My Halo News.com

The latest news about the Halo series of games from Microsoft

  • Legion Of Jerks And Beta FAQ

    Halo 3 Logo

    Sometimes, you’ve got to take the good with the bad. So first, watch KP take on random jerks you don’t know who are doing what you can’t right now: playing Halo 3. Nobody else showed up for the Humpday this week, so you don’t get specific jerks, just random ones.

    After you’ve downed that nasty medicine, you get the candy. Although you can’t play Halo 3 right now, there’s a chance you might be doing so sometime soon if you’re one of the lucky ones in the Halo 3 Multiplayer Public Beta. If you are, or merely hope you will be, check out the Halo 3 Beta FAQ.


  • Halo 3 Beta FAQ

    Phases one and two of the Halo 3 beta registration are now closed. However, many questions remain about the beta itself as well as further chances to get in. Here, we do our best to answer those questions.

  • Submit stuff for Episode 102: Customs and Callins!

    We’re crankin’ out the episodes on the new schedule: around Thursday every week is the plan. I figured I’d give you guys plenty of time to get stuff in for next week’s show.

    I almost respect your mom!

    Got a decent Halo joke? Yo momma Halo jokes are my favorite. Send ’em in! We’re also looking for funny gamertags you run across.

    Join us and we shall rule the galaxy

    Did you know you can get your voice heard on the show? Just call 206-888-HALO and leave a Halo-related message. If it’s good, we’ll play it back.

    This one time…

    This is a great segment: Tales from the foxhole! Send in your Halo stories or even stories from other games now. If it’s good and we have time we’ll read it off!

    Deadline is Thursday night the 22nd

    at 5:30pm EST. To send something in, just click submit news and tips on the right side and write it up with your gamertag included. The earlier you get it in, the more likely it will be on the show.


  • Episode 101: Girls in Gaming Round Table

    Download | Shownotes

    This episode we talk all about girls in gaming: their reputation and stereotypes, how they deal with idiots on Xbox Live, the crazy messages they get, how they handle all-girl gaming clans and organizations, and JVB being banned from the “house of hotness.” This show was a lot of fun and has some sweet outtakes at the end. Thanks to our guest hosts: PMS Kitty from Gamerchix, Talli from LOA and Cavegirls, and TheDonWan who is a cohost at the Loading Reality podcast and a game tester at Bungie. Ladies, take it away!


  • When Winning Is Not Enough, Halo 2 Sucks

    Narcogen on XBL

    For most of the past few years the bulk of my attention has been on Halo’s campaign play: story, characters, and settings. Partly it’s my choice, since it is where my interest in Halo lies, but partly due to circumstances. For most of the past seven years, the Internet connections I had access to were unsuitable for online play.

    Recent events, however, have conspired to bring my attention back to online play. The first is the upcoming Halo 3 multiplayer public beta. True to form, it appears that Bungie will have multiplayer ready to show the world before the campaign is finished; so between now and when the beta test ends, most Halo 3 discussion will probably focus on multiplayer aspects.

    The second thing is that I finally have a reasonably priced Internet connection that makes it possible to participate in Halo 2 matches. While I still have more latency and less skill than a below-average Halo 2 player, for me, participation is the thing. I’ve already missed out on far too much.

    The last thing was that during a discussion of an entirely different subject, my attention was drawn to Halo2sucks.com.

    This is not normally a site I would pay much attention to. There’s something incongruous about reading a site that labels Bungie “sellouts” and proudly (if largely incoherently) claims that Halo 1 is better than Halo 2 and this inevitably leads to the conclusion that Halo 2 sucks.

    However, then I began to feel that simply dismissing all the points the site tries to make simply because of the presentation was prejudicial; and despite the fear of directing attention somewhere it’s not warranted, I felt a need to address some of the points the site raised. Then I discovered what really bothered those who have contributed to that site. More on that near the end.

    Click “read more” from the front page for the entire text.

    read more


  • Halo 3 Humpday: Rumble Pit

    Bungie entered the Rumble Pit this week to play a Humpday against a bunch of Microsoft employees with demanding jobs and busy lives, thereby avoiding our biggest pet peeve: Humpday opponents who are good.

  • HALO 3 Beta: A stress test in stages. Tons of testers.

    It is confirmed by Microsoft Game Studios in an interview with Game Informer. The purpose of the HALO 3 beta will be to put stress on their systems. “You want to make sure that you know where your bottlenecks are and you attack those bottlenecks prior to going live with the retail version”. “It will scale over time” said Phil Spenscer of MGS. Microsoft also suggests that “hundreds of thousands of people” will play the beta.

    Recall that Bungie did the same thing with HALO 2, except the public didn’t test. Rooms full of XBOXen running in loops did the stress testing.

