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Humpday Challenge: Geezer Gamers
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The semantics of “geezer” and antics not involving bodily fluids in this week’s Humpday Challenge.
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Master Chief Helmet for Sale
HaloFan pointed out an auction on eBay for a Master Chief helmet – you’ve got a bit over 2 days, current bid is $305 (reserve isn’t met yet)… a bunch of nice pics. Go look! (Louis Wu 22:07:14 UTC)
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Mad Cow’s Master Chief Suit
Yesterday, Mad Cow posted a teaser pic of his newest Mjolnir armor creation – we’ve put up a page containing a whole bunch more. You can see progress pics over the last couple of months, and lots and lots of final pics. Go see!(Louis Wu 21:28:41 UTC)
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Always Listening
Jillybean awakes from her Halo 3-induced slumber to post a few bits to the Halo Story page… more coming soon!(Louis Wu 19:53:49 UTC)
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Guilt O’ Lantern – Submissions Closed
Late last night, the Guilt O’ Lantern submissions window closed; in the next day or three, we’ll be posting all valid entries online for your perusal and voting enjoyment. You’ll have a week to pick your favorites… and the winners will get some pretty nice schwag bags. I realize this is a bit late to entice new folks to submit – but I just heard this morning that the 343 Guilty Spark recording for the answering service/voicemail will include the option of Steve Downes, the voice of the Master Chief, as well; you get ’em both! As soon as the pics are organized, we’ll put up the voting page. (Louis Wu 19:32:23 UTC)
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Pretend it’s still yesterday
Do you ever feel like you missed something? ZZoMBiE13 does – check out Another Halo Comic Strip.(Louis Wu 19:28:12 UTC)
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Vengeance Trailer
Deekor stopped by with word of a trailer for his new machinima series, Vengeance. Swing by HollywoodNHouse for multiple download links. Artsy!(Louis Wu 19:05:18 UTC)
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MC in Manitoba
Quikthnkr noticed that over at Geek Tragedy, there’s a montage of photos taken from the Manitoba Comic Con – and one of them shows a pretty nice Master Chief outfit! (Local copy of the corner in question, if the original disappears.) (Louis Wu 19:02:25 UTC)
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More eggs in High Ground trash
Jordan117 found ANOTHER couple of eggs in the trash on High Ground – check out his forum post for details. I like these! (Louis Wu 18:48:43 UTC)
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The Bungie Store increases inventory
ViralSyris found a whole BUNCH of new stuff at the Bungie store – trading cards, Wall Graffix(s), belt buckles, a passcase (is that just a fancy name for a wallet?), and a messenger bag. Check his forum post for all the links. (Louis Wu 18:45:23 UTC)
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Halo 3 – the Comic
BlueNinja decided to turn the Halo 3 story into a comic. He posted some pics, got some feedback, redid his work. The second go-round was pretty well-received… check out the first couple of panels! (Louis Wu 18:43:12 UTC)
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A Portal novel, as the Companion Cube… win.
LackOfKnowledge pointed out yet another Joe Staten interview, this time over at G4. More questions, more answers. That guy can TALK.(Louis Wu 18:41:30 UTC)
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A ratings issue
It’s been a crazy day – no updates so far. Let’s see if I can catch up. We’ll start with an article over at Gamer Dad, bemoaning a rating system that classes Halo in with games like Manhunt and GTA. (As Achronos pointed out in the thread started by GryphonOsiris, this is most likely due to the Flood, more than bad language or violence against Marines.) Gamer Dad’s got a point, though; if we’re hoping for reasonable use of a system like the ESRB, the system has to make sense, first and foremost – and Halo’s a great example of where it breaks down.(Louis Wu 18:33:33 UTC)
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Guitar Hero 3 Review
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Guitar Hero 3 is a fun and worthwhile game. While it’s certainly not original and the track list does feature some stinkers, but there is a lot of rocking fun to be had. Neversoft did their best work in adding the details that give GH 3 a lot of personality and replay value. Click ‘read more’ for the full review.
