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403 Ep 1
Halo0001 X stopped in last night to announce “403” Episode 1, the first installment of a machinima series about a bunch of guys playing Big Team Battle in matchmaking. Personally, I found it to be too long for its content – but it seems to have been generally well-received on our forum. Go judge for yourself!(Louis Wu 15:53:46 UTC)
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BSB smokes GCM.com in first clan battles
Extra, extra!!! read all about it!!! BSB defeats GCmatches.com 3games in a row…..
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Bastard Son Of The Wii And Cover Flow
Now, I’m not saying the whole Keep It Clean debacle doesn’t deserve a couple thousand more words (which it surely will get) but I felt I couldn’t let E3 week go by without comment on one of the announcements that Microsoft did feel was important enough to show– namely, the impending renovation of the Xbox 360’s dashboard interface in the fall of this year. Besides, I took a straw poll in HBO’s irc server and this is the topic that won.
Then words begin to fail me and I long instead to wax poetic about publishing deals and PR tactics.
What to say, what to say…
I wrote a review of the Aeon Flux theatrical film a few years back on my own personal blog, and as a fan of Peter Chung‘s original cartoons, I was extremely disappointed. I wrote at the time that:
It is as if Paramount took a group of writers, locked them in a dark room with copies of the animated series, but gave them enough time to view only a small portion of them all, and then required them to write their notes about the series in crayon on the back of index cards. These index cards, out of order, were then handed to a completely different group of people, who then went on to make this film.
I can’t help feeling that Microsoft has taken a team of interface designers, a Wii, and an Apple TV and done the same thing here. From the cartoony avatars you can see they’re aware of the Wii. From the clean, white, sliding 3D interface you can tell they’ve seen an Apple TV, or at least Apple’s Front Row program. Somehow, however, they either didn’t quite grasp how or why those things worked and what was good about them, and managed to come up with something that bears only a passing resemblance to those two products, and are in the process of abandoning an interface that– in classic Microsoft fashion– after seven years has finally reached a “good enough” level of functionality.
If I’m lucky enough to have anyone at Microsoft involved in this project reading at this moment, let me emphatically state: please do not do this. As a last resort, I’d exhort you to make this interface optional. I know this to be a fruitless request since making things options rarely solves anything. All I can say, though, is that if this is the interface the 360 will be using in the future then I can see myself using it a lot less, and at least putting my console back to booting from disc on startup and bypassing the dashboard as much as possible.
If you haven’t seen this thing yet, drop on over to GameTrailers, they have HD and SD versions of the walkthrough. Go ahead. I’ll wait.
Before I start, I’ll mention the things in the new interface demonstration that look pretty good.
Moving Pictures
Of all the elements of the new dashboard, about the only one that looks good and makes sense is the Netflix queue– and that’s because it is nearly all text. Movie titles, star ratings, availability and check marks.
Xbox Guide
The old blade interface has essentially been scaled down and inserted into the Guide. If this means that the full functionality of the old dashboard is available through the guide, in-game, without returning to the dashboard, then I’m all for it. It looks nice and clean, and is mostly text. In fact, if I can figure out a way to use the 360 only through the Guide after this update then I’ll probably do it, since the rest of it is none too inviting.
Lazy Susans And Conveyor Belts
Firstly, perhaps Microsoft can be forgiven for making the same interface design mistake that Apple made when they last revised Front Row. Originally, Front Row looked the way the Cover Flow interface looks in iTunes and on iPod Touches and Iphones now. Albums or movies are represented by a cover image, and scrolling back and forth makes the images shuffle the way a real album would in a collection. You can browse in either direction, and you can still see items on either side of the current selection.
In Front Row now, items are represented as if they are sliding by on a lazy susan that is just to the left of your field of vision; so items spin into the interface from behind, and scroll out just past the “camera” to your left. You can see the previous item just for a short amount of time before it disappears off the edge of the screen, and the next item after that is completely invisible.
In other words, compared to an interface as mind-bogglingly primitive as a list, it is horribly, horribly broken, because you can only browse intelligently in one direction. Scrolling in one way, you can see the current item and the subsequent items. Scroll the other way, and things appear out of the ether as if from nowhere, with no hint as to what will be next.
