My Halo News.com

The latest news about the Halo series of games from Microsoft

  • Hail to the Chimp

    Wideload Games, founded by Bungie co-founder Alex Seropian and with a staff that includes a couple of former Bungie employees, has announced its next game: Hail to the Chimp. You can get more information on the title from the game’s newly launched site.

  • What A Bore.

    Friday’s Weekly Update mentioned some new features Bungie’s been adding to Halo 3 multiplayer. Stuntmutt focuses on one of the more useful ones in today’s One One Se7en.(Louis Wu 17:53:16 UTC)

  • Issue of the Week – Quick Scoping

    PEZ wrote to point out that halowiki.net has no information about Quick Scoping (a technique which takes advantage of the built-in auto-aim by scoping just as you fire) – but there are plenty of Halo players out there that understand it really well. If you’re one of them, swing by halowiki and add your own knowledge to the community well!(Louis Wu 17:39:40 UTC)

  • HALO heads 48 – 100th Podtacular

    Paul Maestri let us know that Halo Heads 48, celebrating the 100th episode of Podtacular, is now up. (I had no idea Foo Mo Jive looked so much like Jim Carrey…)(Louis Wu 16:58:05 UTC)

  • Podtacular Hits 100th Episode

    The fine folks over at Podtacular are celebrating the release of their 100th Podcast this week. Now’s a good time for new listeners to jump in as they take a look back at past shows and discuss the show’s future.

  • Podtacular Hits 100th Episode

    The fine folks over at Podtacular are celebrating the release of their 100th Podcast this week. Now’s a good time for new listeners to jump in as they take a look back at past shows and discuss the show’s future.

  • No Pants Friday – A Bungie Life Lesson

    Over at Gamasutra, you’ll find a Q&A with Max Hoberman, of Certain Affinity – the interview is mostly about Certain Affinity, and where it’s going, but there’s also a chunk of stuff about the making of the Halo 2 maps that are coming out soon, and about Max’s experience with Bungie on Halo 2 and Halo 3. Thanks, Ma1agate.(Louis Wu 16:12:51 UTC)

  • A full review of Crackdown

    Crackdown puts you in the roll of a “Super-cop”. Who is genetically enhanced to fight crime. As an employee of the “Agency”, you are thrown into the fire. And It’s up to you to clean up the streets. You will have to exterminate such pest as Los Muertos, The Volk and the Shai-Gen Corporation. Lets take a closer look at this latest Microsoft Studios creation. by JVB

    Platform – Xbox 360
    Product Linkhttp://www.xbox.com/en-US/games/c/crackdown/
    Publisher – Microsoft Studios

    Visuals – 8

    The visuals are a mix bag. Real Time Worlds gave us a graphic novel look, which really goes well for this type of game. If they went for a more realistic approach, it would have never worked out. This also doesn’t allow the game to take it-self too seriously. Which is great, because it points your attention to the action instead. The colors a vibrant, the towns look alive, and the explosions look amazing. As you level up, you can see you character change physically too. He will get more muscle to his physique, his uniform will also change, as well his facial features.

    Little details like tires popping and weapons falling from enemies who get shot on the arm. Show’s me that this game was given a lot of attention. Almost everything in the game is interactive. You can pick up cars, pipes, dumpsters and so on. While it might sound trivial, these items do come in handy in times of need. I was in a intense gun fight against Los Muertos and I ran out of ammunition. I picked up the hood of a war torn car and used it to shield myself. To my surprise, bullets were ricocheting back to the enemies.

    Sound – 7

    As for the sound. There isn’t much to say. The soundtrack is made up of “Indie” artist who I could not recognize. The ambiance is done very well. You will hear realistic sounding gun fire, bullets bouncing off the ground and explosions that sound just as tough as they look. You wont however hear too much pedestrian chatter. You are left with a narrative who is in-charge of keeping you up-to-date with what you need to do next. His voice can get annoying at times, but he doesn’t overwhelm you with lots of babble.

