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Top 10 Halo 3 Exterminations: Episode 26
The Top 10 Halo 3 Series continues with Episode 26 – Exterminations. It’s a lot of deaths… thanks, urk.(Louis Wu 14:51:47 UTC)
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More Halo Wars Concept Art
InnerRayg noticed that the Conceptart.org thread that we mentioned a couple of days ago (with Ensemble-employee-posted concept art for Halo Wars) has been updated with another batch of images, from another artist. Check out page 2!(Louis Wu 14:45:26 UTC)
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Master Chief Theater 3000: Episode 302
Pyrosmile has uploaded Master Chief Theater 3000: Episode 302 – the rest of the Pillar of Autumn cutscenes are covered in this one. If you’re a Pyrosmile member, you can watch outtakes on their website.(Louis Wu 14:41:55 UTC)
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Wednesday’s Halo Comic Update
It’s Wednesday, so it’s time for a comic update. Here’s what we’ve got.- The Catfish let us know about 2501 Episode 25 (Communication) – not so good for all involved.
- Elnea updated Halo Action Figure Theater with Episode 158 (Admiral’s Choice) – and some entertaining speculation about council members.
- Adam Susskind stopped by with word of Chaos Theory Episode 15 (No Seasons in Space) – 5.4 mb and 23 pages of story goodness.
- Dennis Powers updated Shipwrecked with Episode 58 (Indiscretion Revealed) – sometimes it’s better not to know.
- Bloogyo dropped in with word of updates to Rat’s Nest – and a new chapter.
- TTL Demag0gue took advantage of the fact that it’s Wednesday to update to Reclaimer 164 (Reckoning) – it looks like the Reclaimer is drawing a line in the sand. Er, fire.
That’s it for this update – more on Friday!(Louis Wu 14:38:51 UTC)
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Spong Likes Halo Wars, Too
Another mostly positive review for Halo Wars up at Spong:
I still enjoyed Halo Wars. I even enjoyed the cut-scenes that powered the single-player’s short, 15 episode (mission) game along. The simple reason for my enjoyment is that Ensemble Studios (rest its soul) has produced an intelligent game that can be slipped into with or without an in-depth knowledge of what preceded it. It can, in fact, be slipped into without much previous knowledge of RTS games.
Check out the complete text.
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Slashdot Posts Positive Halo Wars Review
Soulskill has posted a review of Halo Wars over at Slashdot. Generally his opinion was positive. He sums up the game thusly:
Ensemble succeeded quite well at establishing a control system that is powerful yet doesn’t fight for intellectual real estate with the actual playing of the game. It’s not a ground-breaking new entry into the real-time strategy genre, but, in a manner similar to the first Halo shooter, it demonstrates how well this genre can work on consoles. And it does well by the Halo franchise in the process.
Check Slashdot for the complete review and discussion.
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AH: Sweet Naptime Achievement Guide
Hey there sexy, I was just sitting here thinking about ways to “woo” you, and I realized what’s totally missing in your life – another Halo Wars Achievement Walkthrough. Have no fear, the Doctor of Love is here – with the “Sweet Naptime”…
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Microsoft Sued Over Technology In Halo?
Bloomberg News is reporting that PalTalk Holdings Inc. of New York has paid about $200K for patents belonging to Mpath, which reportedly had discussions with Microsoft once upon a time about technology for “ways to control interactive applications over multiple computers”. PalTalk is now suing Microsoft for violating those patents; they say MS had discussions with them and found the technology “very valuable”.
Microsoft says “the technology is for an older dial-up method of communicating between computers” and therefore doesn’t cover Halo, and even if it did, it’s worth far less than the $90M PalTalk is seeking.
I can’t help wonder at how far away from technology these kinds of patents really are. Let’s say they were developed in the time of dialup. So what? Since the days of SLIP and PPP, computers using dial-up were still speaking TCP/IP to each other. Early Bungie games that used TCP/IP for multiplayer could be played over dialup (with some tweaking) so unless the Mpath patents are for a system that has nothing to do with TCP/IP (what was it, IPX?) then that fact by itself doesn’t mean this has nothing to do with Halo.
However, beyond that, Bungie had its own networking libraries, and Halo was already in development before Microsoft bought them. What are the odds that Halo multiplayer ever required technology that Microsoft discussed with Mpath and then didn’t decide to use?
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RT: Don't Watchmen
So, Matt was the first to see Watchmen in the office, and he had some very definitive impressions of it.
