Hey guys, Geoff is off at Comic-Con and I’m here all by my lonesome making some videos in Limbo. There are a few hidden eggs scattered throughout the game and each time you pick one up, you get an achievement!
Here are the first four such eggs in the game. I grabbed Joel to sit in with me as well, so enjoy!
Got just a few Hunts going on, but with 20x XP in Gears 2 this is hardly surprising.
First up we have jnp08 killing zombie after zombie inLeft 4 Dead, going for all achievements including Crash Course DLC. Saturday, July 24th at 12pm AST (Alaska Standard Time)/4 EST
Get in contact with jnp08 here on Achievement Hunter
Next we have Damaster11 with the big one, 20x XP event inGears of War 2, ideally he needs 8 people to boost XP in social King of the Hill. The man has a plan! This really started yesterday, and will finish when the XP modifier does on the 25th.
Contact Damaster11 here on AH, or via his gamertag of the same name.
Finally, RoboDevil returns again with two games for the weekend. Halo 3 which will be the 24th, he needs 3 people for a quick Legendary playthrough. On Sunday the 25th it’s Battlefield: Bad Company 2 going through Onslaught mode once on Easy, and then again on Hardcore!
Contact the man here on AH, or via his Gamertag: Masked Cleric
If you want to host a future Weekend Hunt, post the details in this group thread to get some frontpage attention.
Hey guys, Geoff is off at Comic-Con and I’m here all by my lonesome making some videos in Limbo. There are a few hidden eggs scattered throughout the game and each time you pick one up, you get an achievement!
Here are the first four such eggs in the game. I grabbed Joel to sit in with me as well, so enjoy!
Got just a few Hunts going on, but with 20x XP in Gears 2 this is hardly surprising.
First up we have jnp08 killing zombie after zombie inLeft 4 Dead, going for all achievements including Crash Course DLC. Saturday, July 24th at 12pm AST (Alaska Standard Time)/4 EST
Get in contact with jnp08 here on Achievement Hunter
Next we have Damaster11 with the big one, 20x XP event inGears of War 2, ideally he needs 8 people to boost XP in social King of the Hill. The man has a plan! This really started yesterday, and will finish when the XP modifier does on the 25th.
Contact Damaster11 here on AH, or via his gamertag of the same name.
Finally, RoboDevil returns again with two games for the weekend. Halo 3 which will be the 24th, he needs 3 people for a quick Legendary playthrough. On Sunday the 25th it’s Battlefield: Bad Company 2 going through Onslaught mode once on Easy, and then again on Hardcore!
Contact the man here on AH, or via his Gamertag: Masked Cleric
If you want to host a future Weekend Hunt, post the details in this group thread to get some frontpage attention.
Those of us that are Undead realize that we probably won’t ever get Halo: Combat Evolved back. Specifically, we won’t get our physics and our pistol back.
But when we play a Halo game from Bungie, at times, something clicks in us. Something draws us in and captures our attention for hours per day and months per year.
In Halo: Reach, Bungie has given us something to be very excited about: FORGE WORLD.
It’s Forge, but it’s huge. LOLHUGE.
The Forge World, the map in which Forge will run, will be as large as a map from the campaign. Take all the maps from your Halo 3 disc, put them together, and Forge World is bigger. It will take minutes to fly across the map in a Banshee or Hornet.
But bigger isn’t the only thing that is better.
Forge itself offers a lot of new fine tuning controls, has a higher forge-object budget (meaning map/game makers can put more stuff in a map), and offers new settings for new objects.
For instance, you can place a “King of the Hill” hill on a Warthog. Essentially, the hill is a moving Warhog.
You can rotate objects by a set degree or move them by microunits to make the perfect map.
And perhaps the best improvement to the Forge engine is this: You can place objects inside objects. That means you can get all kinds of neat shapes but not have to worry about a hill making an object unlevel. You can place a box inside a wall and it will look like you’ve made a ledge.
