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Stage Five – sooner than expected
Heh – fans have spoken up in the missed announcement situation, with respect to the game that Bungie didn’t tell us about at E3 this year. Mega64 takes Bungie to task for their failed promises (hilarious, thanks, StormyTheRabbit), and Impervium uses net resources to tell a happier (for Bungie, at least) story. (There are variants further down in that thread, as well.) I’m glad people are laughing about it all! (Not everyone is laughing – Narcogen, over at Rampancy.net, has taken a pretty hard look at the LA Times article that came out a couple of days ago, and the pettiness he found made him angry. Worth a read – some things that make you go ‘hmmmmm’…)(Louis Wu 11:30:51 UTC)
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Spartans
Tony ‘ubald’ Marcotte sent along another render – this one is a badass version of your favorite augmented soldier. Great work!(Louis Wu 11:30:26 UTC)
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The Song of the Super
A couple of days ago, we mentioned a pretty cool fan-created poem – Jordan117 found a video version of it. Replayability is low, but it’s pretty fun the first time through.(Louis Wu 11:30:04 UTC)
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That looks like it hurts.
It’s Friday, so it’s time for another round of Friday Caption Fun (the 16th!) from Hawty McBloggy. The cream from last round’s submissions, plus a new pic – go participate!(Louis Wu 11:29:42 UTC)
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Friday’s Fan Fiction
Just five new pieces in the Fan Fiction section this week – go read ’em!(Louis Wu 11:28:45 UTC)
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Dust and Echoes Sheet Music
The Halo-Dragon has submitted sheet music for Dust and Echoes to the Rampancy.net sheet music archive. Go grab yourself a copy!(Louis Wu 11:27:03 UTC)
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MS EDD in the Black
As predicted, Microsoft’s Xbox division (well, Xbox/PC Games/Zune) posted a $426 million profit for Fiscal Year 2008, on total revenue of $1.7 billion. The press release attributed the success to (among other things) “video game sales led by Halo 3“. Does it make you feel warm inside?(Louis Wu 11:26:36 UTC)
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MLG Orlando Halo 3 Wrap Up
Took ’em a couple of days, but MLGPro.com has put up a wrap-up of MLG Orlando. Pictures, highlights, speculation – go read it!(Louis Wu 11:26:13 UTC)
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Halo Wars Impressions from GD
GameDaily has posted an Impressions article about Halo Wars – short version, they liked it! Go read.(Louis Wu 11:25:51 UTC)
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Independence: Adding Insult To Injury
So a couple days ago I wrote a bit on how Bungie got the rug pulled out from under them at E3.
As near as the Intertubes can piece it together, a few days before E3, Microsoft let Bungie know they wouldn’t be included in the press conference. Bungie then enacted contingency plans for their own announcement, which is what precipitated the countdown on Bungie.net.
On Tuesday Microsoft told Bungie they wouldn’t be allowed to do that, either, and since Microsoft is Bungie’s publisher for Halo games, and Microsoft owns the Halo intellectual property, and the announcement concerned Halo, Bungie had to do what Microsoft says, prompting Bungie president Harold Ryan‘s apology to the fans, which can also be interpreted as a nice polite way of flipping the bird to the publisher.
By The Way: Halo 4
But wait… the announcement concerned Halo? Well, of course. Because as soon as people started asking why Bungie’s announcement was nixed, Don Mattrick came up with the answer: because Microsoft’s presence at this year’s E3 didn’t require Bungie or Halo, and the announcement deserved its own event– by the way Bungie is working on a new Halo game, thanks very much for asking.
That cat isn’t just out of the bag. That cat has booked an all expenses paid trip to Tahiti and is already in the security line at the airport.
And now what should have been a usual little Bungie product announcement turned into a clever little web-based game of some type (exactly what we’ll probably never know) has turned into a full-scale executive pissing match less than a year since Bungie went independent.
It was always hard to imagine why Microsoft would allow that, and even harder to believe that, having allowed it, they’d be universally happy about it. Somewhere at Microsoft there had to be someone who bore a grudge over this, someone who thought Bungie had gotten too big for its britches, someone who thought they ought to be made to pay, even in some small way, for having the audacity to build massive shareholder value and then stroll out the front door with it, spouting platitudes about independence and creative freedom.
The Don
Ladies and gentlemen, I present that person: Don Mattrick.
Not convinced? Take a look at the LA Times blog/story where Mattrick explains the cancellation of the announcement, and see now neatly the author is led into asserting two wholly incompatible ideas in a single paragraph: the first being Mattrick’s message, and the second being cold, hard fact. Here we are:
Bungie, which was acquired by Microsoft in 2000, split from the software giant last year but agreed to give Microsoft first dibs on publishing its games.
For Microsoft, the decision was a blow but not a critical hit. Although the Halo games have contributed over a billion dollars in sales for the Redmond, Wash., giant, the company is less reliant on the franchise than it once was. The first Halo game cemented Xbox as the console of choice for many serious gamers at a time when Microsoft was just entering the market and struggling to earn respect. Halo 3, released in September, singlehandedly pulled Microsoft’s console division into the black for the fiscal year ending in June, giving the division its first profit since entering the market in 2001.
