My Halo News.com

The latest news about the Halo series of games from Microsoft

  • The Game You’ve All Been Waiting For!!

    Codemasters has brought the gaming world a game of epic proportions. This title will capture the hearts and souls of anyone who steps foot into its realm. Once in, there is no going back.

    I warn you all in advance, you’ll never be the same.

    Look if you dare.

    I bring you; DIRTY DANCING!!!!!!

    Codemasters Online Gaming Unveils the Official Dirty Dancing Video Game!

    As Part of the Celebration for the Timeless Classic’s 20th Anniversary, Codemasters Online Gaming Prepares for the “Time of Our Lives” as
    Dirty Dancing the Video Game Warms Up for Christmas!
    Codemasters Online Gaming today unveiled details on its next exciting casual game – Dirty Dancing – The Video Game! In celebration of the 20th anniversary of the movie, fans can now step back into the year 1963 and encounter the world of their favourite film. Through this action puzzler, Dirty Dancing enthusiasts now have the opportunity to experience the life of Baby, learn to dance with the resident dancing couple, Johnny and Penny, and work alongside the team at the renowned Kellerman’s Mountain House Resort.

    “Dirty Dancing is one of the most beloved movies of all time with millions of dedicated fans across the world!” Commented David Solari, Vice President and General Manager of Codemasters Online Gaming. “Dirty Dancing – The Video Game will make the perfect Christmas present for fans of the movie, and we are thrilled to be able to bring this much loved film to the video game world!”

    “As casual gaming continues to explode in popularity, it is becoming more necessary than ever to provide compelling, multi-faceted titles that people can relate to in order to break away from the clutter,” said Anne Parducci, EVP Marketing, Lionsgate. “Dirty Dancing delivers compelling subject matter that has all the tools to become an instant hit online. The movie appeals to audiences of all ages and continues to win over new fans through increased exposure from the highly successful DVDs and multiple airings on cable. For two decades, girls and women have identified with Baby, and through this wonderful game from Codemasters, they will have the opportunity to immerse themselves in her world like never before.”

    One of the most enduring modern classics in feature film and home entertainment history, the release of Dirty Dancing – The Video Game will cap off a year-long celebration by Lionsgate in honor of the movie’s 20th Anniversary. Earlier this month, Lionsgate released a 20th anniversary edition DVD and Blu-ray disc along with a remastered companion CD from Sony/BMG. Both those releases came on the heels of a theatrical event that sold out theatres nationwide and resulted in ticket sales of more than 80,000 over a two-day period.

    First released in 1987, Dirty Dancing redefined date movies and continues to captivate the hearts and minds of generations of fans, generating more than $170 million in worldwide box office receipts and selling more than 10 million DVDs. Starring Jennifer Grey (Ferris Bueller’s Day Off) as “Baby” Houseman and Patrick Swayze (Ghost) as the sexy Johnny Castle, Dirty Dancing is the story of a naïve girl who meets an experienced dance instructor and becomes his pupil in dance and love. The Oscar®-winning film (Best Music, Original Song) was recently named one of the Top 10 Date Movies of all time, according to an E! Entertainment Television poll of industry executives and celebrities.

    Developed by Say Design and set for release on PC in late 2007, Dirty Dancing the Video Game is a premium, action puzzler Casual Game.

    For more information on Dirty Dancing the Video Game visit www.codemasters.com/dirtydancing


  • Just Another Day in Rapture

    Smacking up on plasmids and beating a guy with a wrench, wailing on a bronze-clad diver while a little girl cheers for your demise, popping someone’s head off with a pistol, setting someone on fire, popping someone’s head off with a pistol after setting them on fire…it’s just another day in the underwater paradise of BioShock called “Rapture.” This video showcases actual gameplay with some of the best water effects and creepiest scenarios I’ve encountered in a video game. GG 2k Games.



    __________________________


  • Fear of Google, and Machinima-making Cats

    Very cool. Linnea and OboeCrazy were interviewed by Luke over at Bungie.net – ostensibly because of their unsettling ‘I Want Master Chief‘ – but the interview touches on many, many subjects; go learn a little more about these women! (Maybe you’ll figure out what drives them.) Thanks, halosavior.(Louis Wu 23:14:45 UTC)

  • An Oboe, Two Fangirls and Halo Machinima

    How much do you love the Master Chief? Maybe not as much as the singers in this video. Meet who’s behind “I want the Master Chief.”

