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Joining the Parent Club
Geezer Gamers has an article entitled ‘Joining the Parent Club: Gaming (or not) with a newborn‘ – do you have to give up your controller and put down that sniper rifle when your little one comes along? Maybe… maybe not. It definitely changes things, though…(Louis Wu 13:08:41 UTC)
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Friday’s Fan Fiction
Only four new stories for you in the Fan Fiction section for you this week – should be easy readin’!(Louis Wu 13:04:02 UTC)
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Shadowrun to implement Halo’s Party System
There’s a story over at TeamXbox talking about how Shadowrun will feature a party system based on the one developed by Bungie for Xbox Live – according to the UI/Matchmaking designer for the game, Bill Fulton, “we’ve replicated Halo 2’s party system because that’s the best way for friends to play in public matches.” To the best of my knowledge, this is the first non-Bungie game that’s taken advantage of what is generally acknowledged as the best multiplayer organization system on Live. Good on ya, Shadowrun!(Louis Wu 13:01:30 UTC)
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Microsoft Pushing Bungie For September H3 Release
Ahh, the luxury of being an independent developer and publisher. The luxury to redesign every level in your game at the last minute, while you tell fans you’re just “printing boxes” because you wanted to make the game… well, fun, instead of just done.
Those days are over for Bungie Studios, and have been since their 2000 buyout by Microsoft. The company that doesn’t give release dates has become the one that has them dictated to them.
Halo 1? An Xbox launch title. Shipped when it was done? It might have been done when it shipped, but there was certainly no wriggle room there. That title needed to launch with the console, and if it had been delayed three or even six months, who is to say there would ever have been a Halo 2 or an Xbox 360?
Halo 2 was the biggest release for the original Xbox, and it came in that console’s swan song shopping season, the 2004 holidays. With the 360 coming a year later, Halo 2 either had to come out then, or morph into a 360 launch title.
Now, on the heels of remarks by Shane Kim at Microsoft that they are not pressuring Bungie for any specific release, and that if the game were done a bit earlier in the year than the previous two titles– say, September instead of November– well, then Microsoft would magnanimously let them do that, and wouldn’t that be great for the 360 to get a head start on the holiday 2007 season, now that the other next-gen consoles are out?
Now from Douglass Perry at IGN comes two anonymous, independent sources who claim that Microsoft is, in fact, pushing Bungie for a September release of Halo 3.
Of course, one has to doubt the veracity, or at least accuracy, of IGN when that same article contains this pearl:
With both games, Microsoft’s strategy was to give Bungie as much time as possible to hone and polish their title before reaching QA and the finalization process.
Mr. Perry, you have to be kidding me. Halo 1 was not only developed, but ported to the Xbox on a tight schedule in order to make the launch. Halo 2 had three levels cut so it could ship on the date that Peter Moore tattooed on his arm. You call that “giving Bungie as much time as possible”? Are you insane?
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What Halo 3 Demo?
Game Informer gave Bungie ten questions and Bungie’s own Brian “SketchFactor” Jarrard gave ten answers. A quick summary: “delta”, “stay tuned”, and “what demo?”. For the questions, see the interview.
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Halo 3 prepped for a September release?
boesman pointed out an article at IGN that suggests that Microsoft is pushing for a September release for Halo 3. They claim “two independent sources” for this information – which puts a new spin on the comments by Shane Kim last week at GDC. At that point, I opined that Kim’s comments suggested that Microsoft was really leaving things up to Bungie, in terms of when they were going to be ready to launch the game. If IGN is correct, however, then Microsoft is, indeed, pressuring Bungie for a specific date (and one that’s being dictated not by the needs of Halo 3, but by what other games Microsoft is releasing over the course of the fall). Hmm…(Louis Wu 22:37:49 UTC)
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Ten Questions For Bungie: The Halo 3 Beta
Spec_Ops_Assault noticed an interview with Brian Jarrard at Game Informer, focused on the Halo 3 beta. Some of the information is intriguing – this one’s worth a read! (Louis Wu 19:21:27 UTC)
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Dethroning the King
Does Gears of War have what it takes to overtake Halo 2 on the competitive gaming circuit? Andy Jones thinks so – I think. (The article contradicts itself a few times as you read, so I’m not 100% sure WHAT he thinks.) Go read it for yourself at Amped eSports.(Louis Wu 18:17:33 UTC)
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Get into the H3 beta in Germany – for 10 euros
Interesting. If you live in Germany, you can spend €10 to buy the ‘Halo 3 Pre-order Pack’ – the money will go towards Halo 3, once it’s released, but in the meantime, it’ll buy you access to the Halo 3 beta program. This is for sale at both Amazon.de and Gamestop.de. You have to be 18 to buy this. Marc, from Halo Universe, who pointed this deal out, notes also that the Amazon page specifies April 2007 as the start of the beta program. Seems like a feasible date… though we’d hasten to remind you that Amazon, and every other retailer out there who’ve reported dates in the past, is far from perfect at predicting releases.(Louis Wu 14:07:08 UTC)