The new dashboard takes this one step further, removing the lazy susan design entirely and presenting the range of items on a straight line aimed at the horizon. This means that within the same amount of real estate, items are more dramatically reduced in size as they retreat into the distance than with the lazy susan approach, and they still disappear off the left of the screen after being selected. So again, if you scroll from right to left, things are too small to examine until they are close to the selected item, and after you’ve scrolled past it, it’s gone. Scroll the other way and you’ve got no idea what’s coming until it arrives on your screen, full size.
The lazy susan or even the half lazy susan designs trade away some of their functionality in order to be aesthetically pleasing; Microsoft’s conveyor belt to the horizon gives up even more and doesn’t get much of anything in return.
My GamerCard Is Not A Duplo Toy
I realize people think Miis are cute. I think Miis are cute. If Microsoft wants to steal the Mii meme and somehow use it in the Xbox Live experience, they are welcome to do so. If they want to ape Home or Second Life and add a true social environment, that’s cool. I think the idea of making group voice chats outside of a game lobby more accessible and useful is super.
But there’s no escaping that the implementation of avatars and the Community page we’ve been shown are terrible and broken.
First, let’s look at the GamerCard. First there was your gamertag– a unique identifier for each user on the system. Major Nelson once said that they’d considered letting people reuse gamertags, and fragmenting the system into shards like World of Warcraft, or using email addresses, but eventually they settled on the gamertag, perhaps most comparable to a nickname on an IM service. On Xbox Live, your gamertag is who you are.
Your GamerCard is a way of individualizing your expression of who you are, by associating your gamertag with gamer pictures (accessible through games you’ve played or by direct purchase) as well as information about your reputation, games you’ve played, your achievements, and your gamerscore.
Now look at the equivalent of the gamercard in the new interface. A blank background with a white cartoon guy on it wearing jeans and a black t-shirt. Your gamertag and your gamerscore.
The gamerpic? Gone. Your recently played games and achievements? Not present here, although there are placeholders for them.
How this is going to work is really beyond me. I get the idea that you’ll be able to change the appearance of the avatar to represent yourself, or just to appear however you’d like (within limits). Of course ultimately it’s still a person with a face, hair, and clothes. There’s nowhere near the range of choice available even in the selection of gamerpics that are currently there. Also, some gamerpics are free but some aren’t– does this mean you might be able to get a generic avatar for free, but would have to pay for elements to customize it? I can’t see Microsoft giving up a revenue stream that is performing well, so either that means that gamerpic sales are no big deal, or else some elements of avatar customization will cost extra. Something about this doesn’t sit right with me. When choosing an arbitrary image to adorn my gamercard, I somehow don’t mind that some are free and some aren’t. That image isn’t me, it’s just something I put there because I like the way it looks, the way you’d hang a favorite poster on the wall. An avatar is supposed to represent you, and if you aren’t free, from the first moment, to make it look as much like you as you want without paying extra, I can see that bothering some people. Also, what if they don’t want to look like a person? What if they want to look like a game character? What if they want to be a chimeric beast with the body of a lizard and the head of a chicken? Maybe Microsoft ought to just go and license the Spore creature creator for this interface because I think once people get a hint of a bit of flexibility in customization they’re going to want the whole package.
Friends And Messages Sent To The Ghetto
The current interface has a main blade that shows your gamercard, how many friends you have online, how many messages you have waiting for you, some promotional materials, and what disc is in the tray.
In the new interface, this blade is replaced by the “My Xbox360 page in which essentially one and only one of these items is fully visible and accessible at one time, while the majority of the screen is taken up by this minimalist white reflective environment clearly borrowed from Front Row and Cover Flow.
That interface works in that context because the act of browsing music is a pretty focused task. Starting to work with your Xbox 360 is not. I want to be able to see my gamerscore, my latest achievements, a message indicator, and the game in tray all at a glance. In the new interface, you can’t, you have to scrub through these things in order to examine each in turn. That’s assuming you can; in the walkthrough this is how you access your gamercard, the game in the tray, and your video and game collections, but there’s no hint of your friends list or your message box on this page; they live somewhere else. Because obviously the first thing I want to do when I boot up my Xbox 360 is to look at a cartoon caricature of myself, right– not send or receive messages or see my online friends.
