My Halo News.com

The latest news about the Halo series of games from Microsoft

  • RESIDENT EVIL: THE UMBRELLA CHRONICLES

    http://i12.photobucket.com/albums/a235/joebeta/re_uc_logo.jpg

    Those lucky Nintendo Wii owners are gonna be in for a huge treat. Capcom is bring their most popular franchise; Resident Evil, to you lucky Wii-ners.

    Resident Evil: The Umbrella Chronicles is a brand new game in the Resident Evil franchise, with familiar locales from the entire series. This action/shooter hybrid reveals the back story behind the fall of the Umbrella Corporation by exploring locations from Resident Evil 0, 1, 2 and 3 as well as new never-before-seen locations, such as Umbrella’s stronghold. Resident Evil: The Umbrella Chronicles combines first-person, light-gun style combat with interactive pathways, multiple weapons and new enemies to create an entirely new Resident Evil experience that could only be delivered on the Wii.
    Key features
    • Using the Wii Remote as a gun, players can experience breathtaking combat against a horde of zombies and various creatures in dynamic first-person perspective.
    • 480p and 16:9 Widescreen support
    • Certain weapons can destroy environments and items. Shoot objects and watch them splinter, explode and disintegrate.
    • Interactive paths – choose various routes and pathways through the game, allowing for multiple levels of replayability
    • Multiple weapons, including pistols, submachine guns, rocket launchers, the trusty knife, grenades and many more.
    • Classic locations from previous Resident Evil games in full 3D, including the mansion from the original and RE 0, and elements of Raccoon City from RE2 and 3.
    • Umbrella’s stronghold, a new location, holds many secrets to events throughout the RE series
    • Returning characters from many RE games, including Billy Coen, Rebecca Chambers, Chris Redfield, Jill Valentine and Carlos Oliveira.




  • Halo 3 Interview at The Wire

    We got word from Paul Semel that he’s done a pretty nice interview with Brian Jarrard about Halo 3 – some interesting questions and answers. Swing by The Wire to read about it!(Louis Wu 22:56:05 UTC)

  • Blindsided.

    There’s a discussion right now on our forum about the new Hill Bungie’s developed for King of the Hill games in Halo 3. Stuntmutt’s view on this seems to echo my own – check today’s One One Se7en.(Louis Wu 16:32:42 UTC)

  • One from Many

    Jobyn stopped by to point out an interview with DTS Wheels, of the Tied the Leader Gunslingers, in the current issue of The Blue Skittle magazine. The man’s pretty eloquent – go read about the philosophy of the clan, and what they’re trying to do in the gaming community.(Louis Wu 16:06:08 UTC)

  • Fun with Fireworks

    Rockslider gave us a visit to point out a new section in his Bad Cyborg collection of Halo 1 campaign extension ideas. This one is more of a lark than many – but geez, he’s coming up with new ways to get enjoyment from a game released almost 6 years ago…(Louis Wu 14:36:25 UTC)

  • Guitar Hero III footage

    Some fresh Guitar Hero III news has hit the web. Gameplay footage made it’s way onto YouTube. See below. Also, IGN has an article about the upcoming game with some neat screenshots.

    What are you expecting in GH3. Better graphics? Would you settle for an add-on pack for your GH2 game? Do you want more features?



    via Arrogantics

    Article at IGN about GH3: http://xbox360.ign.com/articles/792/792801p1.html

    “Give the fans what they want. That means the development team won’t rock the boat too hard, staying true to the gameplay first laid out by Harmonix. But it also means that more of the songs and features we’ve all been clamoring for will finally make it in.”

    Images from that article:

    Thoughts on the improved graphics? Is it just a masking for a game that we could get in GH2 if they would release more tracks?


    __________________________

    currently playing: Shadowrun
    on the back burner: Catan, HALO 3 beta, Guitar Hero II, HALO 2 (PC)
    rest in peace: GoW, CoD3,
    Shadowrun rocks!


