My Halo News.com

The latest news about the Halo series of games from Microsoft

  • Halo 4 Matchmaking Update: 6.3.13


    This Monday’s Matchmaking Update welcomes the long awaited Halo 4 Weapon Tuning Update as well as other Matchmaking updates. Starting today, several of Halo 4’s multiplayer weapons have been slightly tuned to provide optimal Matchmaking experiences. To see the full details of this update and how each weapon has changed, check out last week’s Halo Bulletin. 

    In addition to weapon tuning, the following updates have also been applied to Matchmaking:

    The “Slayer Pro” game mode in Big Team Infinity Slayer and Infinity Slayer now has an Assault Rifle loadout. Also, the “Global Skill searching,” or CSR matching duration, has been increased once again for all playlists. This increase will help ensure that Matchmaking is primarily searching for both teammates and opponents at your per-playlist CSR level.

    The Majestic DLC playlist has returned as the “featured DLC” playlist. We will continue to offer a variety of DLC maps in this slot, and may update the game types, maps, and even team sizes moving forward to keep DLC content fresh and available in Halo 4 Matchmaking. The Community Forge Island playlist has been retired.  In Capture The Flag, the overtime period has been increased from one minute to two minutes in order to allow for even more nail-biting, and “big party matching” has been turned on, which ensures that parties of three or more will get matched with parties of three or more. In King of the Hill, the hill point limit has been increased from 25 to 50, and the score to win has been increased from 150 points to 250 points to provide more control-based game play.

    Lastly, the multiplayer design team has been updating all of Halo 4’s maps with new weapon (ordnance) locations, new weapon drops, updated starting, vehicle, and objective spawns, and even new Forge objects to diversify and balance gameplay. Full details of these changes are below.

    Abandon

    Sniper rifle above gold lift
    Sniper rifle next to red spawn by the cliff
    Overshield placed on 1st floor of center structure equidistant from both team spawns
    Red flag moved to bottom of gold lift
    Blue flag moved back closer to cliff

    Adrift

    Overshield placed in center of map below Mantis
    Twin Sniper rifles placed on the corners of the map
    Needlers replace the frags in the center room in the corners
    Adjusted cover and line of sight in the top hallways to help attackers in objective modes

    Complex


    Moved spawns farther apart and in proper “bases”
    Flags are now moved to their respective “bases”
    Red team Sniper rifle moved to the 2nd floor of their “base”
    Rocket Launcher replaces Sword in the courtyard

    Exile

    Mantis replaces Scorpion and placed equidistant from both team spawns
    Laser spawns in center cave
    Railgun is in front of each team spawn replaces SAW
    Removed Gauss Hog and replaced with Rocket Hogs for each team

    Exile CTF

    Team spawns and flags pushed back into their respective “bases”
    Sticky Det spawns in Banshee hangar (no Banshee)
    No team Warthogs
    Gauss Hog spawns in the center of the map and is flipped onto its side
    SAW in front of each team spawn
    Beam rifle spawns in the cave over by the Scorpion bay

    Haven

    Rotated team spawns 90 degrees to oppose each other on the opposite axis found currently in matchmaking
    Sword spawns in the upper center
    Concussion rifle spawns next to closed ramp
    Sniper rifle spawns next to open ramp
    Lifts are now at the drop downs to allow more flow to the upper level
    Colored lighting to distinguish player/map orientation
    Miscellaneous grenades placed around the map

    Landfall


    Moved spawns and flags to opposite corners of the map. Blue flag in lift room and red flag by sea side
    Shotgun, sniper rifle, and Overshield are initial weapon spawns

    Longbow


    Gauss Hog at each team spawn
    Banshee at each team spawn
    4x Shade turrets at the center fort on the ridge
    Overshield in center cave
    Beam rifle and Rocket launcher at each team spawn

    Meltdown


    Fuel Rod replaces Incinerator cannon at each team spawn
    Gauss Hog at each team spawn
    Plasma turrets inside each side bunker
    Scattershot at each side bunker

    Meltdown (CTF)

    Mantis at center of map under bridge
    Beam rifles on top of the side bunkers
    Plasma turrets inside each side bunker

    Ragnarok


    Added Rocket Hog to vehicle set

    Ragnarok (CTF)

    2x SAWs at each team spawn
    Railgun in the field opposite Pelican crash site

    Solace

    Removed Incinerator from low center
    Sword is alone at low center
    Fuel Rod spawns on the side of the map equidistant from the team spawns

    Vortex

    Gauss Hog at each team spawn
    Mantis at each team spawn
    Banshee low center equidistant from team spawns

    Thanks for checking out the details of today’s update. We hope you enjoy these changes, and we’ll see you on the virtual battlefield!

    Discuss



  • Concept – A Halo 4 Montage

    From Beyond Entertainment:

    Barker is back with another Halo 4 montage featuring footage from Murphinator. With slick editing and laid-back music, this is one montage you don’t want to miss!