My first play through Guitar Hero 3 was completing the co-op career with my wife. She started on easy and I started on medium, and the game defaults to the lowest difficulty for its unlockables, so I essentially first saw it with its coop track list on the easy difficulty. To be honest, at first I was underwhelmed. It just wasn’t as fresh as Guitar Hero 2 had felt to me (of course, GH 2 was my first of the GH installments). I also thought the track list was good, but not great, and some of the encores were very strangely placed. Why did I have to complete Welcome to the Jungle by Guns and Roses and One by Metallica to play an encore by a band I’d never heard of?
Last night I finished playing through the solo career on medium, and I am now much more impressed. First, the full track list available through medium and higher difficulties is much better. The last couple sets in particular are great featuring Disturbed, Slipknot, White Zombie, Metallica, Slayer, Iron Maiden, and Charlie Daniels.
However, what I really like are the details.
After beating the game the credits roll and instead of watching passively you get to play the bonus track you just unlocked: Through the Fire and Flames by Dragonforce. I managed pretty well on medium, but the track is insanely difficult. Just for kicks I loaded it up on expert. My first time I failed at 0%. I’m not joking. My next try was 1%. I decided to move on to other things after that. I see why there’s an achievement for completing it at this difficulty and why it’s called “The Inhuman Achievement.â€Â
The boss battles are pretty fun. This was my first exposure to guitar attacks (the battle equivalent of star power) and I like using strategy (like screwing over my opponent as he’s about to earn a guitar attack to use on me) and multiple attacks to fail my opponent. I can’t wait to take part in some online battles.
The short and dialogue-less cutscenes are mildly entertaining. It’s rather neat to see a short description of why you’re playing at a particular venue.
One of the things I like the most is the store.
Not only is there a huge number of guitars and finishes available in the store now, but they also have detailed descriptions that give the history or significance of the item.
Just like in GH 2, you can purchase short videos from the store. I purchased two videos detailing the involvement of Slash and Tom Morello in the making of GH 3. I really enjoyed both of them. Seeing how they used motion capture to record movements of the guitarists was very interesting. It was also interesting to see Slash and Tom Morello talking about GH 3 and guitar/video game playing like normal human beings. Fair or not, I’ve always thought of Tom Morello as some raving political lunatic, but he actually seems very normal in the video.
One thing I really enjoyed was creating a faux Jimi Hendrix character with Xavier Stone. Obviously, he is already made to look like Hendrix. I went to the store and bought his outfit that looks very similar to outfits Hendrix used to wear, such as this one

Next, I bought a Flying V from the store, which along with the Fender Stratocaster is a guitar that Hendrix was well-known for playing. Last, I went to buy a finish for the Flying V and found the option to buy one of Hendrix’s hand-painted Flying V designs, similar or identical to the one pictured here:

It’s really cool how much detail you can put into designing a character. As usual, I also bought a Les Paul Custom and the Zakk Wylde “bullseye†finish. Coincidentally, Izzy Sparks (who is much more, ahem, feminine now than in GH 2) also has a black/white striped outfit that looks cool with Zakk’s Les Paul. Unlockable characters like Slash also come with their own guitars.
Right now I’m trying to use the VIP code you get from the GH 3 menu to link to my stats on guitarhero.com. Last night the website didn’t recognize my code. We’ll see if it acts any better today.
I do not think Neversoft did an outstanding job with the achievements. Completing tasks at higher difficulties does not unlock achievements for the same task at lower difficulties. Why do I need to beat the career and five-star every song on easy when I’ve already done it on medium? This achievement system fosters long sessions of grinding through unchallenging gameplay…at least for fanatical completionists. Fortunately, the achievements on GH 3 are so numerous and so “all over the place†that I know I’ll never get 1000/1000 points, so I probably won’t go back and get them. Furthermore, some of them are just so plain difficult that most people will never get them. And there’s so many! And they get you so few points (generally 5-15) for each one! I am just not a fan of the achievements, but I’ll live. Personally, I think a “good†player should be able to earn 1000 points in any game with a lot of blood, sweat, and tears. However, in the Guitar Hero series only the top 0.5% of players will be able to do this. In this game you had better be inhuman, literally, if you plan to get all of the achievements.
