My Halo News.com

The latest news about the Halo series of games from Microsoft


  • Halo: Faith Visual Effects Test

    "Halo: Faith" posted an early visual effects test reel on its Facebook page. In the clip, the camera zooms in on a Warthog firing toward something off-screen. The camera zooms out and pans overhead, where a Banshee slams into a hovering Hornet. The Hornet plummets and smashes into the back end of the Warthog. The collision flips the ‘Hog toward the camera, and the clip ends. Go watch! (Hitmonchan107 20:58:13 UTC)

  • Paper Warfare

    DNAinfo.com wrote an article about Sarah Frost, a St. Louis artist who designed a functional paper gun gallery exhibit. Inspired by YouTube videos from school-aged boys, she said some of the guns she found online and placed in her display were inspired by Halo. In the first gallery shot in the article, I spotted what looked like an Assault Rifle, a Spiker and a Rocket Launcher. Pretty neat! (Hitmonchan107 19:57:02 UTC)

  • Redesigning Covers for Halo Novels

    DarthYoda19 sent word of a fascinating project he’s undertaken – he wanted to broaden the appeal of the Halo novels by redesigning the dust jackets to provide original artwork that would capture the spirit of each book, without pigeonholing the end product as a “Halo” novel. You can see his treatments of the covers for Ghosts of Onyx, Contact Harvest, and The Cole Protocol on this gallery page. I think he did an amazing job!(Louis Wu 18:53:01 UTC)

  • Halo Sculpts – Jun and an Elite

    Lance Rutledge sent us two new batches of Halo sculpts – a couple of shots of a quick Jun sculpt (he’s adorable, and that gun is STRAIGHT), and 7 pics of a cool Elite sculpt. Swing by his gallery and take a look!(Louis Wu 16:52:01 UTC)

  • Bungie All Stars Week 15 – Pumas Galore

    The Bungie All-Stars Contest added quite a number of new stars to the online ‘Starred’ roster – but if you weren’t one of them, you have another shot. Week 15 focuses on the UNSC Warthog – how cool a representation can YOU submit? Full details are on B.net, at the link above.(Louis Wu 16:40:24 UTC)

  • Halo Waypoint Community Race Night

    CruelLEGACEY let us know about a Community Race Night he’s organizing with Halo Waypoint – details can be found on his site.(Louis Wu 16:27:27 UTC)

  • Forge Lesson 47: Kleenex Testing

    GodlyPerfection continues his Forge Lessons series – the 47th episode is all about getting folks to provide valid first impressions.(Louis Wu 16:15:26 UTC)

  • Better Than a Slingshot

    DeepCee stopped in with word of ODS Steve Episode 85 – I think I’d be nervous if I were anywhere near Steve on this one…(Louis Wu 16:13:46 UTC)


  • Automated Threat Response Device… ouch!

    Stephen Loftus added a dozen new entries to his ‘Signs of Halo’ collection – ODST has a wealth of oft-missed notices! Check out the UNSC section, in particular.(Louis Wu 14:16:12 UTC)

  • Splasered Wraiths and Twisted Metal

    DMFanella and three others went hunting for the Vidmaster Endure achievement a few weeks ago – the writeup (with dozens of pics, many of them panoramas) hit our forum this morning. Give it a read – it’s entertaining!(Louis Wu 13:46:30 UTC)

  • Behind the Scenes of Operation Chastity, Part One

    Pete Cooper, writer and director of Operation Chastity, stopped by our forum with a behind-the-scenes look at the making of the movie. It’s great to see everything in motion. Go watch! (Hitmonchan107 11:52:52 UTC)

  • Anger, Sadness, and Envy: Episode 21

    Rampancy.net’s Anger, Sadness & Envy Podcast is back out with a new episode titled The Winter of Our Discontingency. Always a great listen, go and check it out! Thanks to Cody Miller for Letting us know.(GrimBrother One 05:26:00 UTC)

  • Anger, Sadness and Envy Episode 21: The Winter of our Discontingency

    This time on Anger, Sadness and Envy, Narcogen, Blackstar and Cody Miller take a look at the first level of Halo: Reach, Winter Contingency.

    Show highlights include:

    ODST was the only Halo game that started with a text crawl. Reach is the only one that starts with a flashback, showing your customized helmet on the post-invasion, burning surface, then transitioning to Noble Six putting the helmet on in the Warthog, on his (or her) way to meet the rest of Noble Team. Does this work?

    Hungry Like The (Lone) Wolf. Does the foreshadowing– the lone wolf stuff stays behind– work as well when part of the game’s marketing campaign was “from the end, you know the beginning”?

