My Halo News.com

The latest news about the Halo series of games from Microsoft

  • Xbox Live Infrastructure

    It’s time for a late night geek out.

    I’ve been thinking a lot lately about Xbox Live… not about playing on it, I’ve been doing enough of that for the past couple months to burn a hole my modem. But about how it works, how they built it, what does it take to keep it going. I ran into this article at console.hardocp.com where Steve Lynch details his experiences inside the heart of XBL headquarters.

    One of my favorite excerpts is about the actual building XBL is controlled from.

    “The Xbox Live facilities are located away from the main Microsoft campus in a nondescript three story building with no outside markings other than a small Xbox logo on the front door of the lobby.” (Steve Lynch – console.hardocp.com).

    Now think about that for a second. This whole infrastructure, managing millions of connections, gigabits of data per second, all sitting in some seemingly random building not even on the main campus. Does this sound like your typical 9-5’er type job? (or 8am-8pm’er? considering how much work these guys probably had to put into it)

    “The Xbox Live Operations Center or “XOC” (pronounced zock) is where all the action is. The large room is literally wall to wall workstations and LCD monitors. There are several monitors attached to the wall at the front of the room that display all kinds of system information. There were also a lot of media carousels at one end of the room, each capable of holding 150 games. From what we saw, there was easily enough storage capacity to hold over 3,000 games.” (Steve Lynch – console.hardocp.com)

    As for those with even more geek in their blood. Check out this short video of the (2004) Development Manager at Xbox Live (Boyd Multerer XBL extraordinaire) at Channel 9 about the actual software infrastructure of parts of XBL.

    He gives good rundown that helps me wrap my head around what Live is made of. The familiarity I had with a lot of his terminology surprised me.

    I am no fanboy, just a fan of what works and what is popular. Xbox Live satisfies both of these demands for me. And to boot I’ve found another outlet for the competitive streak in me.

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  • THX Victorious in it’s 1st MLG GoW Tournament Match

    THX Pwns Game 1, MansionIt was a bumpy road, but Midnight, FoulBreed, Sparda, and I (Oculus) emerged victorious in a 3 game sweep in THX’s first MLG Gears of War Tournament match this Thursday. Our opponent, The Shadow Corporation, had to play a man down due to an internal human resources error. But even with a man down, SC managed to pull off wins in 5 rounds. The final tally came to 15-5 rounds going to the hairy men of The Hushed Casket. THX played as the away team, therefore we hosted 1 round; SC hosted the other 2. There were a couple of times that our 1 man advantage came into play, but overall, THX dominated the matches through superior communication and solid tactics. GG guys.

    I think SC took the loss kind of hard. There was an occasion of one of their teammates accusing me of the “roadie shooting” glitch, when in actuality, he simply had his lunch handed to him (If I do say so myself). But other than that, I think they were appreciative when we informed them that they still had a chance to proceed in the tournament with the 5 rounds that they won. As usual, Midnight offers to have a scrimmage with them some other day, but they politely refused… or stayed silent, I can’t remember which. And no, they did not want to scrimmage us afterwards. In the end, THX seemed more prepared, and I think it led to our victory.

    I believe that we are starting to get used to how each other play. In no way do I think we are even close to being perfect. But hopefully we are a hard team to play against at the very least. Our biggest strength right now I would say is communication. Next would be adaptability. If we polish up our newb shotgun charge, I think we’d probably be a force to be reckoned with.

    GG Midnight, FoulBreed and Sparda for laying down another THX GoW woopin.

    THX Pwns Game 1, Canals
    Match 1: Canals. On the last round, Midnight volunteers to use himself as bait, while Oculus swoops down from above and dishes it out.


    THX Pwns Game 1, Mansion
    Match 2: Mansion. The Foul One lays claim to the boomer and frags at the same time.


    THX Pwns Game 1, Clocktower
    Match 3: Clocktower. Sparda brags that he doesn’t need the sniper today.


  • Spelunked

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    Red vs Blue Episode 88, ‘Spelunked’, is now up for sponsors in Flash format. (Downloadable versions will be up for sponsors on Monday, along with a flash version for free; they’re working on ways to keep sponsor versions from ending up on YouTube before sponsors have seen ’em.) This one focuses on the Red Team – and Heaven. Or Hell. Or somewhere. Wherever it is, it’s got weird outcroppings.(Louis Wu 01:14:22 UTC)

  • The Riot 2006 Halo Community Awards

    The Riot, a weekly Halo Community podcast, is hosting its first ever 2006 Halo Community Awards.  Go there and vote on your favorite gametype, your favorite machinima, or even the biggest Halo community contributor!

