-
CAGE MATCH
Hawty McBloggy wants to make sure you understand the issues before you cast your ballot for the next president of the United States. (Assuming, of course, that you CAN cast a ballot for the next president of the US – sorry, kids/people in other countries). She’s put together a comparison of candidates… using Halo resources. Noice! (Please don’t take this too seriously… kthnx)(Louis Wu 19:08:37 UTC)
-
-
-
Halo 3 Mythic Walkthrough: The Ark
The next chapter of Daniel ‘Tyrant’ Morris’ Solo Legendary All Skulls On guide to beating Halo 3 on the toughest possible difficulty is now live. The Ark is a massive level, and requires a LOT of video content to get you through. There are twenty separate videos for this one – the level has been broken into two pages to keep things manageable. Go on and get to reading/watching!(Louis Wu 17:39:16 UTC)
-
Episode 167 Pre-Release
I’m still trying to understand the inner workings of libsyn and I’ve gotten stumped, so I cannot upload for a few more days. In the meantime, I’ll be hosting a temporary copy until I can make an official podcast release that will be made this coming weekend. So for those who cannot wait, here’s the link.
-
2008 Mackies
This weekend, the Machinima Filmfest 2008 was held in New York City, and the Mackies were awarded to the best films. Although a number of Halo works were nominated (we mentioned them last month), only one came home with an award – congrats to This Spartan Life, winner of Best Series!(Louis Wu 16:09:14 UTC)
-
-
Go Vote. (For Pumpkins.)
Two thousand people tossed their votes into the hat for our Guilt O’ Lantern contest in the first 24 hours (literally – the count at this moment is 2000, even) – but I’m sure there are more people out there. If you haven’t voted yet, swing by and take a look – there are 3 pages of pumpkins, and some of them are SPECTACULAR! The competition is fierce for the prize spots… it’s still wide open! Go vote.(Louis Wu 15:17:04 UTC)
-
Become a DIY Master Chief
VelocityTino let us know that you can watch a video tutorial showing you how to build Halo armor – Indy Mogul’s Backyard FX tackles the pepakura technique. The guest expert is Erica Langworthy (aka ‘Skullcandy Girl’ over at the 405th Forums, and the awesome animator behind Drawn by Pain), and the video will give you an overview on what’s required, and what NOT to do. (There are links to far more detailed information included in the vid.) Go check it out!(Louis Wu 15:08:25 UTC)
-
Circatage
The Handmade Hero pointed out a trick jumping vid made by a group called Jump Theory, called ‘Circatage’. It shows off some amazing jumps. Clearly many of them were done with non-standard settings (‘standard’ meaning ‘base matchmaking’)… but all of the tricks are pretty incredible. (The cone-jumpers were definitely some of the most impressive.) Check it out!(Louis Wu 14:53:13 UTC)
-
ChicagoLANd 3.0
XerxdeeJ stopped by on this special election Tuesday (don’t forget to vote, if you’re a US citizen over 18!), with news of a writeup for ChicagoLANd 3.0, a LAN party that gathered a few dozen Tied the Leader Gunslingers (and friends) for three days of cameraderie, carnage, and comestibles. There’s a video recap, as well as photos and text descriptions of the action go check it out!(Louis Wu 14:48:27 UTC)
-
Halo Wars Campaign Gameplay Footage – Cleaner
During the Tokyo Game Show, some Halo Wars footage was released showing the buildup of Alpha Base, and the kickoff of the game. It was watchable live, and later archived on GameTrailers – but it was recorded in the room, off the screen, so audio is a bit hollow, and video is darker than it probably should be. Yesterday, a cleaner version of this footage was released – Littlebigman found it at Kotaku (though you can watch (and download) larger versions directly at GameVideos, as well). This definitely gives you a sense of how Halo Wars works.(Louis Wu 14:43:21 UTC)
-
HBOFFPotW – October 31
Azrael let us know that the latest HBO Fan Fic Pick of the Week is live on the HBOFF forum. Go see what was good, and why.(Louis Wu 14:42:40 UTC)
-
Waxing Eloquent about Multiplayer
Narcogen took exception to the points made in yesterday’s editorial, over at Cinema Blend, that Halo is ‘killing console gaming’. When Narc takes exception to something, he often offers a rebuttal – and this time he doesn’t disappoint. Swing by Rampancy.net for a well-written, 2200 word treatise on where multiplayer stands in the heirarchy of factors that determine a game’s popularity. He occasionally gets off-topic (at least with respect to the original editorial), but he keeps coming back to why the problem isn’t really a problem, and solutions to solve the problem if it IS a problem for you. Go read it. Comments can go straight on the blog post, or back to our forum. (Louis Wu 14:40:19 UTC)
-
Halo + Mirror’s Edge
MasterCheifn noticed a small Flash piece over at DeviantART – Night-Strider wanted to see what Halo would look like with Mirror’s Edge’s Freerunning style. Interesting!(Louis Wu 14:39:36 UTC)
-
Meet our new allies, the Spartan I Project
We have formed an alliance with the Spartan I Project to enhance your experience.
