My Halo News.com

The latest news about the Halo series of games from Microsoft

  • What, they didn’t have ENOUGH news today?

    I don’t think I understand what this story is about. I think that’s a good thing. (Louis Wu 16:15:18 UTC)

  • Halo 3 Sushi

    I’ve seen a lot of Halo-themed stuff – but never Halo 3 sushi before. Thanks, Kotaku. (Louis Wu 16:09:22 UTC)

  • Lego Covenant

    SNobleJr put together some pretty cool Lego Covenant figures – check ’em out!(Louis Wu 16:07:00 UTC)

  • Whatever ur in, get out.

    It’s disturbing how many things get mashed into internet memes. Thanks, Red_Breast. (If you LIKE this stuff, go visit Gamepro; they’re giving away a Legendary Edition Helmet (no game, just the helmet) to the best lolcats line they see before Friday.) (Louis Wu 16:05:49 UTC)

  • Review Frenzy Halo 3 Madness Day 1 – Weapons

    Its day one of the Review Frenzy Halo Madness!

    Today’s review comes from DM7000. He analyzes every weapon and gives his impressions on the balance and usability of each.

    Check it out!

    Assault Rifle MA5c ICWS
    – 32 rounds per magazine.

    Balance

    – I think this weapon strikes a perfect balance, it’s not too strong but it also isn’t weak to the point where you will never use it. You almost always start with an AR so getting your hands on one isn’t too difficult.
    – This weapon doesn’t really have a counter weapon unless you start getting into very long range fights, in that case the BR (Battle Rifle) will have the advantage as will the Sniper and the Carbine.
    – The only major drawback I could come up with is the small amount of ammo that it has. However, this is easily remedied by using it in short bursts and reloading whenever necessary.

    Usability

    – You will almost always pick it up since you almost always start with it in most matchmaking games as well as most campaign levels.
    -Whenever I play I always keep one of my guns as an AR, it has so many uses that it will come in handy in most situations.
    – As I previously mentioned, the only situation where you would not want it is if you are in a long range fight against a BR, sniper or Carbine.

    Battle Rifle BR55HB SR
    – 36 rounds per magazine

    Balance

    – Compared to its Halo 2 counterpart, this BR is significantly weaker.
    – At close range, the BR is easily beaten by the AR and most combination of dual-wieled weapons. At long range, while much better, the Carbine will often beat it.
    – It’s extra range over the AR makes it better in long range situations but otherwise there is nothing that makes this weapon great.

    Usability

    – The only time I pick this up if it’s right next to me and I have no way of getting a carbine.
    – Personally, I think the BR is one of the worst weapons in Halo 3, now I realize many people might disagree with me but its my opinion.

    Submachine Gun M7/Caseless
    – Dual-wieldable
    – 60 rounds per magazine

    Balance

    – It’s a decent weapon but more often than not you will have an easier time finding Spikers or a pair of Maulers.
    – Any long range weapon (at long range of course) will make short work of the SMG.
    – One of the things I found odd about this weapon is that the melee attack seems to be significantly slower than other weapons of the same size. For me, this is a huge issue as I heavily rely on melee attacks to take down my enemies.

    Usability

    – As I said before, for some reason this weapon seems to be in extremely short supply, having only found it once or twice in matchmaking.
    – I would prefer this to spikers and plasma rifles but the low supply seems to go against that.
    – The SMG is best used on 1v1 situation the best strategy for it would be to stay at a medium-short distance and just unload all of it on your enemy, if he doesn’t die just throw a grenade or move in for a melee kill.

    Pistol M6G
    – Dual-Wieldable
    – 12 rounds per magazine.

    Balance

    – It’s a pretty powerful weapon only taking a few shots to the head to put someone down.
    – However, almost any weapon will have an advantage over since it will only work in short range situations.
    – One of the major drawbacks of the Pistol is it’s low firing speed. Aside from the sniper it has one of the lowest rates of fire of all of the weapons.

    Usability

    – I highly dislike this weapon, and I will not pick it up if I have a choice to pick up anything else.
    – I guess its best use is for lowering shields as it only takes a couple shots but its slow rate of fire makes it one of the worst weapons in the game.

    Shotgun M90A CAWS
    – 6 shells per full reload.

    Balance

    – This is a very powerful weapon taking only one or two hits to take someone down at close range.
    – Almost any weapon can counter it as long as they do not get in to the shotguns range.
    – The biggest disadvantage for the shotgun is its extremely low range however it’s extreme power more than makes up for it.

    Usability

    – I pick the shotgun whenever I can, it’s just so useful.
    – The shotgun is strictly an anti-infantry weapon so don’t expect to take down a tank with it.

    Sniper Rifle SRS 99D AM
    – 4 rounds per magazine

    Balance

    – This is the shotgun’s range counterpart. Capable of taking you down in one or two shots but utterly useless when it comes to close range combat.
    – As long as you get into close range you have a much higher chance of taking down the sniper however they still might get a lucky shot in and kill you.
    – The sniper seems a lot slower than it was in Halo 2 so the speed of shots is a small disadvantage.

    Usability

    – Much like the shotgun, I pick up the sniper whenever possible.
    – Also like the shotgun, it is an anti-infantry weapon so it takes a large amount of skill to take down a vehicle with it.

    Rocket Launcher M41 SSR MAW/AW
    – 2 Rockets per load

    Balance

    – An extremely powerful weapon that takes one shot to take you down (two if the user isn’t that great)
    – The only counter to this weapon is the user itself, if they misjudge shots they will be taken down.
    – Aside from it’s extremely low ammo count, it has almost no disadvantages.
    – It is hard to hit targets at long range unless they are stationary.

    Usability

    – Unless I already have two good weapons, there is always room for the rocket launcher.
    – The rockets work for any job necessary, be it anti-vehicle or anti-infantry.

    Spartan Laser WAV M6 GGNR
    – 5 shots per charge.

    Balance

    – A powerful one-hit weapon.
    – The biggest drawback that it has is it’s charging time in which any enemy could essentially take you down.

    Usability

    – Personally, I try to stay away from this weapon since I am extremely bad with it. However, I have seen it devastate an entire team in just a couple shots.
    – This is one of those weapons that was meant for anti-vehicle but people are using it as an anti-infantry weapon.

