My Halo News.com

The latest news about the Halo series of games from Microsoft

  • AusGamers look at Halo 3

    One more E3 demo writeup, this one from AusGamers.(Louis Wu 12:30:42 UTC)

  • EGM Covers (yes, plural) revealed

    DHalo noticed a story at 1UP about the upcoming EGM – more info coming soon, but right now, a look at the three covers for this issue. GORGEOUS!(Louis Wu 12:22:18 UTC)

  • Bendis on Uprising

    Newsarama interviewed Michael Bendis about his work on the upcoming Halo comic miniseries from Marvel. Great interview, with nice story tidbits (no real spoilers, but an overview of how they attacked the problem), and some very cool artwork. Check it out! Thanks, Wolverine Monkey.(Louis Wu 12:20:14 UTC)

  • It’s a Halo BETA

    Bzerker was the first to point out ‘It’s a Halo BETA‘, a new Flash video at Newgrounds. It’s just a teaser to a longer vid (not finished yet) – but it looks pretty promising! (Louis Wu 11:14:34 UTC)

  • RT: Event City

    Today’s comic is a little late because…well because I’ve been so wrapped up in DVD production, I didn’t have any idea what day it was until Luke called me 10 minutes ago. Sorry. Also, today’s sponsor comic is here, and equally tardy.

  • The Unchosen – Mjolnir, Complete

    Whoa. I hate it when things get away from me. In mid-June, we received a really cool CD (outside, 166k | inside, 150k) from The Unchosen, a UK band who’s been in our news before. They wrote a song called ‘Mjolnir’ (news | news), and then commissioned Paul Davies to create cool cover artwork. The CD contains all of that artwork, plus 5 separate versions of the song (including a ‘Mojo Megamix’ – you gotta hear it to understand) – all five can be downloaded on their website. (If you like their style, check out their debut album, ‘In My Head‘.) I feel bad that it took me so long to get this online – but I love seeing what Halo can inspire in creative people. Check ’em out!(Louis Wu 20:51:17 UTC)

  • No 4 player co-op in HALO 3? Brings great disappointment? Backlash?

    Yesterday leaked screenshots from the next edition of Electronic Gaming Monthly hit the web. What were people up in arms about? The revelation by Bungie in a June interview that 4-person co-op over XBOX Live will not ship with the final game. It has widely been speculated that 4-person co-op over XBOX Live would in-deed be a killer feature for HALO 3. After all, zealous fans poured through thousands of lines of code after the release of the HALO 3 beta on XBOX Live. Fans saw references that suggested HALO 3 would have 4-person co-op over XBOX Live.

    HALO 3 is supposed to the greatest XBOX 360 test to date. At least, that’s what we’ve come to expect from Bungie. Every release of HALO has been just that – the best selling XBOX title to date. Each game ships with features that are not only unique, but influence the first-person shooter genre on other platforms including PC gaming. HALO dominates interactive entertainment. It dominates and innovates.

    Many people are pitting HALO 3 up against Gears of War (the best selling XBOX 360 title to date). Gears of War brought a new graphics standard to the table. The styling of Gears of War is something that isn’t seen in many games. Besides that, Gears used bump and texture maps to great gorgeous imagery.

    Gears of War also featured online cooperative play during the gripping campaign. The ability to play co-op online was revolutionary for a Microsoft title. It was done so well that it added many hours of replay to the game as friends were able to play together through the campaign on four different difficulty levels.

    HALO fans noticed. They noticed the outstanding graphics (recall that it has been reported that Microsoft doubled the amount of RAM in the XBOX 360 just to be able to render the graphics in Gears of War) and the online coop.

    With the revelation that multiplayer co-op may not ship with HALO 3, many fans are asking “WHY!?!?!?”.

    Four-person co-op over XBOX Live has got to be an expensive feature. It’s vastly more technical than “teleporting the player who’s lagging behind to the lead player’s position”. That’s what XBOX 360 Fanboy suggested.

    I claim it’s not that simple. Besides, the “teleport-to-the-current-location-of-the-leader” feature was always a local solution. It was never done online.

