Welcome to week 3 of the Halo 4 Global Championship! The game type for this week is Rumble Pro. Here is a breakdown of the settings:
Rumble Pro
Game Settings |
|
Score to Win |
250 |
Time Limit |
12 minutes |
Kill Points |
10 |
Respawn Settings |
|
Respawn Time |
5 Seconds |
Death Cam |
Disabled |
Ordnance |
|
Initial Ordnance |
Enabled |
Personal Ordnance |
Disabled |
Equipment |
|
Motion Tracker |
Enabled |
Sensor Range |
Unchanged |
Loadout Alpha |
Pro BR |
Primary Weapon |
Battle Rifle |
Secondary Weapon |
None |
Grenades |
2x Frag |
Armor Ability |
None |
Tactical Package |
Resupply |
Support Upgrade |
Explosives |
Loadout Beta |
Infinity 2 |
Primary Weapon |
DMR |
Secondary Weapon |
None |
Grenades |
2x Frag |
Armor Ability |
None |
Tactical Package |
Resupply |
Support Upgrade |
Explosives |
Loadout Gamma |
Infinity 3 |
Primary Weapon |
Carbine |
Secondary Weapon |
None |
Grenades |
2x Frag |
Armor Ability |
None |
Tactical Package |
Resupply |
Support Upgrade |
Explosives |
Loadout Delta |
Infinity 4 |
Primary Weapon |
LightRifle |
Secondary Weapon |
None |
Grenades |
2x Frag |
Armor Ability |
None |
Tactical Package |
Resupply |
Support Upgrade |
Explosives |
Rumble BRs
Game Settings |
|
Score to Win |
250 |
Time Limit |
12 minutes |
Kill Points |
10 |
Ordnance |
|
Initial Ordnance |
Enabled |
Personal Ordnance |
Disabled |
Respawn Settings |
|
Respawn Time |
5 Seconds |
Death Cam |
Disabled |
Equipment |
|
Motion Tracker |
Enabled |
Sensor Range |
Unchanged |
Loadout Alpha |
Pro BR |
Primary Weapon |
Battle Rifle |
Secondary Weapon |
Magnum |
Grenades |
2x Frag |
Armor Ability |
None |
Tactical Package |
Resupply |
Support Upgrade |
Explosives |
This week’s settings also include motion tracker enabled and personal ordnance disabled. The map variants for this week will be identical to week 1: Adrift, Abandon, Solace, Haven, Monolith, Skyline, and Landfall. Both game types will be available across the maps, with identical initial ordnance and on-map weapon locations.
As a reminder, each player has three disconnects reserved for network difficulties or disconnects each week. If players choose to use these strategically in place of a loss (i.e. an intentional quit) they run the risk of jeopardizing their average through later disconnects or network complications. Also, as mentioned prior, the leaderbaords will be investigated each week for any players suspected of cheating via network manipulation or other methods.
In Spartan Ops, we are offering a selection of Covenant enemy-themed missions. In last week’s Bulletin, we “previewed” the missions for next week (oops!). Here is the current list of what available in Spartan Ops Matchmaking:
Episode 3, Mission 1: The VIP
Episode 3, Mission 2: Galileo
Episode 3, Mission 3: Spartan Mountain
Episode 3, Mission 4: Shootout in Valhalla
Episode 3, Mission 5: Hunting Trip
Lockdown in the Dominion playlist has been updated with several changes. To allow for an optimized attack / defend dynamic, motion tracker has been disabled, and auto-turrets and shield doors have been removed. These updates will make it more difficult to defend a base, and result in more back-and-forth style gameplay. Lastly, we’ve also made some updates to Legendary Slayer:
-
On Haven, the Rocket Launcher is now updated to have one spare clip instead of two.
-
On Adrift, the Spartan Lasers have been replaced by Sniper Rifles.
That’ll do it for this week’s Matchmaking Update. See you on the virtual battlefield!
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