In a shamelessly selfish plug, I’d like to direct you to this week’s Xbox.com gamer spotlight where Trixie interviews me about such gaming related topics as Filipino food, cleaning public highways, and that wuss with the power of “heart” from Captain Planet.
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Trixie Interviews Midnight for Xbox.com Gamer Spotlight
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In a shamelessly selfish plug, I’d like to direct you to this week’s Xbox.com gamer spotlight where Trixie interviews me about such gaming related topics as Filipino food, cleaning public highways, and that wuss with the power of “heart” from Captain Planet.
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Now You’re Thinking With ‘Porters.
Stuntmutt’s been playing a lot of… another game. Go read about it in today’s One One Se7en. (There’s music involved; check your speakers. And there are spoilers for a non-Halo game. Sort of.) Some things never change.(Louis Wu 18:17:59 UTC)
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UK tourney in two weeks
MatchBox360 is hosting the MatchBox360 XL Tournament in Birmingham, England, on November 17 and 18 – and it looks like XLEAGUE.TV has just signed on as a sponsor. (I can’t link to the actual article, because the whole front page of MatchBox360 is javascript-driven, but it’s currently the top article.) The event will be filmed, and they’ve tossed in £1000 for a Halo 3 FFA tourney, as well. Go read more at MatchBox360(Louis Wu 18:07:53 UTC)
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Recovery One Part Two
Rooster Teeth’s newest Red vs Blue series, Recovery One, has had its second episode posted for sponsors on their website, and available for download in HD (80 points) on Xbox Live Marketplace. This one’s WAY darker than Red vs Blue. WAY darker.(Louis Wu 16:29:28 UTC)
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WETA to make high-end collectibles
Charley117 poked around the WETA website and found this page… I can’t wait to see what they are selling!(Louis Wu 16:01:23 UTC)
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Reclaimer: Chapter One, Part Four
TTL Demag0gue has decided to update his Reclaimer comic on a more regular schedule – Monday, Wednesday, Friday this week. Monday’s is live; Chapter One, Part Four delves into the origins of the Reclaimer project. (Louis Wu 15:59:05 UTC)
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The man behind the warthog
Onebitrocket noticed an article on the WETA website which looks at Peter Osborne, the man responsible for the creation of the functioning Halo Warthog WETA built for Neill Blomkamp. I gotta buy that guy a beer!(Louis Wu 15:06:04 UTC)
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Puzzleball 02
This was posted yesterday, but yesterday was a very, very bad day: c0ld vengeance has followed up with a second Puzzleball map. (We mentioned the first one here.) Early feedback suggests this one might be a little frustrating… give it a try! (Louis Wu 15:03:17 UTC)
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Section 3 Issue 9: The Rescue
V10L3N7 JAY continues his Section 3 comic series – Issue #9 is now up. Looks like it’s gonna get hot… (Louis Wu 15:01:11 UTC)
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Make your gameroom walls pretty.
Hawty McBloggy points out a series of gaming prints available from Pavel Dolgov – all are pretty impressive, two are specifically Halo-related (and therefore newsworthy). You can buy ’em in a bunch of sizes, with or without frames – go see what there is! (Louis Wu 14:58:47 UTC)
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Boarding Action… sort of
Grunts R Us has done some work on Construct, and turned it into a ‘Boarding Action’-like map. They use the external pieces to great advantage; it works pretty nicely! (You can download it here.) Thanks, Fires7orm.(Louis Wu 14:55:46 UTC)
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Jonathan Quail, Teaser 2
A week or two ago, CROSSFIRE released a teaser for his next machinima project. Yesterday, trigger119 stopped by to let us know that a second teaser is now up at Gaming TV – again, it’s very difficult to tell what the film’s about, but at least we know what it’ll be called now. Cinematography looks fantastic.(Louis Wu 14:42:38 UTC)
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Bungie Tour Impressions, Another Take
Melfina accompanied kornman00 on his tour of Bungie last week (she’d won the tour auction he held a couple of months ago), and she’s written up her own summary of the event. Go read it, with pics, in her forum post! (Louis Wu 14:37:33 UTC)
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Terminals and Skulls and Fans, Oh My!
We’re still working on our local Terminal Guide, but that doesn’t mean the rest of the web is waiting for us. Anthony stopped by yesterday to announce a nicely formatted skull/terminal guide he’s put up at The Final Fight (it’s in two parts, links are both in his forum post), and altfan113 let us know that Halopedia has transcribed all versions of all terminals in their Terminals section. It’s out there!(Louis Wu 14:36:31 UTC)
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Terrorism… and Halo
We have a pretty strict rule on our forum – there’s no discussion of politics. This is because we are, at heart, a gaming community – and political discussions tend to be fractious. Barring discussion is simply an easy way to keep the peace. Sometimes, though, gaming and politics mix in our news – and we mention it here, because it can be of interest to the community. There were two separate articles I ran across this morning that caught my eye – one is about a child in trouble, the other about an adult making connections. GameRush has a story of a boy in Pennsylvania who was suspended from school for drawing Halo weapons (the school says they’re part of a larger body of evidence that the boy might have been planning to hurt someone, his mother says he’s just obsessed with the game). And Wired’s Clive Thompson draws parallels between Halo and the real-world politics that give rise to suicide bombers. On the surface, they’re both WTF articles, making you wonder if Jack Thompson is going to be able to find a way to use them to stir up trouble. They both can give you something to think about, though, and (assuming you can stay away from inflammatory rhetoric) can provide interesting conversation fodder for our forum. (A quick warning: as soon as the conversation veers away from the immediate topic, and strays into nationalistic namecalling, it’ll be closed down. We are, after all is said and done, a gaming community. If you want to discuss world politics in general, there are thousands of forums to do it in – please don’t use ours.)(Louis Wu 12:03:41 UTC)
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Puzzle Quest
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Opening
Puzzle Quest is a fusion of a puzzle game and a role-playing game that became quite popular on the PSP and DS and has now been ported for Xbox Live Arcade. Read on for the review of one of the deepest games on the Arcade!
