The office is empty right now, so it fell to me to post the comic, I will now take this time to clarify a few things:
1. I don’t own a Fleshlight. (Brandon does.)
2. Geoff smells like butts.
3. If you are at Comic-Con, go visit Geoff and Gus at booth #1437. Ask them to record an outgoing voicemail message for you. Or just have them do quotes over and over again (in character). Also, ask which one does the voice of Caboose.
Minime637 also pointed out the boatload of new content you can find on Halo Waypoint. For the most part, we leave Waypoint material on Waypoint… but their Fun with Forklifts video was too funny to pass up. It’s just a minute long; you can download HD versions from us in QuickTime or WMP9 (about 30mb), or stream it in 480p. I wanna drive a forklift!(Louis Wu 19:20:49 UTC)
Minime637 pointed out an Inside Xbox feature containing an interview with Chris Carney – we’ve made it available on the web, for folks without access to LIVE. You can download HD versions in QuickTime format (64mb) or WMP9 format (75mb), or watch it streaming in 480p. Highlights include a nice description of Firefight Versus mode, and footage of a Revenant in action. Go watch!(Louis Wu 18:21:36 UTC)
AfroRyan noticed that Kotaku has a small article on the Reach themed wireless headset – it’s attractive! Go look. $50, available in late August.(Louis Wu 18:16:03 UTC)
So it is finally here! The event we all helped happen will be starting July 22nd at 12:30 PM EST (-5 GMT) until July 25th at 8:00 PM EST (once again -5 GMT). But there will be some extra things going on in those Horde Waves as the official release states:
If thats not enough, were shaking up Horde with waves of Bolters (Boltok-slingin Drones), Boomers (every flavor), and Bloodmounts (oh, craprun!).
A wave of Bloodmounts. Combine that with Flame Throwers and it might be a good time to snag Is It Hot or Is That Just You? as long as you play in a Dark Corners map. No matter what though, people will have a ton of fun this weekend playing some Gears 2 and snagging those level achievements. One final note:Rod Fergusson (the guy we all follow on Twitter now) did slyly mention that 20x won’t be the highest Gears 2 will get . . .
So Casey and I got another Death by Cube video for you, this time covering 3 more Achievements along the way. This pretty much covers all the major stuff in the game, aside from 2 multiplayer Achievements (we may need people for that later), and the big one for getting a medal in every level, and apparently some of the last ones are a bitch. We’ll see how it goes. Either way, enjoy!
Rooster Teeth will be crashing Comic Con Thursday morning. The guys will be giving a sneak preview of some cool new rvb footage and making some really awesome announcements. It’s at 11 AM in room 25 abc.
[WARNING: Mass Effect 2 Spoilers about the beginning of the game inbound]
The oft rumored DLC that involves Liara and the Shadow Broker is finally coming! In the DLC titled Lair of the Shadow Broker would end the plot thread that started in the Game/Comics involving Liara and the Shadow Broker. For those of you who do not know (didn’t do the Liara quests in the game or read the comic) what happened in the comics is that after the Normandy 1 crashed and Shepard kinda died the Collectors contacted the Shadow Broker in order get his body. Liara found out about this and the proverbial shit hit the fan. She fought against him and most of her team died. THEN in the game (if you help her) you can help Liara start narrowing down where the Shadow Broker is hiding and other things my boozed brain cannot remember.
So that brings us to the DLC. This would (one would assume) bring her tracking of the Shadow Broker to an end with a well written mission and some new dialog! What the pictures show (which I will post at the end) is that she is along for the ride and not squadable. Kinda sad but I would stand to believe that it would kinda mess up the narrative story in the main game. What this means in achievements? I have no clue BUT more Mass Effect 2 DLC means more time that disc gets to spin in my 360.
Hey guys, Geoff is off at Comic-Con and I’m here all by my lonesome making some videos in Limbo. There are a few hidden eggs scattered throughout the game and each time you pick one up, you get an achievement!
Here are the first four such eggs in the game. I grabbed Joel to sit in with me as well, so enjoy!
Got just a few Hunts going on, but with 20x XP in Gears 2 this is hardly surprising.
First up we have jnp08 killing zombie after zombie inLeft 4 Dead, going for all achievements including Crash Course DLC. Saturday, July 24th at 12pm AST (Alaska Standard Time)/4 EST
Get in contact with jnp08 here on Achievement Hunter
Next we have Damaster11 with the big one, 20x XP event inGears of War 2, ideally he needs 8 people to boost XP in social King of the Hill. The man has a plan! This really started yesterday, and will finish when the XP modifier does on the 25th.