The new wireless guitar is nice, but it takes some getting used to. Large “back” and “start” buttons are definitely a welcomed new feature. The whammy bar is much stiffer and the guitar is heavier, lending to it feeling less like a toy. The fret buttons feel significantly different. They are slightly stiffer than the GH 2 Xplorer model (slightly more resistance to being pressed) and don’t stick up off the neck quite as far. Overall, the changes feel positive, but I cursed it for several songs before I re-learned the nuances that allow me to complete difficult sections.
Hammer-on and pull-off notes are much more visible now (they glow), and I think they may be more consistent as well. On some sections you absolutely must use these techniques, but they’re more enjoyable now and you have confidence the game will respond accurately to your frettings.
Overall, I’m much happier with GH 3 than when I began, and I’m looking forward to getting deeper into the hard career and then the expert career. Unfortunately, it appears they slightly stepped the difficulty up another notch over GH 2, so much like GH 2 I may be doomed to leave a couple songs on expert unfinished (damn Hangar 18!).
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Guitar Hero 3 Review
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by

Guitar Hero 3 is a fun and worthwhile game. While it’s certainly not original and the track list does feature some stinkers, but there is a lot of rocking fun to be had. Neversoft did their best work in adding the details that give GH 3 a lot of personality and replay value. Click ‘read more’ for the full review.
My first play through Guitar Hero 3 was completing the co-op career with my wife. She started on easy and I started on medium, and the game defaults to the lowest difficulty for its unlockables, so I essentially first saw it with its coop track list on the easy difficulty. To be honest, at first I was underwhelmed. It just wasn’t as fresh as Guitar Hero 2 had felt to me (of course, GH 2 was my first of the GH installments). I also thought the track list was good, but not great, and some of the encores were very strangely placed. Why did I have to complete Welcome to the Jungle by Guns and Roses and One by Metallica to play an encore by a band I’d never heard of?
Last night I finished playing through the solo career on medium, and I am now much more impressed. First, the full track list available through medium and higher difficulties is much better. The last couple sets in particular are great featuring Disturbed, Slipknot, White Zombie, Metallica, Slayer, Iron Maiden, and Charlie Daniels.
However, what I really like are the details.
After beating the game the credits roll and instead of watching passively you get to play the bonus track you just unlocked: Through the Fire and Flames by Dragonforce. I managed pretty well on medium, but the track is insanely difficult. Just for kicks I loaded it up on expert. My first time I failed at 0%. I’m not joking. My next try was 1%. I decided to move on to other things after that. I see why there’s an achievement for completing it at this difficulty and why it’s called “The Inhuman Achievement.â€Â
The boss battles are pretty fun. This was my first exposure to guitar attacks (the battle equivalent of star power) and I like using strategy (like screwing over my opponent as he’s about to earn a guitar attack to use on me) and multiple attacks to fail my opponent. I can’t wait to take part in some online battles.
The short and dialogue-less cutscenes are mildly entertaining. It’s rather neat to see a short description of why you’re playing at a particular venue.
One of the things I like the most is the store.
Not only is there a huge number of guitars and finishes available in the store now, but they also have detailed descriptions that give the history or significance of the item.
Just like in GH 2, you can purchase short videos from the store. I purchased two videos detailing the involvement of Slash and Tom Morello in the making of GH 3. I really enjoyed both of them. Seeing how they used motion capture to record movements of the guitarists was very interesting. It was also interesting to see Slash and Tom Morello talking about GH 3 and guitar/video game playing like normal human beings. Fair or not, I’ve always thought of Tom Morello as some raving political lunatic, but he actually seems very normal in the video.
One thing I really enjoyed was creating a faux Jimi Hendrix character with Xavier Stone. Obviously, he is already made to look like Hendrix. I went to the store and bought his outfit that looks very similar to outfits Hendrix used to wear, such as this one
Next, I bought a Flying V from the store, which along with the Fender Stratocaster is a guitar that Hendrix was well-known for playing. Last, I went to buy a finish for the Flying V and found the option to buy one of Hendrix’s hand-painted Flying V designs, similar or identical to the one pictured here:
It’s really cool how much detail you can put into designing a character. As usual, I also bought a Les Paul Custom and the Zakk Wylde “bullseye†finish. Coincidentally, Izzy Sparks (who is much more, ahem, feminine now than in GH 2) also has a black/white striped outfit that looks cool with Zakk’s Les Paul. Unlockable characters like Slash also come with their own guitars.