  • Shadow of the Day

    trigger119 sent us a link to Shadow of the Day, a new video from HaloGrid’s blackouTT. Tells a solid story with nothing but action, and some subtitles; cinematic effects are really well-done. For all the people who say “I don’t have good voice actors, I can’t make good Halo machinima” – watch this, you’ll find out how wrong you are.(Louis Wu 22:34:14 UTC)

  • Tuning it Fine

    Frankie discussed the graphics of Halo 3 (what you’ve seen, and what you haven’t) with the folks at Next Generation – give it a read to see what you’re in store for. Thanks, LordGideon.(Louis Wu 19:28:16 UTC)

  • An astouding body of work

    Okay, the thing i hate most about getting behind on art updates is that it becomes far too easy to bury fantastic work in a flood of submissions when I finally DO catch up. And I’m afraid that’s exactly what’s going to happen today; I’ve finally, after 3 months, gotten the bulk of the Miscellaneous Art queue processed, and posted to the Miscellaneous Art section. If you count variants, there are well over 100 new images on display here – and they range from quick sketches to amazingly detailed works of art. Please – take your time, check out everything. There are plenty of incredible pieces that might not make themselves obvious from the thumbnail display. To the artists – I’m really sorry, and I’ll try to do better next time. To everyone else – explore!(Louis Wu 18:27:51 UTC)

  • eBay’d Art

    Spartan Erik ran across a nice Halo painting on eBay – 24″x30″, acrylic. Auction ends SOON (less than 4 hours as of this writing).(Louis Wu 17:00:31 UTC)

  • Vs. Mode Round 2 – Fight!

    Yesterday, we mentioned the first round of a new ‘Vs. Mode’ discussion between MTV’s Stephen Totilo and Newsweek’s N’Gai Croal – Round 2 went up today. Two guys who know nothing about Halo try to figure out how to make it fun. Interesting read! Thanks, mercury.(Louis Wu 16:56:11 UTC)

  • Splash Damage.

    Stuntmutt is served appropriately for his sins in today’s One One Se7en.(Louis Wu 16:41:06 UTC)

  • Don’t get in his way.

    Sean Bradley has been working for a while on a wieldable energy sword – and recently, he gave us permission to document his efforts. Awesome pics – this was truly a labor of love! (Keep your eyes peeled; there’s more coming in the not-too-distant future.) Go check out his stuff – from basic sketches to a working, glowing sword!(Louis Wu 15:25:43 UTC)

  • Top ten things that are wrong with Games for Windows – Live

    Introduction:  I’m an engineer by day – hardcore gamer by night.  I’ve played games “professionally” and won thousands of dollars doing it.  I’ve beta tested for XBOX Live and Games for Windows – Live.  I own an XBOX 360 and a high performance PC.  I am currently playing both Games for Windows – Live titles – Shadowrun and HALO 2 along with the HALO 3 beta and Shadowrun for XBOX 360.  Please take a moment to read my list of 10 problems that I (and probably you) will have with Games for Windows – Live.  Note that I’m not trying to bash Microsoft or console users.  I’m a console user.  I’m an XBOX Live user.  I run several gaming websites supporting certain Microsoft games.  I’m an admitted Microsoft fanboy.  However, this list is to bring certain issues to light and will hopefully help Live on the PC be a better experience for all users.

    Top ten things that are wrong with Games for Windows – Live

    10.  Quiet launch.

    It didn’t launch on May 8th as originally planned.  When did/does/will it launch?  It launches when the first Games for Windows – Live launches.  If you went to any major retailer in the past few weeks, you might have bought Halo 2 for Windows Vista (with partial nudity) which would allow you to connect to GFW – Live.  However, since Halo 2 (PC) is having trouble (with the nudity and since has been delayed), Shadowrun will be the first official Games for Windows – Live title on May 29th.  Actually, we were told that Shadowrun hits the shelves on the 29th.  Microsoft is now saying that it will be available on the “week of the 29th”.  So confusing!  But why does didn’t it launch on May 8th even with the delay of HALO 2 (PC)?  That’s my next point.

