My Halo News.com

The latest news about the Halo series of games from Microsoft

  • More new screens – from Halomedia

    While poking around in German sites I can’t read, I discovered a number of screenshots I’d never seen before at Halomedia – they’re not attributed to anyone, but they’re very high quality – absolutely worth a look. We’ve added them to our Screenshots database. (Don’t miss the obligatory Matrix shot…) Update: Uriel writes to say that the five new screens came from AreaXbox.de – you can see them here.

  • New screens from Gamestar.de

    A few days ago, the German site GameStar put up a small article covering 4 launch titles for the Xbox. Halo gets the thumbs up (not really a suprise), but the real reason for this mention was a pair of screens they put up – well, one, in particular. We’ve added both to our Screenshots database. Might be worth a look.

  • GameSpy Tunnel tips, from Bungie

    Bungie’s Achronos put up a few tips concerning GameSpy Tunnel software and playing Halo – if you’re experiencing high lag, read this for suggestions. (FWIW, we played a couple of three-player games (two Xboxes) last night using this software, with only minor glitches. I was WISHING for my opponents to get lagged…)

  • German Fanfic, now in English

    Two months ago, Uriel submitted our first German fan fiction. He’s now translated it into English – if you don’t read German, go check out Beyond Paradise now, in our Fan Fiction section.

  • Good and Evil…

    Deimosâ„¢, from Subnova, dropped us a line to point out a new desktop he’d created – snag it from our Wallpaper section.

  • GameZilla and ED review Halo

    A review we missed – at Gamezilla – is long, thoughtfully written, and very positive. There’s some disappointment for the features lost in the move to the Xbox… but these aren’t enough to downgrade the game:

    A few poor elements hold it back from being the best it could be, like the overall lack of many story elements that were hyped during its creation. Also, it does seem as if a few elements have been purposefully left out, either from lack of development time, or holding them back for a PC and Mac release. Still, these items are more annoyances than anything and most certainly don?t keep it from being an amazing title. In the end, there?s really only one sentence of this review that you need to read to understand my point.

    If you have an Xbox, purchase Halo.

    The overall score was 97/100. Another review – at Entertainment Depot – was less positive; Halo got an Editor’s Choice award, and was described as a ‘thoroughly enjoyable title’… but some of the later levels soured the single-player experience for the reviewer in their repetitiveness and overwhelming ‘shoot everything that moves’ feeling. There seems to be a typo somewhere in the rating system; in one place, the game is given a 7/10 overall (while being described as a ‘damn fine game’), but in another section it’s given an 8.5 and and ‘Excellent’ – far more consistent with the subscore breakdowns. We’ll assume the 7/10 is wrong. Both of these have been added to our Reviews page. (Thanks to Blue’s News for the heads-up.) Update: Ryan N., from Entertainment Depot, confirms that the 7 was a typo – it’s been corrected.


  • Ambient life would have helped

    Thanks to Chris Butcher, who posted a note on our forum clearing up a bit about the ambient life (and its omission in the shipping game):

    the ambient life was an important key to understanding the purpose of halo… unfortunately we didn’t have time to implement all the AI and animation for them, so there are certain plot points that just don’t hang together well enough. oh well.

    The more we hear, the more we realize the Halo story is deeper than it looks…


  • New Wallpaper

    Strider has created a new desktop image for our Wallpaper collection – go take a look. Them Bungie boyz sure know how to take screenshots…

  • VideoGameGal reviews Halo

    VideoGameGal has reviewed Halo – their review is bundled in a streaming video with a review for DOA3 (the total length is 11 and a half minutes, Halo starts about 4 minutes in). They gave it an 8.5; The breakdown was Graphics, 9/10 (human character models could use work); Sound, 8/10 (it seems they didn’t like the ‘heavy metal’ bits of the soundtrack – their words); Controls, 8/10 (“almost as good as a keyboard and mouse”), and Replay 8/10 (“Deathmatch is so-so”). Go check it out on their site – we’ve added the listing to our Reviews page.

  • Edge gives Halo a 10

    Thanks to Griffon, who pointed out that there’s a Halo review in the latest issue of Edge magazine – they rated it 10/10, a score shared by only three other games in the 104-issue history of the magazine. Not too shabby!

  • Detail rundown at Xbox365

    Xbox365 ranks vehicles, weapons, and baddies in Halo (in lieu of a review) – don’t read the baddies list if you’re paranoid about spoilers, but mostly it’s safe. The headline sums up their attitude about Halo: ‘I Lost A Week To A Starship Trooper‘. Nice! (Thanks to Narcogen, at Rampancy.net, for uncovering this.

  • Invisible Dream reviews Halo

    Invisible Dream has put up their own Halo review – they loved the single-player game, though were a little disappointed with the number of weapons and the frequency and use of vehicles, but are skeptical about multiplay; their overall rating was 92/100. We’ve added this to our Reviews page.