Right now I’m trying to use the VIP code you get from the GH 3 menu to link to my stats on guitarhero.com. Last night the website didn’t recognize my code. We’ll see if it acts any better today.
I do not think Neversoft did an outstanding job with the achievements. Completing tasks at higher difficulties does not unlock achievements for the same task at lower difficulties. Why do I need to beat the career and five-star every song on easy when I’ve already done it on medium? This achievement system fosters long sessions of grinding through unchallenging gameplay…at least for fanatical completionists. Fortunately, the achievements on GH 3 are so numerous and so “all over the place†that I know I’ll never get 1000/1000 points, so I probably won’t go back and get them. Furthermore, some of them are just so plain difficult that most people will never get them. And there’s so many! And they get you so few points (generally 5-15) for each one! I am just not a fan of the achievements, but I’ll live. Personally, I think a “good†player should be able to earn 1000 points in any game with a lot of blood, sweat, and tears. However, in the Guitar Hero series only the top 0.5% of players will be able to do this. In this game you had better be inhuman, literally, if you plan to get all of the achievements.
The new wireless guitar is nice, but it takes some getting used to. Large “back” and “start” buttons are definitely a welcomed new feature. The whammy bar is much stiffer and the guitar is heavier, lending to it feeling less like a toy. The fret buttons feel significantly different. They are slightly stiffer than the GH 2 Xplorer model (slightly more resistance to being pressed) and don’t stick up off the neck quite as far. Overall, the changes feel positive, but I cursed it for several songs before I re-learned the nuances that allow me to complete difficult sections.
Hammer-on and pull-off notes are much more visible now (they glow), and I think they may be more consistent as well. On some sections you absolutely must use these techniques, but they’re more enjoyable now and you have confidence the game will respond accurately to your frettings.
Overall, I’m much happier with GH 3 than when I began, and I’m looking forward to getting deeper into the hard career and then the expert career. Unfortunately, it appears they slightly stepped the difficulty up another notch over GH 2, so much like GH 2 I may be doomed to leave a couple songs on expert unfinished (damn Hangar 18!).
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Kane and Lynch releases early, Podtacular is there
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Word comes today that the upcoming Kane and Lynch: Dead Men from Eidos has been pushed up to November 14, now scheduled to hit streets a full week ahead of schedule.
Why is this important to us at Podtacular, you ask? As it turns out, our friends at the GamerCast Network have arranged a special community day event on November 8th and our very own Dialpex will be attending, along with others like Godfree from Gamertag Radio and Jay from Uncle Gamer. There they’ll be getting a hands-on look at the game’s multiplayer mode and a preview of the single player campaign, and will be reporting back with their impressions and feedback. So, if you’ve had an eye on Kane and Lynch, be sure to check out all the GCN coverage in the coming week!
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Halo 3 Cutscene Library: The Covenant
For those of you not too busy playing the new Infection playlist on Xbox Live, the cutscenes for The Covenant (all six of them) are now live in the HBO Halo 3 Cutscene Library. For what it’s worth – this is going to continue to grow after the final level is posted; some of the cutscenes change in Co-op play, according to CJ Cowan, Bungie’s Cinematics director… so we’re going to need to add the altered ones. Have patience!(Louis Wu 23:40:14 UTC)
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Gametap’s Interview with Joe Staten, Part 2
The second half of GameTap’s interview with Joe Staten (the first half was here) is now online – this one ranges from Ghosts of Onyx to Halo 2 to Halo 3 (it contains major ending spoilers for Halo 3, so if you haven’t played it, beware), and has a really sizeable amount of information. Joe is (for Bungie) uncharacteristically forthcoming with interesting tidbits. Thanks again, Jared Rea.(Louis Wu 18:46:49 UTC)