    9.  It doesn’t work from your desktop.  

    Games for Windows – Live does not run as an application on your desktop.  You must run it from inside a game – a GFW – Live enabled game.  Shadowrun and HALO 2 are the only ways you can connect to GFW – Live.  Vista has been marketed a gaming platform by Microsoft.  They’ve even added a neat “Games” folder and special settings that make gaming a bit easier.  Why not integrate GFW – Live with the newly added gaming features in Vista?  Not being able to use GFW – Live from the desktop will kill the deal for many new Live users.  After all, they are used to using FREE applications from the desktop that do what Live does.

    This reminds me of the old days of XBOX Live when you had to be inside of a game to make full use of its features.  So effectively an online gaming service designed to connect gamers requires them to buy software (the games) to use it.  GFW – Live won’t work for you without buying software (a GFW – Live enabled game).  Sorry if you’ve already bought a Gold subscription and not a GFW – Live title.  Sorry if you are used to running Xfire or Gamespy Arcade from your desktop. 

    The current version of XBOX Live runs perfectly just after boot up of your XBOX 360 (and original XBOX).  I think Games for Windows – Live should also.  After all, it runs on a computer.  A computer.

    XBOX Live is the killer app for XBOX 360. Which gets me to my next point.

    8.  XBOX Live users have it so much better. 

    It’s not the same experience.  People communicate via webcams, voice messages, text messages, and Windows Messenger without having to be inside of a game to do it.  They download movies.  They rent movies.  They download demos and patches.  They can even buy games.  Not to mention that is has one slick user-interface. 

    Games for Windows – Live doesn’t offer the same experience.  Even the user interface is plain.  You can’t add custom themes.  There are no “blades”.  You can’t connect to a marketplace to download or rent movies or TV shows.  You can’t download demos or buy arcade games.  Basically, you can only join up to games and send communications to other players from within a GFW – Live game.  I won’t go into how the interface has XBOX 360 controller buttons sprinkled all over it.  But my point is that Games for Windows – Live is missing some major features that we’ve grown accustomed to with XBOX Live.

    7.  And it’s missing the little things too.   

    The latest version of XBOX Live is kicking butt.  They are doing something right over there.  It’s the attention to little details that make the experience polished and refined.  GFW – Live isn’t polished.  Not only are they missing the big features, but they are missing the little features. 

    Example: When you get an achievement in an XBOX 360 title, a little bubble pops up telling you the point value of the achievement and the title of the achievement.  This feature doesn’t exist in GFW – Live.  Microsoft says that research shows that as soon as someone gets an achievement very often go immediately to the guide to see what that achievement was.  PC users get left out in this case.

    Example:  You can’t play music from inside the Live interface.  Yeah, you can run Winamp, iTunes, or Windows Media Player in the background if you want to play music, but I could also run Xfire, Trillian, Team Speak, and the Gamespy Arcade in the background of my video game.  All of those are FREE services that I could use.  Some PC gamers are going to be paying $50 per year for a service that has less features than they get for free.

    I would think that being on the PC platform, GFW – Live would open the doors to some amazing features that aren’t possible (or at least practical) on the XBOX 360.  I think it’s almost unfair that the XBOX Live users have the better experience.

    6.  The feel of www.gamesforwindows.com. 

    The online home of Games for Windows just doesn’t have the "it" factor.  XBOX.com has a good "feel" to it.  But, the Games for Windows homepage seems corporate and plain, like the GFW – Live user interface.  Bottomline:  there’s nothing on that site that hooks me into coming back to it.  Oh, and the page has the "inhaling console" shape in the background.  Come on.  This isn’t a service for the console.

    XBOX.com is the hub of XBOX Live.  Gamers can go there and find game-specific forums.  They can meet other gamers and exchange information.  They can send private messages.  GamesForWindows.com isn’t much of a hub.  There’s very little utility there.

    Hardcare PC gamers: If you want interaction with your subscription that you could be paying good money for, you’ll have to do the unthinkable and go to XBOX.com and find the love.  It’s there.  Waiting for you.  Embrace it and your Live experience will get slightly better. 

