My Halo News.com

The latest news about the Halo series of games from Microsoft

  • Journey’s End

    On Essentials, Disc One (the disc that comes with both the Limited and Legendary Editions of Halo 3) is a six-part documentary called ‘Anatomy of a Game: Making Halo 3’. (We reviewed it just before Halo 3 was released.) One of those parts focuses on Halo’s story – and that piece, reshuffled a bit, is now available as a free HD download from Xbox Live Marketplace. (It’s fifteen minutes long, and more than 750 MB.) It’s a fantastic piece of work, and if you haven’t seen it, certainly go grab it. If you don’t have Xbox Live, it will be available shortly for download on Bungie.net (and here). Thanks to AlStrong for the first heads-up.(Louis Wu 19:41:45 UTC)

  • VGL to play at Spike’s VGAs

    I’ve you’ve never seen a Video Games Live concert – they’ll be on TV during Spike TV’s 2007 Video Game Awards, airing December 9. Thanks to Music 4 Games for the full details.(Louis Wu 18:58:24 UTC)

  • IGN’s Top 100, 2007

    Another Top X list – this time it’s at IGN, and it’s the Top 100 Games of All Time. (Well, the 2007 edition, anyway.) You can read a summary of their older rankings in last year’s newspost – but the bottom line is, Halo’s slipping. In 2003, it was 39th. 2004 – 18th (but this one was fan-picked). 2005 – 30th. 2006 – 14. And this year? 32nd. Halo 2 and Halo 3 haven’t been mentioned yet – so either they’re higher-ranked than Halo (possible for Halo 3, unlikely for Halo 2, given the previous scores it received)… or they’re not on the list at all. The top 20 are still to be posted. Thanks, Avateur.(Louis Wu 18:25:09 UTC)

  • Written for the guys, I think.

    Jimmy Jangles wrote a not-safe-for-work essay on why Halo 3 is better than sex. Um… yeah. You decide.(Louis Wu 18:13:44 UTC)

  • Top Ten Best Weapons in an FPS

    The Angry Pixel has comiled their list of the Top Ten Best Weapons in an FPS. I look askance at any top 10 list that contains two Turok references in it… but hey, to each his own. Halo 3’s Gravity Hammer comes in at #8. Thanks, mjolnir15.(Louis Wu 18:06:34 UTC)

  • Multiple Saves in Halo 3

    Rockslider has taken a bit of time to write up a tutorial explaining how to create multiple Halo 3 saves without having to play through for each one. Given that it seems to exploit a set of circumstances that might or might not be closed to exploits in the future, this might not work forever… but it works now. If you like to set up complicated situations, and want to save more than one of them, check this out!(Louis Wu 16:31:14 UTC)

  • Comparing the Halos

    Over at The Hushed Casket, D15AV0W3D has taken a look at all three Halo games, and tried to figure out which one is ‘best’. Go read his rationale, and see if you agree! Thanks to Narcogen, at Rampancy.net, for the heads-up.(Louis Wu 16:24:57 UTC)

  • Weapon-Lowering on Live – Not Gonna Happen

    Time Glitch asked Frankie about the Weapon Lowering feature in Halo 3, and why it only works offline. Frankie told him that they just weren’t able to justify the testing resources needed to ensure this glitch wasn’t exploitable in online play. (This didn’t go over very well with the respondents – either on our forum, or on Bungie.net – but the bottom line is, the missing functionality isn’t due to an oversight. They thought about it, and CHOSE not to include it – so the likelihood of it being re-added at a later date is slim.) There are a number of workarounds – but all are compromises; the unfortunate truth is that creating machinima with characters that aren’t continually pointing guns at each other’s faces is more difficult in Halo 3 than it was in Halo 2. Sorry, guys!(Louis Wu 14:34:15 UTC)