    Concept – A Halo 4 Montage

    Discuss


  • 3D Shot Kill Pistol

    Reddit user halodeacon96 created a replica of the Halo Combat Evolved pistol using a 3D printer – 3D printing blows my mind. Somebody print me a Needler! (mastrbiggy 08:44:53 UTC)

  • New Digs

    The Go Beyond Entertainment crew recently launched TeamBeyond.net – a hub for Halo, Destiny and gaming news. There’s already and flood of content to check out and the forums are open for business. Slick looking site!(mastrbiggy 08:43:50 UTC)

  • Red Bull and Laffy Taffy

    Greenskull played Halo 4 on live stream last night – if you missed it, he put the highlights together in this 8 minute vid. He sure sounds like he’s having fun!(Louis Wu 18:07:21 UTC)

  • Drunken Halo Ep 55

    Justin Bryce told us about the newest episode of Drunken Halo – conversation includes discussion of the Xbox One, and a comparison of fantastic gaming headsets. Go listen! (Louis Wu 18:02:26 UTC)

  • The Kill

    TheSparbiter’s got another Halo music video for you – this one’s based on 30 Seconds to Mars’ ‘The Kill‘. Go watch! (Louis Wu 18:01:03 UTC)

  • More Aliens in our Halo

    Postmortem goes back to a classic Halo influence and finds even MORE places it’s worked its way into. Super-cool! (Louis Wu 17:59:45 UTC)

  • Another look at the McFarlane weapon skin codes

    If plain text/pictures isn’t your style, aPK has a video that TELLS you what the new armor skins (the ones coming with the McFarlane figures this fall) will be like – take a look!(Louis Wu 17:58:38 UTC)

  • Halocapped Episode 1

    MixMaker1 and friends have decided to play some self-constrained matchmaking. Episode 1 of this new series requires that those involved use just a Storm Rifle, no armor abilities, no grenades, no melee attacks. (They weren’t even a full party – they had one random on their team.) Can they win with these limitations? Go watch and find out! (Louis Wu 17:56:17 UTC)

  • Top 7 Destiny References

    Top 7 References In Destiny

    Bungie fan Spurious Interrupt (MyChemicalBromance on YouTube) over in the Pfhorum posted a video of the top references to older Bungie games found so far in Destiny materials. Take a look!


  • RC: Master of Both Nothing AND Everything

    RC Master let us know that the final two pieces to his Episode 5-Memento Mori Spartan Ops (Solo Legendary No-Death) run, Nothing Can Go Wrong and Everything Has Gone Wrong are now up. Check out the whole playlist here, and stay tuned for Episode 6! Nice!(GrimBrother One 23:59:25 UTC)

  • Grain of Salt Not Included

    Kotaku ran an op-ed piece this morning regarding one man’s experience with contract work for a game developer, specifically with Certain Affinity on Halo 4. It’s certainly a mixed bag of impressions that may leave you either a touch flustered or perhaps just scratching your head. One can never be completely sure when reading only one side of the story, but it’s an interesting read nonetheless, just take it with the appropriate seasoning. If you’d like to discuss it on our forum, gamerguy2002 started a thread you can join.(GrimBrother One 23:55:00 UTC)

  • Assault on the Domain Name

    Grizzlei brought to our attention some very interesting news via Joystiq. It appears that Microsoft has been busy registering domain names that center around the name Halo: Spartan Assault. No further word at this time, but it makes the lead up to E3 that much more interesting!(GrimBrother One 23:51:35 UTC)

  • Sum People Fail, and Sum 141

    Thanks to Nikko B201 for letting us know about Achievement Hunter’s Fails of the Weak Episode 141, which is also available on YouTube if you rather. Go check it out and start giggling!(GrimBrother One 23:48:11 UTC)

  • ASE Ep. 30: Defend This! Marathon 1 lvl 4

    ASE Ep. 30: Defend This! M1 lvl 4

    Leela has produced three chips to replace the damaged ones and reactivate Marathon’s automated defense system. On the way, Narcogen and Blackstar notice similarities in both enemy and level design between Marathon and Halo.

    BONUS: Narc reattempts the failed grenade climb from the last level and talks about how the Marathon 1 scenario had to be altered to suit the changed physics model of the Marathon Infinity engine on which Aleph One is based. To see the climb performed in the original Marathon engine running on Mac OS 9, see this video from the Vidmaster’s Challenge on YouTube: http://www.youtube.com/watch?v=mVt482t4514
    At 01:52 you can see the player arrive at the room and start to clear it. The actual climb starts at 03:08.

    This podcast uses:

    Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

    Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

    Subscribe to the YouTube channel for Anger, Sadness and Envy video podcasts:

    http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

    Subscribe to the iTunes channel or RSS feed for video and audio podcasts:

    https://itunes.apple.com/us/podcast/anger-sadness-and-envy/id266991411?mt=2

    http://feeds.feedburner.com/AngerSadnessEnvy

    Music used in this episode:

    “What About Bob?” by Alexander Seropian, remixed by Craig Hardgrove (intro music)
    “Flippant” by Alexander Seropian, remixed by Craig Hardgrove (gameplay background music)
    “New Pacific (Reprise)” by Alexander Seropian, remixed by Craig Hardgrove (outro music)

    For more information on this level, visit the Marathon Spoiler Guide:

    http://marathon.bungie.org/spoiler/m1/3.shtml


  • Podtacular 371: Weapon Tuning Complete

    Download | Shownotes
    For the last two months, Waypoint has been giving us updates in their weekly bulletins on the weapon tuning undergoing for Halo 4, hoping to restore some balance to the weapons in the Halo sandbox. Thanks to the efforts of the community and the feedback 343i has received through their forums, we now have the final set of changes of the weapon tuning. Granted, the actual numbers are not supplied for all the changes, but having a final picture gives us a good picture of what’s to come in the next few days. Waypoint is also holding a community playdate on Monday when the update drops. Enjoy


  • The Mail Sack in Waiting

    Trying your patience, one question at a time.

  • Buy figures, get in-game skins

    TDSpiral pointed out an article on Halo Waypoint that shows off some new ‘unlockables’ from McFarlane. Getchyer customized weapons here!(Louis Wu 20:04:47 UTC)