    Plasma Pistol
    – Dual-wieldable
    – 100-150kV, 2-3 dA

    Balance

    – The plasma pistol can be unstoppable in the right hands. With a fully charged shot having the ability to completly get rid of your enemies shields.
    – It does have it’s down sides as the full plasma shot is rather easy to dodge and aside from that, it has no other good abilities.

    Usability

    – The main use for the Plasma Pistol is to support your secondary weapon or to even support another team mate.
    – When ever you have the plasma pistol, you need to always have a secondary weapon, be it a second dual wieldable weapon or a weapon where you can get a headshot with like an AR or a Carbine
    – As I mentioned before it takes some practice to get good with the plasma pistol since if you miss the first charged shot that can put you at a complete disadvantage.

    Plasma Rifle
    – Dual-wieldable
    – 420-600 Rounds per Minute

    Balance

    – The Plasma Rifle is a decent weapon that is often ignored since by itself it cannot take someone down very easily.
    – Much like the plasma pistol you always want to have a secondary gun ready since it can take down shields but it can’t make the actual kill(well it can but it takes forever).

    Usability

    -Much like the plasma pistol, the rifle acts as a support weapon. However it is able to stand on its own do to the rate of fire it has and the damage it can do.
    -You never, ever want to try and take down a vehicle with a plasma based weapon so both the pistol and rifle are anti-infantry only.

    Brute Spiker
    – Dual-wieldable
    – 48 Spikes per Magazine

    Balance

    – The spiker is, in my opinion, a rather bad weapon. It’s not very strong and it’s not very fast.
    – The only thing that does make the spiker worthwhile is its good melee attack since it’s a bit more powerful than other weapons and it’s very fast.
    – One thing that i kept running into was that the ammo for the spiker seem to run out almost instanteniously.

    Usability

    – If I can find it, I try to keep a Spiker as a back up weapon since it’s strong melee is a good advantage over other guns.
    – However, I prefer the SMG and the Maulers over the spiker since they seem to do more damage with their shots.
    – The Spiker does have longer range than the SMG and Mauler.

    Brute Mauler
    – Dual-wieldable
    – 5 rounds per magazine

    Balance

    – This weapon is perhaps my favorite new weapon.
    – The maulers have very low range and low accuracy. Now why would I love it? Because it packs a huge punch.
    – Much like the human shotgun the mauler is capable of taking someone down in one shot, and even if you miss one hit from it’s very quick melee should take them down.

    Usability

    – I always pick Maulers up they are just that good.
    – The only situation where I would not use them is in long range fights.

    Needler
    – 30 Needles per Magazine

    Balance

    – Now at first glance the needler seems like a very weak weapon but most of us that have played Halo 2 know its secret.
    – Once you get enough needles into an opponent, they explode and it’s not a small explosion. The explosion has the ability to take down another enemy if they are standing close enough.
    – Now of course it has a disadvantage, the needles have very low accuracy so its hard to get them in your enemy.

    Usability

    – I like the needler but unfortunately there are better weapons that will be more useful in almost all situations.
    – I personally prefer the AR or BR to the needler if I can get them.

    Carbine
    – 36 Shots per Magazine

    Balance

    – The Carbine has a good balance of power and speed.
    – In the end it comes down to how fast you can press the trigger and keep your target on the sights.
    – The best ability the Carbine has is how easy it is to get a headshot with it.

    Usability

    – I always try either have a Carbine or a BR handy since they are amazing in long range combat.
    – Usually I do prefer a Carbine over a BR since, for me, it seems to kill enemies faster.

    Brute Shot
    – 6 Rounds per Load

    Balance

    – The brute shot is an odd weapon since it almost works like a slightly weaker version of the rocket launcher.
    – If you are able to get 4-5 shots into an enemy you will be able to take them down.
    – Another aspect of the brute shot that is rather unorthodox is that the shots can bounce into weird angles so it’s often unexpected.

    Usability

    – The brute shot is a great weapon since it’s powerful and very flexible.
    – It’s usable in almost all situations since it’s very strong against infantry and vehicle.
    – The only thing I don’t like about it is the low ammo count it has. But aside from that it’s a great weapon.

    Fuel Rod Cannon
    – 4 Shots per load.

    Balance

    – The fuel rod is powerful yet not as powerful as one would expect it to be.
    – It’s supposed to act as the counterpart to the human rocket launcher yet it is not as strong since you will have a much harder time getting a one hit kill with it.

    Usability

    – Even though it is not as strong, the fuel rod makes up for it by having twice as much ammo as the rockets.
    -The Fuel rod works against anything and everything so it’s unlikely that you will find a situation where you will have no use for it.

    Beam Rifle
    – 10 Shots per charge

    Balance

    – Much like the human sniper, the beam rifle can get a one shot kill if you hit an enemy in the head and a two shot kill if you shoot them anywhere else
    – The only big difference it has over the sniper is that the Beam Rifle allows you to shoot two consecutive shots however the rifle will overheat if fired to quickly.

    Usability

    – I personally prefer the Beam Rifle over the sniper but people have their own preference
    – Once again, like the sniper, don’t try to get into any close melee fights if you only have this on hand.

    Energy Sword
    – 10 uses per Charge

    Balance

    – This weapon is insanely strong however it has a very short range.
    – Most people hate this weapon as they feel it’s out of place in the Halo world. However, I find it a nice change of pace when you have the sword.

    Usability

    – One small tip, if you find the sword pick it up. Even if you don’t use it, it stops someone else from using it.
    – The sword is good but unfortunately it runs out of energy after only 5 kills so don’t expect to go nuts with it like you did in Halo 2.
    – In close quarters combat the sword will almost always win.

    Gravity Hammer
    – 12 uses before depletion

    Balance

    – This is the brute equivalent of the elite sword.
    – Once again it has a short range but it can score a one hit kill if you are close enough.
    – Unlike the sword however, the hammer also has another purpose. It can actually propel an enemy far away sometimes even making them fall off the map. This force also causes damage to those not directly hit.

