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Halo on… the Wii?
Professor Frink sent word of a video showing off Fission, a homebrew 3D engine for the Wii. (It is being built so that homebrew developers can put together studio-quality games without having to write an engine first.) The two flythroughs on the public demo? Zanzibar (the Halo 2 version) and Blood Gulch. Check out the FISSION page on WiiBrew for a progress timeline; it’s pretty impressive!(Louis Wu 14:52:10 UTC)
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No X Button Big Enough to Flip
About a month ago, we let you know about a video of a reporter from OXM riding around in Weta’s Warthog – the story that goes with this is now online on the OXM website.(Louis Wu 14:46:40 UTC)
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Working with Munny
Hawty McBloggy ran across a very cool custom-made Master Chief mini on DeviantART – swing by for all the details. What an awsome gift!(Louis Wu 14:44:35 UTC)
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Program: Dreamstate
TTL Demag0gue let us know that Reclaimer 144 is online – and the virus status has been updated.(Louis Wu 14:44:06 UTC)
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AH: Halo Wars Demo Contest!
I have an extra code for the Halo Wars Demo. I wanna give it away. I have a Journal to do so Today is Super Bowl Sunday. Guess who’s going to win, and the final score. If the correct score is not chosen, someone who picked the right team will be…
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Sony: What Is Happening Is Not Happening
Thank goodness Sony is a Japanese company, because they can at least claim that English isn’t their native language when someone points out the nonsense in claims ilke the latest regarding PlayStation 3 sales.
Things start out fairly innocuously:
“In terms of units, it is true that PS3, as compared to last year, is slightly worse, but on a full-year basis we believe we are on track to sell the 10 million units that I said at the beginning of the year.”
Okay, that’s not so bad. Specious perhaps, but possible. After all, the fact that 2008 was not as good a year for them as 2007 doesn’t necessarily mean that 2009 won’t be as good as they are planning. It would strongly indicate that, given that presumably they predicted that 2008 would be as good or better than 2007 (which they did); and if that prediction turned out to be wrong, might not this one, too?
Then they start digging:
“…Relatively speaking, [compared to] the growth of other platforms, we are behind, but it’s not the case that we are not meeting the target.”
If they are behind the other platforms but still meeting their target, this means they were planning to be behind at this stage? I think that’s not true. I seem to recall that initial projections from Sony for the PS3 included catching up to MS and the Xbox 360’s one year head start fairly quickly, and in no way included getting trounced, month after month, quarter after quarter, by Nintendo, a competitor that many commenters gave up for just about dead last generation, myself included.
Here’s a little factoid: In absolute terms, the gap between the worldwide installed base of the Xbox 360 and the PlayStation 3 is larger now, two years after the PS3’s launch, than it was just before the PlayStation 3 launched.
That’s right. In other words, the gap between the two consoles, in absolute terms, was smaller when there were NO PlayStation 3s sold yet at all, because it was not yet for sale.
What part of Sony’s game plan included letting the Xbox 360 continue to pull ahead for a couple of years in the US and the UK, while getting plowed by Nintendo at home as the Japanese market shrinks? They planned this?
Maybe there’s something cultural going on here. Maybe there is something about working at Sony that means you can’t ever admit that things have not gone to plan, aren’t going to plan, and most likely will continue not to go to plan. Contrast that to, say, the dominant American response to the current financial crisis, especially from bankers and the financial industry, all of whom are quick to point out that not only did not anyone plan what is going on or predict it, but that nobody could have. I’m not sure which approach is preferable.
All Sony can do I guess is keep moving the goalposts– they say they want the PS3 to have a ten-year lifecycle, and they have pegged their honor to making sure the worldwide installed base for the PS3 exceeds that of the Xbox 360 before the end of that period. That, despite being saddled with a higher priced box in a financial downturn and watching many franchises that were previously exclusives move to crossplatform development or being wooed into becoming Xbox 360 exclusives or Xbox 360 firsts.
How long can they go on admitting that they didn’t meet last year’s targets, but that they will meet this year’s target– the one that was made last year, the one that makes it possible to hit the eventual goal within the allotted time? Is there going to be anyone left to fall on their sword by 2016? They’re getting beat by both their competitors currently, not just in terms of absolute sales but also in relative terms– in terms of which way sales trends are moving. If current trends continue there is no way they can ever sell more than the Xbox 360, to say nothing of selling more than the Wii, which is something neither MS nor Sony even want to talk about. To make such a prediction requires predicting that at some point, the trend reverses. The longer the period of time between now and when that trend reverses, the more dramatic a reversal is necessary to create the desired effect.
Exactly what cause can be imagined to cause that reversal? How many such reversals have occurred before in console generations? What features can Sony add that Microsoft cannot in order to make their console a more compelling value proposition? If the PS3 costs more to make than the Xbox 360 now, and is benefiting less from the economies of scale that come with a large installed base, how can it ever become cheaper without becoming less capable? What price cuts can Sony possibly make that MS would not or could not match, if it deemed necessary? What franchises does Sony have that will make the PS3 a must-purchase which have not done the job so far? We’re already into two sequels for supposed Halo-killers (Killzone and Resistance) and so far neither has turned that trick. Final Fantasy is no longer an exclusive outside Japan, and if the trend in the Japanese market continues as it is that exclusivity will be worth a lot less when the next FF game ships than it was when the last one shipped. The last big bullet in the gun was supposed to be MGS4, and while it’s gotten great reviews, sales have been disappointing.
