My Halo News.com

The latest news about the Halo series of games from Microsoft

  • Puzzle Quest

    Opening

    Puzzle Quest is a fusion of a puzzle game and a role-playing game that became quite popular on the PSP and DS and has now been ported for Xbox Live Arcade. Read on for the review of one of the deepest games on the Arcade!

    Platform

    Xbox Live Arcade

    Publisher

    D3Publisher of America

    Visuals Score

    8

    Visuals

    Puzzle Quest may not do the best job of showing off HD quality, but the graphics are beyond adequate. When a spell is cast, effects hit the game board that match the spell (ice, fire, etc). Other graphics in the game are simple but classic RPG art.

    Puzzle Quest for XBLA is a port of the PSP version and also subject to the limited file space of XBLA games. Still, I would prefer more animation during the parts of the game that occur outside of the puzzle battles such as the talks with NPCs.

    Sound Score

    8

    Sound

    Puzzle Quest’s music is a simple score similar to previous role-playing games. However, the music gets repetitive after a while (and you will be playing for a long while) so the ability to switch to a custom soundtrack will come in handy.

    The sound effects, however, are great and appropriate to the moment. When you damage someone, a zap sound plays. The are also different sounds for each kind of match you can make (experience stars make a magical twinkle while coins make a gratifying “ka-ching”).

    Gameplay Score

    10

    Gameplay & Controls

    As you start Puzzle Quest, you are introduced to both the role-playing and puzzle elements of the game. The RPG is quite deep and the puzzle is how combat takes place.

    The puzzle element is very similar to Bejeweled. You and your opponent take turns trying to make matches. Match three of a kind to have them removed, four of a kind additionally grants you an extra turn, and five of a kind gives you a wild card and an extra turn. Instead of making a match, you may choose to cast a spell instead. The spells have varied effects so you need to figure out which ones will suit your style of play and will work best against your enemies.

    I play the battles very defensively, looking for which of the four mana types the enemy needs to cast its best spells and trying to prevent them from getting it. Players also need to be careful not give the opponent an easy set of skulls (those are the “gems” that damage you).

    The AI of the Puzzle Quest opponents gets more difficult as you progress through the game. Even at the high levels, though, they don’t always do the smartest thing. There are three difficulty levels. I’ve played mostly on Normal and noticed that the enemy may end up with a ton of mana and still will refuse to cast some very damaging spell on me. Switching to Hard seems to make the enemies smarter in this regard.

    These battles happen within a fairly deep role-playing game. First, you choose a class of characters to be and each has different attributes. I chose to be a wizard which gave me more fire and air mastery. Next, you start getting quests and exploring the map. These quests are varied and while mainly only resulting in gold and experience, you can also obtain items and companions. You also must choose which spells out of the many you can learn you will take into battle with you.

    Each of these items, companions, spells, attributes and mounts alter how you play the puzzle battles. Through questing and even grinding you can level up which gives you new spells and points to increase your attributes.

    The controls work efficiently letting you move about the map and the three sections of the battle screen with ease. Multiplayer also makes an appearance; you can battle other Puzzle Quest players through Xbox Live.

    My only real complaint about the gameplay is the hint system. You have to be very wary when taking advantage of it. It is akin to the hints in Bejeweled but the best move in that game won’t necessarily be the best move in Puzzle Quest. By making the match it suggests, you may be setting yourself up for even more matches or setting your opponent up to do serious damage to you.

    Longevity Score

    9

    Longevity & Drawbacks

    Puzzle Quest’s single player portion is quite long even if you skip some of the side quests and grinding.

    Add the ability to go to your citadel and forging items, learn spells from your captured creatures, sieging cities and XBL multiplayer, and Puzzle Quest becomes the longest experience on the Arcade. Playing it through again as a different class and try some different strategies is highly recommended.

    Overall Score

    9.1

    Closing

    Most games in the XBLA lineup are relatively simple diversions such as puzzle games, and few go to any lengths to make their games truly “deep”. Puzzle Quest’s fusion of puzzle battles into a role-playing game, on the other hand, provides a suprisingly deep and fun experience.

    Our friends over at Achievement Junkie discussed it on a recent episode. Natalie admitted that she made fun of Nelson for playing it and neither of them really enjoy RPGs but they both quickly came to love it. The Married Gamers said they got a lot of play time out of Puzzle Quest and found it rewarding. I totally agree with them and am happy about how I spent $15.


  • Halo 3 Cutscene Library: Fleshed Out

    We’ve finished off the remainder of the single-player cutscenes from Halo 3 – you can find them in our Halo 3 Cutscene Library. We’re still planning on adding those variants that appear when you play coop – but for now, you can see the ending scenes and the credits! Thanks for all the recording is due to Cody Miller – thanks, Cody!(Louis Wu 22:45:17 UTC)

  • The Riot 72

    Sigafoos told us about The Riot 72 – 11.5 mb and 29 minutes of the usual stuff, plus zombies. Everything is better with zombies.(Louis Wu 22:40:10 UTC)

  • Podtacular’s New Adopted Theme Music

    It’s time to give credit where credit’s due. Many of you have asked about the new theme music for Podtacular. It turns out it was made by Prototype Raptor as a remix for Overclocked Remix but somehow didn’t make their cut and is not featured in the Halo section of their site. It’s called Halo: Groove and I think the song is way better than some of the other stuff they have in the Halo section, but I digress. More info can be found in this forum thread on OCRemix and you can download the song in it’s entirety here. Thanks Prototype for making such an awesome song!