    Usability

    – Just like the sword, pick it up even if you won’t use it.
    – Also like the sword, it runs out of energy pretty fast so don’t expect to be unstoppable forever.

    Sentinel Beam

    Balance

    – Okay, this weapon is a joke. I find it completely worthless since it’s extremely weak and has no good aspects.
    – As I said, it has no strengths so don’t even touch it.

    Usability

    -A quick tip…just don’t even touch the Sentinel Beam. It’s just that bad. Please just stay away from it.



  • It’s comic mania around the net

    Lots of Halo-themed or -related comics out there right now:

    There are probably others, but that clears SOME of the incoming queue.(Louis Wu 13:12:17 UTC)


  • THX Launches Halo 3

    Last week several members of THX participated in the Halo 3 launch in many different ways. Some of us waited in line at game stores while others attended official launch parties. We all took a slightly different approach to finishing the fight. Click read more for two of these accounts.

    THX at Gamestop in Huntsville, Alabama by Midnight

    On the night of Monday September 24th twelve members of the Hushed Casket community descended upon Gamestop on University Drive in Huntsville, Alabama. They brought coffee, cookies, lawn chairs, and an appetite for Halo 3. Of the dozen THX’ers present, four had already finished the Halo 3 campaign via copies sold before the street date, but they were yearning for much more than a simple disc: camaraderie, conversation, and a Spartan helmet fit for only the most worthy household pets.

    I arrived shortly before 9 P.M. and found myself about #13 in line. At 26 I was one of the older Halo fans in line at the time, with the front of the line occupied by a group of young teenagers gleefully playing hackey-sack, much like young teenagers used to do in 1995. Some customers near me discussed Bioshock as I sat down on the sidewalk.

    By 10 P.M. the line had grown considerably and all THX’ers that attended were present. Gamestop created a very effective system for processing and delivering the preorders. We each filed into the store starting shortly after 9 P.M. and paid off our preorder in full. We were given a receipt to show in order to claim our copies at midnight. As we exited the line was directed to reform to the opposite side of the door from which it came, clearly separating those who had paid off their bill and those yet to do so. Around 11:30 they closed up for final preparations. At midnight they began allowing ten people into the store at once. Each of us would show our receipt to one employee, who stamped it to prevent fraud, while another employee handed us the proper Halo 3 SKU. It was a thoughtful and clever system that got me on my way home at 12:10 A.M. on Tuesday.

    Before heading home we gathered in front of the store for one final picture to testify of our commitment to the Halo nation. Legendary Editions in hand, we raised them high and said goodbye to each other while we said hello to the moment each of us had waited for since November 2004.

    ————————————————————————

    Microsoft Pre-Launch in Alpharetta, Georgia by Mintz

    While perusing the internet for useful XNA information a couple weeks ago, I came across the Zman’s blog. One of his posts explained that he might be able to score some tickets to a Halo 3 pre-launch event, and one of the locations listed was in Alpharetta, GA. All I knew was 1) Halo 3 multiplayer would be played in tournament fasion, 2) food would be present, and 3) it was from 6pm to 10pm. That was all I needed to know.

    I asked the Zman for some tickets, and luckily, he hooked me up with two! I used one ticket for myself and another for Dolbex (Gary). Dolbex lives about twenty minutes from Alpharetta, and he was gracious enough to supply a place to sleep.

    I took two days off from work/school (the 24th and 25th) and hit the road around 11:30am CDT. The drive wasn’t so bad, and on the way I decided to grab some food at a place I seldom visit: McDonalds. It didn’t take long for me to remember why it had been so long ago I visited them last. Burger King definitely has better fries.

    I met Dolbex at his house, and marveled at how little had changed since LANbex. We chatted with his wife for a few minutes before heading out to the pre-launch party. After driving for four hours, I looked forward to getting driven the rest of the way, until Dolbex shattered that fantasy with news that he doesn’t have an operable car at the moment. He works from home, so it’s not a priority for him. I slide into the driver’s seat, clear all the snacks and crap I had on the passenger seat for Gary, and we head out.

    We swing by GameStop for Gary to pay off the rest of his copy of Halo, and I lay down another pre-order for the regular edition. We had plans to leave the Pre-Launch party, meet up with a bunch of people at GameStop, grab our copies at midnight, and go back to Gary’s house to play until the fight was finished. Yes, I’m so hardcore I currently have two copies of Halo 3 now (regular edition + Legendary Edition I reserved in Huntsville).

    We arrive at the (very nice, sleek, and new-looking) Microsoft building where the party was being held. We open the gold-rimmed glass doors to reveal a lobby that’s two stories tall with nice floors and dramatic lighting everywhere. It was very impressive. Our confusion over where to go was absolved when we saw a Master Chief poster with a sign that said “Microsoft 3rd floor.” It was conveniently placed right next to some elevators. Our confusion was absolved.

    The only legal picture I could take… at least I think it’s legal. The quality makes it look shady.

    We arrive on the third floor and happen upon two tables of women who were taking our registration forms. I show her my ID and she says, “Wow, you drove here all the way from Alabama!” “Yes,” I said. “I’m just that hardcore.” She agreed, and gave me some more paperwork to fill out explaining that I don’t mind if my picture is taken, and that I won’t take any pictures. Talk about a double-standard. That explains the lack of thousands of words in this article.

    We walk down the hallway some more and see a room with a slightly higher ceiling hosting projectors and HDTVs with Xbox360s and copies of Halo 3(!). Turns out it was an event mainly for developers and business people. I figured Gary was a web developer, and I recently got a job creating XNA-driven programs, so we should fit right in. We grabbed some complimentary drinks at the open bar (of sodas), grabbed a seat, and waited our turn to play some Halo. It was quickly apparent that the general crowd here doesn’t play video games. I grabbed a controller and sat in front of the HDTV Gary and I were waiting to play on. He decided that it would be a good idea if we didn’t square off against each other the first time we played (each TV had FFA split-screen between four people), so he decided to wait for the next round.