    5.  The content on www.gamesforwindows.com. 

    That URL is supposed to be the online home for GFW, yet it’s full of misinformation or no information.  The two launch GFW – Live launch titles I mentioned earlier?  HALO 2 and Shadowrun both have missing information on their page.  Most importantly, as of this writing they don’t even have release dates listed.  They haven’t for weeks at a time.  (Note:  HALO 2 briefly had a release date listed on the page but it was removed after the first delay of the game and was only up for a short amount of time).

    What’s also important to PC gamers?  System requirements.  Yet, those games don’t have recommended system requirements.  Shadowrun doesn’t have recommended or minimum system requirements details.  At least HALO 2 does have minimum requirements details.

    "Coming Soon."  That phrase is sprinkled throughout the site.  It’s usually listed under the game trailers (which both GFW – Live launch titles already have) or the demo section (we know Shadowrun will have a demo and have seen verbiage in other places that there will be a HALO 2 demo).  Content and information is available on the web – even from other Microsoft properties – yet gamesforwindows.com doesn’t offer that information.

    Besides that, the site has broken links. 

    Example:  Go the the main page and go to their games catalog.  Ok.  12 games on Page 1.  Let’s see what’s on Page 2 and 3.  Doh!  You can’t.  The links don’t work.

    Example: Although it’s fixed now, a link on the Shadowrun page used to take me to a page about Alan Wake (which didn’t contain much information either).  

    4.  Can’t connect to Windows Messenger. 

    This an excellent example of how two of Microsoft’s products (both developed on the same platform) aren’t playing well with each other.  Yeah we can send messages to our messenger contacts from outside of GFW – Live, but what if we wanted to chat inside of Live like our XBOX brethren can do?  Even though GFW – Live is on a platform that natively supports a keyboard, you can’t connect to Windows Messenger to communicate with your contacts.  Recall that Microsoft just released an add-on peripheral for XBOX 360 users to be able to type faster.  They promoted the device as something that will enhance the Windows Messenger experience.  It was important enough for Microsoft to release an add-on peripheral for the XBOX 360, yet it wasn’t important enough to fit into GFW – Live – a service on the PC.

    By the way, Windows Messenger is one of the most popular instant messaging applications outside of the US.

    3.  Limited buddy list capacity. 

    Would MySpace or Facebook be popular social networking platforms if they limited the number of friends you could have?  I would guess not.  If Live is about social gaming, why don’t we get more space on our friends list?  We are paying $50 a year for the service after all. 

    Who has 100 gaming contacts?  Not most people, I would guess.  But my list is full.  Over 80 of my friends signed onto Live in the last 24 hours.  I know every single gamer on my list and accept no random friend requests.  A large chunk of my list is of people I’ve met in real-life.  Shadowrun and HALO 2 (PC) are now coming out.  I’m not going to have much room to add newfound friends to my list.  I’ll have to cull some longtime friends from my list now.

    2.  It’s XP only for now.  

    Sorry rest of the world.  Since you need to be in a game to run GFW – Live, you won’t be using GFW – Live on Windows XP.  That’s because the major launch titles, Shadowrun and HALO 2 are exclusive to Windows Vista.  (Note that Shadowrun is cross-platform and will be available for XBOX 360 also).

    Funny thing, though.  You can’t use the "Game Advisor" which is a main link promoted on almost every webpage on the Games for Windows website.  It gives you an error message if you are using Vista:   "Windows XP Game Advisor requires the use of the Windows 98/ME/2000/XP operating system and the Internet Explorer 6 browser."

    I’m confused.  Do you or do you not want me to run Vista?

    1.  Limited or no third party developers are using GFW – Live. 

    This is the biggest problem that gamers (and perhaps Microsoft) will have with GFW – Live.  It looks like Microsoft Game Studios is the only one using GFW – Live.  Shadowrun and HALO 2 (PC) are both products of Microsoft Game Studios.  Great, but where are the Valve’s, the iD’s, the Ubisoft’s?  There are a lot of major PC games hitting the market soon (Quake Wars, Medal of Honor, Assassin’s Creed, and perhaps Unreal Tournament 3).  How can GFW – Live make it when Valve’s Steam grows in popularity and major games like Starcraft II don’t have GFW – Live support.  The hit games are out there.  The hit services are out there.  How is Microsoft going to win the PC gamer over?  The current version of GFW – Live won’t do it.  There’s only two Games for Windows – Live titles.  Go to the gamesforwindows.com website and you won’t see any other GFW – Live titles mentioned.  Will there be any more GFW – Live titles launched this year?