Prime Time And Spotlight
The reason for redesigning the interface was originally supposed to be to find a way to somehow make the vast collection of content available on Xbox Live more… well, more available. Sometimes it is really confusing trying to find out where things are supposed to live, and each of the additional methods of browsing Microsoft has added has only created more confusion.
The next two blades are, respectively, Spotlight and Prime Time.
What the hell difference there is supposed to be between those, I can’t really fathom. However, the shorthand is, stuff that Microsoft wants you to be interested in. They decide what goes there. You don’t. The current interface has places like that, safely confined to the Marketplace blade (the last scrolling to the left) and to certain designated areas on other pages (like banner ads).
Here, they’ve taken over the whole interface. Not only isn’t the new interface about you or your friends, but it’s not even about gaming anymore– Game is the fourth tab away from the main one!
There does seem to be a functional difference between the two areas. Spotlight seems to be for random access– content you can access any time– while Prime Time is for scheduled and live events. However, that’s a pretty broad distinction, and both areas have mixes of video, game, and other content and/or services within them– Spotlight includes Inside Xbox content, XBLA games, and the new Netflix service.
It’s All About The Games
Microsoft at least does seem to remember that the Xbox 360 has something to do with gaming, so there is a tab for Games– right after the tab for your cartoon doppelganger and two tabs for Microsoft to advertise stuff to you.
Here again, though, they’ve stolen parts of the Cover Flow interface without the parts that make it work. Not only does this tab’s conveyor belt have the same problems as those on other tabs, but it’s exacerbated by the fact that it does not display a game’s name underneath.
Now, I realize this is an early prototype, and things can always be added to, changed, and fixed. However I have a tough time imagining how any interface could get as far as this one has without this central question being answered. I can only assume that it’s not there because somebody doesn’t want it there.
Yet it makes no sense. Now not only can I not see the game immediately previous to the selected one (since it has disappeared off the screen), not only can I not see beyond the 3rd game after the selected one (since it is too small to read) but now I’m absolutely dependent on the game developer having included the title of their game on their album art prominently, because unlike in Apple’s Cover Flow interface, the name is not simply and legibly displayed beneath it. It is truly mind-boggling. Furthermore, these panels seem to allow for animation as well, so even those that do include the game title prominently don’t display it constantly, so you might have to stare at somebody’s glowing bald head a few extra seconds before the name “Too Human” snaps into view.
Microsoft once chided Bungie into appending the odious “Combat Evolved” tagline onto the title of Halo, but at least that’s one title that would probably work in this interface, as doubtless Bungie would be clever enough to simply place the title “HALO” in the distinctive typeface right there so you could tell what it is. Maybe Microsoft’s marketing division ought to subcontract some of their tougher work out to Bungie so they can start coming up with short, iconic, easy to remember names for things. I’m still struggling to remember the difference between Prime Time and Spotlight, and that was only six paragraphs ago.
Half Life, Second Life, Third Life, No Life
I can understand Microsoft wanting, for what is primarily an audiovisual medium, a more audiovisual way for people to interact. Webcams are too prone to abuse, and the 360’s current social interface is perhaps a bit too dependent on text and looks too much like a PC for the 360 to be the “gaming console for rest of us” that it seems some in the company would like it to become.
None of that, however, quite excuses the visual mess that is the new dashboard’s Community page.
First of all, the whole thing looks like a hi def port of Lucasfilm’s Habitat from 1986. That is not a compliment. Apparently this interface is used to assemble a party before loading a game, as there’s a sad little “JOIN PARTY” sign out in the street in a way that’s somehow reminiscent of garage sales or freshman keg parties– you know the ones, the ones with no girls.
Secondly, it shows that Microsoft hasn’t yet learned the lesson that Bungie learned between Halo 2 and Halo 3 regarding how to represent players to each other within a visual environment. Granted, immediately identifying other people visually need not be done with the same alacrity within the dashboard as in Halo multiplayer match, but even so, text is generally a good thing. No matter how much variety Microsoft manages to put into the avatar customization system, it is inevitable that some users will end up with similar avatars, either by making similar choice, or simply by failing to put enough effort into the customizing process.