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Around The Ring – Submission Invite
Hello Podtacular. I’m putting this one up nice and early because I’m hoping to get a lot of input for this one. It’s going to be the first in hopefully a series of discussions and debates. This first one is an issue that affects gamers of every kind, and even goes beyond that. Three letters that we all collectively hate: DRM. Digital Rights Management. You know? The thing that makes you call customer support after three installs? Or locks music you download from stores to a certain device? Many of you have probably heard of SecuRom, the DRM that EA secretly slipped onto the machines of many unsuspecting customers. We’re going to discuss different types of DRM that have appeared, and where they all have failed epically. Take a look around the internet. Do some research and learn. We’d love your opinion on the subject. Lets see if we can keep the trend going and get over 12 submissions for an ATR show.
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Wow. Just… wow.
So Halo (the original game) was released in November, 2001 – and within a month or so, folks were exploring the boundaries of the maps. 2002 was the ‘Golden Age’ of Halo tricking; the Xbox hadn’t been hacked yet, and Halo PC wasn’t out yet, so folks were getting out of the maps the old-fashioned way… they were playing by the rules laid down by Bungie (though not always in ways that had been predicted). Tricking continued, but the earlier magic was lost, for a time; tricks were refinements on earlier techniques, rather than new discoveries. As later games were released, however, the community that was left working on Halo (the original) was a community that simply loved those maps – and some pretty impressive tricks, requiring some serious time devotion, were released. Yesterday, more than 7 years after the release of Halo, another one of these was completed. Ms. Man (with lots of feedback from HIH forumgoers) launched himself to the top of 343 Guilty Spark… at the END of the level. (Normally, this sort of launch requires a Shade – and there aren’t any at the end of the level. So he brought his own.) The High Impact Halo thread is here (thanks, Evan Volm), the video is here. Hats off to you, Ms. Man.(Louis Wu 21:33:04 UTC)
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Hard Justice: Episode 10
DigitalPh33r released Hard Justice: Episode 10 – the cidy of Esoteria is still screwed up. Thanks, urk.(Louis Wu 20:56:01 UTC)
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A cool fan render… made to look like more
Master Ph0bia was first on our forum with word of a new render someone’s created of Sandbox; DopeteK, from the Kill 4 Fun clan, posted it up on Bungie.net this morning, but it nearly immediately started making the rounds without any attribution… and so has appeared in a number of places as a leak from Bungie. It’s not a leak from Bungie. It’s not even really real – it’s just a cool render built by some guy, and PRESENTED AS SUCH by him. Blame the rumors on other idiots. (The screenshot’s not real, either.)(Louis Wu 20:42:05 UTC)
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The WHL: funding dreams since… recently
The Milwaukee Journal-Sentinel has a story about one man’s goal to fund his MLG dreams… by getting local players to pay to play him. (In theory, they’re doing it because they might win themselves, and head to MLG tourneys on someone else’s dime.) I thought it was fun Sunday reading.(Louis Wu 18:24:52 UTC)
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Episode 9 is gonna be all me, baby
MasterChiefn noticed that Halo 3 Fails Episode 8 is now live – there are some awesome funny moments in there. (My two favorites were the failed ghost-jacking on Snowbound, and the invisibility-induced betrayal on The Pit.) Go watch! I’m happy to see there are people who make the same silly mistakes I make.(Louis Wu 17:12:05 UTC)
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Spartan vs. Spartan
urk stopped in over the weekend (careful, urk, it’ll become part of your job description if you keep doing that) to post word of a stop-motion Halo machinima. It’s not what you might think – it’s not action figures, filmed in stop-motion… it’s Halo 3 action, filmed in stop-motion. Watch it to see what the advantage is. Good stuff!(Louis Wu 17:10:53 UTC)
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RT: Tits
I never thought I’d be attracted to Burnie, but then he goes and does something like in today’s comic. We’re going to mouth kiss. Also, I know I already linked it, but Luke’s timelapse comic drawing video is tearing up the charts on youtube. It’s currently…
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Headplay VR helmet – a little more info
Hawty McBloggy brings us an update on the Virtual Reality Halo helmet she first noticed a couple of months ago. Headplay has upgraded the optics, added speakers, and is working on an accelerometer. Check out the progress video!(Louis Wu 18:06:19 UTC)
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Top 10 Halo 3 Multikills: Episode 22
The ‘Top 10 Halo 3’ series from Anoj continues with a Multikill entry – Episode 22 shows off 10 impressive multikills. Some have been seen before (the danger of multiple Top 10 series, I guess), but they’re all fun to watch anyway. Check ’em out! (There’s also an honorable mentions collection.) Thanks, urk.(Louis Wu 18:01:41 UTC)
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A glimpse inside
A Montreal-based 3D-animator who goes by the name ‘eL gRizZLy’ just put up a blog post bubbling about how he’d just wrapped up his 5-month-long work on the Halo 3: ODST cinematics. Looks like it was a crew of freelance animators that was brought in to work on these cinematics, rather than using in-house resources. Fun facts! (I’m sure there’ll be speculation based on the timeframes mentioned… always an entertaining forum activity!)(Louis Wu 17:52:29 UTC)
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Comic Saturday
The Catfish let us know that 2501 Episode 9 is live, and anthraxgoon also told us that X36 Chapter 2 Issue 1 is online. Have you gotten your Halo 3 Screenshot comic dose today?(Louis Wu 17:04:03 UTC)