  • Guilt O’ Lantern Entries Up – Go Vote!

    Took longer than I’d hoped, but the voting for this year’s Guilt O’ Lantern pumpkin-carving contest is now online. There were a few entries we had to disqualify (pictures were too small, etc), but there are 54 pumpkins for you to peruse – pick your top 5. Please – don’t stop after page 1; there are amazing entries that were submitted near the end, as well. (I’m not saying there aren’t great pumpkins on the first page… but we’ve seen in the past that people get bored, and vote only for pumpkins on the first page or two. Look at ’em all before you decide!) You’ve got at least a week; we’ll probably shut voting down next Monday.(Louis Wu 16:36:52 UTC)

  • Same Old…

    We’ve got a one-two punch for you today from ZZoMBiE13 and Stuntmutt – a joint joke (well, sort of) that starts in Another Halo Comic Strip and ends in a Sunday One One Se7en. I take no responsibility for the stomach upset.(Louis Wu 16:31:00 UTC)

  • Cliff path slaughter

    Rockslider has started a section for Halo 3 Fun on his Bad Cyborg website – first article looks at some slaughter available on The Ark. Check it out!(Louis Wu 16:21:17 UTC)

  • Podtacular 133

    Big Goalie Dan let us know that Podtacular 133 is up – strategies for beating Crow’s Nest, as well as skull locations, are included. Just over an hour, 30 mb. Go grab it! (Louis Wu 16:19:49 UTC)

  • Mad TV Halo 3 Spoof

    Delta was the first to let us know about a spoof of Halo 3 in last night’s Mad TV. If you missed it, apparently it’ll be available on iTunes soon (thanks, bad pogo).(Louis Wu 16:18:20 UTC)

  • Don’t Die.

    PEZ pointed out a halowiki.net page with Halo 3 survival tips – add your own!(Louis Wu 16:13:47 UTC)

  • Halloween – Cheap doesn’t have to mean ugly

    LadyRziha stopped by last night to post pictures of the costumes she made for her husband and her brother. (A few years ago, she made a costume out of plastic jugs for her husband; this time, she used cardboard. Way cheaper, way easier, and they look fantastic!)(Louis Wu 16:12:31 UTC)


  • PGP vs. KSI

    Blaire89, and LostCheapSeven took on two KSI members…..

  • Look at all those clouds.

    Capt Spanish took some GORGEOUS shots way, way, WAY outside of the Ark; they’re linked in his forum post.(Louis Wu 20:56:34 UTC)

  • Dated Eggs

    RVideo let us know about a thread over at Halo3Forum which has pictures of other date-related goodies to be found on Valhalla. If you liked the Halloween tombstones, go see what they’ve found! Update: looks like they missed some; Grunts R Us found 2 more (Earth Day and Cinco de Mayo). Thanks, oriol.(Louis Wu 19:40:43 UTC)

  • Forge Hub – Getting Better All the Time

    TrueDarkFusion let us know that Forge Hub has expanded dramatically, and now contains a tutorial section along with new high-quality creations. Swing by and see what you can find! (Louis Wu 19:39:08 UTC)

  • Medal Search

    It seems that a bunch of groups are using the recently-filled-out Infection medals to narrow down what’s still missing from the medal chest. Herr Zrbo pointed out this thread at the Bungie.net forums – they’re only missing one. And PEZ told us that halowiki.net is hunting down just a single medal – check the page for details. (It’s the same one, for what it’s worth.) Can you help?(Louis Wu 19:36:58 UTC)

  • Lego Rifle

    GryphonOsiris found (at TechEBlog) a Halo battle rifle made of Legos – and man, it’s pretty impressive-looking!(Louis Wu 19:33:10 UTC)

  • Halo Repair

    1UP has revisited an article from 2005 which discussed the ways in which Halo 2 ‘was broken’. They looked at the charges leveled in that piece against Halo 2, to see whether they were addressed in Halo 3. The upshot? According to 1UP, Bungie fixed most of what was supposedly wrong in 2005 – but broke a bunch of new stuff. Interesting sidenote – when that article was first published, I was significantly less dispassionate about it than I usually am about news bits; it seems that it actually offended me. (I actually lost respect for 1UP when they published it, because I didn’t think it deserved the space it got.) Unfortunately… some of the new complaints are just as silly as the old ones. I’ll agree with them on the spawn point issues, but the rest of the second page seemed like filler material. Thanks to Narcogen, at Rampancy.net, for finding this.(Louis Wu 19:30:38 UTC)