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RT: What I did on my summer vacation…
Yo,
I’m going to make this short and sweet, as somehow I managed to catch some kind of monster flu/cold thing in the middle of the summer in Texas, and will probably be dead soon. I wonder how you know you have bird flu?
Today’s comic is the final part…
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RT: Man’s Best Friend
It is way too early to be this awake right now, but I digress. Today’s comic takes a break from the standard of chastising gus (a completely worthwhile venture), to unnecessarily poke fun at yours truly. I’m not sure if I have the power to fire Luke and…
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Libertyville High Halo – Bigger, Badder, Uncompressed
A couple of days ago, we mentioned a performance piece that had been YouTubed – a bunch of folks in high school, playing self-arranged Halo music to their peers. It was a pretty impressive piece; even Marty O’Donnell weighed in with praise. Well, over the next day or so, a bunch of the people involved stopped by the thread (Corey Richardson, on quads, Dave Verlee, on guitar (and the one behind the transcription and arrangement), Hanah Stuart, on violin) – and we have more content for you. Dave pointed out another YouTubed film of the performance – different lighting, different angle, more closeups – and then Corey provided us with a much higher-res version for download. It’s 768×576 pixels, and available in either WMP9 format (109 mb) or QuickTime format (107 mb). If you haven’t seen it, grab a copy now. If you have – this version’s way better.(Louis Wu 09:58:53 UTC)
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Detailed Comparison Suggests Return To Franchise’s Roots For Halo 3
Gravemind80 has produced what may well be the single most exhaustive commentary on the Halo series to date, covering not only comparisons to Halo 1 and Halo 2 including each weapon and every vehicle, but single player and multiplayer level design as well. He caps it off with a series of mostly level-headed suggestions for Halo 3.
Despite his predilection for citing some pretty sketchy sources, he also is familiar with the analyses of Finn, Mothergoat, and Mike Miller.
Certainly not everyone is going to agree on all points; as he confesses himself in the HBO forum post linking to the article, he generally prefers Halo 1 over Halo 2 although he did enjoy the latter, and many of the suggestions amount to “make Halo 3 more like Halo 1”. Luckily Frankie has already said that at least in some respects this is going to be true.
There’s almost too much meat here to pull out any one morsel as representative, but since Campaign is close to my heart, one particular suggestion tastes pretty good to me:
As for the stage designs themselves, they should be huge. The stages in Halo 2 were supposed to have been really big. In fact, it was claimed that you could fit the entire Halo 1 Campaign into a single canyon in Halo 2  an obvious exaggeration. However, due to the huge draw distances upwards of 13 or 14 miles made possible by the 360’s graphics capabilities (see below), there’s no reason that the stages cannot span a rather huge distance. Most of the larger stages in the previous games were only a couple of miles long from beginning to end, so I fully expect the stages in Halo 3 to be two or three times as long as that at the very least. Furthermore, I expect the outdoors stages to have parts that are much more wide open than even what was seen in Halo 1. It’d be neat to test your sniping skills against enemies that are a kilometer away. I want to see something that gives the effect of Assault on the Control Room or Two Betrayals, but on a much grander scale.
Be warned: this is a very long and detailed read; it might have been easier to digest as a series than as a single long piece, but here it is. Take breaks if you have to, but it’s well worth it.
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Detailed Comparison Suggests Return To Franchise’s Roots For Halo 3
Gravemind has produced what may well be the single most exhaustive commentary on the Halo series to date, covering not only comparisons to Halo 1 and Halo 2 including each weapon and every vehicle, but single player and multiplayer level design as well. He caps it off with a series of mostly level-headed suggestions for Halo 3.
Despite his predilection for citing some pretty sketchy sources, he also is familiar with the analyses of Finn, Mothergoat, and Mike Miller.
Certainly not everyone is going to agree on all points; as he confesses himself in the HBO forum post linking to the article, he generally prefers Halo 1 over Halo 2 although he did enjoy the latter, and many of the suggestions amount to “make Halo 3 more like Halo 1”. Luckily Frankie has already said that at least in some respects this is going to be true.