Apparently aware of this, Microsoft has put each users’ gamertag above their heads in a cartoon speech bubble. So you look like you’re wandering around the virtual street muttering your own name to yourself.
In Halo 2, Bungie tried to create a visual symbol representative of each player that would be the primary means of identification, and used this in their heads-up display system. When your reticle passed over a player, then the full gamertag was displayed.
The system didn’t work. The symbols were too small and too difficult to differentiate, and so the service tag system was put into place. So the primary method of distinguishing between players was textual, with the visual elements for added individualization.
Microsoft has reversed these in the Community pane, giving far more screen real estate to the full-figured avatars, and less to the more useful textual gamertag. Furthermore, they’ve presented the gamertag in a way that breaks the interface’s metaphor by suggesting visually that your gamertag is something you are saying, rather than something that identifies you.
Of course, your gamertag isn’t the only thing you can put in that cartoon speech balloon. You can also put images there, like the one of a lion in the demonstration.
What in the world that is supposed to represent, or why you would want to do it, I have no idea. Maybe that avatar is afraid that a pack of hungry lions is going to invade the new dashboard. We can only hope they eat all the avatars and leave the rest of the gamers alone.
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Mattrick talks to LA Times about Halo No-Show
An article in the Los Angeles Times has some further quotes from Microsoft’s Don Mattrick about the decision to leave Bungie out of the E3 press conference. He argued that Microsoft wanted to prove they had a lineup that could stand on its own without some of its biggest hitters – he pointed out that they also left out Grand Theft Auto IV, which will have some exclusive-to-Xbox content coming out this fall – and that a decision was made last week to reduce the length of the presentation from 2.5 hours to 1.5 hours. He doesn’t address the Microsoft decision to stop the Wednesday release of information by Bungie – but maybe that’s going to stay behind closed doors for the forseeable future. Here’s hoping things get rescheduled soon!(Louis Wu 22:47:28 UTC)
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Bungie E3 Announcement Postponed
As you may already know, Bungie’s E3 announcement has been shelved. The letter on the front page was real and not a part of the plan.
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Live Streaming Halo Wars Demo
IGN’s Livewire is currently streaming a Halo Wars demo from E3 – if you’re interested, swing by now! Thanks, Urban Reflex.(Louis Wu 19:06:01 UTC)
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E3 Announcement Shelved, For Now
Bungie’s posted a summary of what happened (well, what didn’t happen) last night – it includes answers to some of the most common questions thrown around on internet message boards in the past 18 hours. Go read. Thanks, BlueNinja.(Louis Wu 18:56:56 UTC)
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E3 Announcement Shelved, For Now
No Internet, yanking the countdown timer yesterday was not a joke. We wish it was, though.
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KEEP IT CLEAN
One Bungie fan expressed disappointment (and hope) with true eloquence. Give it a read. It’s a bright spot in an otherwise dreary morning for friends of Bungie.(Louis Wu 13:57:00 UTC)
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More on the announcement delay
Joystiq spoke to Phil Spencer, general manager of Microsoft Game Studios – Spencer answered a question about the lack of a Bungie announcement at E3 with a description of what WAS focused on (first-party games aimed for a holiday release this year). That suggests that Bungie’s announcement was postponed because 1) they’re no longer a first-party studio, and/or 2) their material is not ready for release this year. (Thanks, JustyB.) And MTV’s Stephen Totilo spoke to Don Mattrick, Senior Vice President of the Interactive Entertainment Business – Mattrick confirmed that Bungie is, indeed, working on a Halo title (one that has NOT been announced before – this is major news by itself) and implied that the lack of a Bungie announcement this week was due to the fact that there was already enough Xbox news coming out of Microsoft. (Thanks, Avateur.) As Narcogen put so wryly over at Rampancy.net – welcome back to independence, Bungie. (That blog post is absolutely worth a read-through for any Bungie fan.) Update: Looks like kapowaz beat Avateur to the punch with the Mattrick article; I missed the timestamp on his post.(Louis Wu 13:38:47 UTC)
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Bungie: Welcome Back To Life As A Third Party Developer
Ah, the heady days of the early and mid 90s, when Bungie was an independent developer and publisher, master of its own destiny. They developed what they wanted to develop, announced when they wanted to announced, and shipped… well, when the boxes were done.