We aren’t going to get Halo: Combat Evolved back. But what we are getting in Halo: Reach will be great and well worth the time and money we’ll invest in it. A freakin’ video game.
I can’t wait.
And with the improvements of Bungie’s 3D rendering engine, does this mean that they have can tap into a new genre? Can they build world’s that are this huge and gorgeous and put more players on a map? Will this open the doors to an MMORPG?
Those of us that are Undead realize that we probably won’t ever get Halo: Combat Evolved back. Specifically, we won’t get our physics and our pistol back.
But when we play a Halo game from Bungie, at times, something clicks in us. Something draws us in and captures our attention for hours per day and months per year.
In Halo: Reach, Bungie has given us something to be very excited about: FORGE WORLD.
It’s Forge, but it’s huge. LOLHUGE.
The Forge World, the map in which Forge will run, will be as large as a map from the campaign. Take all the maps from your Halo 3 disc, put them together, and Forge World is bigger. It will take minutes to fly across the map in a Banshee or Hornet.
But bigger isn’t the only thing that is better.
Forge itself offers a lot of new fine tuning controls, has a higher forge-object budget (meaning map/game makers can put more stuff in a map), and offers new settings for new objects.
For instance, you can place a “King of the Hill” hill on a Warthog. Essentially, the hill is a moving Warhog.
You can rotate objects by a set degree or move them by microunits to make the perfect map.
And perhaps the best improvement to the Forge engine is this: You can place objects inside objects. That means you can get all kinds of neat shapes but not have to worry about a hill making an object unlevel. You can place a box inside a wall and it will look like you’ve made a ledge.
We aren’t going to get Halo: Combat Evolved back. But what we are getting in Halo: Reach will be great and well worth the time and money we’ll invest in it. A freakin’ video game.
I can’t wait.
And with the improvements of Bungie’s 3D rendering engine, does this mean that they have can tap into a new genre? Can they build world’s that are this huge and gorgeous and put more players on a map? Will this open the doors to an MMORPG?
Those of us that are Undead realize that we probably won’t ever get Halo: Combat Evolved back. Specifically, we won’t get our physics and our pistol back.
But when we play a Halo game from Bungie, at times, something clicks in us. Something draws us in and captures our attention for hours per day and months per year.
In Halo: Reach, Bungie has given us something to be very excited about: FORGE WORLD.
It’s Forge, but it’s huge. LOLHUGE.
The Forge World, the map in which Forge will run, will be as large as a map from the campaign. Take all the maps from your Halo 3 disc, put them together, and Forge World is bigger. It will take minutes to fly across the map in a Banshee or Hornet.
But bigger isn’t the only thing that is better.
Forge itself offers a lot of new fine tuning controls, has a higher forge-object budget (meaning map/game makers can put more stuff in a map), and offers new settings for new objects.
For instance, you can place a “King of the Hill” hill on a Warthog. Essentially, the hill is a moving Warhog.
You can rotate objects by a set degree or move them by microunits to make the perfect map.
And perhaps the best improvement to the Forge engine is this: You can place objects inside objects. That means you can get all kinds of neat shapes but not have to worry about a hill making an object unlevel. You can place a box inside a wall and it will look like you’ve made a ledge.
We aren’t going to get Halo: Combat Evolved back. But what we are getting in Halo: Reach will be great and well worth the time and money we’ll invest in it. A freakin’ video game.
I can’t wait.
And with the improvements of Bungie’s 3D rendering engine, does this mean that they have can tap into a new genre? Can they build world’s that are this huge and gorgeous and put more players on a map? Will this open the doors to an MMORPG?
In going over John_117’s video list, I found a GameSpot-hosted 15-minute stage demo from ComicCon in which Sketch and Shishka show off Forge World and some other fun bits – lots of stuff to think about! Go watch.(Louis Wu 14:03:47 UTC)
Those of us that are Undead realize that we probably won’t ever get Halo: Combat Evolved back. Specifically, we won’t get our physics and our pistol back.