    Gameplay & Controls – 7

    The game play is pretty plain and simple. The controls are not complicated at all. I had an easy time controlling my character throughout my path of destruction. It has a first person shooter feel to it. The controls do get a bit funky when your character’s ability is at its maximal level’s. Your controlled character runs and jumps so far and fast. It can be a problem when you have fifty enemies shooting at you. You can also melee baddies with you weapons or with a spin kick. Which is the only two melee options you have. That is pretty lame in my book, because it would have been cool to do some awesome combos. After all, I’m supposed to be a “Genetic Freak”. Why can’t I punch anyone?

    During your game session. You need to increase your ability’s by finding Orbs that are spread throughout the three cities. There are five hundred agility Orbs (Self explanatory), and three hundred hidden Orbs, which help raise all of your skills.

    These skills are:

    • Agility
    • Driving
    • Strength
    • Explosives
    • Weapons

    Each skill will max out once you reach four stars. It is a blast to collect all of the Orbs, and if you are wondering if these abilities make a difference in the game, they do. In order to get some of the higher Orbs you need to have at least two stars allocated to your agility. I found that as the game gets tougher, you need your skills to be near their maximal level. Gamers will also discover different ways to approach each mission or boss. Players can either attack from above, from tunnels or from the front door. Though there seems to be some strategy, it is very limited.

    Driving is in the game, but besides some races. There really is no added fun to it. Of course, you need a vehicle to get from one town to the other. But, the lack of customization and types of vehicles is disappointing. You have your basic Sports Car, SUV and Big Rig, which is a tractor-trailer truck. These vehicles do morph as your driving skills increase.

    Longevity & Drawbacks – 7

    You can finish Crackdown at around Ten hours. If you set the difficulty to psychotic, it should last about fourteen hours. This is not a deep game at all. Co-op will keep this game going for quit a while though. Once you and a buddy have all of your skills maxed-out, this game really shows its worth. There is nothing like lifting your partner up and throwing him thirty or so feet in the air, while he is aiming at baddies with his Watson HE 99 “Hothead”.

    Microsoft also stated that down loadable content will be coming in the up-coming months. They also claim that this will be free for everyone.

    This is important, because the full retail version of the game comes with only 900 achievement points. Now you must be asking yourself, what is wrong with this picture? It’s not a typo, the other one hundred achievement will be added to the up-coming downloads. Giving gamers a reason to keep playing Crackdown for sometime after its release.

    Overall Score – 7

    The first thing that will pop into your mind is the inevitable comparisons to the Grand Theft Auto series. Yes, you can run around without limits or timers hindering your adventures. Yes, you can steal vehicles and kill innocents for no reason what’s so ever. But, that is where the comparisons end. Crackdown is a totally different experience, and one that deserves to be looked at with an open mind. If you’re a single-player gamer, expect to get bored upon completion. If you are the type of gamer who enjoys playing co-operative games with your buddies. Then Crackdown is worth every penny. Plus, the added bonus is the Halo 3 Beta, which will be released sometime in the Spring of 2007.


  • Crackdown

    Platform Xbox 360 | Publisher Microsoft Game Studios

    Crackdown puts you in the roll of a “super-cop”. Who is genetically enhanced to fight crime. As an employee of the “Agency”, you are thrown into the fire, and it’s up to you to clean up the streets. You will have to exterminate such pests as Los Muertos, The Volk and the Shai-Gen Corporation. Lets take a closer look at this latest Microsoft Studios creation.

    Visuals – 8

    The visuals are a mixed bag. Real Time Worlds gave us a graphic-novel look, which really goes well for this type of game. If they went for a more realistic approach, it would have never worked out. This also doesn’t allow the game to take it-self too seriously, which is great because it points your attention to the action instead. The colors are vibrant, the towns look alive, and the explosions look amazing. As you level up, you can see your character change physically too. He will get more muscle to his physique, his uniform will also change, as well his facial features.