-
Killing Console Multiplayer?
HBO and the HBO forum have both provided links to an editorial by “William Usher” at Cinema Blend about how Halo is killing console gaming.
So now that this specious attempt to nab page hits has worked, there can be little further damage that I can do except to examine the author’s premise and see if it holds any merit. For the most part, it doesn’t.
When you have to start off your article by saying “this isn’t Halo bashing” it’s not a good sign. Not because Halo doesn’t deserve thoughtful criticism. It does. It is not a perfect edifice placed on Earth by some deity for the entertainment of humanity.
Not Bashing Halo– Really I’m Not
Rather than bashing Halo, the author states he wants to “look at how gamers have allowed it to control their online, console gaming experience.” Nice that he includes the word “allowed” there, indicating that whatever popularity Halo has is given to it by fans and not taken by force. As the article proceeds your freewill slowly ebbs away.
He notes that Halo 2 dominated XBL until Gears of War was released, but that “[…] Gears didn’t top the charts for too long, as Halo 3 came out and took dominance of the online competition ring.”
I’m not sure whose fault that is supposed to be. Epic’s for not making a game that became as popular as Halo 2? Or the fault of players, for ultimately preferring Halo 2 (or Halo 3) to Gears?
Now come the unfounded assumptions.
“But the problem is that – like most gamers in the gaming community – there’s always a penchant for wanting to play other games online, which seem to receive little or no fanfare.”
The author has now directly contradicted himself, and we haven’t gotten out of the second paragraph yet. We have Gears coming out and briefly unseating the Halo franchise– yet people always want to play other games, games that get no fanfare. Apparently the author believes that Halo players want to play something else, would prefer to play something else, but just don’t know what it is. Nevermind that at least there’s Gears. If the author wanted to make a point that XBL is dominated by shooters and that the shooters are dominated by the Halo franchise, then I’m right with him. He seems to be trying to say that people really would rather play something other than Halo, but they are being prevented by some mystical force. What could this be?
“Yes, Call of Duty 4 and Gears of War are also always on the list too, but you’re never going to find an empty multiplayer channel of Halo.”
COD4 has been on top of the 360 title list as often as not since its release, so dismissing it out of hand seems downright rude. The phrase “empty multiplayer channel” makes me wonder if the author even plays Halo online on a console. In fact that, and the many references elsewhere in the article, makes me think he’s primarily a PC gamer that owns an Xbox and knows you can play Halo on it, but that’s about it.
In fact, his use of the word channel, rather than the terms Bungie uses like hopper and playlist, tells me he’s unfamiliar with all the effort Bungie has put into addressing exactly the problem he is citing, although on a different scale. More on that in a bit.
“Finding multiplayer competition for titles like Blacksite: Area 51, 007: From Russia With Love, The Outfit, or Fatal Inertia (just to name a few), is almost tougher to do than finding a Republican who doesn’t support the NRA. However, there’s never a shortage of players hounding Halo 2 and Halo 3, even if they aren’t actually playing.”
I’m sure the lack of players for those games is somehow related to Microsoft and its evil hype machine and has nothing whatsoever to do with those other games. After all, it must be so. People want to play other games! These games ARE other games! Something nefarious must be preventing people from playing these other games, and the most obvious target is the game they are playing. Even though the author asserts that they are playing even when they aren’t playing. I have no idea what he means by that.
Making People Play Nice
The author goes on to assert that Halo 2 and Halo 3 dominates the tunneling services that cater to those who can’t get XBL, don’t want XBL, or have been kicked off XBL: Xlink Kai, XBConnect, and Leaf. I’m not even sure what influence Microsoft or Bungie are supposed to influence over these services that they can’t control and that they would probably prefer didn’t exist, as they take customers away from XBL.
“The problem isn’t that a lot of people are playing Halo 2 and Halo 3, the problem is that everyone who goes on any service that offers these games are playing them, and pretty much little of anything else. You can bet that nearly everything else that isn’t Halo 2, Halo 3, Call of Duty or Gears of War is going to see sparse activity, if none at all.”