  • The grass is always greener

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    The Bungie Weekly Update is now live over at Bungie.net – and it focuses on grass. Well, grass and other non-rigid stuff that makes the levels look more realistic. Water, weather, fog… all sorts of stuff. No Mister Chief this time around, but there IS a pretty funny grunt dialogue outtake from Joe Staten… As always, you can read it in our Weekly Update Archive if you have trouble at Bungie.net.(Louis Wu 00:43:16 UTC)

  • Bungie Weekly update

    A short update this week, where we talk about the progress of the graphics. Specifically, the decorators, those little items that make big liefeless worlds into big life-filled worlds. There’s also the first ever combat dialog outtake. Good luck to Chicago and Seattle this Sunday. GO SEAHAWKS!

  • A Hopeless Case?

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    The Brute Video Documentary made some new AI behavior public. I think Stuntmutt may have misunderstood… decide for yourself in today’s One One Se7en.(Louis Wu 20:05:57 UTC)

  • Jungle Trigonometry 3

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    sodaGod has added another video to his Jungle Trigonometry series – Jungle Trigonometry 3. Couple his fantastic camera work with funny skits, and you get a vid absolutely worth downloading. This one has a number of ‘Master Chief is Kind of a Jerk’ segments… and a fantastic longer parody of zombie movies. There’s plenty of other stuff, too. All in all, it’s almost 13 minutes long, and weighs in at over 100 mb. You can grab it at GamingTV.org, or snag one of our mirrors (WMP9 is 108 mb, QuickTime is 114 mb). Swinging by the Machine Enema website points out another pair of links for the WMP9 version. (I’m pretty sure that right now, ours is the only QuickTime version available, though GTV should have a copy up soon.) For those who say that Halo machinima is dying – sodaGod should be a clear example that you’re totally and utterly wrong. The man makes fantastic vids. (Thanks to trigger119 for the heads-up on this one.) (Louis Wu 19:27:48 UTC)

  • Help make episode 100 special


    Episode 100 is coming up soon, and we want to make it a memorable one. There are two projects you can get involved in that aren’t very difficult or time consuming but just need some people to help out.

    Episode 100 Sound Clip Montage

    Kimo23 has been working on this for a while, but people committed and then dropped out. Why not help make this turn out really cool? All you have to do is listen to some classic podcasts and tell him which parts you liked. More info»

    The Pod100 Oscars

    gamechaser002 is looking for team members to help him find the best contributions to the podcast such as best custom game, best tale from the foxhole, etc. You can even look for these by going through show notes if you want. More info»

    Thanks for being an active part of the Podtacular community and helping out!


  • Young Gamer makes it big – now in the UK

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    Usul found a nice article about Lil Poison in the Sunday Times, a London (UK) newspaper. The word is spreading!(Louis Wu 19:03:48 UTC)

  • New Panoramas from RVideo

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    RVideo continues his awesome panorama work in Halo 2; there are three new ones in this forum post. The original .png files (hosted on his server) range from 1 to 1.5 mb; I’ve also added much smaller (filesize, not screensize) jpegs, ranging from 120 to 160 kb. They’re all pretty – but Judgement ROCKS.(Louis Wu 18:34:48 UTC)

  • Friday’s Fanfic

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    Seven new pieces for you in the Fan Fiction section today – go read. (Remember, submitters – there’s a new ‘max 3 submissions per week’ rule… don’t flood the inbox. Thanks!)(Louis Wu 17:51:14 UTC)

  • Nostalgia

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    We got an email from DeAdLy SeNiX, about a montage video he’d edited (using footage from ThePanzerGnome). It’s got a large backstory, and the video itself is over 17 minutes long. It’s currently being hosted by FileFront, with mirrors from impressed watchers. (You can read the backstory, and find the download links, in this forum post at Halo3Forum.com.) The file is enormous – almost 360 mb. I started the download and went to do other things yesterday… and when it got here, and I realized it was almost 20 minutes long, I figured I’d watch a few representative minutes so I could at least say something about it. I ended up watching the whole thing. Great music choices and superb timing mix nicely with some topclass gameplay. (The actual gameplay is less impressive than it used to be; multiple Killimanjaros are no longer a novelty. It’s how they’re put together that matters at this point.) Anyway, if you’ve got an enormous pipe, and room for a third of a gig on your hard drive, grab this puppy; it’s fun to watch. And be sure to read the forum post, for a view into the mindset of the creator; it’ll set you up nicely for the vid itself. (You’ve got plenty of time – it’s a 350 mb download!)(Louis Wu 16:48:31 UTC)

  • Ridonkulous is not a word.