Those days must seem so simple compared to now.
Because what’s going on now is apparently a Bungie announcement scheduled for E3 today– one likely related to Halo in some way– has been postponed indefinitely by Bungie’s publisher.
That would be Microsoft, for those of you keeping score at home, even though the name “Microsoft” does not appear anywhere in the carefully-worded missive from Bungie president Harold Ryan.
Most fans, of course, don’t care what happened or who is at fault. They just knew they were supposed to be seeing something exciting and new within the next twelve hours, and now they won’t. For a form of popular entertainment whose fans vacillate back and forth between endurance trials of development waits– three years for each of the last three Halo games– and the instant gratification of online multiplayer matches where average lifetimes can be well under thirty seconds, such an indefinite delay is a great disappointment. Even if we don’t know what it was we were supposed to be expecting.
So what were we expecting, when can we expect it, and why was it delayed just twelve hours before it was to hit?
Welcome To Independence Day
Rumors started swirling shortly after the release of Halo 3 about what would come next for newly-independent Bungie LLC and the Halo franchise that has, almost all by itself, secured Microsoft a position in the console gaming market. A distant second behind Sony their first time out, and a close second behind the casual hit Wii so far in this generation, it’s hard to imagine where the Xbox 360 would be without the Halo franchise. Might it not even exist?
Of course now the situation regarding Halo is more complicated. When Microsoft bought the studio in 2000, it actually made things simpler. Bungie had gone from master of its fate as a small, independent developer and publisher, to having to sell nearly 20% of the company to Take Two and working with publishers and porting houses to get out its games on Mac, PC and PlayStation. Development costs were even then starting to rise, and the necessary recall of Myth 2, with its show-stopping uninstaller bug in the Windows version that could erase your entire hard drive under the right (or wrong, depending on how you look at it) circumstances, the acquisition must have come as a godsend. More resources, more freedom– a chance to focus on the games and forget about business. Microsoft acquired Bungie, according to the word on the street, for $40 million or less– a bargain compared to later acquisitions like Lionhead or Rare, that cost ten times as much and make far less return.
Business, though, as a way of creeping back into things, and eventually Bungie made it known they felt better off as independents. Both parties have put on a very solid front– that this is good for everyone, that Bungie and Microsoft will continue to work together, that the studio is free to do what it wants, that Halo is in good hands.
Those things can’t all be true all the time, though, are they?
And here we have what could be the first major announcement from the studio since its independence was declared last October, scuttled by “the publisher” the night before. What was it that could cause such a stir at Microsoft?
What Was It?
Odds on, it relates to Halo. Lots of fans would like to see Bungie do something different, and it’s really hard to see why either Bungie would want independence, or Microsoft would tolerate the idea, if the plan was for Bungie to ride out the Halo hobby horse until the bitter end without once longing to take the blinders off and see what else might be out there.
Neither does that mean Bungie is completely divorced from Halo. They’re still doing downloadable content, some of which they released just last week, in the form of Cold Storage, remake of the original Halo multiplayer map Chill Out.
Was the announcement of Halo 4, a sequel to Halo 3, a continuation of the story of the Master Chief and Cortana?
That seems doubtful to me. Despite conspiracy theories and the novels, the three games themselves form a nice tight little story with most of the loose ends– at least those that regard our hero and heroine personally– tied up neatly. The Chief and Cortana deserve a rest, and I think Bungie is willing to give them one, even if Microsoft isn’t.
E Is For Episodic?
There are, of course, other possibilities.
More multiplayer maps? No. There’d be no reason to delay such a thing for an event like E3; Bungie would just announce them on Bungie.net or in a podcast.
So, not a full-blown game, and not a multiplayer map…
… and therein fits the idea of some other kind of downloadable content– perhaps a single player scenario not following the Chief, but a group of marines. That fits the description of the so-called “Halo 4” and “Halo Blue” that has been circulating, as well as statements from voice actors Nathan Fillion,
StevenAdam Baldwin and Alan Tudyk, all of Firefly fame, who mentioned recently getting together to reprise some of the roles they played in Halo 3.The Xbox 360 now is further from its End of Life as a product than the original console was when Halo 2 came out. The engine is still fresh– there’s every reason to believe the audience would scoop up new content for the same basic engine. Bungie might even be able to do episodic content right– something that Valve, in my opinion, has been unable to do because of their obsession with technology. They can’t bear to leave the engine alone long enough to push out content, so their episodes are taking as long to get out as a full game. As such, the best way to get that so-called ‘episodic’ content on your Xbox 360 was to wait for the Orange Box and get them on disc– hardly episodic!