Here is the real problem, the one that (within the context of Halo, anyway) Bungie has labored endlessly to address, the one that is inherent to a game that is dependent on online multiplayer as opposed to one that is built primarily or solely on a solo experience. The problem is that the value of a multiplayer game increases in a nonlinear fashion with the number of players who play it. There is no utility in a multiplayer game you cannot play. Splitting Halo 3’s playerbase equally amongst a dozen or so other deserving and fun multiplayer titles would greatly reduce the utility of the Halo title to its owners, as they would find the game that always had a player population now has a scarcity, and the population split amongst the other games would not give any of them a critical mass large enough to significantly improve their status.
People are only willing to pay a fee for a service like XBL when it enables what they want to do when they want to do it. When a block of time opens up in their busy lives for a chance to play a game, they want to sit down and play it, not wait for the system to find people to play with. The fewer people are interested in a particular game, the more time you need to wait. People play Halo because other people play Halo– not because of hype and not because Bungie and MS are somehow ramming it down anyone’s throats, and not because people aren’t aware of the existence of other games.
What this comes down to is that some gamers, like the author, would like to play other games sometimes, but not enough people want to play those games when he wants to play them to make it convenient.
This is the problem that Bungie’s playlist hoppers solve. By taking away from the player the complete freedom of choice in matchmaking to determine the map, the game type, and weapon spawns, Halo attempts to please the largest number of players for the largest amount of time while at the same time promoting variety.
“It sometimes makes you question what happened to everyone who bought other online-supported games from the retail shelves? I’m assuming these are the same people who keep their games in the original packaging, never to open or play them.”
Here are a few items of note for the author: Most game players do not play online. Most. Until MS created the Silver accounts, there were more Xboxes not on Live than on Live. Even now MS does not release figures of how many Gold and Silver accounts they have, but even so, the number of 360s on Live is less than the number of consoles sold.
So not everybody who owns a console is online, and not every online console owner plays online. While the number of simultaneous players on Halo 3 is indeed staggering it is still relatively small compared to the actual number of copies of Halo sold and the entire Xbox 360 installed base. Those people aren’t keeping their games in the original packaging. They are playing campaign, which is the real reason people buy games. Multiplayer is an extra. Multiplayer gets all the hype because the people who play online also write online and read online and the squeakiest wheels get all the grease.
However, let’s not split hairs here. Bioshock was a pretty darn good game that had good sales and fantastic reviews, yet has no multiplayer features whatsoever. Shadowrun was a decent game with ho-hum reviews and so-so sales, and has multiplayer only, no campaign whatsoever. In other words, if you have multiplayer but nothing else, you’re very likely to fail. However, if you do things well, you can completely ignore multiplayer and still succeed.
Mark that. Multiplayer is important. Multiplayer is a differentiator. Multiplayer is where the leading edge of console gaming is, and it is undeniably the future. It is, however, at this very moment, not the main attraction. Of the three current generation consoles the clear leader is the weakest in terms of online functionality.
“The media hype surrounding Halo keeps gamers playing Halo, but it doesn’t really help expand online console gaming beyond that. Server hosts should start changing things up a bit; offering more incentives to lesser known, or lesser played games.”
This paragraph again makes me wonder if the author has any idea what Xbox Live is or how it works. Xbox Live has no server hosts. Microsoft administrates the backend that does authentication and billing and handles your Friends list so you can see what other people are playing. They have absolutely no control whatsoever on what people choose to play, beyond promoting games in Marketplace, which they do– plenty of games that aren’t Halo or Halo-related, including a bunch of downloadable Xbox Originals, Xbox Live Arcade games, and Xbox 360 game dmeos.
Who are these “server hosts” who are supposed to “change things up a bit” on Xbox Live?
That’s right– they are you and me, the ordinary guys who pay to use XBL and want to sit down and have fun when we have time to play.
In fact, Micrsoft does do a good job of trying to mix things up and spread the wealth, hosting weekly events that promote other games.
Here’s a solution for you, and one that I am sure plenty of people will hate just as much as some people hate Bungie’s hoppers for not allowing them to use the matchmaking engine to generate them an endless stream of their favorite gametype (team slayer) on their favorite map (High Ground or other). Let’s apply Bungie’s hopper system to the whole of XBL. Let’s make the system so you can party up in the dashboard and then enter a playlist that chooses not from a selection of Halo maps and gametypes, but from the library of installed games available on all the consoles of the party members. That’d mix things up a bit.
