From iFamousFilms:
Check out my awesome assassination, along with a fail, on one of the new Majestic maps!
The latest news about the Halo series of games from Microsoft
From iFamousFilms:
Check out my awesome assassination, along with a fail, on one of the new Majestic maps!

From undr zid:
ForgeCafe.com is hosting a Halo 4 tournament, played on maps created by its members. Sign up for the tournament with your team, or alone if you wish to be matched with a team of others. We have opened sign-ups, along with a place to submit your map to be considered for the tournament. This is a 4v4 tournament, so if you have a map you think will be perfect, get it to us so we can use it. Prizes will include Microsoft Points, in-game codes for Halo 4, and ForgeCafe.com membership perks. We will be having a cap on the amount of teams that can sign up, so make sure you get in early!
From MythicTyrant:
Bad blood brews between the Master Chief and Del Rio, forcing the Chief and Cortana to deal with the Didact alone while Infinity makes a run for it. Fortunately, saving Lasky’s ass decades earlier pays off when he suits him up with a combat-ready Pelican and a blessing of hope.
Editor’s note: Language is mature. Proceed with caution.
Bungie’s latest article in their Breaking In series of interviews is with Content Tools Team Lead Aaron Lieberman. He’s working on Destiny’s tools, the Grognok world editor and the Bonobo toolbox editor.
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At it’s heart, Halo has always been a game about custom settings from day one. Being able to customize your experience was the cornerstone to how we play Halo today in the multiplayer space. Since the advent of Forge in Halo 3, customs have skyrocketed to some of the most fun, competitive, crazy and just plain odd combinations of map variants and game types. On the podcast today is founder Insane54 and staff member Vincent Torre from Halo Customs to talk about their efforts to highlight the creative customs community and talk about the current standing of custom games in Halo 4. With the announcement of the just released web-based file share, they have their work cut out for them. Enjoy
Some people show their love for Halo by playing the games. Others get a relevant image permanently placed upon their body. Enjoy this particular example of a Halo-related body modification, and if you have a picture you’d like to submit for possible future inclusion, send it to bsangel[at]halowaypoint.com!
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Halo tattoo, as seen on Jason |
From CruelLEGACEY:
Celebrate the release of the Majestic Map Pack with Playtime! Join Warren and Cobra as they visit Skyline for the first time.
From HaloFanForLife:
You might have seen some of this artist’s work floating around on the net. I have but didn’t know who it was until now. To see larger versions of this and much more, go check out the artist’s page on deviantART: http://grandbigbird.deviantart.com/
From Beyond Entertainment:
In this video, Clicked will be giving you his honest opinion on the 3 maps in the Majestic Map Pack DLC. Are the maps worth your money and time? Watch now to find out!
Over at Gamasutra, Shay Pierce wrote a piece entitled Game Designers and the Four Tribes of Artists, and then Sara Gross (also at Gamasutra) wrote a piece called Indie Elitism, partially in response. Response to what? Well, apparently Pierce had read some conversations on Twitter in response to Bungie’s Destiny reveal that were a bit less than positive:
A few days ago when Bungie did their first reveal of “Destiny”, my friend and former co-worker Josh (who is working on Destiny) was expressing some frustration on Twitter. Josh is a big fan of indie games, and was frustrated because many of the indie game developers he respects were seemed to be expressing immediate disdain for the game.
Josh in this case is Bungie’s Josh Hamrick, of course. Pierce started in on how the indie game community has a bunch of snobs in it, but Gross apparently thought Pierce took it too far, or perhaps not far enough, or not quite in the right direction, and anyway ended up here:
I see no reason to vehemently snub the things that shaped gaming as we see them today. Why not embrace them – appreciate what they did for us? Some were pioneers once too. Before they made AAA titles, they made games in their parents’ basements, lived on pre-packaged garbage foods, and suffered obscene deadlines to help their creations see the light of day. They started somewhere too. AAA developers aren’t so different from us, indies.
… and linked to this.
Artist Jesse van Dijk has done some of Destiny’s concept art, including the Citadel. He’s just now posted some of those Destiny images at CGHub, but and there’s other stuff on his tumblr to check out as well.