    Those are my top 10 issues with Games for Windows – Live.  I think that most people that use GFW – Live will see them as at least small problems.  Bottomlines:

    1. If you are coming from XBOX Live to Games for Windows – Live you may be severly disappointed with the lack of features in the PC version of Live. XBOX Live has it so much better.
    2. If you are not coming from XBOX Live but from traditional PC gaming, you may be severly disappointed that you are paying $50 per year for features that you can get for free with other applications. The only reason I see that one should use GFW – Live is to unlock achievements. But achievements aren’t something that PC gamers are used to anyway.

    I personally have more problems than these.  Here is a major problem that I and a few others are having: 

    Games for Windows – Live reboots my modem.  My modem (a Linksys WCG200 recommend by Comcast) reboots periodically when trying to connect or after connecting to GFW – Live.  It took me two hours to download my XBOX Live profile to my computer.  Why?  Because my modem would reset over and over.  This bug was reported during the GFW – Live beta.  It happens in Bug Bash and HALO 2 (PC), both using GFW – Live.  So, it only happens when GFW – Live is being used.

    This is a problem for me because I have other devices and computers connected to the internet. My VOIP can’t go down.  It needs to stay up.  And it is always up, until I play a GFW – Live title.  My wife’s wireless laptop and XBOX 360 also get kicked offline when playing GFW – Live titles.

    This happens from multiple computers on the same network with GFW – Live titles.

    Microsoft’s unofficial response:  Call Linksys or Comcast to get the latest firmware for my modem. 

    My response:  I’ve got the latest firmware.  Your software is the only software that caused my modem to reboot.  This has been confirmed to happen on different machines running GFW – Live titles.  Yes, I’ve been Microsoft’s Knowledge base and manually installed an update to GFW – Live.

    And it’s not just me.  Other users have posted to forums about this problems.  Additionally, my friends that come over to use GFW – Live experience the same problem on multiple computers.

    __________________________

    currently playing: Catan, HALO 3 beta, Guitar Hero II
    anticipating: Shadowrun, HALO 2 (PC), HALO 3, Quake Wars (in that order)
    rest in peace: GoW, CoD3

    Shadowrun rocks!


  • Critical Reception

    Gamasutra took a look at the negative press that Halo 2 Vista is getting, to try and pin down why. (Louis Wu 14:46:34 UTC)

  • Zune-a-zune-a-zune-a-zune-a-zune

    Having trouble coming up with a song or a movie to enter into our Halo Zune giveaway? Fear not – Gamepro has one to give away as well – and all they want in return is a Halo-related haiku. Check it out! Thanks, JeSteR 343.(Louis Wu 13:55:38 UTC)

  • GoW vs H3

    At Gearheadsofwar.com, there’s a discussion of Gears of War vs Halo 3, and what features of each game appeals to players. Thanks, Major Silva.(Louis Wu 13:52:24 UTC)

  • Halo 3 Beta Customs

    There’s a lot of buzz on Halo forums about Custom Games in the Halo 3 Beta. I’ve written up some thoughts about them (including some of the reasoning why this kind of thing makes, or doesn’t make, the news here) in a forum post. You’ll also find a link to one of the more complete guides to the existing Custom Games screens. Please – take the caveats to heart. Poke around, enjoy yourself – but always remember that Bungie did not enable these games in the Beta for a reason. Yes, their oversight allowed you access – but do NOT mistake that for planning; there is no implicit agreement that any of the options you can mess with now will be available in the shipping game. Enjoy them as concepts, not promises.(Louis Wu 12:55:19 UTC)

  • Gamepro: create custom armor in HALO 3

    In the latest edition of Gamepro, you’ll find some juicy information about HALO 3. They reveal the never before seen vehicles, maps, weapons, and armor in HALO 3. Yes, armor. HALO 3 will now allow you to equip your characters will tricked out helmets, shoulderpads, and more. Here are a few screen captures, but you really should check out the magazine:

    Brute Chopper

    Custom Armor in HALO 3

    Custom Armor in HALO 3

    Custom Armor in HALO 3

    Custom Armor in HALO 3

    via Gamefaqs message board. Thanks Magus8D.