  • Friday’s Fan Fiction

    Only six new pieces for you in the Fan Fiction section this week… short reading!(Louis Wu 14:08:12 UTC)

  • Double your Pleasure

    This week’s Halo Humpday Challenge was a bit fairer than last week – It was Frankie vs Sketch vs Luke vs RvB’s Burnie Burns. (Well, they paired up in each game, playing Double Team – but it was different pairs each time.) Astoundingly enough, Sketch was on the losing team each game… and Frankie was on the winning team 2 out of 3 games. Something awfully wrong happened there… (Luke, amazingly, was on the winning team EVERY GAME. I call chetz.) Thanks to JRod4549 for the first heads-up.(Louis Wu 02:04:52 UTC)

  • EGM’s Halo 3 Beta Poll

    The guys at 1Up are running a short poll on the Halo 3 Beta – results will be published in the August issue of EGM (which hits newsstands on July 3). It’s pretty short (about 15 questions) – so if you’ve been playing in the Beta (or even if you haven’t – question 1 asks whether you have or not), go tell ’em what you think! Thanks, shoe.(Louis Wu 01:49:11 UTC)

  • Humpday Challenge: Double Trouble

    Old rivalries are renewed and new rivalries are born in this week’s Humpday Challenge.

  • The Blue Skittle

    logo-tbs_1.gif

    The long awaited online gaming magazine The Blue Skittle is finally up and running. Our dear friends Ooopy and Pink Sage, have worked long and hard to bring their vision to life.

    Lets show them how much Podtacular supports those who support us. The site can be found at http://www.theblueskittle.com.

    Here is a statement from The Blue Skittle:

    MISSION STATEMENT

    The blue skittle—the one on the Xbox 360 controller. The one you hit without giving it a second thought, until now. That’s the epitome of what we’re doing. Still don’t understand? Time for enlightenment.

    Players hit the blue skittle when playing G.R.A.W. to ready up, and that’s what we’re telling you to do. Ready up, because we’re coming for you. The Blue Skittle is a new type of games publication—one created by writers, artists, and designers from numerous gaming communities and websites. It’s a publication that’s going to change perceptions about video games journalism because it isn’t going to be limited to the same kinds of information found in traditional magazines (previews and reviews), internet communities (site life), or on websites (news and rumors). Prepare yourself for something more.

    In Halo 2, tapping the blue skittle drops a default weapon in favor of a new one; that’s what we’re asking you to do. Why not grab something with a little more range and a little more power? Why not read something from people who start with different expectations about games journalism? There’s a whole video game culture that exists beyond the edges of television or computer screens, beyond the pages of popular magazines, and it’s waiting to be discovered and explored. But to get to it, the default sources of information need to be altered. Don’t look on the newsstands, in the forums, or at the videos online. This is where you’ll find what you need.

    Hitting the blue skittle in Dead Rising executes an attack, and that’s what we’re doing: attacking expectations, assaulting preconceptions, and destroying assumptions. Everything “they” take for granted, we question. All the rules “they” follow, we ignore. Why? Because their traditions have, for far too long, marginalized ideas, styles of writing, and approaches to gamer culture that should no longer be excluded. We have the voices you want to hear.

    Pressing the blue skittle while typing a message with the Live keyboard would cause the cursor to backspace, which is what we’re going to do. We want to erase what you think you know about gaming by working with a new perspective. Instead of repeating and regurgitating, we’re beginning with a clean slate. Forget what has been done and think about what can be done. Step back and try something new.

    In Marvel: Ultimate Alliance, hitting the blue skittle performs an action. That’s what we want to enable and encourage you to do: act, get involved, and do something, anything, that will enhance or change the culture of gaming. You can support or start a charity, learn about other gamers, organize an event, write a story, or create a work of art. Just wake up and shake off the stupor of apathy you’ve grown accustomed to. This is all on you.

    So now you know what we are and what we want. Good to go? Then hit The Blue Skittle and ready up.


  • The Blue Skittle

    logo-tbs_1.gif

    The long awaited online gaming magazine The Blue Skittle is finally up and running. Our dear friends Ooopy and Pink Sage, have worked long and hard to bring their vision to life.

    Lets show them how much Podtacular supports those who support us. The site can be found at http://www.theblueskittle.com.

    Here is a statement from The Blue Skittle:

    MISSION STATEMENT

    The blue skittle—the one on the Xbox 360 controller. The one you hit without giving it a second thought, until now. That’s the epitome of what we’re doing. Still don’t understand? Time for enlightenment.

    Players hit the blue skittle when playing G.R.A.W. to ready up, and that’s what we’re telling you to do. Ready up, because we’re coming for you. The Blue Skittle is a new type of games publication—one created by writers, artists, and designers from numerous gaming communities and websites. It’s a publication that’s going to change perceptions about video games journalism because it isn’t going to be limited to the same kinds of information found in traditional magazines (previews and reviews), internet communities (site life), or on websites (news and rumors). Prepare yourself for something more.