Let’s parse that, shall we? So first, Bungie’s departure is not a “critical hit” for Microsoft, and Microsoft is “less reliant” on the franchise than it was in the past. That’s Mattrick’s message, quite obviously, despite the lack of quotation marks or any indication of who is speaking. Certainly there’s absolutely no evidence whatsoever to back this up.
In fact, the factual background that immediately follows directly contradicts that statement: That Halo 3 “singlehandedly” gave the console division its first profits in seven years.
How in the heck is delivering the first profit in seven years “less dependent”? How in the heck is it not a “critical blow”? What would be a critical blow, then, a nuclear strike?
Don’t Win By Too Much
It’s also been suggested that Microsoft left the announcement out because Bungie’s project isn’t shipping this year. That doesn’t wash, as more than one project included in the show and the press conference isn’t shipping this year. Some are shipping next year, and some don’t even have ship dates.
Another speculation is that sine Microsoft expected it was going to “win” this year’s E3 even without heavy hitters like Halo or the upcoming GTA DLC, that it could afford to hold them back.
Of what value is that? Hold it back for when– next year’s E3? Is Microsoft suddenly trying to be sportsmanlike, not running up the score against Sony and Nintendo by holding back their star players because they don’t need them to win? That makes no sense at all. You play the best cards in your hand the best way you know how.
If Bungie’s announcement was more appropriate for a separate event, wouldn’t Bungie want to have such an event? If Bungie’s announcement was more appropriate for a separate event, couldn’t that have been decided earlier than this past Tuesday? If Bungie’s announcement was more appropriate for a separate event, couldn’t that have been decided earlier than a week ago when the press conference lineup was apparently decided?
The goose that laid the golden egg walked out the door, leaving its previous owner to mind the egg. This is a spat over visitation rights– not a reasoned approach to managing a major trade show.
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Cole Protocol Cover
Awesome – TTL Demag0gue noticed that Tobias Buckell, the author of the upcoming Halo novel, “The Cole Protocol”, has posted cover art for the book. Interestingly enough, he got it from Amazon!(Louis Wu 21:05:27 UTC)
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Dust And Echoes
Sheet music for the beautiful music in Dust And Echoes. It’s very easy to play and sounds great on the keyboard(strings).
(I can’t upload any .midi or .mp3 file at the moment but I’ll fix it soon.)LVL: 1|(2)-(3)|4|5 Between 2 and 3.
Please comment!
If you don’t see the link below is it maybe because you’re not registed! If you are try to refresh the site or go to http://rampancy.net/blog/narcogen/01/02/2008/How_Download_Sheet_Music_Files
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RT: Summer Internship
Ben has been in the office for three days now, and he’s already learned a ton about how office life works. For instance, this morning he learned (the hard way) that I don’t take fucking sugar in my coffee. This weekend he’s going to learn how to properly…
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Grifball Summer League – now in Matchmaking
The latest Double XP weekend playlist went up 45 minutes ago – this week, it’s Grifball Summer League rules! Go get hammered. (Yes, someday, I’ll come up with a different tagline for grifball playlist newsposts.)(Louis Wu 18:43:35 UTC)
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GameVeeGrab back up
GameVee has put their beta ‘Grab’ feature back online; sign in, give the site a Bungie.net saved film URL, and they’ll record a clip for you, watchable on the web! This was up for a while, and then went down for a long time – nice to see it back!(Louis Wu 18:41:04 UTC)
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Halo Wars Demo in 1UP vid
Halo Wars has been demoed a few times this week – so far, all of the demos seem pretty similar to me. The 1UP Show E3 Day 2 Special has another version, if you’ve missed the streaming versions that have shown up so far. (Thanks, Regicide.) Gamespot showed a live stream an hour ago – it should be in the archives by tomorrow.(Louis Wu 18:38:23 UTC)
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Five is right out.
Heh – John Campbell stopped by with a short video showing a pretty amazingly lucky grenade toss… go watch.(Louis Wu 18:22:03 UTC)
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Halo Cutscenes – now in HD
It’s been a long time coming, but we’ve finally got the Halo 1 cutscenes for you in HD format, thanks to HaLo2FrEeEk of Clan Infectionist. These were recorded from the PC version, and are available in both WMP9 format and H.264-encoded QuickTime format. We’re starting with the first Pillar of Autumn scenes – depending on demand, we might speed up the release rate. (As an added bonus, all the smaller versions have been re-encoded, as well – though the QuickTime versions there are still use the Sorenson3 codec.) Go browse!(Louis Wu 16:36:10 UTC)
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The Halo Corpse Alphabet – still needs a few (dead) bodies
The last time we checked in with the Halo Corpse Alphabet, it was just getting started – there was exactly one letter. Now it’s four weeks later… and it’s nearly complete. There are three letters remaining – and some additional characters and symbols have been added. Check it out!(Louis Wu 15:56:58 UTC)