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Dock of the Bay
Jamie98s put together a short little music vid set to Otis Redding’s ‘Dock of the Bay’ – a soldier tires of killing. Interesting interpretation – and, as usual with Jamie’s work, cinematography rocks. Only a bit over 16 mb, in either WMP9 format or QuickTime format.(Louis Wu 13:07:58 UTC)
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Energy Episode Three
Simply Greg stopped by to announce Energy Episode Three – audio in this episode is VASTLY improved from earlier episodes. A mining expedition brings back more than they expected…(Louis Wu 12:39:38 UTC)
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Fan-made footage
huetranduong sent along this link to a user-uploaded file on Gametrailers. We have no information beyond what’s in the vid itself, but it looks like a lot of work in a 3D editor, to me!(Louis Wu 12:30:02 UTC)
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Red vs Green
Mintz noticed a Halo-related episide of the Tip of the Sword webcomic – I’ve played with people like that…(Louis Wu 12:27:14 UTC)
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Seventeen Lame Xbox 360 Achievements

Here’s a look at some really lame achievements from destructoid.com
Whether you like to collect them (or buy them), Xbox 360 achievements have been the new e-peen for everyone to flash. It’s almost like you aren’t a real man unless you have an uber achievement score. Well, as most of you who own a 360 already know, some achievements are cooler than others. Some make you feel really special, while others seem to just happen as you do the most mundane things. Our pals over at G4 scrapped together a top 17 of really lame achievements that have since been a part of our gaming life. Take a look and see if you have anything to add to the list.
17. Dead Rising – Clothes Horse – 20 points. While most of Dead Rising’s difficult achievements require Frank to kill zombies en masse, kill zombies in humorous fashion, or save the often-idiotic survivors from imminent death, this achievement is earned by trying on all of the outfits in the mall. Sorry, but I prefer the fresh look of caked-on zombie blood to a new pair of khaki pantaloons.
16. X-Men: The Official Game – The Xavier Institute (Training Missions) – 0 points. If the developers of the game are going to give achievements for completing the simple training missions, then they might as well give you some points. Other wise, don’t bother. No one’s going to look at your list and go “Wow, Jonny beat the training level with Wolverine, he must be a badass.” Bonus suck points go the game for giving you the last 50 points for free after getting all 950 other achievement points.
15. Kameo: Elements of Power – The various time attack, expert level, and co-op achievements – 0 points. On the opposite end of the spectrum from the X-Men Game, Kameo gives achievements but no points for some of the harder challenges in the game. So in other words, what’s friggin’ the point?
14. NHL 2K7 – Quitter – 0 Points. Another 0 point achievement, although this one actually has some value. If you quit 10 online matches, you earn the Quiter achievement, and hopefully no one will ever play fake Hockey with you again.
13. The Outfit – Persistence Counts – 20 points, and Battlestations: Midway – Purple Heart – 10 points. Both of these brilliant achievements give you points for sucking at online play or dying frequently. Seriously, if I just bought one of these games and I’m getting my ass kicked online, I don’t need the whole world to know next time I join a game.
12. Gears of War – The COG tag achievements – 60 total points. Like most people, I love Gears of War. However, I haven’t liked searching for hidden packages since GTA 3, and even then it was more of a chore to get the good weapons in my hideout than anything else. The COG tags seem like nothing more than a throw-in for an otherwise great game, as they don’t really unlock anything other than some points.
11. Gears of War – Series of Tubes – 20 points. A number of online shooters have achievements like this one, which reward the player for hosting matches. The fact that the person hosting the game’s shotgun fires about a half of a second quicker than everyone else’s should be reward enough. They don’t need an achievement for having a bastard host advantage.
10. Star Trek Legacy – Pacifist of Makus and Guerilla in the Mist – 20 Points Each. Both of these achievements are for completing levels in the game and NOT killing anyone. I know the hardcore Star Trek fans will say being peaceful is part of the Star Trek universe or some B.S. like that, but I play video games to fantasize about killing zombies, monsters, aliens, psychopaths, Germans, terrorists, evil cops, Borg, Romulans, Klingons, and cuddly forest animals. They are not my friends!
9. Lord of The Rings: Battle For Middle Earth II – 705 total achievement points. Pretty much every game that has come out on the 360 has 1000 points to earn. So it’s baffling as to why the developers of the game didn’t give out the full total. Did someone forget how to add? Did they feel that the game is only 70.5% good? What gives? (Note: The Godfather game also pulled a similar stunt.)