    After I got my controls set up, the match started, and I immediately noticed a problem. “Um, Gary, the controls are lagging.” It was a classic case of you-push-the-button-to-move…then-your-character-moves. “This would never happen at MLG, would it Gary?” “Oh no, people would go apeshit.” The best part about the whole situation was that I still beat the other three people with 27 kills in ten minutes, the next player having only 9. Gary did a little recon to see if any other TVs had the problem, but when he reported back, he had disappointing news: “All I got were a bunch of people saying, ‘Uh, no man! At least, I don’t think so…'”.

    I moved to a different TV after grabbing some refreshing cookies and pretzels, and pwned the people on that box, too. The TV didn’t have any lag issues, but the people I played against on High Ground were NOT developers; they were ~16/17, and they still got crushed under the mighty hand of Mintz. So what if I won by one point? Winning’s winning.

    We played a few more games of Halo 3, then decided to head out after I played a couple songs on Guitar Hero II, which had its own projector in the corner. Pizza showed up, so we decided to stick around a little bit longer. I stood in line to get some pizza, got to the front of the line, and noticed that all the pepperoni pizza’s were gone. Slightly disappointed, I grabbed a slice of cheese and went back into the gaming area. One of the event coordinators caught up to me about five minutes later and said, “You missed a box of pepperoni, and since you drove all the way from Alabama, I thought I’d claim you a couple slices.” That guy was awesome. On our way out, we collected a schwag bag that contained a Halo 3 t-shirt OR a Halo 3 hat, plus a poster. I inquisitively asked, “If one were to drive all the way from Alabama, could he get both?” It was the same guy who got me the pepperoni pizza, and he again proved his awesomeness by hooking me up with both. Thanks again, man!

    There were plans to play a Halo 3 match with the other pre-launch parties using the best player from each respective party. Even though I had won every game I played (and worked my way up some kind of ladder), Gary and I decided to head out to GameStop and wait with his buds. I’m not saying I would’ve won or anything, but I probably could’ve. Hanging out in front of GameStop also proved highly rewarding. There was a mini Halo 2 tournament set up by the GameStop employees to pass the time while everyone waited. Even though yourmom (Gary’s friend, Mario) had a top seed, he still lost, because he’s a noob who doesn’t know when to use the sniper on Ivory Tower. It also might have to do with the fact that I criticized every facet of his gameplay while he playing.

    After we grabbed some Red Bull from the Red Bull girls (who Mario controversially says were not hot), people began to get a little antsy and started getting in line about fifteen minutes before the clock struck midnight. The final minutes were passed by GameStop employees passing out t-shirts to those who had free raffle tickets. Nobody won jack squat, except Maurice, who won a Kane & Lynch t-shirt that was two sizes too small, so that doesn’t count.

    We grabbed our copies, got in our cars, and jetted back to Gary’s house. Five and one-half hours later, we were all watching the credits after beating the game on Legendary (co-op, of course). I slept on the very same couch Furhman slept on a bit over a year before, woke up, played some Halo 3 multiplayer, slept on the same couch again, and left in the early afternoon.

    Thanks again, Gary, for your hospitality, and thanks to everyone else I hung out with that night for a fun time!


  • THX Launches Halo 3

    Last week several members of THX participated in the Halo 3 launch in many different ways. Some of us waited in line at game stores while others attended official launch parties. We all took a slightly different approach to finishing the fight. Click read more for two of these accounts.

    THX at Gamestop in Huntsville, Alabama by Midnight

    On the night of Monday September 24th twelve members of the Hushed Casket community descended upon Gamestop on University Drive in Huntsville, Alabama. They brought coffee, cookies, lawn chairs, and an appetite for Halo 3. Of the dozen THX’ers present, four had already finished the Halo 3 campaign via copies sold before the street date, but they were yearning for much more than a simple disc: camaraderie, conversation, and a Spartan helmet fit for only the most worthy household pets.

    I arrived shortly before 9 P.M. and found myself about #13 in line. At 26 I was one of the older Halo fans in line at the time, with the front of the line occupied by a group of young teenagers gleefully playing hackey-sack, much like young teenagers used to do in 1995. Some customers near me discussed Bioshock as I sat down on the sidewalk.

    By 10 P.M. the line had grown considerably and all THX’ers that attended were present. Gamestop created a very effective system for processing and delivering the preorders. We each filed into the store starting shortly after 9 P.M. and paid off our preorder in full. We were given a receipt to show in order to claim our copies at midnight. As we exited the line was directed to reform to the opposite side of the door from which it came, clearly separating those who had paid off their bill and those yet to do so. Around 11:30 they closed up for final preparations. At midnight they began allowing ten people into the store at once. Each of us would show our receipt to one employee, who stamped it to prevent fraud, while another employee handed us the proper Halo 3 SKU. It was a thoughtful and clever system that got me on my way home at 12:10 A.M. on Tuesday.

    Before heading home we gathered in front of the store for one final picture to testify of our commitment to the Halo nation. Legendary Editions in hand, we raised them high and said goodbye to each other while we said hello to the moment each of us had waited for since November 2004.

    ————————————————————————

    Microsoft Pre-Launch in Alpharetta, Georgia by Mintz

    While perusing the internet for useful XNA information a couple weeks ago, I came across the Zman’s blog. One of his posts explained that he might be able to score some tickets to a Halo 3 pre-launch event, and one of the locations listed was in Alpharetta, GA. All I knew was 1) Halo 3 multiplayer would be played in tournament fasion, 2) food would be present, and 3) it was from 6pm to 10pm. That was all I needed to know.

    I asked the Zman for some tickets, and luckily, he hooked me up with two! I used one ticket for myself and another for Dolbex (Gary). Dolbex lives about twenty minutes from Alpharetta, and he was gracious enough to supply a place to sleep.

    I took two days off from work/school (the 24th and 25th) and hit the road around 11:30am CDT. The drive wasn’t so bad, and on the way I decided to grab some food at a place I seldom visit: McDonalds. It didn’t take long for me to remember why it had been so long ago I visited them last. Burger King definitely has better fries.

    I met Dolbex at his house, and marveled at how little had changed since LANbex. We chatted with his wife for a few minutes before heading out to the pre-launch party. After driving for four hours, I looked forward to getting driven the rest of the way, until Dolbex shattered that fantasy with news that he doesn’t have an operable car at the moment. He works from home, so it’s not a priority for him. I slide into the driver’s seat, clear all the snacks and crap I had on the passenger seat for Gary, and we head out.