  • Exclusive Active Camo Spartan from McFarlane

    McFarlane is offering an exclusive Active Camouflage Spartan, in EVA armor; if you’re interested, you MUST preorder it from the Spawn Store. The figure will be released in March 2008, and will sell for $12.99. The preorder period began yesterday, and ends on December 12. GamesBond007 was the first to let us know, though if you would like to discuss this, there’s a thread about it on our forum.(Louis Wu 14:16:26 UTC)

  • Zukan discusses machinima

    Fanportal-World has interviewed Zukan, a Halo machinima maker who’s been off the scene for a bit (he got sick). Great read. Thanks, Lordstemplar1.(Louis Wu 14:06:27 UTC)

  • MLG Gametypes v2 released

    MLG has posted their MLG Gametypes v2 – tweaked maps, tweaked gametypes, lots of testing. Thanks to synide for stopping by to tell us about it – and check out the feedback so far; some people are happy, some are unhappy. I suppose that’s the way of the world…(Louis Wu 14:04:41 UTC)

  • Call of Duty 4 is $39.99 at Circuit City This Weekend

    Starting on Sunday December 2nd and running for a week Circuit City will be selling COD4:MW for Xbox 360 for $39.99. If you still don’t own this amazing game, then you don’t know what it’s like to call in airstrike after airstrike and helicopter after helicopter on helpless noobs, and you should buy it to get in on the fun with THX. We generally have 3-5 of us online in COD4 on any given weekday night and up to 9-10 on any weekend night. You won’t find me in Halo 3 as long as there’s a COD4 game available. J-up and get your game on with THX in COD4.


  • Reviewing The Trilogy

    D15AV0W3D over at The Hushed Casket tries to put all three Halo games into perspective, but generally, he thinks Halo 3 corrected a lot of the issues in Halo 2:

    Enter H3, the end of the trilogy, and Bungie’s triumphant redemption to the lackluster campaign on H2. Enter more user-customization than ever before. Map Forge, Theatre-mode, and more. It has possibly more bells and whistles than any other console game, ever. But are the multiplayer extras and customization enough to win over the H1 fans? The auto-aim was turned down, but is it enough to make the H1 crowd forget about their beloved scoped pistol?

    In my opinion, H3 is better than H2, hands-down. Absolutely no comparison. I think most reading this will agree. The auto-aim was turned down significantly. I played some H2 last night, and after having played H3 for two months, was struck by how strong the auto-aim was. I like this about H3. Less auto-aim requires more skill, and rewards skilled players more than H2.

    See THX for the complete text.


  • Wired’s Halo 3 Supergeek Contest – Winners Announced

    Wow. Somehow we totally missed the fact that Wired Magazine was running a Halo 3 Supergeek contest, looking to give away cool schwag to the biggest Halo 3 geek out there. I found out about it today, when they posted the winners. I’m guessing we’ve got readers that could have cleaned up…(Louis Wu 20:22:54 UTC)

  • You have some brains… on your face.

    937 sent in over a hundred dialogue snippets for our Halo 3 Dialogue Databank; great stuff from Elites, Brutes, and Humans. Go listen!(Louis Wu 18:10:09 UTC)

  • H1 vs. H2 vs. H3: My Review of the Halo Trilogy

    Halo has it’s own culture. It has been likened to Star Wars for it’s cult-like following, and market penetration. Whether you’ve been playing it since the first installment, or got swept up somewhere along the way w/ Halo 2, you can agree it’s one of the greatest games ever made.

    But which one? All 3 have similarities, and although they have the same name, they are 3 very different games, each with it’s own nuances and nuisances alike.

    Pre-H3, everyone seemed divided. H1 or H2. The early adopters of Halo seemed to favor H1 heavily after being subjected to H2’s dual-wielding, turned up auto-aim, and the infiltration of cheaters and screaming, pre-pubescent online players who ruined the experience for everyone.

    H2 fans enjoyed the ease of multiplayer gaming over Xbox Live, as opposed to local LANs on H1, or the cumbersome (and unsupported) interface of Xbox Connect. Anyone w/ their mom’s credit card could connect to XBL, but LANs and XBC required more work, and more knowledge.

