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HAFT plot synopses posted
Are you having trouble keeping up with the storyline of Halo Action Figure Theater? There was a two-part plot summary on the site – but it only ran through episode #73 (she’s up to almost 140 now). Luckily, she’s just added two new parts, bringing you almost current. Of course… they might just confuse you more…(Louis Wu 11:16:20 UTC)
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Inside Halo Episode 9
Dan the Stick was the first to point out Inside Halo, Episode 9 – Sodagod pays tribute to Mythica.org, hosts an interview with DigitalPh33r (pretty funny), and shows off the five top plays of the week. And, oh, yeah, includes a Val Kilmer montage. If you don’t want to stream it from YouTube, it’s downloadable on Machinima.com, as well.(Louis Wu 10:59:18 UTC)
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Recovery One, Part III
More Rooster Teeth goodies – Recovery One, Part III has been released for the general public – and director’s commentary (including interesting discussion about the cast of this miniseries) is available for sponsors. The series has just one more episode to go… I’d forgotten how good it was. Dark – definitely. Not your typical Rooster Teeth fare. But very nicely put together.(Louis Wu 10:56:12 UTC)
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Grifball – even the Night Elfs are playing
Over at Grifball.com, you’ll find both a highlight reel from the weekend of Social Matchmaking (if you haven’t been watching the highlights reels, you can access them all from that post), as well as the full 192-team league breakout for the 2008 Spring League – games get underway next Monday. See you on the court!(Louis Wu 10:51:19 UTC)
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Halo Custom Edition Update
Dennis Powers sent along some stats for the Halo Custom Edition of the Halo Maps website – 56 original multiplayer map designs, 68 modified levels, and 3 single player levels have been added since 2008 began, bringing the total number of assets to 3050. Wow! He also pointed out 4 maps of note – check out Contact, Vestige, Augurer, and Sympathy!(Louis Wu 21:47:52 UTC)
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Cortana… in the flesh
Xboxter, via email, and CaptainOblivious, on our forum, both pointed out the same NSFW naked Cortana at I4U News. (Xboxter actually found her through Kotaku, but that’s neither here nor there.) Pass on this one if your boss doesn’t like naked women on your monitor. Otherwise… she’s pretty amazing.(Louis Wu 21:39:33 UTC)
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EVE Online: Frickin Huge, Frickin Difficult, But Kinda Frickin Cool.
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This MMOG is about Space, Spaceships, Politics, and Power. It’s comprised of a massive single persistent PvP world that’s hosted on a single ‘supercomputer’ managed by the game developer.
It’s huge. Massively huge. Pop out the map interface and you zoom out from your current star system to a view of the entire galaxy.. thousands of stars, all with corresponding solar systems, planets, nebulas, asteroids, space stations.
Your in control of a spaceship that you can upgrade, sell, or trade in for another better class of spaceship. You gain in game currency through mining, trade, bounty hunting, pirating and/or certain odd jobs.
There’s 4 races, all descended from Humans, and 4 federations that each control a segment of protected space. To travel in a solar system, warp drive is available, and to travel between star systems, you must use a stargate. The resulting star map resembles a massive internet-like network of connected star systems. Each star system has a security rating that varies from 0.0 to 1.0 based on your federation’s strength in that system. 0.0 is like the wild wild west. It’s persistent territory that anybody in the game can claim as their own. Venture there only if you’ve got the strength to sustain pirates and/or attacks from the corporations that have claimed that space previously.
I haven’t spent a lot of time in the game so far, but I’ve spent enough to know that it’s one of those where joining or forming a corporation (equivalent to a clan or guild) and claiming space through strength in numbers is more viable. It’s really quite fun to explore the world, knowing that there’s no room for errors. If you die, that’s it, you start from square one, have to buy a new ship and rebuild. It’s a more real-world approach to gaming considering the single universe that all players log into and the strictly PvP (Player Versus Player) environment.
In my first foray into 0.0 space, I was curious to see what would happen if I make a 40 stargate jump to the outside of the galaxy.. no escorts of course. Let’s just say that about 20 jumps down the road, I make it to my first 0.0 security rated star system, only to come out the other end facing 3 warp disruptors and some pirates defending their claimed territory. Due to the disruptors I was unable to get away. I was a sitting duck. Next time I’ll be ready.
I like EVE’s approach to space travel. I find it easy to believe, easy to grasp, and cool to watch. Warp drive in particular.
Now that I’ve given a bit of a rundown, I’ll also mention how difficult this game can be. There’s a LOT to learn… a LOT. I’ve probably only scratched 0.5% of the surface of what you can do in the game, but a lot of the gameplay is aimed towards the concept of gaining power. Either economic power, political power, and military power. The gameplay is also aimed at a bit of a more mature gamer than the standard WoW player. It’s complexity alone is enough to scare away the tweens, and is one reason why it’s so interesting to me personally
I thought about forming a HushedCasket corporation. With enough people I think it’d be a fun game to try out. Let me know if you play. Until then I’m going to try and join another casual corporation, and see who I can blast away. If you like MMOGs definitely check out EVE Online. It’s an amazing piece of art and engineering.
