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An incredible statue collection
We got an email from Tom Garrett, who collects statues. BIG statues. His latest Facebook cover photo shows off his collection – but if you don’t have a facebook account, you can see it here. He’s currently looking to complete this amazing collection – he needs Carter and Jun from the life-size Reach collection (there are very, very few of them in existence) and the life-size Halo 2 Muckle. If you have any of these, contact him – he’ll love you forever!(Louis Wu 17:16:55 UTC)
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Anoj’s Halo 4 Top 10: Multikills.
Anoj has released a second Halo 4 episode of his Top 10 series – this one looks at Multikills. Some great kills in there! Thanks, Jordan Bell.(Louis Wu 17:11:31 UTC)
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Halo Hockey Jersey
Pete Cooper found a pretty cool Halo jersey – and is looking for folks who might want to go in on a group purchase (to decrease costs). Nice piece of clothing! (Louis Wu 17:04:06 UTC)
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VG Battle of the Sexes: Halo vs. Metroid
A couple of geeks at Cracked.com argue about the merits of Halo vs Metroid… fun watch! Thanks, Revenant1988.(Louis Wu 17:02:03 UTC)
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UrDoingItWrong! Episode 1: Worst Loadout Ever
Halo Council’s Clicked occasionally tries user-suggested challenges in Matchmaking; he calls the series ‘UrDoingItWrong!’ The latest installment (and first Halo 4 episode) is called ‘Worst Loadout Ever’. Clicked tries a Regicide match with a Suppressor primary, Plasma Pistol secondary, and Pulse grenades… and nothing else. Check out how he does! Thanks, CyReN.(Louis Wu 16:59:06 UTC)
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Mixing Halo with… politics?
I’m not sure this is the best use of government resources… but I applaud the optimism. Thanks, Justin Inman.(Louis Wu 16:55:04 UTC)
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Talkin’ ’bout Halo 4
Cody Miller is known on our forum for his… controversial style. However, I give him props for calling it like he sees it – and his latest critique, looking at Halo 4, highlights the good AND the bad. I enjoyed it!(Louis Wu 16:52:31 UTC)
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Astounding Kat Armor Build
Tex told us about a recent armor build at the 405th that is, in a word, amazing. LilTyrant kicked off her build in January, and posted painted pics last month – you can swing by Imgur to see a huge gallery (105 images) showing off all the incredible detail. My jaw is still on the floor.(Louis Wu 16:49:46 UTC)
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Halo 4 Map Guide – Haven Callouts
From The Halo Council:
u4iX, the Major League Gaming Halo 4 caster, is here to walk you through some of his early callouts for the Halo 4 map Haven. These are some of the callouts and locations used during the MLG Fall Championships in Dallas, TX. So, stay tuned and attentive, because you’re gonna learn something and you just might have fun along the way.
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Friday’s Fan Fiction
After a few weeks of dribs and drabs, our Fan Fiction section gets three meaty additions this week – go read!(Louis Wu 16:43:38 UTC)
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Halo 4 Xbox LIVE Rewards
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From Xbox LIVE:
Rejoice, Halo fans – this month is all about you! Xbox LIVE Rewards members can earn their share of up to 10,000,000 Microsoft Points just by playing Halo 4 on multiplayer and purchasing eligible Halo content. For more information, click the link below!
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Halo 4 Green Screen Tutorial
From GeneticSpartan:
In this tutorial, I will show you a green screen map that I built using Forge in Halo 4, and how to key out the green background using Adobe After Effects to do chroma key effects in your machinimas.
Green Screen Map Download (Halo Waypoint download link not yet available):
1. Run Halo 4
2. Press Start and select “File Browser” under “Settings & Files”
3. Select “Map Variants”
4. Select “File Share Search”
5. Select “Gamertag” and type “geneticspartan”
6. Select “Done”
7. Select “Search” and find the map titled “Green Screen” with a version number
8. Press Y and select “Download”
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How long can YOU stay alive?
pete_the_duck discovered a little glitch with Dominion turrets that can lead to some hilarious situations. Go watch!(Louis Wu 21:33:37 UTC)
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CruelLEGACEY’s Community Spotlight: Pete the Duck

From CruelLEGACEY:
Welcome to the Halo Waypoint Community Spotlight! The Halo community is without a doubt the most active, creative, and talented group of gamers in the world. This feature series will be covering some of the best and brightest our community has to offer: from forgers to machinima makers, podcasters, bloggers, artists, writers, and much more. Get to know some of your fellow Halo fans, and you just might grow to appreciate the games in a whole new way!