    __________________________
    currently playing: Catan, HALO 3 beta, Guitar Hero II
    anticipating: Shadowrun, HALO 2 (PC), HALO 3, Quake Wars (in that order)
    rest in peace: GoW, CoD3
    Shadowrun rocks!


  • Episode 13 – “GSB Miami and DC Event”



    I had the chance to talk about my experience at the Gamerscore Blog Tour Party, that happened on May 26th, 2007. In this special episode of DC Combat Radio, I had the chance to sit with DC Crash, Feelz_Good and PETEROCC. I had a lot of fun talking about it, so make sure you guys give the episode a listen.

    Welcome to a very special episode of Digital Combat Radio. In this show, we have JVB from Podtacular, Feelz Good from Gamertag Radio and THM PETEROCC from the clan Team Hitman. Join us as we talk about our experiences at the recent Miami and Washington DC events from the GamerScore Blog Tour.



    As always, send us your feedback to dcradioshow@yahoo.com or leave us a voicemail at 1-206-350-7197. Long distance charges may apply.





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  • HALO 3 playable customs spread like a virus

    Custom gamers
    Many people on my list were playing.


    You can use the Energy Sword. Notice the ammo meter for this weapon.


    Dual pistols. One pistol is a 5 shot kill.


    Note how high I am. Wraith is barely visible in bottom left. Look at the sensitive radar.


    Multiple teams.

    Tonight, thousands of HALO 3 beta participants got to play custom gametypes in HALO 3. Previously, it the custom gametypes menu. Tonight a viral networking event took place.

    I received a text message saying that some people on my list were playing HALO 3 custom gametypes. They certainly were. Oddly enough, when I started the HALO 3 beta, I was notified that I need to download and apply an update to HALO 3. Whatever the update did, it didn’t prevent me from playing HALO 3 custom gametypes.

    The ability to play custom games spread in a viral fashion as when someone “backs out” of a custom match they are taken to a customs game menu in which they can start a customs match. So, one game could be the parent of thousands of customs matches. Note that a modified XBOX 360 (which will get you banned from XBOX Live) is not required to play or host the customs games.

    How one starts a custom game in the first place is a bit of a mystery. It appears that it randomly happens after pressing a lot of buttons in the customs games menu we revealed last week.

    We played all kinds of gametypes with all kinds of weird settings. Low gravity with infinite ammo in Spartan Lasers on Valhalla was a blast. However, gametype in which the running speed was increased was difficult to play with Battle Rifles as it was hard to hit someone moving that fast multiple times. Additionally, we played a gametype in which the Oddball carrier was invincible. Not invisible. But invincible. Odd indeed.

    Check out my HALO 3 stats. You can see here that we even got to play Tank Flag.
    __________________________
    currently playing: Catan, HALO 3 beta, Guitar Hero II
    anticipating: Shadowrun, HALO 2 (PC), HALO 3, Quake Wars (in that order)
    rest in peace: GoW, CoD3
    Shadowrun rocks!

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  • Halo 3 Pistol = Five-Shot Kill

    As you’ve probably figured out, THX is now part of the Halo 3 Beta custom game scene. Oculus and I took a few moments to test out the pistol…err…”Magnum.” Yeah, it’s still called the Magnum. Here’s the results:

    Wielded Alone
    —————
    Head Shots to Kill: 5
    Body Shots to Kill: 7
    Most Lucrative Combo: 4 Body Shots + 1 Final Head Shot

    Dual Wielded
    —————-
    Head Shots to Kill: 7
    Body Shots to Kill: 8
    Most Lucrative Combo: 6 Body Shots + 1 Final Head Shot

    The pistol’s power is slightly nerfed when dual wielded. I assume this is to encourage single wielding, which encourages grenades and melees.

    __________________________