Perhaps only a bit, though. Because I can guarantee you that they’d still be playing a lot of Halo, and that’s nobody’s fault. If you want to play something else, play something else. If you don’t have others to play with, tell your friends to buy the games you want to play and then play them. If they won’t, then build your friends list from people who want to play the game you want to play. Your XBL friends list does not have to be a list of all the guys from work or your buds at uni. It’s supposed to be to help you find people to play games with. If you don’t want to play Halo and your entire friends list does, then make room on your friends list, look at the Xbox.com forums, and try to find people who want to play those games, and put them on your friends list.
For developers: maybe more people would play your games if the online experience was as rich and smooth as Halo’s. Don’t give everyone total control. Don’t slap a PC style server browser on your game and expect big numbers from XBL multiplayer (Gears, I’m looking at you).
Otherwise, the money publishers complain about losing when their title ends up in the used-game bargain-bin, is partially to blame on no one having a reason to play it anymore, especially if everyone is playing the latest Halo game.
There are no “server hosts” here to blame, as the author does. Server hosts are ordinary players like you and me. If the game ends up in the bargain bin and nobody plays it, it is the fault of the publisher and the developer and no one else.
Halo isn’t killing console multiplayer. It is keeping it on life support. The sooner that developers and network operators look at its model and embrace it, the sooner multiplayer becomes the main event and not just a checklist item.
-
-
Gears of War 2 reviews roundup. Avg: 95/100. Users: 3.3/10??? Matchmaking is different. Horde mode revolutionary.

Gears of War 2 is already being reviewed by media outlets and they think it’s a great game. With about 20 reviews in the books, GoW2 out scores its predacesor.
According to MetaCritic.com, GoW2 has a 95 out of 100 rating. Notable scores are 100/100 from 1UP, Gamespy, and GamePro. Team XBOX gives a 98/100; IGN 95/100.
Probably due to social engineering, GoW2 has a pethetic 3.3 out of 10 score from 3455 votes from readers of MetaCritic.com. GoW2 is out on the street if you are in the right lanes. However, I’m having a hardtime believing that nearly 3500 gamers have played the game and gone to MetaCritic just to voice their opinion on the game.
For your reference, the original Gears of War, Halo 3, and Call of Duty 4 all had average scores of 94/100 and graded by the major media outlets. With more GoW 2 reviews due out later, it is likely that its current 95/100 rating won’t last and will drop a point or two. As if it matters. GoW 2 will definitely be one of the best games of the year and one the best first person shooters to date on the XBOX 360.
(The original Gears of War title had an average review of 8.0 out of 10 from 877 users on MetaCritic.com. If Epic can’t handle the XBOX Live traffic and if there are technical glitches in the game (perhaps due to a rushed production to meet the holiday drop date), then you can expect users to score this game much lower than 8.0 out of 10.)
Below are direct links to highlighted reviews:
1UP – 100/100
GamePro – 100/100
GameSpy – 100/100
TeamXBOX – 98/100
IGN – 95/100
CVG – 93/100
EuroGamer – 90/100
GameDaily – 90/100Early reports say that there are texture loading problems with GoW2. GoW2 pushes the envelope when it comes to graphics and you can bet that Epic has used some of the industry’s highest resolution texture maps. However, TeamXBOX says that installing GoW2 to your harddrive (something we’ll all be able to do in a few weeks) fixing the texture loading problems.
There are mixed reviews on the voice acting.
Gameplay and graphics are getting the highest marks.
Matchmaking has changed. From IGN: “The matchmaking for Gears of War 2 is totally different from what was available in Gears 1 and works very well. Players are matched according to their rank and, once matched, must then vote on the gametype and then the map. There are two choices for each and your options depend on which playlist you select initially. The playlist selections are a little odd. I had hoped for an option to just play the new modes, while there are mixes that are close, none provides exactly that.”
Horde mode seems awesome. From IGN: “Horde mode is an unbelievably simple and addictive mode that lets you compete not only against swarms of different enemies but also against your friends. Each map has its own leaderboard and you’ll probably need to get through all 50 waves without your entire team dying to even come close to being at the top. My only complaint with Horde mode is that the mix of enemies is the same for every ten waves. Meaning that Wave 11 contains the same enemies as Wave 21 and 31, they’re just tougher later on. Oh, and where are the Reavers and Brumaks?”
GLHF.
-
Humpday Results Are In!
The Foto vs Revisionaries humpday results are finally in! Sorry for the wait. Check it out here.
