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New wallpaper at Halo HQ
Eldar-colonel writes to say that Halo HQ now has official wallpaper – swing by and check it out! The artist is Scythe, who has submitted a couple of his works to our Wallpaper section, as well…
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Fan Fiction section updated
Warrant Officer Jim Trebour Poirot rigged the last cord, drove the light tank a last dozen feet, whispered a final goodbye, and exploded in holy flame.
Vector40 sends us the third (and probably final) chapter of his piece, ‘HaloStory’ – you’ll find it in our Fan Fiction section. (It reads best all together.)
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Music in Video Games
acrappa, at R.net, noticed a feature called ‘Music in Computer Games‘ over at IMG. It’s mostly an interview with Mike Beckett (the man behind Nuclear Kangaroo Music, making music for Pangea Software) and Marty O’Donnell (a long-time Bungie contributor, currently a full-time employee working on Halo). It’s an interesting look at an aspect of gaming that gets less attention than it might deserve. Marty has some bold predictions:Five years is a long time in this industry. I expect that music will respond to the playersÕ actions where appropriate and will encompass all the musical styles that have ever existed. The fidelity will surround the player and the mix between sound effects, dialog, and music will be comparable to the cinematic experience.
Definitely worth the read.
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Thanks for the questions – no more, please!
Thanks to all who submitted questions for the upcoming Fan-conducted interview – the submission window is now closed. (We’ve got to get through them all so that we can send what we promised.) Any questions received after 20:40:00 UTC will not be considered – sorry. As soon as we know anything about the status of the interview, we’ll pass it along.
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Halo SETI Team 7 day stats posted
Blam!… Blam!… The Halo SETI Marines climb two notches to put themselves back into the top 50 in the Battle of the Teams (thanks in large part to Tharkhaad, who has added more than 8800 units to the team – welcome, Tharkhaad!). Total team output continues to be disappointing – only a quarter of the team’s members contributed any units this week, and DarthFlounder, who normally contributes 100+ units, has cut down production considerably, seemingly in answer to Banzif’s plea to keep the total per client to 7777 units. (Hopefully, this will rise again, under a new client name, once another 50-someodd units are added.) Iden takes this week’s La Crunch Honneur, and Smasher picks up the Frogblast award, leaping 40 of his teammates to position 392. Are YOU doing your part? Check the 7 day stats to see who’s crunching, and who’s slacking! Pax.
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Painted ponies
Last Friday’s Weekly Halo Update has been added to the Halo Updates Database. word of the week is ‘shader‘ – how many different types have the Halo team developed, and when did they start? Shaders can be thought of as textures that provide special effects – animation effects, lighting effects, and so on.
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UGO is lukewarm
Thanks to Aginor, who noticed a Halo article at UGO.com – they’re pretty ho-hum about the current build. Basically, though, they’re just not interested in split-screen multiplayer:In the end, we’re still interested to see what Bungie will do with the finished version of the game; whether its vast outdoor environments can be put to good use and whether the variety and pace of gameplay can live up to the standards set by the graphics engine. But we’ll probably wait for the Internet-capable PC version to get REALLY excited.
Fair enough – let’s see if any opinions change after E3.
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Roleplay.halowar.com back up and running
Sterling “DwK” Kaliba writes to say that Roleplay.halowar.com is back up after a long hiatus. New games, new site design. Go visit.
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A worthwhile read on PC/Xbox differences
Over the past year or so, since Halo for the Xbox was announced, a large number of people have publicly worried that ‘the Xbox is just a PC’. Response to this has been either agreement, or some vague ‘it’s completely different, due to the way the Xbox puts the pieces together’… but for the first time, a poster to our forum, katokop1, has laid out some of the real differences between PCs and the Xbox, and explained why some of the reasoning of the first group is faulty. Check it out – we may have to add this info to the FAQ.
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Halo preview, of sorts, at TotalGames.net
Eldar-colonel, of Halo HQ, writes to point out a new Halo preview over at TotalGames.net. It’s a tad short on information – in fact, what little they have is questionable:For the indoor areas, other more suitable weapons come into play, such as alien blades and plasma-swords.