    Little details like tires popping and weapons falling from enemies who get shot on the arm. Shows me that this game was given a lot of attention. Almost everything in the game is interactive. You can pick up cars, pipes, dumpsters and so on. While it might sound trivial, these items do come in handy in times of need. I was in a intense gunfight against Los Muertos and I ran out of ammunition. I picked up the hood of a war torn car and used it to shield myself. To my surprise, bullets were ricocheting back to the enemies.

    Sound – 7

    As for the sound. There isn’t much to say. The soundtrack is made up of indie artists, none of which I could recognize. The ambiance is done very well. You will hear realistic sounding gun fire, bullets bouncing off the ground and explosions that sound just as tough as they look. You won’t, however, hear too much pedestrian chatter. You are left with a narrator who is in charge of keeping you up-to-date with what you need to do next. His voice can get annoying at times, but he doesn’t overwhelm you with lots of babble.

    Gameplay & Controls – 7

    The game play is pretty plain and simple. The controls are not complicated at all. I had an easy time controlling my character throughout my path of destruction. It has a first person shooter feel to it. The controls do get a bit funky when your character’s ability is at its maximal levels. Your controlled character runs and jumps so far and fast. It can be a problem when you have fifty enemies shooting at you. You can also melee baddies with your weapons or with a spin kick, which are the only two melee options you have. That’s pretty lame in my book, because it would have been cool to do some awesome combos. After all, I’m supposed to be a “genetic freak”. Why can’t I punch anyone?

    During your game session, you’ll need to increase your ability’s by finding orbs that are spread throughout the three cities. There are five hundred agility orbs (self-explanatory), and three hundred hidden orbs, which help raise all of your skills.

    These skills are:

    Agility
    Driving
    Strength
    Explosives
    Weapons

    Each skill will max out once you reach four stars. It is a blast to collect all of the orbs, and if you are wondering if these abilities make a difference in the game, they do. In order to get some of the higher orbs you need to have at least two stars allocated to your agility. I found that as the game gets tougher, you need your skills to be near their maximum level. Gamers will also discover different ways to approach each mission or boss. Players can either attack from above, from tunnels or from the front door. Though there seems to be some strategy, it is very limited.

    Driving is also an element in the game, but besides some races, there’s really no added fun to it. Of course, you need a vehicle to get from one town to the other, but the lack of customization and types of vehicles is disappointing. You have your basic Sports Car, SUV and Big Rig, which is a tractor-trailer truck. These vehicles do morph as your driving skills increase.

    Longevity & Drawbacks – 7

    You can finish Crackdown at around 10 hours. If you set the difficulty to Psychotic, it should last about 14 hours. This is not a deep game at all. Co-op will keep this game going for quit a while though. Once you and a buddy have all of your skills maxed-out, this game really shows its worth. There is nothing like lifting your partner up and throwing him thirty or so feet in the air, while he is aiming at baddies with his Watson HE 99 “Hothead”.

    Microsoft also stated that downloadable content will be available in the upcoming months. They also claim that this will be free for everyone.

    This is important, because the full retail version of the game comes with only 900 achievement points. Now you must be asking yourself, what’s wrong with this picture? It is not a typo, the other one hundred achievements will be added to the upcoming downloads, giving gamers a reason to keep playing Crackdown for some time after its release.

    The first thing that will pop into your mind is the inevitable comparisons to the Grand Theft Auto series. Yes, you can run around without limits or timers hindering your adventures. Yes, you can steal vehicles and kill innocents for no reason whatsoever, but that’s where the comparisons end. Crackdown is a totally different experience, and one that deserves to be looked at with an open mind. If you’re a single-player gamer, expect to get bored upon completion. If you’re the type of gamer who enjoys playing co-operative games with your buddies, then Crackdown is worth every penny. Plus, the added bonus is the Halo 3 Beta, which will be released sometime in the Spring of 2007.