8. Madden NFL ’07 – Import Draft Class – 10 points. This one is just a shady marketing ploy, as EA is asking the player to import a draft class from their college football game. But the only way to do this is to have also purchased a college football game. I know some people want both the NFL and the NCAA game, but for those of us that don’t, let us get all of the achievements without shelling out another $60.
7. Rainbow Six Vegas – True Identity – 30 points. Similar to the above Madden achievement, this one requires you to take a picture of yourself with the Xbox Live vision cam, and map it to your online avatar. This sucks if you a. don’t want to buy the vision cam, b. are a recognizable celebrity trying to stay anonymous, or c. are butt ugly.
6. Ghost Recon: Advanced Warfighter – Committed (Multiplayer) – 28 points. You get this achievement for playing GRAW for 8 hours straight. If you’re able to do this without taking a bathroom break, eating some pizza, or masturbating in a dark corner, then you’re moving from the realm of hardcore gamer to the realm of the Chinese kid who dropped dead during a marathon session of World of Warcraft.
5. Blitz: The League – Manvalanche – 15 points. I don’t even know what you need to do to get this one, but it sounds more like something Lindsey Lohan might do in her free time, not something I want on my list of achievements.
4. College Hoops 2K7 – Free Throws Are Easy – 25 points. You get this for making 90% of your free throws when shooting 100 or more in the free throw practice mode of this game. Look, if Shaq can’t find the time to learn how to make 50% of his free throws when he’s paid millions of dollars to do it professionally, then I don’t want to spend my time practicing my free throws in a video game when I’m only paid in shame.
3. NBA Live ’07 – Online With 1,000 People – 100 points. In a brilliant over-estimation of this game’s sales, popularity, and fun factor, EA made it so you can only get this achievement by being online at the same time as 999 other people. Unfortunately, NO ONE got this achievement until a couple of websites organized NBA Live meeting sessions at specific times.
2. Bomberman Act Zero – 1,000,000 Bombs and 1,000,000 Block Break – 50 points each. Bomberman for the 360 is pretty much regarded by the press as a horrible game. Therefore, I haven’t played it, and don’t really know anyone else that has. However, if we assume that the game doesn’t even have load times or breaks, and that you are able to plant 1 bomb per every second, uninterrupted and without ammo limits, it would still take you 11 days, 13 hours, 46 minutes, and 40 seconds of non-stop game play to get this achievement.
1. Final Fantasy XI – Reach Level 75 with each character class – 30 points each. Level 75 is the maximum level attainable in the Final Fantasy MMO. The achievements for this game are for reaching level 75 with each different character class in this game. Not just once, but with all 18 character classes. A recovered Final Fantasy MMO addict in the G4 offices estimated it took him around 700 hours of play time to get ONE character to level 62! Just think about that for a second. If you are one the two people in this world who have all of these achievements, just remember, there’s a beautiful world in real life out there for you to explore, and that Chocobos taste better when roasted with a little garlic and rosemary.
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HALO 2 for Vista coming May 8th
HALO 2 for Windows Vista will be launched on May 8th. This is according to tons of new reports that were released early this morning. The Games for Windows – Live service will also be launched at that time in the US.
Kotaku
Shacknews
1up
Planet XBOX 360
Team XBOX
Gamespot
USA TodayI’ve begun building my new gaming system. I’ve decided to hold out for the new ATi DX10 cards that were supposed to be out this month. While DX10 isn’t required for HALO 2 for Vista, I want one of those cards any way. The released date of those cards is expected to be sometime in April. Those cards were supposed to be released before Vista. Here’s hoping for an April release of the R600 cards and that they don’t get pushed back any further.
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Ghosts of Reach, Transcribed
Over at Rampancy.net, Devin has transcribed ‘Ghosts of Reach’, from the Halo 2 Soundtrack – the download includes a midi file, a .mus, and a PDF. (Don’t forget, you must be logged in to see the attachment link.) Go listen!(Louis Wu 12:25:57 UTC)
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Hal0
Sane Intolerant stopped by to point out his newest Halo Toy Box installment – today’s lesson involves dividing by zero.(Louis Wu 12:10:27 UTC)
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Halo 2 Vista – Coming May 8
Yesterday, Games for Windows Live was officially announced by Microsoft – and with it, a solid release date for Halo 2 Vista. Mark your calendars for May 8! I read this at GameSpot – so did Kaboris.(Louis Wu 12:08:44 UTC)
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Ogre 1 talks strategy
Over at MLGPro.com, the newest Player Match Commentary comes from Ogre 1- he talks about awareness, and how it (generally) separates the top tier from the almost-top tier. Good stuff! Thanks, as usual, to 3Suns.(Louis Wu 12:05:42 UTC)