    Since this is a scaled test, I assume that the order of public testing will be:

    Alpha testers
    Bungie friends and family
    Microsoft Connect testers
    HALO Rule of 3 testers
    Initial Crackdowner purchases
    Possibly downloaders via a public download on the XBLM

    I’m not so sure we’ll be filing detailed bug reports. I would guess that if we get to file anything, it will be network related (laggy game, issues with XBOX Live, etc.). I doubt we’ll be reporting exploits found in the maps, geometry, weapons, or gameplay. With a few 100,000 people testing, I would think that it would be impossible to respond to all the feedback that the community would report. I’m guessing that exploits in the maps and gameplay features are to be found by the official play testers, not the mass public.

    Except from the interview about the HALO 3 beta:

    “It’s actually going to grow over time. It is a production milestone for us to make sure the Live systems are in place and that they work. There’s certain people playing on the Alpha right now and online and testing out systems and we want to be ready when we go bigger with the beta. It will scale over time and we need thousands of people from all around the world playing to make sure that all the systems are in place. In the end hundreds of thousands of people playing to make sure we’re ready to go live.”


  • New McKay Art

    Luke McKay put up another Halo doodle of the day today – awesome shading. Thanks to Tex, who got to Luke’s RvB journal before I did.(Louis Wu 18:49:29 UTC)

  • Defeatist Journalism

    Play.tm has put up a 2007 Preview article, discussing the upcoming blockbuster games this year – and yes, of course, Halo 3 is on the list. It’s pretty darned negative, though – it condemns Microsoft for squeezing every last penny out of the franchise, the fans for blindly following Bungie even after the horrible disaster that was Halo 2, and the general public for letting Halo 3 be the Game of the Year even if it sucks. Not particularly objective, eh? (Louis Wu 18:31:24 UTC)

  • MS GM Says Really Odd Things to GI

    Phil Spencer talked to Game Informer recently, and the Halo 3 beta came up. (Surprise, surprise.) He states that the number of beta participants will ‘grow over time’:

    It will scale over time and we need thousands of people from all around the world playing to make sure that all the systems are in place. In the end hundreds of thousands of people playing to make sure we’re ready to go live.

    He also offers some bizarre suggestions about how they picked Crackdown to deliver the beta invite (basically, he says they wanted a game nobody was going to buy, so that they could “throttle how many people would get on”). Go read for yourself.(Louis Wu 17:56:26 UTC)


  • Lionhead Visits Bungie, Meets Jerome

    Lionhead Studios’ Sam Van Tilburgh has published an article on Lionhead’s site detailing his visit to MGS and Bungie Studios. It’s a great read. Unfortunately, Jerome threatened to go Van Damme on Van Tilburgh, so he only got so far as the lobby.

  • Lionhead Visits Bungie, Meets Jerome

    Lionhead Studios’ Sam Van Tilburgh has published an article on Lionhead’s site detailing his visit to MGS and Bungie Studios. It’s a great read. Unfortunately, Jerome threatened to go Van Damme on Van Tilburgh, so he only got so far as the lobby.

  • Jerome will hurt you.

    Sam Van Tilburgh, Community Liason Officer at Lionhead Studios (now a part of Microsoft’s gaming empire), visited Seattle recently, for meetings with other MGS community officers. During his visit, he tried to stop by and see a colleague, Jonty Barnes, formerly head of Black&White Studios, now heading production at Bungie – and he couldn’t get in. (He blames this on the recent alpha leak – but Bungie’s security has been ridiculously tight since they moved to Kirkland.) Fun read… thanks, Xavier De Coster.(Louis Wu 16:14:48 UTC)

  • The Alpha, and quite literally the Omega

    The first “Abortion Survivor” is labeled!

  • Not Forgotten.

    4 years ago today, Brian Morden lost his battle with Ewing’s Sarcoma. His memory lives on, however, at the Brian Morden Foundation, where efforts continue to be made to beat the disease. Thanks to Septimus, who pointed out a Subnova post this morning, showing off a new memorial built for Brian in the MMORPG Second Life. If you’re new enough to the Halo community that the name isn’t familiar, you can read about him here.(Louis Wu 15:27:24 UTC)

  • MS Stands Up for Crackdown

    Reuters has an article up today in which Microsoft defends the placement of a Halo 3 beta invite in Crackdown boxes.

    “People are definitely saying “I’m getting a free beta with ‘Crackdown,’ not the other way around,” Evans said. “The ‘Halo 3’ beta isn’t going to push the game’s sales into the millions. ‘Crackdown’ is going to push its sales into the millions.”

    He’s right, you know. You shouldn’t buy Crackdown unless you WANT Crackdown – and there’s more to it than many people guessed. Already, a couple of long-time bungie fans have retracted their originally negative comments about Crackdown, after playing the demo. Heh – as the February 20th release date of Crackdown gets closer, I bet we see more of these articles.(Louis Wu 15:06:18 UTC)


  • Gamecock Wants To Float Like A Butterfly, Sting Like A Bee

    Keeping a company light on its toes by keeping the core creative staff small and outsourcing the fiddly bits is how Wideload Games is approaching the problem of rising game development costs. Gamecock is taking the same approach to publishing, according to interviews with Wideload’s Alex Seropian at GameSpot and with Gamecock’s CEO Mike Wilson at Next-Generation.