That’s only one possibility. There are many others. It does fit the bill, though– not a blockbuster announcement around which Microsoft would build its E3 press conference, but important enough to warrant inclusion during the show.
Of course, then comes the question– what priority should Microsoft give to Bungie and Halo under the current arrangement?
Microsoft owns Halo now, and Bungie is not the only studio working on a Halo game. Ensemble is prepping the RTS Halo Wars for release sometime in the first half of next year, and despite not hearing anything about it lately, one has to assume that Wingnut Interactive is still doing that thing that may or may not be Halo Chronicles which is some kind of interactive entertainment that may or may not be a game (a description that, honestly, conjures the worst kinds of associations– like Dragon’s Lair and Space Ace).
So Xbox 360 is the house that Halo built, but Halo’s parents, Microsoft and Bungie, seem to be experiencing a failure to communicate– hence the crossed wires concerning this latest announcement, whatever it is, or was.
Keep It Clean
Microsoft might be forgiven for not wanting any Halo-related announcement from Bungie short of a full-blown sequel to steal the thunder of other developers at the show– especially developers who have remained in the fold, like Ensemble Studios. It’s not hard to see that some within Microsoft might harbor reservations about Bungie’s independence. It’s a move that is surely without precedent in the industry. One can certainly look at it from the perspective that what Microsoft really wanted all along was the Halo intellectual property, and that’s what they’ve got– but of what use is it without Bungie? Can the property survive simultaneous translations, not only to other developers, but to other genres as well? Can those developers manage those transitions while remaining under the shadow of Bungie’s Halo shooters and their runaway financial success?
One can see where it might be hard. One can see where someone at Microsoft might want to save a little bit of the Halo spotlight for developers who aren’t so impudent as to assert their independence.
Then again, that doesn’t constitute an excuse to torpedo an announcement less than a day in advance, snubbing fans and developers alike. No doubt the scheduling for the announcement was done well in advance. The mysterious “Superintendent”, a mysterious character appearing in various forms on the Bungie.net website and even in the Halo 3 interface, accompanied by the motto “Keep It Clean”, has been around now for a few months. If the planned announcements involves Halo, which I suspect it does, then Microsoft’s involvement was certainly necessary. If they wanted to keep Bungie’s new thing out of E3, they could have said so then. Why did they wait until the last moment?
Because it’s embarrassing, of course. Although some might point fingers at the blame sponge, Microsoft, some fans might (and some have) blamed Bungie, claiming they should have known in advance there was a chance this could happen, and should have delayed running their little countdown. For me, I don’t doubt that Bungie had complete faith that everything was fine until just hours ago. The company may at times be silent, cryptic, or even downright evasive, they are not inherently dishonest. They put up that countdown because they fully expected to show something cool when it hit 00:00:00.
I doubt it was pulled because it wasn’t cool enough. It might have been pulled because it was too cool– perhaps too cool for this year’s E3, in comparison to what other Xbox 360 developers are showing.
Welcome back to independence, Bungie. Maybe you should start shopping for a new publisher.
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Sadness Continues
A bit more on the surprise cancellation: Kotaku has a short item that ties the situation to a “high level executive”. There are plenty of forum posters out there willing to speculate who that might be. (On the off chance that the Kotaku piece is pulled, here’s a screenshot.)(Louis Wu 04:35:04 UTC)
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Around The Ring – Announcement: Submissions, Montages, and More!
The latest updates on the around the ring podcast by Lancelot59 and Dust Storm. Read on for the details.
