My Halo News.com

The latest news about the Halo series of games from Microsoft

Month: July 1999

  • HBO News Archive item 89

    Halo Legacy a new Halo fan site brought to you by Hardware.

  • HBO News Archive item 88

    Halo Press page updated and reordered ‘chronologically’. Pax.

  • HBO News Archive item 87

    Gamespot’s Macworld Exposé “Halo is the first game that Bungie has ever developed using Microsoft Direct 3D, and the game was the company’s first-ever PC-to-Mac port instead of vice versa” says Anne Marie Feld (Gamespot). Pax.

  • HBO News Archive item 86

    Peter Streicker’s Control Room art added to the Miscellaneous Art page. Thanks, Peter.

  • HBO News Archive item 85

    A new section has been added: Theories. If you’d like to submit any ideas you have about the game or the universe it’s set in, please write us!

  • HBO News Archive item 84

    “And we were all speculating that after he’d seen the Halo demo, Carmack had given up games for a life of humility in a monastery!” says Michael Eilers (IMG). Pax.

  • HBO News Archive item 83

    “I think there will be strategic elements that will appeal to the Myth crowd, but ultimately Halo is an action game and we expect it to do well with people who are hardcore action gamers.” says Matt Soell (Bungie) in an interview with Kevin Goetz. Pax.

  • HBO News Archive item 82

    “Talking about little details in the movie if you look carefully at the background as the marine is stealing the aircraft (2:13 until 2:15(2:20-2:23 for you people with the extra 7 seconds)) you can see an object falling from the ‘sky’ towards the ring. As to what is could be? I have no idea.” says…

  • HBO News Archive item 81

    “You want another detail??.. Well,..just before the alien (in the Halo trailer) is forced to give up and put his hands up in the air ,……ehh… a littel dot, well, a thing passes over their heads. Is it a bird (fauna), or a alien ship?” says Magnus Bjerve.

  • HBO News Archive item 80

    “You want inconspicuous detail??? Check this out … as our friend flies off in the alien vessel (about 2:22 into the trailer) One can see a bridge and a ridge in the backround. Guess who’s back there still driving around? The guy in the jeep (though he is only a few pixels), but where is…

  • HBO News Archive item 79

    David Josselyn’s Halo guy image has been added to our miscellaneous art page. Thanks David.

  • HBO News Archive item 78

    Well after watching the movie for about the 60th time in 3 days if you look real closely you will notice when the soldier takes that aircraft and it goes to the flight cam. And if you look closely at the video and the water. There is a mesh error “The mesh flops” says Jasen…

  • HBO News Archive item 77

    Halo Central has moved to <http://halo.ancrik.com/>. Update your bookmarks. Pax.

  • HBO News Archive item 76

    Yesterday, the Core put up an improved version of the MacWorld Trailer Movie… cleaned up a bit, with the soundtrack replaced by the demo MP3. They’ve given us permission to provide it here, too. Available both via the web and via ftp. Check the Movie Page. Pax.

  • HBO News Archive item 75

    “While this is a poor second to the page count scoop, I noticed that the “splat” frame on halo.bungie.com is 34 pixels wide. 3+4=7!” says Aaron Davies.

  • HBO News Archive item 74

    Our good friends at core.gamestats.com have posted an uncorrupted version of a higher quality Halo movie (18MBs).

  • HBO News Archive item 73

    More story details added to our Halo Story page. Are we sounding like Hamish or what?

  • HBO News Archive item 72

    Mike Stitzer writes “I was watching the “Halo Big” 18 MB movie and noticed a bug when one of the three marines, the one with the machine gun, goes to hop on the jeep he turns around the wrong direction and his gun jumps into a position above the jeep. I’ve attached a picture. Let’s…

  • HBO News Archive item 71

    Noticed by Noctavis- that Sharkey Extreme article has an interesting page title: “Sharky Extreme – Games – First Glimpse: Oni”. Oni? Oops.

  • HBO News Archive item 70

    “Enemy artificial intelligence operates simultaneously on both individual and squad levels, accounting for morale, with the result that no combat situation plays out the same way twice.” New info at Sharkey Extreme, from Doug Zartman. (Thanks, coldyx.)