Today’s feature is about one of the most creative and talented forgers around: Pete the Duck!
With an official website of his very own (idleduck.com) as well as regular features and appearances on Halo Waypoint, Pete the Duck has dedicated hundreds of hours and dozens of videos to exploring the wonderful world of Forge. In particular, Pete the Duck has a passion for discovering the hidden potential of Forge mode. Almost every time I watch one of his videos, I see a new custom map or game type that seems flat-out impossible… yet Pete has found a way to build it and make it work!
Pete the Duck’s videos are also a great learning tool. Each episode of Forge with Pete begins by showing off a new map and game type, then goes on to teach us how it was made.
Pete the Duck was kind enough to answer a few questions for us:
CruelLEGACEY: Do you remember your very first experience with Forge mode? Did it fascinate you from the start, or did your interest grow over time?
Pete the Duck: As a Halo fan that loves to build things, Forge is something that I’ve always been interested in—although I definitely didn’t start out using it the way that I use it now. I can remember my first real experience with Forge was building a SWAT map in Halo 3 on Foundry. It turned out awful!
I tried making Infection maps for a while after that, but one fateful day I created the Flaming Ninja Challenge obstacle course. It was the first successful thing I had created, and the positive response was quite compelling. Later I made a few custom games during Halo 3, like Knockin’ Zombs (remade for Halo: Reach), but for the most part I continued to focus on creating obstacle courses.
One of the cool things about working on the Flaming Ninja Challenge was that I learned all of these unexpected ways that objects interact in Forge. For example, in Halo 3, golf balls bounce off of shield doors. To most people, that’s probably a useless fact. But when This Spartan Life announced their Halo 3 Rube Goldberg machine contest, I jumped on the opportunity to put all these tiny pieces of Forge knowledge to work:
I later had the chance to participate in a few episodes of This Spartan Life, and I credit that experience with pushing me to get more involved in the Halo community. That led me to host Last Forger Standing and start Forge with Pete, but behind all of it is me just having fun with Forge. I’m just a Halo fan that loves to build things.
CL: You have a knack for creating unique and unusual game types. What draws you to creating these sorts of experiences, rather than more traditional “Slayer” or “CTF” maps and gametypes?
PtD: Thanks! I like to do what I feel like no one else is already doing. I think I can make a larger contribution to the Halo community that way. There is already a lot of traditional content being created in Forge, where there doesn’t seem to be a lot of focus on the more unusual uses for Forge.
That’s one reason I am so thankful to 343 Industries for hosting Forge with Pete on Halo Waypoint! It’s great to see that kind of unusual Forge content in the spotlight.
CL: When creating new game types in Forge, do you have a clear goal in mind from the moment you start? Or do you experiment with forge until an idea strikes you?
PtD: A little bit of both, actually! Sometimes I’ll have a clear concept and then I’ll try to discover a way to make it work in Forge. Rock-Paper-Scissors is a great example of that—I spent 2 days brainstorming how to make a functioning score mechanism for that game. I knew what I wanted to do, I just didn’t know how exactly to do it.
Other times I’ll see something in Forge that inspires me and I’ll build a concept around it. Duck Hunt is probably a good example for that—originally I was going to build a wack-a-mole map, but when I saw the way that golf balls and landmines interacted, I decided to build a map around that specific interaction instead. It might seem like a subtle difference, but I definitely didn’t intend to build Duck Hunt from the beginning.
Of course, having a concept is just half the battle. Often when I’m building something, it won’t work like I expect it to or I’ll come across an unexpected quirk in Forge that I have to overcome. That’s why I started a series of videos called Forge Quacks – I was encountering so many “problems” that I decided to start documenting them!
But sometimes, I’ll know just what I want to build and exactly how to build it:
CL: Based on what we’ve seen of Forge mode in Halo 4 so far, what new feature are you the most excited to explore?
PtD: Of what has been revealed so far, I think that Player Trait Zones are going to be the most universally useful new feature for Forgers. Traditional maps will be able to have unique spaces like low gravity rooms, while there will be nearly limitless possibilities for obstacle courses and mini-games.
I’m also excited that Forge objects will cast shadows, although I’m looking at that from a functional aspect instead of a cosmetic one. For example, creating a puzzle where the solution is visible in the pattern of a shadow on the ground. Or having the safe path through a field of landmines be a narrow beam of light. It is a cosmetic change to Forge that could end up creating a lot of fun possibilities.
CL: What feature would you most like to see added to Halo’s forge mode in the future?