    Overall Score – 7


  • Eurogamer talks to Frankie

    Eurogamer got in a short interview with Frank O’Connor recently, discussing Halo 3. Not a lot of new content, but a few tidbits – for example, at the moment, you leave footprints in the snow on Snowbound (for a short time), allowing you to be tracked. (Of course, this might change before release.) Thanks, broony.(Louis Wu 12:55:01 UTC)

  • Podtacular Episode 100

    Kiaffex let us know that Podtacular Episode 100 has been posted – a special episode that looks back at the last 25 casts, looks forward to Podtacular’s future, and offers up the Podtacular Awards. An hour and 20 minutes long, almost 75 mb big. Go grab it!(Louis Wu 12:52:01 UTC)

  • Wideload To Announce Console Party Game?

    Hail to the Chimp

    The Austin-American Statesman has an story on its site today that’s mostly about Austin area game developers; However, it also includes an image that purports to be from Hail To The Chimp, an upcoming console party game from Wideload Games, developers of Stubbs the Zombie and home to at least seven Bungie alumni.

    Word has been brewing for quite some time of an impending announcement of at least one new title from Wideload, and recently a trademark application for “Hail to the Chimp” was filed by Wideload.


  • Episode 100: Anniversary Special

    Download | Shownotes

    This is a very special 1:20 long 100th episode with a look back over the last 25 naarated by CapnKrunk, a look toward Podtacular’s future with JVB, Painkilla05, Algebra Cow and Gemini Ace, some special voice mails, and the Podtacular Awards assembled by LT Redteam. Be sure to hang in for the outtakes at the end. Pod Art comes from Clown X, who actually grabbed all previous pod art and made a collage! Next episode will be a short but full review of Crackdown: the game that comes with the Halo 3 beta.


  • 2007: Most Expensive Gaming Year Ever?

    I was discussing upcoming XBOX 360 games with FoulBreed and we had the revelation that this year is going to be expensive for those of us wanting to play all the new “revolutionary” games.

    Games I am sure I want:

    Halo 3
    Crackdown
    Assassin’s Creed
    Bioshock
    Forza 2
    Oblivion Shivering Isles Expansion Pack

    Games I might want:

    GRAW 2
    Mass Effect
    The Darkness
    PGR 4

    Games that may or may not make 2007 that I probably want:

    Shadowrun
    Too Human
    Halo Wars

    Decided to dig through my old motorcycle riding gear that I no longer need and sell it on Ebay to help finance this habit (my gear for sale on eBay).

    Best software year in gaming history? What say you?


  • Uncovered Goodies

    Interesting… Finn uncovered an old thread at Bungie.net that ties together some pretty intriguing bits of info about Harvest, and what might (or might not) have happened there… give it a read. Then toss in your own two cents!(Louis Wu 19:37:21 UTC)

  • The Riot 35

    Sigafoos points out that The Riot 35 has been released – 19 minutes (7.5 mb) of community news. Highlights include discussion of Halo Everywhere, and a Halo tourney with Risk overtones from Sword of Laban. Go listen!(Louis Wu 19:16:43 UTC)

  • Gentle Giant Halo Figures

    Wow – word of yet ANOTHER company getting into the Halo figure game; looks like Gentle Giant plans to start making Kubrick figures soon. Thanks, Tango. (Louis Wu 19:12:05 UTC)

  • Machines of War, Episode 1

    Wow. We got word from SodaGod that he’d released the first episode of a new machinima series, Machines of War. It is the story of Spartan 104, cursed to survive when his comrades do not. This was filmed in Halo 2 Campaign, and the imagery is spectacular; he does an astounding job of getting the perfect shot for the moment. 9:25 long, 77.6 mb in WMP9 format, 78.7 mb in QuickTime format. Absolutely worth a download. (Louis Wu 15:51:30 UTC)

  • Frontline with Suzie: Bubble trouble

    Rockslider pointed out a new Fronline with Suzie – she interviews an unusual subject, one we can’t actually mention on the front page without adding spoiler tags. It’s… a rather odd interview.(Louis Wu 15:50:02 UTC)

  • GIA Halo 3 Tourney Announced

    In honor of their first anniversary,Games in Action is announcing Shock and Awe, a 4v4 Halo 3 tournament that kicks off on Halo 3 release day and will have over $5000 in prizes, assuming a full 256-team roster. Go read this thread for more details.(Louis Wu 15:38:48 UTC)