary Squad, and One Bomb Damnation moved to Anniversary Classic.

    • Team Slayer changes. Make your voice heard!

    We are in the process of deciding if the Team Slayer playlist will be updated to TU settings. This continues to be one of the most popular playlists, so we are not taking this decision lightly. In an effort to get player feedback that’s as accurate as possible, we are going to pull voting data over a two-week period.


    Team Slayer Voting Screen


    To do that, we’re removing one of the voting choices. That will leave you with one vanilla choice and one TU choice. We realize that ties default to the highest voting option, so in order to balance the results, vanilla will be the top selection for the first week, and TU will be the top selection for the second week. Once the results are in, we’ll analyze the data and make an informed decision.

    • Team Hotshot added to Action Sack.

    Team Hotshot is a new game type in which a player’s damage output is tied to the number of successive kills the player has achieved. When you spawn, you’re at level zero. One kill progresses you to level one, the next kill progresses you to level two, and the third kill progresses you to the third and final level. We call this the player’s “heat.” The twist is that players will notice their speed is tied to their heat level.

    For more information about the February playlist update, please refer to the 2.2.12 edition of the Halo Bulletin.
    To leave feedback on the February Matchmaking Playlist Update, please visit the Matchmaking section of our forum.


  • Form – A Halo 3 Trick Jumping Montage

     

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    From FBWalshyFTW:

    This is a Halo 3 trick jumping montage from the jumping team Path, edited by Joshington, entitled “FORM.” The jumps are great, the theater work is smooth, and the editing does its job. Enjoy!


    Form – A Halo 3 Trick Jumping Montage


  • Tattoo Tuesday: Remember Reach


    Some people show their love for Halo by playing the games. Others get a relevant image permanently placed upon their body. Enjoy this particular example of a Halo-related body modification, and if you have a picture you’d like to submit for possible future inclusion, send it to bsangel[at]halowaypoint.com!

    Halo Tattoo



    Halo tattoo, as seen on DJ Nichol


  • Halo Medals In Other Games – Devil May Cry 4

     

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    From Alex:

    This is a spin-off of h0lmb0m’s Halo Medals In Movies series which showcases Halo medals in other video games. To kick off the series, we have Devil May Cry 4, created by Crespo2006. The video starts off somewhat slow, but it quickly ramps up into a rainbow medal-packed frenzy. Enjoy!


    Halo Medals In Other Games – Devil May Cry 4


  • Test Night with a Cartographer: 2.8.12


    Halo: Reach Screenshot


    From AgentPaperCraft:

    Test Night with Crafty is a weekly event dedicated to the forgers of Waypoint as convenient means of testing content for matchmaking consideration. It is also a great way to get constructive feedback on your map variants and game types. Your content will be observed by a secret member who reviews and suggests maps for matchmaking; this could mean thousands may eventually battle on your creations!

    Last week’s event was amazing. Please join us this week as we test large-scale Invasion and 6 v. 6 Invasion game types.


    Test Night with a Cartographer


  • The Adventures of Koko Bear Chapter 3 – A Halo Machinima

     

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    From Jamie:

    This machinima is a combination of Halo, World of Warcraft, and other game engines. Enjoy!


    The Adventures of Koko Bear Chapter 3 – A Halo Machinima


  • Insane carnage on Guardian

    Over at NeoGAF, StalkerUKCG linked to a recently released video from Kampy’s archives – it’s a game of FFA KotH on Halo 3’s Guardian. Now, you can berate him for playing well out of his TrueSkill range (it was a pretty early game on this gamertag), but the bottom line is, he went +88 with 91 kills… and came in second in Hill time. You know you’re watching a ridiculous game when he earns his first Killing Frenzy 50 seconds into the match. I miss that map…(Louis Wu 15:13:28 UTC)

  • One final shred of dignity is all that remains

    Sl’askia is playing with dolls again. I’m not sure the dolls are happy about it – but it makes for some funny pics! (She went a little overboard with some followup art, even.)(Louis Wu 15:02:31 UTC)