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AH: Tank Dropper Achievement
Hello World, Today’s video is…you know what? I’m just going to say it. It’s fucking awesome. There, that feels better. I find that honesty is always the best policy. Gav and I found creative ways to get the “Tank Dropper” Achievement in Halo…
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More Weight
A detailed look at the fiction of Microsoft and Ensemble’s Halo Wars…
It would be unfair to suggest that there hasn’t been an exceptional amount of skepticism directed toward Ensemble Studios’ Halo Wars over the past few months – and there’s likely not been more weight placed on a single Halo title to succeed than since the franchise’s first release in 2001.
With Bungie’s trilogy masterpiece complete and Halo 3: ODST rounding off the series with style, Microsoft and their new Halo Studio are now at full stride, preparing to further their ambitions with the franchise. Halo Wars represents the first fruits of this effort and if Ensemble Studios fails in this regard, it could certainly bode dismally for the new studio’s future efforts.
Not only has the development cycle for Halo Wars been inordinately protracted, with a handful of release schedules missed, but the sales strategy for the game has generated severe resentment amongst many hardcore Halo fans. The publisher has required players who want Bungie’s Mythic Map Pack for Halo 3 to purchase an $80 collector’s edition of Ensemble’s title (the XBLM release date for the map pack is still yet to even be announced). This decision amplifies not only concern about the possibility of similar marketing cross-pollination between completely different games in the future, but even more so, it has generated concern about the overall quality of Ensemble’s product — the first Halo title made outside of Bungie’s studio. The question at hand in that regard is: “shouldn’t the game generate sales on its own merit, rather than having to resort to leaning on Halo 3′s still-existing massive fanbase?”
In the weeks preceding its launch, Halo Wars has been lauded by Ensemble and journalists alike as a grand story for hardcore Halo fans. Being cut from this cloth ourselves, we at Ascendant Justice seriously wondered if their words would be proven accurate or if they would in the end be nothing more than a marketing facade – or perhaps the result of said journalists’ lack of knowledge regarding Halo’s fiction. The little that we had seen, although amazingly rendered through Blur Studios’ computer-generated cinematics, was a bit disjointed and confusing within Halo’s existing fiction. We knew the Flood were involved, but to what extent? How would this be reconciled with the Halo trilogy, which prides itself (with its fans’ support) on being the preeminent introductor of the Flood – and Halo Wars takes place twenty years before the chronology of Halo: CE.
And so we have it: a crucible, much like the one witnessed in Arthur Miller’s time-honored tale. How will Halo Wars perform beneath a torrent of skepticism and imbedded frustration? Will it be worth its weight, proving to the masses that Halo fiction can be properly executed outside of Bungie’s four walls, or will its failure pave the way for further defacing of the franchise at the hands of a disconnected publisher?
These are the questions that permeated in our minds just a few days prior, when we – Cocopjojo and Vociferous – plunged headlong into the campaign cooperatively…
Important Note: The following is an extensive look at all of the events found in the game’s campaign and the prefacing fiction provided by supplemental works, including Halo Wars: Genesis. For those who have an interest in experiencing Halo Wars’ story firsthand, we seriously recommend that you play through the campaign prior to reading this piece.
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Biscuits, gravy, and the Perfect Storm
It’s Tuesday, so it’s time for another Average Joe interview on Bungie.net. Today’s victim is LouieBlack, a driver with H3Wheelmen.com. Go see what makes him go!(Louis Wu 18:14:35 UTC)
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Halopen Pencast 06
Firestorm12 let us know that the Halopen Pencast 06 is now online – including impressions of the Mythic Maps. Discussion and comments always welcome on their forum…(Louis Wu 18:06:43 UTC)
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Applied to Life: Capture the Flag
One of my favorite new series is ‘Applied to Life’ – and they’ve got a new short up. This one is called ‘Capture the Flag‘, and it proves you can find excitement in the most mundane of activities. I found it on Bungie.net.(Louis Wu 16:06:13 UTC)
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What’s your handicap?
Greenskull and SMG90 spent who knows how long setting up a golf course on Sandbox – just so they could score a ridiculous hole-in-one from the Sky Bubble to the Crypt… with a LOT of stuff in the middle. Stick with the Bungie Blog – it’ll post these for you so you don’t have to build them yourself.(Louis Wu 16:04:57 UTC)
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Speed Forging
There’s a whole community of folks that have fun building Forged maps as quickly as possible. Check out this video that showed up on the Bungie Blog for an example. (Forget the Forging… that DRIVING is amazing!) Then check out their YouTube channel for more.(Louis Wu 16:02:38 UTC)