    We swing by GameStop for Gary to pay off the rest of his copy of Halo, and I lay down another pre-order for the regular edition. We had plans to leave the Pre-Launch party, meet up with a bunch of people at GameStop, grab our copies at midnight, and go back to Gary’s house to play until the fight was finished. Yes, I’m so hardcore I currently have two copies of Halo 3 now (regular edition + Legendary Edition I reserved in Huntsville).

    We arrive at the (very nice, sleek, and new-looking) Microsoft building where the party was being held. We open the gold-rimmed glass doors to reveal a lobby that’s two stories tall with nice floors and dramatic lighting everywhere. It was very impressive. Our confusion over where to go was absolved when we saw a Master Chief poster with a sign that said “Microsoft 3rd floor.” It was conveniently placed right next to some elevators. Our confusion was absolved.

    The only legal picture I could take… at least I think it’s legal. The quality makes it look shady.

    We arrive on the third floor and happen upon two tables of women who were taking our registration forms. I show her my ID and she says, “Wow, you drove here all the way from Alabama!” “Yes,” I said. “I’m just that hardcore.” She agreed, and gave me some more paperwork to fill out explaining that I don’t mind if my picture is taken, and that I won’t take any pictures. Talk about a double-standard. That explains the lack of thousands of words in this article.

    We walk down the hallway some more and see a room with a slightly higher ceiling hosting projectors and HDTVs with Xbox360s and copies of Halo 3(!). Turns out it was an event mainly for developers and business people. I figured Gary was a web developer, and I recently got a job creating XNA-driven programs, so we should fit right in. We grabbed some complimentary drinks at the open bar (of sodas), grabbed a seat, and waited our turn to play some Halo. It was quickly apparent that the general crowd here doesn’t play video games. I grabbed a controller and sat in front of the HDTV Gary and I were waiting to play on. He decided that it would be a good idea if we didn’t square off against each other the first time we played (each TV had FFA split-screen between four people), so he decided to wait for the next round.

    After I got my controls set up, the match started, and I immediately noticed a problem. “Um, Gary, the controls are lagging.” It was a classic case of you-push-the-button-to-move…then-your-character-moves. “This would never happen at MLG, would it Gary?” “Oh no, people would go apeshit.” The best part about the whole situation was that I still beat the other three people with 27 kills in ten minutes, the next player having only 9. Gary did a little recon to see if any other TVs had the problem, but when he reported back, he had disappointing news: “All I got were a bunch of people saying, ‘Uh, no man! At least, I don’t think so…'”.

    I moved to a different TV after grabbing some refreshing cookies and pretzels, and pwned the people on that box, too. The TV didn’t have any lag issues, but the people I played against on High Ground were NOT developers; they were ~16/17, and they still got crushed under the mighty hand of Mintz. So what if I won by one point? Winning’s winning.

    We played a few more games of Halo 3, then decided to head out after I played a couple songs on Guitar Hero II, which had its own projector in the corner. Pizza showed up, so we decided to stick around a little bit longer. I stood in line to get some pizza, got to the front of the line, and noticed that all the pepperoni pizza’s were gone. Slightly disappointed, I grabbed a slice of cheese and went back into the gaming area. One of the event coordinators caught up to me about five minutes later and said, “You missed a box of pepperoni, and since you drove all the way from Alabama, I thought I’d claim you a couple slices.” That guy was awesome. On our way out, we collected a schwag bag that contained a Halo 3 t-shirt OR a Halo 3 hat, plus a poster. I inquisitively asked, “If one were to drive all the way from Alabama, could he get both?” It was the same guy who got me the pepperoni pizza, and he again proved his awesomeness by hooking me up with both. Thanks again, man!

    There were plans to play a Halo 3 match with the other pre-launch parties using the best player from each respective party. Even though I had won every game I played (and worked my way up some kind of ladder), Gary and I decided to head out to GameStop and wait with his buds. I’m not saying I would’ve won or anything, but I probably could’ve. Hanging out in front of GameStop also proved highly rewarding. There was a mini Halo 2 tournament set up by the GameStop employees to pass the time while everyone waited. Even though yourmom (Gary’s friend, Mario) had a top seed, he still lost, because he’s a noob who doesn’t know when to use the sniper on Ivory Tower. It also might have to do with the fact that I criticized every facet of his gameplay while he playing.

    After we grabbed some Red Bull from the Red Bull girls (who Mario controversially says were not hot), people began to get a little antsy and started getting in line about fifteen minutes before the clock struck midnight. The final minutes were passed by GameStop employees passing out t-shirts to those who had free raffle tickets. Nobody won jack squat, except Maurice, who won a Kane & Lynch t-shirt that was two sizes too small, so that doesn’t count.

    We grabbed our copies, got in our cars, and jetted back to Gary’s house. Five and one-half hours later, we were all watching the credits after beating the game on Legendary (co-op, of course). I slept on the very same couch Furhman slept on a bit over a year before, woke up, played some Halo 3 multiplayer, slept on the same couch again, and left in the early afternoon.

    Thanks again, Gary, for your hospitality, and thanks to everyone else I hung out with that night for a fun time!


  • Halo 3 Launch Documentary

    Mat Galvin sent us links to a five-part video documenting the Halo 3 launch in Universal City, Hollywood. It includes interviews with Bungie’s Vic DeLeon, Allen Murray, and Jonty Barnes, comments from tons of fans, some truly bizarre moments. Each piece is about 4 minutes long – go watch ’em in order.

    No spoilers – it was all recorded before the game was played by these folks.(Louis Wu 12:53:33 UTC)


  • Call of Duty 4 beta ended

    For most of you, the Call of Duty 4 multiplayer beta ended on September 25th. However, it actually ended this weekend. Here’s an email from Activision:

    Quote:
    Charlie Oscar Delta,

    Thank you sincerely for your participation in the Call of Duty 4: Modern Warfare Xbox 360 Multiplayer Beta.