  • Coalition of the Ring forms

    Relaten Psitir writes to point out that a new Halo clan is on the scene – the Coalition of the Ring. Check ’em out!

  • New Wallpaper arrives

    [SE]X-Com, of Socket Error, has sent in another desktop for our Wallpaper collection.

  • Joe Staten on gamestate

    Joseph Staten, Halo’s Cinematics Director, wrote to clarify one of my biggest gripes about Halo – the lack of saved gamestate in cutscenes. It turns out that gamestate (what the game looks like, around you) IS saved… in almost all cases. The few exceptions happen to be the few I noticed. (Figures, dunnit?) From the horse’s mouth:

    The gamestate right before the cutscene begins almost always remains unchanged (with respect to dead bodies, dropped weapons, decals, etc.) for the duration of the cutscene. In some instances we chose to purge scenes of “garbage” (dead bodies, et al) in order to solve performance issues, but I’d say this occurs in maybe 5% of Halo’s cinematics.

    The only consistent gamestate “error” during the cinemas is the fact the “Cinematic Chief” only shows up with the assault rifle rather than whatever the Player is carrying. Unfortunately, it would have taken some special code and scripting to rectify this error, and other things were more important–like making our ship date :’)

    This information (and Marty’s information yesterday concerning sound quality on stereo TVs) have been added as footnotes to HBO’s Halo review, so that people can see Bungie’s response to our concerns.


  • Story conjecture…

    FriendlyFire writes about some of the issues brought up in our recent Halo Review, specifically the storyline. I’m going to break with tradition, and quote a boatload of his note, because it’s pretty intriguing stuff:

    […] some dialog in the game makes me think that the Master Chief’s appearance on Halo is beyond coincidence. I’m refering to comments by 343 GS in more than one location in the game. Once you return to the control room with the Index [sounds an awful lot like Codex doesn’t it ;)] and Cortana reveals to you the true purpose of Halo, 343 says something odd. I can’t remember the exact phrasing off-hand but he said something along the lines of, “Well of course that’s the purpose of Halo…But you already knew that…I mean, how couldn’t you?” At this point the camera zooms in for affect installing a sense that there’s someting peculiar about his comment. He also says something about “the last time you were here” but we’re fairly certain the Chief has never been to Halo before.

    Furthermore, in the last level of the game, on-board the Pillar of Autumn, when you’re running around the engine room trying to trigger a Fusion explosion, 343 keeps referring to you as “Reclaimer”. He also mentions something along the lines of, “this is not the plan”.

    This lead me to two possible conclusions:

    1. 343 is mistaking you for someone – or something – else.
    2. You are in fact who 343 thinks you are.

    If 2 is true, then how is this possible? How could you be part of a plan for a ring construct which you’ve never been to before and never even heard of? One possibility comes to mind but it is, of course, only conjecture: perhaps we’re dealing with a Time Paradox. Perhaps at some point in the Chief’s future, he enters 343 GS’s past. I guess we’ll have to wait and see.

    Of course, it’s just as likely that 343 is mistaking you for someone else but that raises other questions: How could he mistake you for someone else? I think he knows you’re human. Also, if he is mistaking you for someone or something else, who or what is he mistaking you for? A Forerunner, perhaps? Questions, questions and more questions….

    Good stuff… comments are always welcome. Once again, it looks like it’s time for a Halo Story section (either forum or moderated pages)…


  • PA gets tired of Halo

    Heh – the boys of Penny Arcade seem to be over their infatuation with Halo; today’s comic (and indeed the news) suggest that they never want to see it again:

    I’ve heard people say it’s too short. That’s a hard case to argue – in fact, quite the opposite is true. This is a game that feels as though it was unduly lengthened by committee, affixed to some perverse device, warped and stretched to near infinity. I’d put forth that a game is only too short when you still want to play it by the end. [slight spoiler snipped – go read it at PA] I’ve never actually groaned before when a game’s protagonist implies there will be a sequel. That’s something I can’t say anymore.

    Thanks to R.net, for catching this one first.


  • See the sea…

    Razorback sends in another nice drawing – useable as wallpaper, or just to look at. We’ve added it to our Miscellaneous Art section.

  • Tamte on Mac Halo

    Spanish Macintosh site Macuarium has posted an interview with Peter Tamte that talks about Macintosh gaming, his company Destineer and Bungie.

    I’ve been to Bungie’s new studios inside Microsoft. They’re filled with Macs. And, they’re also filled with people who love the Macintosh. Please be assured that Microsoft and Bungie plan to bring Halo to the Macintosh. They love the Mac just as much today as they did before being acquired by Microsoft.

    It’s short but a nice read. Pax.


  • New Fiction to read

    “This is most likely your last chance to get out of this alive,” said Kent in a commanding voice. Edwin didn’t respond; he just continued to sit against the wall, staring wildly around the room, and whimpering between his rapid breathing.

    Our first Fan Fiction submission in two weeks, Aragorn819’s Prologue to ‘The Sceptre’ is now available in our Fan Fiction section. Check it out!