Contact Damaster11 here on AH, or via his gamertag of the same name.
Finally, RoboDevil returns again with two games for the weekend. Halo 3 which will be the 24th, he needs 3 people for a quick Legendary playthrough. On Sunday the 25th it’s Battlefield: Bad Company 2 going through Onslaught mode once on Easy, and then again on Hardcore!
Contact the man here on AH, or via his Gamertag: Masked Cleric
If you want to host a future Weekend Hunt, post the details in this group thread to get some frontpage attention.
Hey guys, Geoff is off at Comic-Con and I’m here all by my lonesome making some videos in Limbo. There are a few hidden eggs scattered throughout the game and each time you pick one up, you get an achievement!
Here are the first four such eggs in the game. I grabbed Joel to sit in with me as well, so enjoy!
Got just a few Hunts going on, but with 20x XP in Gears 2 this is hardly surprising.
First up we have jnp08 killing zombie after zombie inLeft 4 Dead, going for all achievements including Crash Course DLC. Saturday, July 24th at 12pm AST (Alaska Standard Time)/4 EST
Get in contact with jnp08 here on Achievement Hunter
Next we have Damaster11 with the big one, 20x XP event inGears of War 2, ideally he needs 8 people to boost XP in social King of the Hill. The man has a plan! This really started yesterday, and will finish when the XP modifier does on the 25th.
Contact Damaster11 here on AH, or via his gamertag of the same name.
Finally, RoboDevil returns again with two games for the weekend. Halo 3 which will be the 24th, he needs 3 people for a quick Legendary playthrough. On Sunday the 25th it’s Battlefield: Bad Company 2 going through Onslaught mode once on Easy, and then again on Hardcore!
Contact the man here on AH, or via his Gamertag: Masked Cleric
If you want to host a future Weekend Hunt, post the details in this group thread to get some frontpage attention.
Those of us that are Undead realize that we probably won’t ever get Halo: Combat Evolved back. Specifically, we won’t get our physics and our pistol back.
But when we play a Halo game from Bungie, at times, something clicks in us. Something draws us in and captures our attention for hours per day and months per year.
In Halo: Reach, Bungie has given us something to be very excited about: FORGE WORLD.
It’s Forge, but it’s huge. LOLHUGE.
The Forge World, the map in which Forge will run, will be as large as a map from the campaign. Take all the maps from your Halo 3 disc, put them together, and Forge World is bigger. It will take minutes to fly across the map in a Banshee or Hornet.
But bigger isn’t the only thing that is better.
Forge itself offers a lot of new fine tuning controls, has a higher forge-object budget (meaning map/game makers can put more stuff in a map), and offers new settings for new objects.
For instance, you can place a “King of the Hill” hill on a Warthog. Essentially, the hill is a moving Warhog.
You can rotate objects by a set degree or move them by microunits to make the perfect map.
And perhaps the best improvement to the Forge engine is this: You can place objects inside objects. That means you can get all kinds of neat shapes but not have to worry about a hill making an object unlevel. You can place a box inside a wall and it will look like you’ve made a ledge.
We aren’t going to get Halo: Combat Evolved back. But what we are getting in Halo: Reach will be great and well worth the time and money we’ll invest in it. A freakin’ video game.
I can’t wait.
And with the improvements of Bungie’s 3D rendering engine, does this mean that they have can tap into a new genre? Can they build world’s that are this huge and gorgeous and put more players on a map? Will this open the doors to an MMORPG?
Those of us that are Undead realize that we probably won’t ever get Halo: Combat Evolved back. Specifically, we won’t get our physics and our pistol back.
But when we play a Halo game from Bungie, at times, something clicks in us. Something draws us in and captures our attention for hours per day and months per year.
In Halo: Reach, Bungie has given us something to be very excited about: FORGE WORLD.
It’s Forge, but it’s huge. LOLHUGE.
The Forge World, the map in which Forge will run, will be as large as a map from the campaign. Take all the maps from your Halo 3 disc, put them together, and Forge World is bigger. It will take minutes to fly across the map in a Banshee or Hornet.
But bigger isn’t the only thing that is better.