    After several awesome weeks of gaming with you online, the Beta has concluded. Throughout the program we collected and responded to your feedback on the forums, often using your comments to improve upon the Multiplayer portion of the game. If you haven’t already, be sure to read Fourzerotwo’s recent blog about the many ways your Beta feedback helped influence the final version of Call of Duty 4: Modern Warfare. In other words, ‘Mission Accomplished!’

    While the Beta is done, it won’t be long before you can enjoy COD4:MW’s weapons, perks and multiplayer maps again. Between now and November’s worldwide release for COD4:MW, we are planning to share some exciting updates. Stay tuned, we promise it will be worth the wait.

    CoD4 was a blast. In fact, I like it’s multiplayer as much as the Halo 3 multiplayer. I will be spending a good bit of time in CoD4 this fall.


  • Call of Duty 4 beta ended

    For most of you, the Call of Duty 4 multiplayer beta ended on September 25th. However, it actually ended this weekend. Here’s an email from Activision:

    Quote:
    Charlie Oscar Delta,

    Thank you sincerely for your participation in the Call of Duty 4: Modern Warfare Xbox 360 Multiplayer Beta.

    After several awesome weeks of gaming with you online, the Beta has concluded. Throughout the program we collected and responded to your feedback on the forums, often using your comments to improve upon the Multiplayer portion of the game. If you haven’t already, be sure to read Fourzerotwo’s recent blog about the many ways your Beta feedback helped influence the final version of Call of Duty 4: Modern Warfare. In other words, ‘Mission Accomplished!’

    While the Beta is done, it won’t be long before you can enjoy COD4:MW’s weapons, perks and multiplayer maps again. Between now and November’s worldwide release for COD4:MW, we are planning to share some exciting updates. Stay tuned, we promise it will be worth the wait.

    CoD4 was a blast. In fact, I like it’s multiplayer as much as the Halo 3 multiplayer. I will be spending a good bit of time in CoD4 this fall.


  • The Rumor Miill Heats Up

    The really big news today (well, yesterday) was a red-hot rumor flying through the interwebs; is Bungie leaving Microsoft? It showed up first in a blog post on the Seattle Post-Intelligencer site (thanks, Nijhazer), but has since gone on to the big gaming sites (Gamespot, IGN, Kotaku, etc) – it’s even made its way around down under (The Age, in Sydney). Bungie’s not confirming, Microsoft’s not confirming… but nobody’s DENYING, either. I guess we sit tight on this one. Rumor for now – but stay tuned.(Louis Wu 12:11:29 UTC)

  • Believe in Red Bull

    Today’s Dork Tower comic is about Halo 3. Given the way Bungie’s online stats have been trending, there might be some folks out there acting this out. Thanks, RIPFrodo.(GhaleonEB 04:07:27 UTC)

  • Sword Envy

    Sane Intolerant continues the Origins story with Origins 3. Getting close to #100!(GhaleonEB 03:59:50 UTC)

  • What’s New at Podtacular: Podcast Refresh

    It’s time to let the cat out of the bag with the podcast changes. MMMRRROOOWW

    New Show Rotation

    1. Champagne and Caviar – until we can think of a better name. All about campaign (a.k.a. champagne, nod to the old school): campaign scoring, the story, the levels, the A.I., the madness. We talk about how to get the highest campaign score in all the land.
    2. Callins and Tales from the Foxhole – First off we have the return of voice mails narrated by CapnKrunk. We play back the voice mails you leave at 206-888-HALO and joke around about them. Then we read back your tales from Halo pwnage. I bet now that we got forge and way more customization this is gonna get LOCO EN LA CABEZA!
    3. Customs and Creations – now that the floodgates have opened with custom game options, it’s time to get creative. This is where we read off a bunch of cool customs from the community. We also talk about your favorite forge edits. Sometimes you need both for the full enchilada. What’s cool is that now we can give out your gamertags and others can download the customs and map edits instead of having to put in all the rules! HOLY JEEBERS! We look forward to seeing what you guys can come up with.
    4. Map of the Month – This show is all about STRATEGERY. We talk about how to kick arse on one multiplayer map, all broken down by game type or just general tips. This is where we help you level up and stay there.

    What?? A regular schedule? Surely you jest!!

    For realz, we’re back to a regular calendar. Every week you can expect to see us asking for stuff for the next show on Mondays, firm. So now you know every week if you drop by Tuesday, you’ll see what’s up for the next show and be able to submit your comment! Also, every week, we’ll be releasing shows on Sunday nights, every week… only exception is an early release this week. How cool is that?! You can depend on content every week on the same day!

    It’s all about getting back to the podtac roots, people.

    This is what Podtacular should be and will be for a long time. Welcome back to the golden years. To buff out the gold we’ll also be adding shiny new intros, outros, bumpers, all that audio bling bling to make the show fresh again. Welcome back, Cotters!


  • Send in stuff for this week’s show: Sierra 117

    This week marks the momentous first Halo 3 show we’ll be recording. We’ll also put in some interviews from the Seattle Halo 3 launch event. In the mean time, it’s time to get freaky, Halo 3 style:

    Cortana! Speak english, woman!!

    We want to hear your thoughts about the story on this level, the graphics, the sound, the AI, the size of encounters, all that good stuff. Did it live up to your expectations? What did you think of the opening scene? Don’t worry about spoilers since we’ll give a warning at the beginning of the show.

    Brute Chieftain, prepare to be exaspergated… or something

    We’re doing something new for Halo 3: a campaign scoring segment! Let us know where to find the skulls on Sierra 117, tips on getting the best possible score on this level, and how to get past difficult parts.

    Deadline is Tuesday night at about 6pm EST. Just click submit news and tips to send in your comments. If it’s good and we have time, we’ll read it live on the podcast! Be sure to send us your gamertag too so we can give you credit. The clock is ticking, soldier…




  • Metroid Prime 3: Corruption

    Opening


    “And again the accursed hunter, Samus Aran, interfered” – Space Pirate Log

    Metroid Prime 3: Corruption is the third and final chapter in the Prime storyline. It is also the series’ first appearance on the Wii. Metroid fans have been waiting patiently for this title to arrive, hoping for a game that will break the flow of cheesy casual games and pave the way for some of Nintendo’s core frachises. Corruption also brings closure to the Prime story arc and finally answers all the burning questions of Metroid fans. What is Phazon? Where does Phazon come from? What is Dark Samus’ plan and how does it involve Phazon? All these questions and more are answered in the explosive finale to this epic story.