    When comparing H1 and H2, the campaigns do not even need to be mentioned. If you’ve never played H1’s campaign, then you don’t know what you’re missing, and you’ll be satisfied w/ the campaign on H2. If, however, you have played H1’s stellar campaign, well, ’nuff said. Just mark that up as the biggest reason to prefer H1 over H2.

    Enter H3, the end of the trilogy, and Bungie’s triumphant redemption to the lackluster campaign on H2. Enter more user-customization than ever before. Map Forge, Theatre-mode, and more. It has possibly more bells and whistles than any other console game, ever. But are the multiplayer extras and customization enough to win over the H1 fans? The auto-aim was turned down, but is it enough to make the H1 crowd forget about their beloved scoped pistol?

    In my opinion, H3 is better than H2, hands-down. Absolutely no comparison. I think most reading this will agree. The auto-aim was turned down significantly. I played some H2 last night, and after having played H3 for two months, was struck by how strong the auto-aim was. I like this about H3. Less auto-aim requires more skill, and rewards skilled players more than H2.

    Games are generally rated for their gameplay, both single-player and multi-player, their graphics, their music, and their replay value. Various other criteria could also be used, depending on it’s genre. In this case, some additional elements inherent of an FPS would be used, mainly weapons, maps and balance.

    H3 wins in the Graphics category, but you have to factor in the platform (Xbox vs. 360), so it is arguable that H1’s graphics were just as good for it’s time. [edit]And, as Midnight pointed out, H2’s graphics were very advanced for the Xbox platform.[/edit]

    Music/sound is a tie, in my opinion. It is very similar in all three games.

    Single player, it’s hard to tell between H1 and H3. I was just as impressed w/ H3s campaign, but it was more original in H1, so perhaps the first one gets a slight edge here.

    Weapons? In my opinion, this is very close between H1 and H3. They toned down H2’s auto-aim. The sword is no longer dominant like it was in H2. The noob combo is all but extinct, in my experience. Dual-wielding is not as strong as it was in H2. This seems to have brought life back to the “Golden Tripod” in H3, that we were so familiar with in H1. Guns, grenades, and melees. But again, perhaps a slight edge to H1, when it was still original. H3 has a greater variety of weapons, but again, the absence of H1’s scoped pistol comes as a great disappointment to H1 lovers.

    Perhaps the only area H2 wins in my book is maps. It has the most maps, and some classics that I love, esp. Lockout.

    In the end, I can probably give a slight over-all edge to Halo1. Mainly for it’s originality, and replay value. Not for the scoped pistol (I hate that thing, although I finally got decent at it), but for the balance brought by the “Golden Tripod” method.

    That being said, H3 is a great game, and a tremendous improvement to the online experience via XBL when compared to H2. I will continue playing it for a long time to come, with the occasional break for games like COD4.


  • For shame, Bungie.

    Angry Robot has posted their Top Ten Disappointing Things About Halo 3 – while some of them seem sort of gratuitous, I gotta agree with the Achievement thing. See what you think. Thanks, Rock Opera Jr.(Louis Wu 16:56:20 UTC)

  • No Scope.

    Last week, Achronos made it clear you wouldn’t be able to interact with the huge satellite dishes on Standoff – Stuntmutt suggests he’s wrong, in today’s One One Se7en. Oh, Stunt…(Louis Wu 14:34:07 UTC)

  • Halo Piano – Pretty

    Nice – Hawty McBloggy found a pretty cool rendition of the Halo 3 menu music… along with a tuturial on playing the Halo 3 Announcement trailer piano solo without sheet music. Go watch!(Louis Wu 13:11:25 UTC)

  • Assault Mode

    TTL Demag0gue let us know that the next episode of Reclaimer (Chapter Two, Part Four) is now up. Hendricks? Who’s Hendricks? Update: DOH!(Louis Wu 12:38:20 UTC)