Platform
Xbox Live ArcadePublisher
D3Publisher of AmericaVisuals Score
8Visuals
Puzzle Quest may not do the best job of showing off HD quality, but the graphics are beyond adequate. When a spell is cast, effects hit the game board that match the spell (ice, fire, etc). Other graphics in the game are simple but classic RPG art.
Puzzle Quest for XBLA is a port of the PSP version and also subject to the limited file space of XBLA games. Still, I would prefer more animation during the parts of the game that occur outside of the puzzle battles such as the talks with NPCs.
Product Link
Sound Score
8Sound
Puzzle Quest’s music is a simple score similar to previous role-playing games. However, the music gets repetitive after a while (and you will be playing for a long while) so the ability to switch to a custom soundtrack will come in handy.
The sound effects, however, are great and appropriate to the moment. When you damage someone, a zap sound plays. The are also different sounds for each kind of match you can make (experience stars make a magical twinkle while coins make a gratifying “ka-ching”).
Gameplay Score
10Gameplay & Controls
As you start Puzzle Quest, you are introduced to both the role-playing and puzzle elements of the game. The RPG is quite deep and the puzzle is how combat takes place.
The puzzle element is very similar to Bejeweled. You and your opponent take turns trying to make matches. Match three of a kind to have them removed, four of a kind additionally grants you an extra turn, and five of a kind gives you a wild card and an extra turn. Instead of making a match, you may choose to cast a spell instead. The spells have varied effects so you need to figure out which ones will suit your style of play and will work best against your enemies.
I play the battles very defensively, looking for which of the four mana types the enemy needs to cast its best spells and trying to prevent them from getting it. Players also need to be careful not give the opponent an easy set of skulls (those are the “gems†that damage you).
The AI of the Puzzle Quest opponents gets more difficult as you progress through the game. Even at the high levels, though, they don’t always do the smartest thing. There are three difficulty levels. I’ve played mostly on Normal and noticed that the enemy may end up with a ton of mana and still will refuse to cast some very damaging spell on me. Switching to Hard seems to make the enemies smarter in this regard.
These battles happen within a fairly deep role-playing game. First, you choose a class of characters to be and each has different attributes. I chose to be a wizard which gave me more fire and air mastery. Next, you start getting quests and exploring the map. These quests are varied and while mainly only resulting in gold and experience, you can also obtain items and companions. You also must choose which spells out of the many you can learn you will take into battle with you.
Each of these items, companions, spells, attributes and mounts alter how you play the puzzle battles. Through questing and even grinding you can level up which gives you new spells and points to increase your attributes.
The controls work efficiently letting you move about the map and the three sections of the battle screen with ease. Multiplayer also makes an appearance; you can battle other Puzzle Quest players through Xbox Live.
My only real complaint about the gameplay is the hint system. You have to be very wary when taking advantage of it. It is akin to the hints in Bejeweled but the best move in that game won’t necessarily be the best move in Puzzle Quest. By making the match it suggests, you may be setting yourself up for even more matches or setting your opponent up to do serious damage to you.
Longevity Score
9Longevity & Drawbacks
Puzzle Quest’s single player portion is quite long even if you skip some of the side quests and grinding.
Add the ability to go to your citadel and forging items, learn spells from your captured creatures, sieging cities and XBL multiplayer, and Puzzle Quest becomes the longest experience on the Arcade. Playing it through again as a different class and try some different strategies is highly recommended.
Overall Score
9.1Amazon link
Closing
Most games in the XBLA lineup are relatively simple diversions such as puzzle games, and few go to any lengths to make their games truly “deepâ€Â. Puzzle Quest’s fusion of puzzle battles into a role-playing game, on the other hand, provides a suprisingly deep and fun experience.
Our friends over at Achievement Junkie discussed it on a recent episode. Natalie admitted that she made fun of Nelson for playing it and neither of them really enjoy RPGs but they both quickly came to love it. The Married Gamers said they got a lot of play time out of Puzzle Quest and found it rewarding. I totally agree with them and am happy about how I spent $15.
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Halo 3 Cutscene Library: Fleshed Out
We’ve finished off the remainder of the single-player cutscenes from Halo 3 – you can find them in our Halo 3 Cutscene Library. We’re still planning on adding those variants that appear when you play coop – but for now, you can see the ending scenes and the credits! Thanks for all the recording is due to Cody Miller – thanks, Cody!(Louis Wu 22:45:17 UTC)
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The Riot 72
Sigafoos told us about The Riot 72 – 11.5 mb and 29 minutes of the usual stuff, plus zombies. Everything is better with zombies.(Louis Wu 22:40:10 UTC)
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Podtacular’s New Adopted Theme Music
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It’s time to give credit where credit’s due. Many of you have asked about the new theme music for Podtacular. It turns out it was made by Prototype Raptor as a remix for Overclocked Remix but somehow didn’t make their cut and is not featured in the Halo section of their site. It’s called Halo: Groove and I think the song is way better than some of the other stuff they have in the Halo section, but I digress. More info can be found in this forum thread on OCRemix and you can download the song in it’s entirety here. Thanks Prototype for making such an awesome song!