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The Glide Dragon
Se7en One put together a documentary on the Glide Dragon (otherwise known as QuadWings, seen primarily on the Delta Halo level of Halo 2) – it’s built entirely in 3ds max. It was submitted to the MPRRS – and didn’t pass… but KP agreed to offer hosting space on Boomerica, so you can visit SO’s forum post for a download link. 41 mb, WMP9 format. Before we get a bunch of email about this… almost all the info in this documentary was made up by Se7en One; it’s an excercise in rendering more than a canonical look at a Bungieverse creature. Don’t let that stop you, though!
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Division
Way behind on stuff – life’s getting a bit out of control right now. A couple of days ago, DocOctavius posted word of a new HaloCE map on our forum – you can grab a flythrough of the beta version, or download the map (there are pics included in the forum post). Looks like a lot of fun! (It’s available for play on his dedicated server this weekend.)
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Stupid pony.
Bungie’s Weekly Update today covers some music stuff (no, not the Soundtrack release, sorry), the 77,777,777th clan-player game session, more taunting about the ‘next game’, staff changes, the making of ponies (or, more accurately, ponys), and a note about ‘Bungie Cribs’, coming soon. Go read! (Or read it in our Weekly Update Archive.) ‘First’ credit goes to Marty, even though it hadn’t actually been posted at that point. (He IS pretty old, I guess; sometimes, it doesn’t pay to wait too long.)
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Bye bye game debris
If you check out the latest Bungie Weekly Update (I link to the b.org copy as it loads so clean and fast) you’ll find an interesting tidbit that may spell doom to future ‘prizes’ in the next Bungie game.
Noguchi has been “making a pony.” Since he always speaks in metaphor I was annoyed, until he explained that he literally called a new tool/command, xsync-pony – which basically speeds up the “propping” of a build of the game to a clean Xbox 360 devkit, by eliminating code and objects that you do not need to run the current build. Which saves artists and designers a heck of a lot of time.
If you are a long time Bungie fan, you know that a common happening in our community occurs soon after Bungie releases a game… someone figures out how to hack the code in the game to see all the innards… and Bungie has a rep for leaving loose strands of code, graphics, models, maps, etc., that when discovered by us lowly fans reveals quite a bit about how the game came to fruition… what was tried and what wasn’t tried, etc.
But now Noguchi’s evil contraption may change all that. It seems that with just a flip of the switch, a game can be ‘purged’ of all older assets that are not used in the current build of the game. Great for them, but not fair to us!
Nothing’s definitive though so we’ll have to see how it all sorts out in the future.
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Bye bye game debris
If you check out the latest Bungie Weekly Update (I link to the b.org copy as it loads so clean and fast) you’ll find an interesting tidbit that may spell doom to future ‘prizes’ in the next Bungie game.
Noguchi has been “making a pony.” Since he always speaks in metaphor I was annoyed, until he explained that he literally called a new tool/command, xsync-pony – which basically speeds up the “propping” of a build of the game to a clean Xbox 360 devkit, by eliminating code and objects that you do not need to run the current build. Which saves artists and designers a heck of a lot of time.
If you are a long time Bungie fan, you know that a common happening in our community occurs soon after Bungie releases a game… someone figures out how to hack the code in the game to see all the innards… and Bungie has a rep for leaving loose strands of code, graphics, models, maps, etc., that when discovered by us lowly fans reveals quite a bit about how the game came to fruition… what was tried and what wasn’t tried, etc.
But now Noguchi’s evil contraption may change all that. It seems that with just a flip of the switch, a game can be ‘purged’ of all older assets that are not used in the current build of the game. Great for them, but not fair to us!
Nothing’s definitive though so we’ll have to see how it all sorts out in the future.
-
Bye bye game debris
If you check out the latest Bungie Weekly Update (I link to the b.org copy as it loads so clean and fast) you’ll find an interesting tidbit that may spell doom to future ‘prizes’ in the next Bungie game. Noguchi has been “making a pony.” Since he always speaks in metaphor I was annoyed, until he explained that he literally called a new tool/command, xsync-pony – which basically speeds up the “propping” of a build of the game to a clean Xbox 360 devkit, by eliminating code and objects that you do not need to run the current build. Which…
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Episode 53: Halo 3 and Amaz show!

Download | Show Notes
It’s the Halo 3 show, where we read off some of the coolest new Halo 3 speculation yet! We also talk about azaz amaz (you’ll see) and other games that Halo freaks play. With guest hosts JVB and GMan.
Pod Art this week comes from Expanded Flame. Whoa, trippy. Also thanks once again to Freak in a Box for editing the audio for this week’s show.
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Episode 53: Halo 3 and Amaz show!

Download | Show Notes
It’s the Halo 3 show, where we read off some of the coolest new Halo 3 speculation yet! We also talk about azaz amaz (you’ll see) and other games that Halo freaks play. With guest hosts JVB and GMan.
Pod Art this week comes from Expanded Flame. Whoa, trippy. Also thanks once again to Freak in a Box for editing the audio for this week’s show.
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Friday Fiction
Thirteen new stories in the Fan Fiction section today. Let’s hope that’s not bad luck.
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It wanted a raise, mb
Apologies for the downtime last night; the webserver decided to simply keel over. (The server never went down – just the application.) Things SEEM to be back up and running – I think.
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Clan Training
LegendaryMark wrote up a nice article on Clan Training over at halowiki – go read it for some great pointers. Thanks, PEZ.
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Ceramic Master Chief
boltofaire and a friend decided to make a Master Chief statue in ceramics class – check out some of the in-progress photos in this forum post. Pretty cool stuff!
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Head Monstrosity
Frontline with Suzie continues – Broadcast 16 has Suzie talking to (and being hit upon) by an oversized Captain Keyes. Puts a whole new angle on the getting-taken-over schtick. Go read. Thanks, Rockslider.
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Your will – my action.
Captain Spark released another batch of dialogue snippets – you can grab ’em on his site, or in the Dialogue Databank. (Yes, I know there are others still waiting in the queue – but CS submits so many, I automated the addition of his files; adding ones that are not formatted the same way takes more work (and therefore gets backburnered) – unfair, yes, but there it is.) Go listen.
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Team 3D Postmortem – Part II
F13ND has written up Part II of Team 3D’s MLG Nationals Wrap article – this one is an interview with OGRE 2. As always, it’s great to see what the pros think about how they played – lots to learn. Go read!
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Halo Haiku
Oscar Gordon put together a few Halo-related Haikus a bit ago, and last night posted a link on our forum. Memories…
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Learning Lessons from the Timmys of our Time
Last week, Mothergoat released the MPD public service announcement – and fans loved it. Today, you can grab just the MP3 – hi-res, 3 mb worth of teh funni. Go listen!
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Honored by a real Talent
Wow. Elnea’s latest avatar… is for me. Awesome piece of work, in fact. I’d tell you to go read about its creation in her RvB journal – but RvB seems to be down right at the moment… so maybe try again later. But in the meantime… thanks, Elnea!
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Malibu’s Most Wanted
Over at the Internet Zillionaire, The Centaur has put together a list of Xbox Live Personality Profiles – and for the post part, it’s people you’ll meet playing Halo. (There are also some pretty funny additions in the comments.) Go read!