    Platform

    Wii

    Publisher

    Retro Studios

    Visuals Score

    9

    Visuals

    Metroid Prime 3: Corruption is without a doubt the best looking game on the Wii. The guys at Retro Studios took what is deemed to be a system incapable of making visually stunning games and made a work of art. Metroid’s beauty is not in its number of pixels or its lighting. Rather the art direction of the game is what makes it shine.

    Corruption’s environments are the highlight of the visuals. From the moment the player walks out of Samus’ ship on the first alien world that fact is instantly apperrant. On one level the landing site is right in front of strange, round, spiked plants as big as trees. The player turns around and sees an amazing sight. There are giant spheres floating in the sky that are chained to the ground. They serve no purpose to the game and the player never visits one they are just, there. On another world, the player stands on a floating research facility and has a beautiful 360 degree of some of the most amazing cloud tops ever seen in a game with the occasional lightning strike in the distance. Every room in Corruption is different, with a few small, small exceptions such as the “Seeds.” Even the rooms that are the same have something in them that stands out, be it a collapsed portion of one of the walls or a strange plant. The player will often stop to admire all these amazing environments.


    These deactivated golems stand as relics of an ancient war.

    A lot of this visual masterpiece is not in big, bright, or obvious places. In fact the level of subtle effects is just very deep. In one courtyard, there is a mound covered with small plants, moss, and grass. However upon closer inspection it is discovered that this mound has grown up on top of an ancient war golem, damaged from an ancient war. There is also strange art and architecture in many of the rooms, from neon-ish lighting pieces and extremely intricate murals, to giant statues and beautiful buildings. There are also a variety of natural phenomena ranging from strange plants to some quite impressive lava flows.

    All this being said there are a few noticeable graphic flaws. There are plenty of rough edges in some cutscenes. There are also rough edges on most of the doors. Another really weird problem is seen in every “travel cutscene” that involves sky. (when flying in the ship across a planet). There are these really weird spots where the pixels go haywire and there are black spots blinking in the background. These are just a few flaws but they are noticeable to even the untrained eye.

    All in all, Corruption is a great visual game. Though there are a few noticeable problems with polygons, they are sparse enough that they do not take too much from the experience. The art style more than makes up for the Wii’s lack of power. The guys at Retro Studios took a system not known for its power and created what is, and most likely will always be, the most visually stunning and beautiful game on the Wii.

    Sound Score

    9

    Sound

    From the moment the game loads, Corruption lets the player know that it will be an amazing audio experience. As is the Metroid series fashion, Corruption’s title music hits you with a strange, eerie, awe inspiring feeling. I encourage all who play this game to not skip the opening credits. You will not be disappointed.

    The soundtrack of this game is great and its use in the game is masterful. Each track matches the mood of the moment. When Samus is in a strange, alien environment, the music is eerie and gives the player a sense of exploring the unknown. When she is above the clouds the music fills the player a peaceful sense of wonder and awe. The music gets intense during large fights or boss battles and keeps the player on his toes. Even at these events the music has variety. The music for a big battle against a Space Pirate Squad is different than the music during a battle against a giant robot. All in all the soundtrack has nice variety and sets the mood for each level and encounter very well.

    The sound effects of Corruption are a mixed bag of great and mediocre offerings. Most of the amazing effects, just like many of the visual effects, are very subtle. From the creaking and straining of an ancient flying city just to stay afloat to the faint rumbles of thunder in the distance, if you are listening you will love it. Such things as charging a beam or using the grapple are neat especially when the final beam upgrade is fully charged. The player can just hear the power just waiting to be released. The rest of the effects are nothing special. Exploding missiles have almost so sound, many enemies have the same vocals as other enemies. The rest of the effects such as fighter engines and lasers are very generic. Even so the subtle environmental effects easily make up for these generic effects and keeps the experience immersive.

    Gameplay Score

    10

    Gameplay & Controls

    The gameplay in Corruption is truly amazing. The controls are fluid, fast, and, once mastered, feel very natural. Walking is controlled with the thumbstick on the nunchuk and aiming is done with the Wiimote. The aiming is very fluid and after a few adjustments to the settings and some practice they feel perfect. There are 3 modes of sensitivity and each player must experiment for themselves to find which is right for them. The aiming and ability to look around is greatly improved from other Wii shooters. Instead of having to move the targeting reticle all the way over to the side of the screen like in other Wii shooters, Samus will start to turn before the reticle reaches the end of the screen. This allows the player to turn relatively quickly while not being totally unable to shoot. However it is very hard to hit most of the enemies because of their speed, varying sizes, and unique actions. To aid the player, Retro Studios kept the lock-on feature from the previous games. A lock-on is aquired by aiming at an enemy and holding the “Z” button. This centers the player’s view on this enemy at all times unless that enemy does something that break the lock such as a powerful attack or a quick dodge. To add a level of challenge to the game, a “free look” feature was added to Corruption. The player has the choice to either have auto aim on a locked target or to be able to move the reticle around while locked on. Again this a player preference but all of the bosses will automatically force you to use the free look feature regardless of your settings.

    The Wii’s motion control is fully integrated into the experience. As mentioned before, all aiming and looking around is done with the Wiimote. Even the motion sensor in the Nunchuk is used. Flicking the nunchuk forward while locked on to a grapple icon makes Samus release her grapple beam from her left wrist. The grapple can then be used to do things ranging from tearing armor or shields off of enemies to swinging around in Spider-man fashion. The motion control is also used to solve small puzzles, such as wielding computer panels back together, or to activate switches. Even activating switches doesn’t get old because the types of switches and methods of activating them are constantly changing as the player progresses. Also added is the ability to jump while in morphball without using bombs. All it takes is a flick of the wrist. It’s a subtle thing but it really speeds up the pace of morphball puzzles. This isan’t a Gamecube port ladies and gentlemen, this is a full fledged Wii title.