    In Gears of War, the environments weren’t as interactive as HALO 3’s. In fact, HALO 2’s environments were more interactive than Gears. In Gears, most objects in the map never moved or changed. The environments didn’t destruction. Boxes and pieces of the urban scenery couldn’t be moved. Almost entirely, the only objects that could move were the players and they ammunition they fired.

    In HALO 3 online co-op netcode would have to transmit the position data for all movable objects in the game. The projectiles coming from the weapons, the boxes, crates, destructible environments, vehicles, the other players, the grenades, and, oh, the scores of enemies that you’ll be fighting, their weapons, their projectiles, and their influence on the environments.

    And how about throwing in a mix of deployable technology. They’d have to account for not only the Bubble Shields, but the states of the Bubble Shields. And shouldn’t we assume that the enemies will also have access to this technology? Maybe that’s a stretch?

    And it doesn’t end there. HALO 3 will have other secondary elements that will take up pressure network bandwidth. Simple things like Jackal shields, stationary shields, plasma blasts, door states, ramp states, and so on.

    Example, in HALO PC, we saw that even objects in multiplayer matches got out of sync. In the map “Danger Canyon”, stationary shields (like the one’s the Jackals use) were spread in the middle of the map. Those shields would disappear if they took enough damage. Over time, the shields should get out of sync between all of the players in the game. On some people’s computers, the shields would be powered. On other machines they would be destroyed.

    Heck, we even experienced a little bit of this in a recent HALO title, HALO 2. Recall the stationary turrets and how destroying them didn’t necessarily mean they were destroyed? Ah – the days of the invisible stationary turret.

    My point? In HALO 3, low priority objects would easily get out of sync without the development of revolutionary netcode and bandwidth prioritization.

    Bungie has said that online co-op is a huge technical feature. It is! Why do you think other game don’t offer online co-op? Look at all of the other developers that have made shooters with campaigns. How many have included online co-op in such an interactive game? I’m waiting…

    Many people are bitter about this news. But can you really be disappointed about a feature that we never officially announced? Many people were disappointed in the graphics of the HALO 3 beta. Will they now be disappointed with the lack of online multiplayer?

    I have full faith that Bungie’s innovation in HALO 3 will more than make up for any feature that doesn’t make it into the final build.

    Wow. All this over leaked images from a yet-to-be-released gaming magazine containing a reference to an interview conducted earlier in the summer. Sheesh.


    currently playing: Shadowrun
    on the back burner: Catan, Guitar Hero II, HALO 2 (PC)
    Shadowrun rocks!


  • Ghosts of Onyx Suite, Pegasi Delta Assault

    We have still MORE scores inspired by Ghosts of Onyx, from Sean Mortensen – there’s Pegasi Delta Assault (3:07 long, 2.8 mb), and the Ghosts of Onyx Suite (10:43 long, 9.8 mb). Looks like we’re going to need to set up a page for organization soon!(Louis Wu 16:14:20 UTC)

  • Milking the Golden Cow

    Great quote from Shane Kim, in an interview with Wired:

    “…this is our belief. We love our Halo fans. And the Halo fans are generally willing to spend a lot of money on Halo. But you have to be careful in how you take advantage of that.”

    I hope they continue to remember this concept. (He’s discussing the pricing of the Limited Edition Halo 3 Xbox 360, which will clearly cost less than an Elite.) Thanks, LostRock11.(Louis Wu 16:00:16 UTC)


  • Competitive video gaming on 60 Minutes

    Competitive video gaming is getting some major exposure on 60 Minutes.  “Fatal1ty” and “lil Poison” are two gamers that are highlighted in the episode. 

    In the world of competitive video gaming, Johnathan “Fatal1ty” Wendell could be considered Tiger Woods or Michael Jordan. He’s traveled the globe, won several world championships, and made more money than most twenty-somethings will see in a lifetime. Steve Kroft meets Fatal1ty and gets a sense of what it’s like being America’s most famous “cyber-athlete.”60 Minutes

    Follow this link to see segments from the show:  http://60minutes.yahoo.com/segment/82/fatal1ty/


    currently playing: Shadowrun
    on the back burner: Catan, Guitar Hero II, HALO 2 (PC)
    Shadowrun rocks!