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Well after many weeks and some engsmploded computers (yes I just made a word up) we are getting back on track. I’ve had to deal with my computer getting bugged because SOME people think IE is actually secure. Seeing as I was running Windows at the time I wasn’t taking any chances, so there went 7GB of maps and many more unwatched TV shows down into the fiery mouth of Darik’s Boot N’ Nuke. I didn’t use that computer for much else. It’s still on the blocks, but I’m in the process of building a new machine. Once thats up I need to dig though Halomaps.org’s current 1493 Halo CE map library to get my collection back…my head already hurts.Dust Storm has been keeping nice and busy but finally called me up after a long while and now we’re gonna be recording on Wednesday, possibly Thursday. This time we’re reviewing: Cmt_Snow_Grove, an extremely popular map by the famed Custom Map Team. In addition to that we’re going to release the episode with a montage of the map, an assortment of vids and screenshots.
Also we for the first time are going to try and have a Guest Host on the show.
Another point of mention: I get to go have all four of my wisdom teeth pulled out of my face, so there won’t be any new episodes till I’ve fully healed. We played around with the idea of me using a speech-synth but that failed.
Keep on Fraggin’ Trucks! It’s good to be back.
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Reboot. Bungie not allowed to make announcement. Letter from Bungie prez.

Bungie’s publisher (Activision?, Microsoft?, Blizzard?, EA?, etc.) is not allowing Bungie to reveal their new title during E3. It seems Bungie is pretty ticked at this as they’ve posted a statement directly from Bungie President Harold Ryan.
There’s no indication that this letter is part of the “Superintendent” ARG as this letter is sincere and directly from Bungie’s President. Pulling the rug out from under the fans tomorrow with the following letter would be confusing and insensitive.
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For the last several months, we’ve been building toward a reveal of something exciting that Bungie is working on. We were looking forward to sharing that with our fan community during the week of E3. However, those plans were just changed by our publisher.We realize that many of our fans are disappointed by this turn of events; members of the Bungie team share that disappointment.
When the right time comes, we look forward to sharing this exciting announcement with you. Until then, we appreciate your continued support and patience.
Harold Ryan
President
Bungie LLC
**********************************Why has Bungie posted this letter and who is the publisher?
I speculate that Bungie may be making a new title that is for multiple platforms* and this has somehow thrown a wrench into their plans. Perhaps there’s other news that first must be revealed.
Or perhaps it’s not that simple.
And for what it’s worth, the image that’s current displayed at B.net is titled “Reboot_homePage_04.jpg”.
The previous image was titled “Reboot_homePage_03.jpg”.
Is Reboot the name of the game? And why is this new announcment titled “…_04” and not something that doesn’t play with the ARG’s schema?
* including Games for Windows – Live
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Bungie E3 2008 Announcement Cancelled
Just moments ago the countdown on Bungie.net, which had about 12 hours left to go until some cryptic announcement, changed to an apology from studio president Harold Ryan that reads:
For the last several months, we’ve been building towards a reveal of something exciting that Bungie’s working on. We were looking forward to sharing that with our fan community during the week of E3. However, those plans were just changed by our publisher.
We realize that many of our fans are disappointed by this turn of events; members of the Bungie team share that disappointment.
When the right time comes, we look forward to sharing this exciting announcement with you. Until then, we appreciate your continued support and patience.
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Operation Infinite Sadness
It’s a sad, sad day for Bungie fans – swing by Bungie.net for full details. The short version: the announcement many have been waiting for eagerly – a new game, new Halo content, whatever it was going to be – is not going to happen tomorrow. Plans have been changed – no new date is announced. Update: we’re getting a lot of mail from people who are speculating that this is a stunt (to build excitement for an announcement tomorrow), or that Bungie.net got hacked – I can confirm, after speaking to more than one Bungie spokesperson, that this is no stunt, no joke. This is real, and they’re as unhappy about it as we are.(Louis Wu 02:03:06 UTC)
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CI Discovers Yet Another Fake
Through careful scrutiny, CI has determined conclusively that the MySpace page for a user named ||||||| is fake. This confirms suspicions and rumors begun hours ago. Congrats to CI’s sharp-eyed members and everyone who participated in the hunt!
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Superintendent’s MySpace Page Contains Encoded Message
Sharp-eyed CI members have found a mysterious MySpace page. CI member Leeeeeeeeee discovered an encoded message: Prepare Yourself.The Time is Near.Transmission – SIIs it real or fake? Discuss in our forum!
