
On March 12th, I purchased, played, and subsequently beat Mass Effect’s first round of downloadable content in about two hours. The ferocious alien shown above is a member of the Batarian species within Mass Effect’s world, and this DLC is the first time you encounter them. The first time you see this guy bare his teeth (pictured) is pretty phenomenal. Killing him is just as much fun, even though he’s just a grunt.
MTV Games’ Stephen Totilo has some reservations against Mass Effect’s side quests, and rightly so. Each side quest drops you on a barren world, devoid of trees and birds, prompts you to enter a facility that had the same architect as the rest of the galaxy, and kill everyone. A handful stray from this formula, but sadly, most follow those simple guidelines. Bioware points fingers at the development time of the game’s technology, leaving little time to actually flesh out comprehensive side quests. They are, after all side quests. Bioware promises they’ll make it up to us in Mass Effect 2, though.
So five bucks essentially bought me two hours of the best side-quest Mass Effect has to offer. Was it worth it? Rationally, I spend more money for the same amount of entertainment at the movie theater. Also rationally, Mass Effect cost me $60, and it has more than 12 side quests. Being a fan of Mass Effect’s universe, I would say the purchase made sense for me. The chance to interact with a new species and get more intel added to my in-game journal helps add even more depth to an already complex universe. Oh, and the chance to save millions of people from a 16km-wide asteroid crashing into a planet was pretty fun, too. That’s twice the size of the meteor that wiped out the dinosaurs, in case you didn’t already have that committed to memory.