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Inaction Theater
Dennis Powers pays homage to Elnea in the latest Halo CE Chronicles comic. Man… with all this cross-comic referencing, are we gonna be blessed with baby Halo comics? (Wait… we already had those.)(Louis Wu 17:50:45 UTC)
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Spine Destroyer Trailer
SirTopEmHat let us know that the trailer for his new project, Spine Destroyer, has been posted at FileFront. We’ve put up a couple of mirrors (a local copy of his WMP9 version, along with a QuickTime version), because it looks fun. Cloverfield-esque. Take a look! (Louis Wu 16:29:21 UTC)
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Halo: Orions Spartans II
serpx noticed that Halo: Orions Spartans II is now up at Newgrounds. (We mentioned part I back in mid-September.) It’s a little confusing, but if you pay attention, you should be able to get it all. Sounds like this might be the last one, too.(Louis Wu 16:28:00 UTC)
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Gamers for Giving – a success!
Zach Wigal, of the Gamers Outreach Foundation (search our news for more details), let us know that the Gamers for Giving event they held a couple of weeks ago went swimmingly – over 600 participants and spectators were present, and $4000 was raised for a local branch of the Autism Society of America. Go look at the pics!(Louis Wu 16:03:42 UTC)
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MA5 Interactive Model
sender let us know that over on the 405th forums, bevbor has made a SolidWorks MA5 interactive model. You’ll need Windows to play with it. 4.3 mb download, password-protected. (Password is included in the forum thread.)(Louis Wu 15:57:36 UTC)
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Grifball Spring League – The Radio Version
Quikthnkr stopped by late last night to point out The Grifball Explosion, a new podcast devoted to Grifball and the working of the Spring League. If you’re playing in the league (or even just interested in the sport itself), swing by and listen! (Division details are up now in the Grifball forum, though they haven’t been published officially yet, so things might still change.)(Louis Wu 14:49:27 UTC)
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Irish I hadn’t seen that
Today’s Larry the Marine celebrates St. Paddy’s Day… in a way that maybe it shouldn’t be celebrated. Thanks, 2phast. (No, really, thanks.)(Louis Wu 14:21:29 UTC)
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Halo 3 in WCG 2008
Halo was a part of the World Cyber Games in 2003, 2004, and 2005 – but they dropped it in 2006 and 2007. (2001 and 2002 were PC-only competitions; Halo wasn’t even eligible.) It’s back now – Halo 3 was announced yesterday as one of the fourteen games (four console titles) in WCG 2008. Nice! (We mentioned the possibility in October, good to see it’s panned out.)(Louis Wu 14:19:16 UTC)
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Episode 152: Interview with Astro Gaming
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Download | Shownotes
This week we interview Josh from Astro Gaming, makers of the MLG pro headset and also designers of the Xbox 360 console. We talk about the MLG scene and what’s cool about the MLG pro headset. Callins and tales from the foxhole will be coming later in the week. There are no show notes for this interview.
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A Whisper in the Storm – in HD, directly
A couple of hundred people have downloaded A Whisper in the Storm via BitTorrent, saving us a bunch of gigs of bandwidth – I’m pretty sure we can handle the rest of the demand via direct downloads. (The torrents are still running, and we’re still supplying a healthy seed for those who would like to use that method – but the Cutscene Library will now point you to direct download links.)(Louis Wu 20:42:54 UTC)
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X-Play’s Sarkathlon – Results
We’ve made a couple of mentions of the obstacle course set up by Mr Sark, over at G4TV (when it was announced, and about halfway through); Thursday, final results were posted, and I’d have to say High Impact Halo played an enormous role. One of the three honorable mentions hails from there… as well as first and second place runners in the actual competition. Congrats to all winners!(Louis Wu 19:11:36 UTC)
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The Riot 91
Sigafoos let us know that The Riot 91 is now up for downloading – 20 minutes, 8 mb, full of community stuff, discussion, mac software advice, and more. Oh, yeah, and a newly-designed front page. Go read, go listen!(Louis Wu 18:55:10 UTC)
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Halo Story Timeline Updated
UNSC Trooper took it upon himself to fill in a bunch of gaps in our Halo Story Timeline – he sent along key events from several sources we hadn’t gotten to yet (Contact Harvest, Halo Wars, Halo: Uprising, the Halo Graphic Novel), as well as some unmentioned events from sources we HAVE covered. We’re running out of colors! Go check out the new work. And thanks, UNSC Trooper!(Louis Wu 17:28:50 UTC)