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    Over at Bungie.net last night, KP posted a Halo 3 Humpday Challenge writeup; it was the Community Team vs the Multiplayer team. The Community team lost – though KP suggests it might have happened on purpose. (Of course, KP also suggests that he gets coffee for Marty every morning not because he has to, but out of the kindness of his heart… so you take what you want to from his rationalization.)(Louis Wu 16:28:34 UTC)

  • Ms. Pacman. The arcade’s easiest 200 gamerpoints?

    Ms. PacmanI bought Ms. Pacman off of the XBOX Live Marketplace last night after I got home from work. Less than one hour later, I had unlocked all of the achievements and gotten a perfect 200/200 points. As a matter of fact, I got 90 points (including the hard-to-get “Perfect” achievement) in the first level. For you information, the “Perfect” achievement is the one where you have to eat all four ghosts four times in one stage. I still haven’t done this in Pacman.

    I bought Pacman when it first came out on the arcade a few weeks ago. I played the demo and it brought back memories of watching my parents play this game on an old Atari. However, I have to admit that I was a little disappointed when I recalled that I was actually just playing the same level over and over. So, I bought Ms. Pacman. It had different levels or stages and I knew this is what I really wanted to play.

    During the first round I got the “Cherry”, “Strawberry”, “Orange” and “Pretzel” achievements right off the bat. Noticing that Ms. Pacman seemed to move a little faster than Pacmac did in his game, I decided to go for chomping all four ghosts with one pellet (something I still haven’t done in Pacman). I simply maneuvered around the stage until all the ghosts, which were following me, were near a pellet. I ate the pellet and ate one, two, three, and four ghosts. I then knew that eating four ghosts in Ms. Pacman was a lot easier than eating them in Pacman. So, I went to the other three pellets and did the same thing: maneuver around the stage until the ghosts are near each other and following me toward a pellet. In the first stage and without dying, I got this achievement. I got 90 points and 7/12 achievements in just a few minutes.

    (Note: The “Perfect” achievement must be gotten on the same level. You must eat all four ghosts after eating each of the four power pellets.)

    I then spent the next 40 minutes getting the rest of the achievements, the hardest one now being “Clear Round 21”. Since Ms. Pacman (and Pacman) allows you to start your game over at the last level you completed, getting to level 21 was a matter of restarting some of the harder stages from scratch when I ran out of lives.

    If you are wondering if you should buy Ms. Pacman or Pacman, I recommend getting Ms. Pacman. There really isn’t a reason to get Pacman over Ms. Pacman in my opinion since Pacman is really only one stage.

    Ms. Pacman at XBOX.com – (link)
    My gamercard at XBOX.com – (link)


  • The Sublime And The Ridonkulous

    Due to one thing and another, including chetz, h4x, modified weapon spawns, beastly brute spiker dual-wielding, and the fact that Ferrex rulz and Staten droolz, the Halo 3 Multiplayer Team defeated the Bungie Community Team 2 games to 1 in the latest internal humpday. See KP’s writeup on Bungie.net for details.


  • The Man To Deliver The Keynote

    Wideload Games’ Alexander “The Man” Seropian will deliver the keynote address at the Vancouver International Game Summit in May 2007, according to an announcement on MarketWire issued by Reboot Communications Ltd, organizers of the conference. Details on the conference are at the Reboot Conference site.


  • Bungie Store to Go Down for Maintenance

    This weekend the Bungie Store will be going down for a short period of time, four to five hours, while Sunrise Identity performs maintenance on their servers. During that time you will not be able to use the store.

  • The Mongoose – M274 Ultra-Light All-Terrain Vehicle

    HALO 3's MongooseBungie has officially introduced it’s latest vehicle addition to the Halo universe. “The M274 Ultra-light All-terrain Vehicle provides an alternate means of transporting messages, documents, and light cargo between units. It may also be used to transport forward observers, reconnaissance personnel and sniper teams. Its proven versatility has made it a vital asset to field commanders when used as an alternate means of communication.” Check it out at Bungie.


  • Halo 3 Humpday

    This week the Bungie Community Team took on the Halo 3 Multiplayer team in a Humpday Challenge. We played a recent build which the multiplayer team itself compiled earlier in the day. Potential for hax and chetz? Astronomical.