    In Halo 2, tapping the blue skittle drops a default weapon in favor of a new one; that’s what we’re asking you to do. Why not grab something with a little more range and a little more power? Why not read something from people who start with different expectations about games journalism? There’s a whole video game culture that exists beyond the edges of television or computer screens, beyond the pages of popular magazines, and it’s waiting to be discovered and explored. But to get to it, the default sources of information need to be altered. Don’t look on the newsstands, in the forums, or at the videos online. This is where you’ll find what you need.

    Hitting the blue skittle in Dead Rising executes an attack, and that’s what we’re doing: attacking expectations, assaulting preconceptions, and destroying assumptions. Everything “they” take for granted, we question. All the rules “they” follow, we ignore. Why? Because their traditions have, for far too long, marginalized ideas, styles of writing, and approaches to gamer culture that should no longer be excluded. We have the voices you want to hear.

    Pressing the blue skittle while typing a message with the Live keyboard would cause the cursor to backspace, which is what we’re going to do. We want to erase what you think you know about gaming by working with a new perspective. Instead of repeating and regurgitating, we’re beginning with a clean slate. Forget what has been done and think about what can be done. Step back and try something new.

    In Marvel: Ultimate Alliance, hitting the blue skittle performs an action. That’s what we want to enable and encourage you to do: act, get involved, and do something, anything, that will enhance or change the culture of gaming. You can support or start a charity, learn about other gamers, organize an event, write a story, or create a work of art. Just wake up and shake off the stupor of apathy you’ve grown accustomed to. This is all on you.

    So now you know what we are and what we want. Good to go? Then hit The Blue Skittle and ready up.


  • The Blue Skittle

    logo-tbs_1.gif

    The long awaited online gaming magazine The Blue Skittle is finally up and running. Our dear friends Ooopy and Pink Sage, have worked long and hard to bring their vision to life.

    Lets show them how much Podtacular supports those who support us. The site can be found at http://www.theblueskittle.com.

    Here is a statement from The Blue Skittle:

    MISSION STATEMENT

    The blue skittle—the one on the Xbox 360 controller. The one you hit without giving it a second thought, until now. That’s the epitome of what we’re doing. Still don’t understand? Time for enlightenment.

    Players hit the blue skittle when playing G.R.A.W. to ready up, and that’s what we’re telling you to do. Ready up, because we’re coming for you. The Blue Skittle is a new type of games publication—one created by writers, artists, and designers from numerous gaming communities and websites. It’s a publication that’s going to change perceptions about video games journalism because it isn’t going to be limited to the same kinds of information found in traditional magazines (previews and reviews), internet communities (site life), or on websites (news and rumors). Prepare yourself for something more.

    In Halo 2, tapping the blue skittle drops a default weapon in favor of a new one; that’s what we’re asking you to do. Why not grab something with a little more range and a little more power? Why not read something from people who start with different expectations about games journalism? There’s a whole video game culture that exists beyond the edges of television or computer screens, beyond the pages of popular magazines, and it’s waiting to be discovered and explored. But to get to it, the default sources of information need to be altered. Don’t look on the newsstands, in the forums, or at the videos online. This is where you’ll find what you need.

    Hitting the blue skittle in Dead Rising executes an attack, and that’s what we’re doing: attacking expectations, assaulting preconceptions, and destroying assumptions. Everything “they” take for granted, we question. All the rules “they” follow, we ignore. Why? Because their traditions have, for far too long, marginalized ideas, styles of writing, and approaches to gamer culture that should no longer be excluded. We have the voices you want to hear.

    Pressing the blue skittle while typing a message with the Live keyboard would cause the cursor to backspace, which is what we’re going to do. We want to erase what you think you know about gaming by working with a new perspective. Instead of repeating and regurgitating, we’re beginning with a clean slate. Forget what has been done and think about what can be done. Step back and try something new.

    In Marvel: Ultimate Alliance, hitting the blue skittle performs an action. That’s what we want to enable and encourage you to do: act, get involved, and do something, anything, that will enhance or change the culture of gaming. You can support or start a charity, learn about other gamers, organize an event, write a story, or create a work of art. Just wake up and shake off the stupor of apathy you’ve grown accustomed to. This is all on you.

    So now you know what we are and what we want. Good to go? Then hit The Blue Skittle and ready up.


  • The Blue Skittle

    logo-tbs_1.gif

    The long awaited online gaming magazine The Blue Skittle is finally up and running. Our dear friends Ooopy and Pink Sage, have worked long and hard to bring their vision to life.