There’s almost too much meat here to pull out any one morsel as representative, but since Campaign is close to my heart, one particular suggestion tastes pretty good to me:
As for the stage designs themselves, they should be huge. The stages in Halo 2 were supposed to have been really big. In fact, it was claimed that you could fit the entire Halo 1 Campaign into a single canyon in Halo 2  an obvious exaggeration. However, due to the huge draw distances upwards of 13 or 14 miles made possible by the 360’s graphics capabilities (see below), there’s no reason that the stages cannot span a rather huge distance. Most of the larger stages in the previous games were only a couple of miles long from beginning to end, so I fully expect the stages in Halo 3 to be two or three times as long as that at the very least. Furthermore, I expect the outdoors stages to have parts that are much more wide open than even what was seen in Halo 1. It’d be neat to test your sniping skills against enemies that are a kilometer away. I want to see something that gives the effect of Assault on the Control Room or Two Betrayals, but on a much grander scale.
Be warned: this is a very long and detailed read; it might have been easier to digest as a series than as a single long piece, but here it is. Take breaks if you have to, but it’s well worth it.
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Monsters
imSuck submitted another vid to the MPRRS – this one is set to Matchbook Romance’s ‘Monsters’. It does a pretty good job at getting into the idea of subjective evil – good and bad being more an issue of the side you’re on than absolute positions – and it has some great battle scenes. As should be expected at this point from imSuck, it’s a really well-crafted piece of work… and you can grab copies, in WMP9 and QuickTime formats, from HaloGrid’s download page. And remember – we are the monsters underneath your bed.(Louis Wu 02:12:50 UTC)
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A Warning From The Overlord
Today, I had to deal with several users trying to get access to other’s Windows Live ID accounts. The culprits were simply tricking some of you into giving your password away. While this particular case has been dealt with, I thought a simple security refresher was in order.
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THX Gallery Migrated to Flickr
The THX gallery at http://hushedcasket.com/gallery/index.php has been migrated to our Flickr group at http://flickr.com/groups/51172396@N00/. If you have photos to contribute or you notice a set of photos from the gallery that was overlooked, ple…
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Podtacular 2006 Fall Season Tournament is now accepting signups!
Our first successful season of Halo is behind us. Now it’s time to pick your teams or join a team for the next season! Because of all the fun everyone had last season, there has been a huge amount of interest in participating in this one. The winners get interviewed on the podcast, get special userbars and special ranks in the forums. And you get a virtual trophy! Matches take place once a week but you can schedule the match any time in the week that works for both of your teams, so it’s not a strain on your schedule. See here for all the rules designed to make it a fun and fair season. (We learned a lot from last time!) Signups are only available until October 2nd, so whether you have a team picked out or not, go over to the signups page and we’ll get you set up!
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THX Gallery Migrated to Flickr
The THX gallery at http://hushedcasket.com/gallery/index.php has been migrated to our Flickr group at http://flickr.com/groups/51172396@N00/. If you have photos to contribute or you notice a set of photos from the gallery that was overlooked, ple…
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Episode 80: Tips Show and Codex Interview

Download | Show Notes
It’s time to help you level up and stay there with Halo 2 gameplay tips and specific tips for our Map of the Month: Lockout. With guest host Ju Blaine. We also have a great interview with guys from The Codex machinima series toward the end too. This one also includes our new segment intros, so keep an ear out for those right before each segment. This week’s pod art was modified by Captain Italy. Thanks! And as usual, thanks to Ciclonic for editing audio. This one weighs in at about 1:11 of audio goodness. Enjoy!
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Podtacular Ep 79
Podtacular Episode 79 was released a week ago – we apologize for the delay in reporting this. Thanks to Laird for letting us know (and we’re sure it’s not JUST because he was the guest-host!). Go listen.(Louis Wu 22:03:33 UTC)
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Podtacular 2006 Fall Season Tournament is now accepting signups!