    As any Metroid fan knows, upgrades to Samus’ arsenal are a key part of any Metroid game. While the previous Metroid Prime titles focused on having a massive arsenal of upgrades, Corruption focuses less on the number of upgrades, but on the depth of the key ones. The grapple beam is no longer used for the sole purpose of swinging over large gaps. It is now used for tearing shields and armor off enemies, solving puzzles, and even pulling certain enemies apart, in addition to swinging. The number of visors remains the same but the Thermal Visor has been replaced with the Command Visor, which allows Samus to give her ship commands. The Scan visor allows the player to examine the surroundings to find objects of interest and get info on enemies. The X-ray Visor remains and is used to find weak points on enemies and to solve encrypted commands. Visors are accessed by holding the “-“ button which brings up icons of the different visors. The elemental weaponary remains, but because the Wiimote has less buttons than its Gamecube predecessor, the ability to have multiple beams is gone. The elemental weapons are spread out to different parts of Samus’ arsenal. Ice is now an upgrade to the missiles and electricity is an upgrade for the grapple. Even the plasma beam and sonic beam are not the same even though they are still beam upgrades. In Corruption, when the player obtains a beam upgrade its effects are added to the existing beam. For example, the plasma beam adds a fiery attribute to the power beam granting it greater power and a burning effect while keeping the range of the power beam. Similarly the Nova Beam (very similar to the Sonic Beam from Echos) adds a penetrative attribute to the plasma beam that allows the beam to pass through certain substances and even through the armor of some enemies. When used in combination with the x-ray visor, the Nova Beam can be a truly deadly weapon allowing the player to dispatch many of the previously difficult enemies with a single shot to its hidden weak point inside its armor. The most dramatic addition to the arsenal is Samus’ ship. By selecting “command icons” using the Command Visor, the player can tell Samus’ ship to land in a landing zone, bomb the area, or tow heavy objects to another location. While the arsenal will seem smaller to players of the previous games, the depth and extreme usefulness of the upgrades cancels out most of the disappointment.


    The P.E.D. suit allows Samus to charge her suit with Phazon to deliver deadly attacks.

    Phazon plays a more promonant role in Corruption than it ever has in the other games. In previous games, Phazon was a thing that was feared and avoided at all costs. However the tide is turned in Corruption and Phazon is now your a welcome substance. Early in the game Samus is corrupted with Phazon that allows her body to naturally produce Phazon for her own use. She is given the Phazon Enhancement Device, or P.E.D.: A new armor technology developed by Federation scientists that allows Samus to use Phazon as a deadly and powerful weapon. By holding the “+” button, the player enters Hypermode and is able to use phazon based weaponary, but at a cost. Each activation uses one energy tank as ammo. The more Phazon that is fired, the more health is lost. Once all the health from that energy tank is depleted or “+” is held again the player is snapped back into regular mode. The player also runs the risk of overloading if they use Hypermode too often or for to long. The Phazon weapons are very unique and each have their own uses. The beam is available from the start and will be used more than the others. There are also upgrades for other parts of your arsenal including morphball, which turns Samus into a rolling tesla coil, and missiles, which delivers a devastating single shot. Since it drains health the player will be hesitant to use Hypermode early in the game but later health upgrades and harder enemies will encourage the player to use hypermode more often. In fact, all of the main bosses and some of the mini bosses are only vulnerable to Phazon-based weapons. Hypermode greatly changes the way one plays Metroid as it can be the ultimate weapon but must be used wisely.


    The Berserker Pirate, one of the many mini bosses in Corruption

    One thing that Metroid Prime 3 does that very few games these days have done is have amazing boss battles. In the era of shooters, realtime strategy, and RPG’s the art of majestic boss battles has been forgotten by many. Not so for Retro Studios. The old, intense boss battle formula that many of us grew up with lives on in Corruption. There are over 5 main bosses and multiple mini bosses. Each is a unique experience and each requires the player to take a different approach. Each boss makes use of almost all of the players current abilities and each has 2-5 different forms or attack stances. While the first form may be damaged with something as simple as the powerbeam, a later form may require that use of the grapple beam, morphball, and Hypermode. Because of this formula each boss fight is a unique and memorable battle. I will look back fondly on a few of the battles for years to come.

    There are a few minor annoyances with Corruption. For one, near the end of the game there can be a lot of backtracking. The amount of backtracking depends on weither or not the player is trying to collect all the power ups or if he is just trying to beat the game. If the choice is the latter than the backtracking is very minimal and only for a few upgrades and a few key items in the last stage of the game.. The map is another grievance. On some of the levels the map is very congested and thus hard to use. One last problem are things I call “loading doors.” There are certain doors which, when shot, are the triggers for the game to load the next area. When loading the bigger areas, the door can take up to 15-20 seconds to open which can be both annoying and lethal if the player is low on health and needs to get out of the room fast.

    Longevity Score

    6

    Longevity & Drawbacks

    Metroid Prime 3: Corruption has a lot to offer for a single player only game. The story is about 12 to 15 hours long depending on how much exploring the player does. The exploration value of the game is defiantly worth a second playthrough. There is an alternate ending for collecting every single weapon expansion which requires a lot of traveling and puzzle solving. For story nerds there are two sets of Lore to discover that reveal information about the history of the civilizations that inhabited each world and how they met their end. There are also logs of the Space Pirates and information about your allies, the Galactic Federation. Beating the game once also unlocks Hyper difficulty for an extra challenge. I would say the average player will get about 2 playthroughs out of this game. A lack of multi-player is a downer but after Metroid Prime 2’s mediocre multiplayer it is probably for the best.

    Overall Score

    8.7

    Closing

    In closing, Metroid Prime 3: Corruption is an amazing game. It’s great art direction silents all but the most persistent of doubters about the Wii’s ability to handle visually stunning games. The game masters first person shooter motion controls and sets the standard for all future Wii shooters. Its intuitive gameplay combined with tons of hidden items and backstory encourages exploration and adds hours to the game. Metroid Prime 3: Corruption is by far the best game out on the Wii and is a must have for every Wii owner. Finally Nintendo shows the hardcore gamer some sweet Wii-lovin!