(And don’t forget the foreign cutlasses and the xenolithic falchions.) Pretty amazing what sites’ll put up…
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Goodies for you
arcarsenal sends in a couple of files you might be interested in – the first is the small icon you see here, for use as a system icon (you can either grab it right off this page, or download a stuffed (mac-format) folder (2k) that uses it as a custom icon). Additionally, he’s modified the Mac version of the SETI 3.0.3 client – you can see an example of the end result here (46K .gif), and download the client itself here (205K .sit).
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Blam Site of the Month… hehe
Woohoo! Sapwood just wrote to tell us that HBO made ‘Site of the Month’ at Blam Gaming. Thanks, guys. Pax.
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Concept Art page updated with NextGen cover
To round out the goodies extracted from the May 2001 NextGen magazine, we’ve added their cover concept art of the trooper to our Concept Art page. Man, that’s a nice looking model… Pax.
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Nextgen screens added to Screenshots section
Took a couple of days, but we’ve put up the new screens from the NextGen May 2001 article (in higher-res beauty than you’ll find in the press scans) in our Screenshots section. Check ’em out. Pax.
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Interview with Matt Soell at CoreMagazine
Thanks to fate, who noticed an interview with Matt Soell over at CoreMagazine.com. It’s a pretty nice read – there are some comments that should put to rest fears of some PC gamers, and some discussion of the Xbox capabilities:CoreMagazine.com: This is always a hard one to estimate, but can you roughly guess what percentage of the Xbox hardware you’re tapping into for Halo?
Matt: We’re trying to max it out. Since the day we got the game running on the Xbox the goal has been to push the hardware and see what we can do. We’ve hit a couple limits, but we’re still using devkits operating at 50% of planned capacity.Definitely worth a look-see. Pax.
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CNN checks out Halo beta-testers
Thanks to Maestro, who sends in this link from CNN.com, discussing game testing. The last third of it is about Halo.[…] Creamer’s team created a written overview of its various elements, assigning a tester to each of them. One tester, for example, is responsible for the game’s multiplayer aspect, making sure that different types of controllers, or joysticks, perform the same way in the console’s plug-in slots.
An interesting peek at the inside – nice to see that all bases are being covered. Check it out!
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Fan-conducted interview – questions needed!
Important: You guys get another shot at questioning the team. We were contacted by a representative of a company that “helps Microsoft keep in touch with the online communities”… and they want questions for a fan-conducted interview. You guys send us questions that cover what you’d like to learn from the Bungie team, and we’ll pass the cream on, and get them answered (hopefully) before E3. Now here’s the rub – we need all submissions in by Monday. So get cracking – mail us your questions!
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Cliffy B. expounds on gaming (and Halo)
Thanks to Aginor, who pointed out an interview with Cliffy B over at XGR.com. In five large MP3s, he expounds at length on game design, platforms, and the future of gaming… Part II (a 9 MB chunk) contains a discussion about the Xbox (“Xbox is either gonna be Titanic or Heaven’s Gate”) and then a minute or so on Halo:“That game looks great… it’s just, uh, Microsoft, trying to push it out for launch, you know, I read their online updates, and they’re like, oh, we got the jeep working again, like, a couple weeks ago, and I’m like, guys… you guys are gonna be, uh, you’re not gonna get any sleep between now and launch of that thing… it looks like a great game, but they’re really gonna have their balls to the wall to get it done for launch…”
He goes on for a bit longer, picking his words very carefully, then moves on to how sad he is about the fact that multiplayer won’t be in place at launch. In general, it’s a good listen… apologies to Cliffy for the literal transcription above (I figured it was easier than cleaning it up 🙂 ). Let’s hope he’s wrong about his ‘6 months of crunch time’ estimate.
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Of Pelicans, and Things
Pelican? Matt’s weekly Halo Update went to Battleground: Halo this week – and there’s lots of tasty stuff there. Multicolored cyborgs for netgames, some Halo moments, and speed increases… but the one that got me was this:The Pelican and the Covenant dropship are working in-game, and now have ground effects (i.e. when taking off they displace lots of dust, etc.)
Either the human dropship got a name… or there’s a new human flier on the block. Check it out!
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