    Lets show them how much Podtacular supports those who support us. The site can be found at http://www.theblueskittle.com.

    Here is a statement from The Blue Skittle:

    MISSION STATEMENT

    The blue skittle—the one on the Xbox 360 controller. The one you hit without giving it a second thought, until now. That’s the epitome of what we’re doing. Still don’t understand? Time for enlightenment.

    Players hit the blue skittle when playing G.R.A.W. to ready up, and that’s what we’re telling you to do. Ready up, because we’re coming for you. The Blue Skittle is a new type of games publication—one created by writers, artists, and designers from numerous gaming communities and websites. It’s a publication that’s going to change perceptions about video games journalism because it isn’t going to be limited to the same kinds of information found in traditional magazines (previews and reviews), internet communities (site life), or on websites (news and rumors). Prepare yourself for something more.

    In Halo 2, tapping the blue skittle drops a default weapon in favor of a new one; that’s what we’re asking you to do. Why not grab something with a little more range and a little more power? Why not read something from people who start with different expectations about games journalism? There’s a whole video game culture that exists beyond the edges of television or computer screens, beyond the pages of popular magazines, and it’s waiting to be discovered and explored. But to get to it, the default sources of information need to be altered. Don’t look on the newsstands, in the forums, or at the videos online. This is where you’ll find what you need.

    Hitting the blue skittle in Dead Rising executes an attack, and that’s what we’re doing: attacking expectations, assaulting preconceptions, and destroying assumptions. Everything “they” take for granted, we question. All the rules “they” follow, we ignore. Why? Because their traditions have, for far too long, marginalized ideas, styles of writing, and approaches to gamer culture that should no longer be excluded. We have the voices you want to hear.

    Pressing the blue skittle while typing a message with the Live keyboard would cause the cursor to backspace, which is what we’re going to do. We want to erase what you think you know about gaming by working with a new perspective. Instead of repeating and regurgitating, we’re beginning with a clean slate. Forget what has been done and think about what can be done. Step back and try something new.

    In Marvel: Ultimate Alliance, hitting the blue skittle performs an action. That’s what we want to enable and encourage you to do: act, get involved, and do something, anything, that will enhance or change the culture of gaming. You can support or start a charity, learn about other gamers, organize an event, write a story, or create a work of art. Just wake up and shake off the stupor of apathy you’ve grown accustomed to. This is all on you.

    So now you know what we are and what we want. Good to go? Then hit The Blue Skittle and ready up.


  • Vs. Mode, Final Round

    JeBr0nie noticed that the third and final part of the discussion between MTV’s Stephen Totilo and Newsweek’s N’Gai Croal is now available for reading. (We mentioned Round 1 and Round 2 in the last couple of days.) This one contains suggestions of how to make Halo multiplayer more beginner-friendly… but I’m afraid that if some of these suggestions were implemented, the game wouldn’t be Halo any more. (Some ideas totally rock, however – a computer-aided analysis of your playstyle, pointing out what you did wrong? That would go a LONG way to improving skills, I’d think.) Give it a read.(Louis Wu 17:20:22 UTC)


  • Bench

    Sodagod wrote to point out a new Machine Enema project… ‘Bench‘. A janitor discovers a homicidal… sitting place? This one’s pretty odd… but as with all Machine Enema projects, it’s really, really well-done. Worth the download. Almost 8 minutes long – we’re mirroring both the original WMP9 (61.4 mb) and a QuickTime version (63.5 mb). (Louis Wu 16:28:13 UTC)

  • Halo 3 Box Art?

    Cocopjojo noticed that Amazon has what looks to be an official-looking picture for the Halo 3 box art; we know what the Legendary Edition looks like, and we know what the Limited Edition looks like… but as far as I know, no official packaging for the Standard Edition has been released yet. This might be it. (Louis Wu 14:53:24 UTC)

  • WorthPlaying says H2V is Worth Playing

    WorthPlaying took a look at Halo 2 Vista – they felt it’s a bit dated, but “a worthwhile title despite its age, and it’s a prime example of how a console-to-PC port can be done properly”. Nice.(Louis Wu 14:26:09 UTC)

  • HTB Update

    Sane Intolerant wrote to let us know that he’s got three new comics up in his Halo Toy Box series. Average Life and Sans The Bellfry [sic] look at Halo 3 Beta gameplay, and Don’t Do Nectar uses Halo characters to look at the upcoming game ‘Haze’. Check ’em out.(Louis Wu 14:23:06 UTC)