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VE Poll needs legitimate smashing
lookout lad noticed that Voodoo Extreme is running a new poll, asking which game would you like to have a movie made out of. Halo is currently running well behind the leaders. While we think that the Bungie Sin-O-MatiXXX team deserves your support, remember the last VE poll, and try to vote honestly.
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More hi-res mirrors
Thanks to omer and Bongo, who told us about Blue’s News’ hi-res movie mirror… and then to Blue’s, for the listing of 3D Gamers’ hi-res mirror. The hi-res mirror list here has been updated. Additionally, Halo Center has added the low-res movie, and hopes to add the hi-res version today.
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Dumbed-down AI for Joe
Jaime Griesemer, Designer on the Halo team, popped into our forum to clarify a tidbit for a fan who was concerned about the apparent quality of the enemy AI in the latest movie:Yes, legit. Not that it wasn’t fully functional, we just set it up so it was a little bit slower and easier, so joe could kill guys when he needed to and hit his marks in time with the music. The AI is much less predictable than it was in the movie.
(He was actually a bit less restrained earlier in the thread – had me chuckling…)
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Banners page updated
It’s small, yeah, but we try to be complete – we’ve added the latest banner displayed on Bungie’s Halo page to our Banners page.
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More PC musings
And the questioning begins… Tom Van Sinden writesA couple of observations:
(Sat Mar 10 15:26)
That glowing red light is a Microsoft Optical mouse.
(Sat Mar 10 15:47)
THAT looks like four-way split screen… hmm…We just report what gets sent to us, folks…
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A lo-res mirror in Germany
Massa wrote to let us know that the lo-res version of the new movie is now available at Halo Network… and he hopes that the hi-res version will be up by tomorrow.
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bungie.com back up
Thanks to Harry Al-Shakarchi, who gave us the heads-up that bungie.com is once more accessible, with the movies moved to a nameless (IP-address-only) MS server. Go on in and see the pics! (And maybe even get the movies…)
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Bandwidth relief on its way
Thanks to Pallor for the heads-up – Max Hoberman jumped on to the R.net forum a few minutes ago to suggest that there’d be some relief for the movie congestion problem coming very soon. Great news!
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Sound Hijinks
More behind-the-scenes stuff… Marty O’Donnell explains a bit about how the sound worked during the demo. To set the scene, Joe Staten said this in his reply to Mark Levin’s post:If my shooting style seemed erratic, it’s because I was trying to stay in sync with the music. Notice how the last Grunt in the penetration fight dies “on cue”? To accomplish that I had to miss the Elite with most of a clip.
When I first read this, I said, ‘Huh?’ Marty cleared up what was happening:
I was in the back of the auditorium playing a CD of the music that was made for Joe’s choreographed gameplay. There were four pieces, each with some cool internal hit points (as long as Joe hits his marks) and then I started each new piece to correspond to Joe’s location. The sound engine will do this in the game, of course it won’t be wall to wall music like this presentation was, but it’ll be pretty cool.
Thank God Joe didn’t crash… or fall into that first big shaft. It would have kind of screwed up the choreography.The things you have to do to successfully demo a game!
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PC build?
Things that make you go ‘hmm…’ Readers of the Marathon’s Story page might remember that in the series of webcam movies Hamish has been posting for a couple of weeks, there was a missing day… and David Candland (part of the Online team) wrote to tell Hamish that that particular day,“That timeframe is more eventful than one would guess. My oldest son had a soccer game at 4:00 that afternoon. I brought my 2 boys in to the office to kill some time since we were already in town. They played games and got to play the gamestock build of Halo while they were here.”
Today, that missing movie showed up… and it’s interesting, to say the least. The relevant timeframe (as readable at the top of the image) is Sat Mar 10 14:45 to 15:53 (at which point, a divider is moved in front of the camera, obscuring the view)… and as Hamish points out, it certainly LOOKS as though the kids are playing on a PC, with a keyboard and mouse… Remember, we don’t actually KNOW anything about this situation, this is all just speculation, from a series of highly compressed, low-resolution webcam pics, but still… Pax.
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Movie analysis begins
Mark Levin posted a long and detailed analysis of the new movie, and cross-posted it to Rampancy.net… where he got a reply from Joe Staten, who clarifies a few tidbits. Both posts are definitely worth a read!
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First Hi-res mirror appears
Thanks to Eric Odegard, who found a european mirror for the hi-res Gamestock demo, at FragZone (in Sweden). Let’s hope this doesn’t crush them… 🙂
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Backstory updates
For those who would like to see the current form of the Halo backstory, we’ve transcribed the voiced-over commentary of Joseph Staten, as recorded during the Bungie demonstration at Gamestock. (This has also been sent to Hamish Sinclair for inclusion on the Official Halo Backstory page.) Quick update: Oops – seems Bachus included this entire transcript in his synopsis, posted last night (and even mentioned by me, on this page). Gotta be more careful…
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Poll smash at UGO
Thanks to EKSalzman@dstsystems.com, for pointing out a UGO poll – ‘which Xbox game has you drooling?’ Halo is currently third, behind WWF Raw is War and Pro Skater 2x (does that tell you something about their audience?). You know what to do…
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Lo-res movie mirror list compiled
We’ve put up a list of all known mirrors for the low-res version of Bungie’s new Gamestock movie – currently, that’s 6 download sites in two countries. If/when mirrors for the hi-res version begin to appear, we’ll put them up. Thanks to Tomas Matuschek and Halo Network for some of these links.
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Surrealistic biscuit hunting
The shield blocked out most of the noise around him, but he could still hear reverberations coming through the grating. It sounded like a jackhammer hitting a broken xylophone stuck on one note and amplified through a hundred sub-woofers.
More Fan Fiction today – this one’s a little strange. When you get to the Pleenta, you may just wonder where you are… Check out Chris Bisoski’s ‘No Biscuit for You‘ in our Fan Fiction section.
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New Fan Fiction for your perusal
While you’re waiting for some server to unclog enough to download the hi-res version of the new Gamestock footage, we’ve got some reading material for you.He was about to move the camera back when he noticed something that made his blood chill. A pair of Covenant elite were slowly moving through the woods about 150 yards from the two Marines, on a path designed to intersect.
Bastard sends in the next installment of the storyline he started with ‘Tides of War’. You can find ‘Last Stand‘, the new story, in our Fan Fiction section. I’m beginning to realize that this section might have value to the Halo storywriting team… some interesting missions could be developed from some of these stories.
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Halo movie mirror sites
Our good friends over at Blue’s News have mirrored the low-res Halo movie (34.6MBs). Their download page also lists 3D Gamer as a source for the movie as well. Check back for mirror sites as we get them.
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Halo movie screen captures
Kudos to Harry for creating a page of screen captures from the latest Halo movie. If you can’t grab the movie then get the next best thing.
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Oceans of Halo goodness… if you can get it
Well, as everyone this side of Katmandu probably already knows, bungie.com and Bungie’s Halo site were both updated this evening, and the highlight of the update is a nearly inaccessible new trailer, in two flavors. The big version is 182 MB, the smaller version is 35 MB. Bachus has kindly written up a synopsis for those frustrated by the overwhelmed Microsoft servers… and when mirrors go up, we’ll do our best to tell you about them. In the meantime, we’ve updated our Screenshots section with the two new shots Bungie released… you might find them easier to view here. 🙂 Enjoy!