But when we play a Halo game from Bungie, at times, something clicks in us. Something draws us in and captures our attention for hours per day and months per year.
In Halo: Reach, Bungie has given us something to be very excited about: FORGE WORLD.
It’s Forge, but it’s huge. LOLHUGE.
The Forge World, the map in which Forge will run, will be as large as a map from the campaign. Take all the maps from your Halo 3 disc, put them together, and Forge World is bigger. It will take minutes to fly across the map in a Banshee or Hornet.
But bigger isn’t the only thing that is better.
Forge itself offers a lot of new fine tuning controls, has a higher forge-object budget (meaning map/game makers can put more stuff in a map), and offers new settings for new objects.
For instance, you can place a “King of the Hill” hill on a Warthog. Essentially, the hill is a moving Warhog.
You can rotate objects by a set degree or move them by microunits to make the perfect map.
And perhaps the best improvement to the Forge engine is this: You can place objects inside objects. That means you can get all kinds of neat shapes but not have to worry about a hill making an object unlevel. You can place a box inside a wall and it will look like you’ve made a ledge.
We aren’t going to get Halo: Combat Evolved back. But what we are getting in Halo: Reach will be great and well worth the time and money we’ll invest in it. A freakin’ video game.
I can’t wait.
And with the improvements of Bungie’s 3D rendering engine, does this mean that they have can tap into a new genre? Can they build world’s that are this huge and gorgeous and put more players on a map? Will this open the doors to an MMORPG?
Back in March, when the Arena was revealed, Ferrex spent a couple of hours answering fan questions on the Bungie.net forum. We pulled out his answers, reformatted them for easy reading, and posted a local archive. Last night, he did the same thing, this time for Forge World – and once again, we’ve put up a local collection of the questions he answered. (There’s also one pulled from a totally separate thread – but the question – and its answer – are very relevant.) He’s hoping to do another round tonight – but for now, read this batch; it’s chock-full of Bungie goodness.(Louis Wu 13:24:09 UTC)
It’s Friday, right? So there’s probably a new Friday Caption Fun at Hawty McBloggy’s, right? Right. She’s got amusing responses to last week’s pic, of course, and for this week’s pic, she chose the Blame Stosh replacement pic Brian included in last Friday’s Bungie Weekly Update. Go caption it.(Louis Wu 13:23:20 UTC)
FyreWulff continues his Fire Team Zulu challenges, Forge World bombshells notwithstanding – today’s choices include a Campaign challenge on Coastal Highway, and another on Tayari Plaza. (No Firefight challenges at all this week.) They both sound fun – go try ’em!(Louis Wu 13:22:59 UTC)
We mentioned yesterday that G4 was going to liveblog the Reach Panel at SDCC – they did. If you don’t feel like reading the liveblog replay, Kaboris transcribed the whole shebang on our forum. Interesting read!(Louis Wu 13:22:23 UTC)
ElzarTheBam pointed out a thread on Bungie.net that links to a YouTube video showing off screenshots we haven’t seen elsewhere yet. There’s a warning that there might be Campaign spoilers mixed in here – but I’m pretty sure that’s a totally baseless fear. What you WILL see are shots of an Ivory Tower remake that will cause the nostalgia to roll through in crashing waves. (There are also shots of other, as-yet-unreleased multiplayer maps.)(Louis Wu 13:21:43 UTC)
GameSpot has a great interview with Chad ‘Shishka’ Armstrong, discussing the ins and outs of Forge 2.0 and Forge World. Almost nine minutes of creativey goodness! Thanks again, Minime637. (There’s a writeup, as well, at IGN – no video, but a couple of pages of description – soak it all in!)(Louis Wu 13:19:20 UTC)
IGN posted a pair of vids – one shows off the Armory (at least what’s in it from the start), the other previews Firefight – a bunch of new info about what we’re in for in September. Thanks, Minime637.(Louis Wu 13:18:45 UTC)