Forge itself offers a lot of new fine tuning controls, has a higher forge-object budget (meaning map/game makers can put more stuff in a map), and offers new settings for new objects.
For instance, you can place a “King of the Hill” hill on a Warthog. Essentially, the hill is a moving Warhog.
You can rotate objects by a set degree or move them by microunits to make the perfect map.
And perhaps the best improvement to the Forge engine is this: You can place objects inside objects. That means you can get all kinds of neat shapes but not have to worry about a hill making an object unlevel. You can place a box inside a wall and it will look like you’ve made a ledge.
We aren’t going to get Halo: Combat Evolved back. But what we are getting in Halo: Reach will be great and well worth the time and money we’ll invest in it. A freakin’ video game.
I can’t wait.
And with the improvements of Bungie’s 3D rendering engine, does this mean that they have can tap into a new genre? Can they build world’s that are this huge and gorgeous and put more players on a map? Will this open the doors to an MMORPG?
Those of us that are Undead realize that we probably won’t ever get Halo: Combat Evolved back. Specifically, we won’t get our physics and our pistol back.
But when we play a Halo game from Bungie, at times, something clicks in us. Something draws us in and captures our attention for hours per day and months per year.
In Halo: Reach, Bungie has given us something to be very excited about: FORGE WORLD.
It’s Forge, but it’s huge. LOLHUGE.
The Forge World, the map in which Forge will run, will be as large as a map from the campaign. Take all the maps from your Halo 3 disc, put them together, and Forge World is bigger. It will take minutes to fly across the map in a Banshee or Hornet.
But bigger isn’t the only thing that is better.
Forge itself offers a lot of new fine tuning controls, has a higher forge-object budget (meaning map/game makers can put more stuff in a map), and offers new settings for new objects.
For instance, you can place a “King of the Hill” hill on a Warthog. Essentially, the hill is a moving Warhog.
You can rotate objects by a set degree or move them by microunits to make the perfect map.
And perhaps the best improvement to the Forge engine is this: You can place objects inside objects. That means you can get all kinds of neat shapes but not have to worry about a hill making an object unlevel. You can place a box inside a wall and it will look like you’ve made a ledge.
We aren’t going to get Halo: Combat Evolved back. But what we are getting in Halo: Reach will be great and well worth the time and money we’ll invest in it. A freakin’ video game.
I can’t wait.
And with the improvements of Bungie’s 3D rendering engine, does this mean that they have can tap into a new genre? Can they build world’s that are this huge and gorgeous and put more players on a map? Will this open the doors to an MMORPG?
In going over John_117’s video list, I found a GameSpot-hosted 15-minute stage demo from ComicCon in which Sketch and Shishka show off Forge World and some other fun bits – lots of stuff to think about! Go watch.(Louis Wu 14:03:47 UTC)
Those of us that are Undead realize that we probably won’t ever get Halo: Combat Evolved back. Specifically, we won’t get our physics and our pistol back.
But when we play a Halo game from Bungie, at times, something clicks in us. Something draws us in and captures our attention for hours per day and months per year.
In Halo: Reach, Bungie has given us something to be very excited about: FORGE WORLD.
It’s Forge, but it’s huge. LOLHUGE.
The Forge World, the map in which Forge will run, will be as large as a map from the campaign. Take all the maps from your Halo 3 disc, put them together, and Forge World is bigger. It will take minutes to fly across the map in a Banshee or Hornet.
But bigger isn’t the only thing that is better.
Forge itself offers a lot of new fine tuning controls, has a higher forge-object budget (meaning map/game makers can put more stuff in a map), and offers new settings for new objects.
For instance, you can place a “King of the Hill” hill on a Warthog. Essentially, the hill is a moving Warhog.
You can rotate objects by a set degree or move them by microunits to make the perfect map.
And perhaps the best improvement to the Forge engine is this: You can place objects inside objects. That means you can get all kinds of neat shapes but not have to worry about a hill making an object unlevel. You can place a box inside a wall and it will look like you’ve made a ledge.
We aren’t going to get Halo: Combat Evolved back. But what we are getting in Halo: Reach will be great and well worth the time and money we’ll invest in it. A freakin’ video game.
I can’t wait.
And with the improvements of Bungie’s 3D rendering engine, does this mean that they have can tap into a new genre? Can they build world’s that are this huge and gorgeous and put more players on a map? Will this open the doors to an MMORPG?