PtD: Now there is a fun question! Most feature suggestions I’ve heard from the Halo community tend to focus on cosmetic or convenience issues—while they’re good suggestions, they wouldn’t let you do anything more with Forge than what you can already do.
I want to do more with Forge.
And when it comes to doing more with Forge, it really comes down to the objects and gametypes we have access to. And so with all that in mind, what I would most like to see added to Forge is an AI-controlled stationary turret that can either be universally hostile or allied with specific teams. I think there could be a lot of creative uses for that kind of object, both in traditional maps and nontraditional maps like obstacle courses and mini-games.
I put together a series of digitally altered screenshots to demonstrate how I imagine something like that working. It would use the machine gun turret’s tripod, but you could set it to use any weapon:

It might look a little funny, but just imagine what you could do with an object like that! Did you know that at one point, the concept for Halo 3’s High Ground multiplayer map had AI-controlled turrets shooting at players coming up the beach? Those were cut during development, but I think there could still be a place for such an object in a traditional multiplayer map! How about being able to add your own perimeter turrets to define the boundaries of your map, like Halo 3’s Snowbound?
Or you could use them to create AI-controlled Sniper Rifle turrets for a multiplayer training map, gauntlet, or obstacle course!
Or AI-controlled Rocket Launcher turrets for a new breed of Rocket Hog Race!
Or AI-controlled Needler turrets for an insane and hilarious mini-game!
Or a variety of AI-controlled turrets that use delayed spawn times and respawn times to appear in waves, challenging players with a Firefight-like survival experience in a small arena!
Or, instead of containing players to a small arena, use the full breadth of a Forge environment, creating what would effectively be a singleplayer mission, with AI-controlled turrets in place of enemies!
…please?
CL: Any upcoming projects you’d like to mention (or tease)?
PtD: Tease? Oh, I love to tease! While I’ll be creating a few more videos for Halo: Reach before November 6, I’m also planning something for after Halo 4 launches…
I’d like to once again thank Pete the Duck for taking the time to chat with us. To see more of his amazing creations visit www.idleduck.com.
You can also visit Pete the Duck’s official thread right here in the Waypoint forums!
Don’t forget to nominate someone for a future Community Spotlight Feature!
Thanks for reading!
– CruelLEGACEY
www.cruellegaceyproductions.com
www.playtimeshow.com
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Reflecting On An Online Revolution
GamesIndustry International has its own article on the 10-year anniversary of Xbox LIVE, and it’s got its own Halo 2-related quotes in it. Bungie President Harold Ryan said “I think Xbox Live wouldn’t have made it without Halo 2”, and Certain Affinity’s Max Hoberman talked about the influence Halo 2 had on some of the core features of LIVE. Overall, a fascinating read.(Louis Wu 21:12:26 UTC)
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This time, it’s personal.
Almost two years ago, cbwilliams17 told us about Origins Abridged: Part I – today, he’s brought the story up to date with Origins Abridged: Part II. Always nice to see a funny take on a serious story! (Louis Wu 21:07:56 UTC)
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Iterating on a tank
Gamasutra has taken a look at the art direction of Halo 4 – pretty interesting read! Thanks, Quirel. (Louis Wu 21:02:33 UTC)
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Halo HORSE 101
Achievement Hunter posted Halo HORSE 101 (AH.com | YouTube) – it’s a bit different than most of them. Prolific mapmaker Edo Sens created a pretty tough racetrack… and a bunch of AH staffers got three shots each at completing it. We won’t ruin the surprise by giving you the final results – go watch for yourself! Thanks, Nikko B201.(Louis Wu 20:58:15 UTC)
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2012 VGA Nominees Posted
Spike’s Video Game Awards are gearing up – nominees are posted for 25 separate categories. Halo 4 and 343 have been nominated for seven awards:- Studio of the Year
- Best Xbox 360 Game
- Best Shooter
- Best Multi-player Game
- Best Original Score
- Best Graphics
- Best Performance by a Human Female
In addition, Master Chief’s been nominated in the Viewer Voted Character of the Year category – you’ll have to come back on December 7 to vote for him. Thanks to TheOddOne for the heads-up.(Louis Wu 20:51:07 UTC)
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300-0. Ouch.
Snipedown posted an Oddball game on Solace that shows why you really, really, REALLY don’t want to meet Halo pros in Matchmaking. (Snipedown goes 25-0 with 3 Overkills.) Thanks, CyReN. (Louis Wu 20:39:30 UTC)