  • Grunt Plushie Templates

    A couple of days ago, we mentioned Horus’ Grunt Plushie – he stopped by this morning to let people know he’d put up some rough templates, if you want to create your own. Nice!(Louis Wu 14:01:36 UTC)

  • Treasure Hunt Clues: Day 4/7

    ManKitten posted Day 4’s clues for his Halo Treasure Hunt on our forum – you’ve now got 16 clues, are you getting warmer?(Louis Wu 13:56:46 UTC)

  • Halo 3 Blooper Reel Deuce

    Sane Intolerant let us know that a new episode of Halo Toy Box has been released – he promises that he didn’t see a similar strip from Mister Froggy’s Halo, Articulated until AFTER this was posted.(Louis Wu 13:55:26 UTC)

  • Halo 3 in Gamespy’s E3 Awards

    Gamespy announced their E3 Awards – Halo 3 pulled down #5 in the Top 5 360 Games category, and #6 in the Overall Top 10. According to the judges, a strong field of contenders, rather than any shortcoming in Halo 3, kept it from climbing higher on those lists. Thanks, Milhouse.(Louis Wu 13:50:37 UTC)

  • What’s next? The Halo Party game?

    1UP talked to Shane Kim about the ‘overstretching’ of the Halo brand – Kim says with a franchise worth four or five billion dollars to Microsoft, diluting it with low-quality properties would be foolish. Good to hear, I guess… (Louis Wu 13:45:36 UTC)

  • UGO’s Favorite Outer Space Adventures

    UGO has decided to take a look at their favorite outer space adventures – their list contains 4 movies, one TV show… and Halo. Nice!(Louis Wu 13:40:56 UTC)

  • This Online Coop thing is making me crazy.

    Wow. Before I get to actually posting news today, I would like to beg for a little more rationality in the gaming press. I simply CANNOT BELIEVE how many articles are out there this morning that say “Bungie has cancelled online Coop!” (To be fair, there are a number of sites that present the news as a possibility – which it is, of course – and some sites, like Kotaku, who are even reasonable about it all – but for the most part, it’s all gloom and doom this morning.) The facts: this information is coming from the September issue of EGM – an issue that isn’t even printed yet. Someone at the printer grabbed unbound pages and snapped blurry photos of them – EGM is taking a HUGE hit for this, and I hope that when this issue hits the stands in early August, folks buy it, because they’ve been robbed. But that’s really a side issue, I guess. The comments on online coop, made by Frankie to the EGM crew, were made a month ago – they were collecting info for this article during the week of June 19. It’s POSSIBLE that that particular info is still accurate – but it’s equally possible that it’s not. (Magazine print deadlines make it hard to keep up on fast-changing info. This is the primary reason there are embargoes on press information; if they didn’t exist, magazines could never compete with online sources, because the info would have been published weeks earlier. Bungie does a great job of making sure that what you read in magazines is, for the most part, news to you – but if the subject is a work in progress (like online coop), there’s only so much prediction that can go on.) Bottom line: in mid-June, online coop was not working very well. Whether that’s changed in the intervening month, we don’t know – we won’t know until either Bungie makes a public statement (possible, but I wouldn’t hold my breath), or Halo 3 is released. What you can’t say with any confidence is that “AS OF RIGHT NOW, ONLINE COOP IS OUT” – because that comment is a month out of date.(Louis Wu 13:22:24 UTC)

  • Project Sylpheed Give-away Winner.

    This give-away had a huge amount of sign-ups. Free is good, so this will not be the last time I promote something like this. Thanks to everyone who participated. Now, the winner:

    Tens Bol Monstr

    Congratulations. You can send me all of your information at jvbeta@gmail.com.


  • Project Sylpheed Give-away Winner.

    This give-away had a huge amount of sign-ups. Free is good, so this will not be the last time I promote something like this. Thanks to everyone who participated. Now, the winner:

    Tens Bol Monstr

    Congratulations. You can send me all of your information at jvbeta@gmail.com.


  • Project Sylpheed Give-away Winner.

    This give-away had a huge amount of sign-ups. Free is good, so this will not be the last time I promote something like this. Thanks to everyone who participated. Now, the winner:

    Tens Bol Monstr

    Congratulations. You can send me all of your information at jvbeta@gmail.com.