Our first successful season of Halo is behind us. Now it’s time to pick your teams or join a team for the next season! Because of all the fun everyone had last season, there has been a huge amount of interest in participating in this one. The winners get interviewed on the podcast, get special userbars and special ranks in the forums. And you get a virtual trophy! Matches take place once a week but you can schedule the match any time in the week that works for both of your teams, so it’s not a strain on your schedule. See here for all the rules designed to make it a fun and fair season. (We learned a lot from last time!) Signups are only available until October 2nd, so whether you have a team picked out or not, go over to the signups page and we’ll get you set up.
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Episode 80: Tips Show and Codex Interview

Download | Show Notes
It’s time to help you level up and stay there with Halo 2 gameplay tips and specific tips for our Map of the Month: Lockout. With guest host Ju Blaine. We also have a great interview with guys from The Codex machinima series toward the end too. This one also includes our new segment intros, so keep an ear out for those right before each segment. This week’s pod art was modified by Captain Italy. Thanks! And as usual, thanks to Ciclonic for editing audio. This one weighs in at about 1:11 of audio goodness. Enjoy! Oh and here’s an illustration of my headset fix.
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Gamerscore Blog says Podtacular is a “must hear”
This past Friday, John Porcaro at the awesome Gamerscore blog talked about his addiction to podcasts and included Podtacular on his list of must hear podcasts. If you didn’t know, Gamerscore blog is written by members of the Microsoft Games marketing team. It’s good to know Microsoft is listening!
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Species Episode 1 – Finally
Several months ago, a movie was submitted to the MPRRS – but the submitters stated in the description of their movie that they had a higher-resolution version they wanted to use if the movie passed. It DID pass, and we sent them a note, asking for that higher-res version. After a few days went by, we tried again. No response, either time. After the second attempt, things got busy – and the movie totally slipped off the radar. Until last week. The submitters – the MjR37 Team – sent along an email, explaining that a drive crash killed all their existing high-res work, which is why we never heard from them. They’re working on HD versions of FUTURE episodes of this series, however, and asked us if we’d be willing to point out the website to the Halo community at large. Of course we would – this is a vid that passed the MPRRS, after all! The series is known as ‘Species’, and all episodes to date can be found on this page. You should start with Episode One, though – that’s what was submitted to the MPRRS, and it’s what we’re hosting. (Save their bandwidth – use ours; we’ve got both QuickTime format – 44.4 mb – and WMP9 format – 41.2 mb.) It’s called ‘Where the End Begins’, and it looks at a team of soldiers who are suddenly faced with an alien invasion. Great use of mods. If you like the series, they’ve got Episode Two, as well as a trailer for Episode Three, up for download. Fun stuff, all around!(Louis Wu 20:02:34 UTC)
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Gamerscore Blog says Podtacular is a “must hear”
This past Friday, John Porcaro at the awesome Gamerscore blog talked about his addiction to podcasts and included Podtacular on his list of must hear podcasts. If you didn’t know, Gamerscore blog is written by members of the Microsoft Games marketing team. It’s good to know Microsoft is listening!
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Kashmir Review – and why it matters to you
If you swing over by LatinoReview.com, you’ll find a review of a spec script for a project called ‘Kashmir’. You might wonder why this is showing up on a Halo website – Kashmir is a drama about some soldiers who go hunting a terrorist. Well… the answer is pretty simple; Kashmir is a project written by DB Weiss, in order to show his ability for scriptwriting… so that he could get the job of rewriting the Halo script. And apparently, it’s quite good. Check out the review, along with some information about how the whole system works, over at LR.com. Thanks, El Mayimbe.(Louis Wu 19:05:34 UTC)
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DropShock Ep 23
DropShock Episode 23 has been posted – 75 minutes, 35 mb. Discussion of the book cover, and the new armor, discussion of future Bungie stuff, and plenty of the standard features. Check it out.(Louis Wu 19:04:36 UTC)
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The New Guy
Paul Maestri writes to point out Halo Heads 5 – he looks at the new character on the Ghosts of Onyx cover. We still don’t know who that guy is… but Paul takes a shot at it.(Louis Wu 18:58:41 UTC)