    Of course, in amongst all this news about cocks and chimps is a tidbit about Halo and Halo 2:

    Now they are saying [games will cost] $20 or $30 million on the new platforms. Halo, Grand Theft Auto, Max Payne—all of these games cost under $5 million to make. And then Halo 2 cost like $22 million to make, because as soon as it [catches on with] one of these huge companies, they just can’t help themselves—everybody in the company wants to attach themselves to the game and basically all this overhead gets attached to the game.

    How relevant this idea of people in a company “attaching themselves” to a project seems specious to me with regards to Halo 2; after all, Bungie is segregated from the rest of Microsoft in their own building and has been now for quite awhile. Perhaps there are too many Microsoft cooks spoiling the soup and inflating the budget, but $15 million worth? That’s a big chunk of change. And whether or not there’s truth to the idea that popular sequels attract unwanted expenses, it’s still hard not to admire the desire to keep costs down. Now, if that only meant a decrease in the price of the actual games…


  • Hail To The Chimp: Family Friendly Satire

    Hail To The Chimp Crown Grab

    Alexander “The Man” Seropian (or should it be “The Chimp” from now on?) throws poop at GameSpot today about Wideload’s upcoming party game for the Xbox 360 and Sony Playstation 3.

    Is there going to be political satire? Yes, says Seropian. The Bush:Chimp comparisons are obviously unavoidable, but am I the only one who thinks the hippo looks like Steve Ballmer?

    Family friendly? Yes, says Seropian. More so than Stubbs the Zombie. After all, rotting zombies making jerk-off motions to mad scientists might be funny for a lot of us, but not everbody wants their little John and Janie watching it, I suppose.

    And the other projects? The trademarks Wideload applied for, “Cyclone” and “Founding Fighters”? “What projects?” asks Seropian.

    There are, of course, a lot more questions and much more detailed answers at GameSpot, so go read the entire interview. Thanks for the heads-up to N1NJ4 in #wideload on irc.bungie.org.


  • Myth II 1.6 Is Released

    Myth Logo

    Version 1.6 of Myth II, for which a public beta was available last summer, has now finally been officially released for Mac OS, Mac OS X, and Windows. It’s available in the Myth II Updates section of the recently-launched The Tain, an archive for Myth-related files.

    From ProjectMagma.net:

    Myth II version 1.6, adds native MacOS X map making tools along with a Universal Binary for OS X. Not to be left out the Windows version received some modernization that drastically cut down startup times, allows the game to be played in a window, and shares the CPU better with other tasks.

    This update will be of specific interest to Myth fans running Mac OS X as this update makes the game a Universal Binary, good for play on PPC and Intel machines.


  • Podtacular On Gamertag Radio.

    I had the honor of representing the Podtacular community on the 86th episode of Gamertag Radio. Godfree, Cyber Athlete, Pink Sage and Feelz Good and myself bring the gaming world a action packed show.

    Here is a rundown of the show:

    Episode #86 – Virtual Tennis 3 & Xbox Rewards

    This week after a few delays we are back with a new episode! Today staff members Pinksage, Feelz Good & Godfree are hosting Ep #86. We talked about GTR’s Birthday and how we need your help to come up with an idea for next weeks show. The winner will get a free game. Sega joins us for an interview about their upcoming game Virtual Tennis 3. If you’re a fan of the game since the old Dreamcast then don’t miss this interview! I think this could be more fun with online play, extra new features such as VTtv & more . They gave us the whole scoop about it and wants to battle the GTR staff for some multiplayer action. Sega vs GTR (coming soon)! This interview features Nano 551.

    Audio review this week: Battlestations: Midway (Xbox 360) reviewed by Doc Adams

    Also Mo Lam the Global Product Manager from Microsoft of the Xbox Rewards. He joins us and wants the community to know more about their new program. During this interview JVB from Podtacular.com came to help us out and asked a couple of questions. I know some of you are happy that we can finally win some cool prizes for just unlocking achievements on the Xbox 360!

    Pinksage wants all our listeners to give us some *Hugs* for Valentines Day. Specially Feelz Good since he will be all alone playing some old Xbox games. So any females out there reply to this thread with *Hugs* to show him some love.

    This week giveaway winners: I Kage I thank you for diggin our podcast! For that you get a free copy of NBA Street Homecourt (Xbox 360) & Spartan 5O wins a free copy of Virtual Tennis 3. Thank you for being active on our GTR forums. Please give us your addy asap and thank you to EA & Sega for the games.