     Click here for the complete text.

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  • Anger, Sadness and Envy Episode 21: The Winter of our Discontingency

    This time on Anger, Sadness and Envy, Narcogen, Blackstar and Cody Miller take a look at the first level of Halo: Reach, Winter Contingency.

    Show highlights include:

    ODST was the only Halo game that started with a text crawl. Reach is the only one that starts with a flashback, showing your customized helmet on the post-invasion, burning surface, then transitioning to Noble Six putting the helmet on in the Warthog, on his (or her) way to meet the rest of Noble Team. Does this work?

    Hungry Like The (Lone) Wolf. Does the foreshadowing– the lone wolf stuff stays behind– work as well when part of the game’s marketing campaign was “from the end, you know the beginning”?<--!break-->

    So Much So Fast, It’s Glorious. Are we introduced to too many characters, too quickly? Halo 1 gave us the Chief, Cortana, and Keyes, with a cameo by “sniper sergeant”, and then there is no one of consequence until 343 Guilty Spark enters the game several levels later. Here within a few minutes we have to absorb our own identity, Carter, Kat, Jun and Emile, as well as an exposition dump about the Insurrection that is familiar with those who know the novels, and probably nobody else– and makes little sense within the context of the human-Covenant war, to say nothing of the expanding conflict of the three main sequence games. Did Bungie overthink this?

    Less Is Moa, Part I. ODST gave us character archetypes, the Buck-Dare backstory, and hints of a secret mission, all in about the same time that Reach’s cutscene takes to show us some mountains, Emile’s knife, and the Falcons. Is this a case of less is more, or less is less?

    Relay Race. So we’re repairmen? Delivery team for a repairman? Isn’t HQ right– deploying a Spartan team is a misallocation of resources? How could Insurrectionists even make it to a planet that is the nerve center of the UNSC military? Isn’t it crawling with Spartans? And if not, why is Noble Team here at all?

    Super Trooper. Where are the troopers… can’t help be reminded of what became of the bodies at Crow’s Bridge in Myth, or the missing bodies in level 2 of Halo 1… except there are no Flood in this game. If the Covenant wanted to attack the Visigrad relay, why did they attack the troopers so far away from the relay, and then carry them towards, but not all the way to, the relay itself?

    Less is Moa, Part II. Bungie has gradually added back many of the features that have been on the Halo drawing board since the very beginning, but for one reason or another ended up being cut. Covenant Engineers made it into ODST. The flamethrower made it into Halo 2. Dinosaurs we first saw in 2000 finally make their way into Reach in 2010, but before that we get ostriches. Sure, whacking them is fun, but does this add to or detract from Halo: Reach’s sense of planetary tragedy?

    Invincible Farmers. We’ve gone from a sometimes frustrating escort mission in Halo 1, trying to protect an all-too fragile, all-too vulnerable Captain Keyes, to having invincible NPCs, to having invincible sidekicks, to having invincible farmers that are immune to bullets but can be killed by melee strikes that instantly kill YOU for killing civilians. When does gently guiding the player away from counterproductive, antisocial play break verisimilitude? Why the instakill instead of the more Halo traditional method of having your own teammates turn on you?

    The Scourge of Skirmishers: Walking buggers, or gentle Jackals? Are these Jackal Snipers made bearable, or just buggers in smaller groups?

    P.S. Mini-Skirmisher: Clever trick or cheap gimmick? Is seeing behind the curtain like this worth havine Bungie strew the planet with kill zones, or should players be free to see whatever is there– textured or not?

    I Don’t See Any Training Wheels. Despite ten years of Halo games and a total of five FPS titles, Halo still eases the player into the game with basic tutorial elements, including a structured introduction to grenades, as we get early in Sierra 117 during Halo 3, and here in the first combat encounter as we head down the stairs. Is this an example of Bungie being sensitive and approachable for new fans, or catering to casuals?

    Free Fire Zone. The Master Chief had a wit that was dry at times, but ever gloried in the violence that was his particular specialty. Does it deepen or cheapen the Spartan mystique for Noble Team to have the range of character archetypes it does?

    The Golden Compass. Halo has long had waypoints to point out objectives, and some levels even had arrows on the floor. Once past the first encounter, there are a few basic choices of where to go and what to do first. None of them are “wrong” and often you’re only given a direction, like “east” or “northeast” to suggest where you need to go next. Are navigation and exploration part of the Halo experience for you, or do you just want a clear path to follow to blow more shit up?

    Keep On Truckin’. Reach adds a civilian vehicle without armament that you can drive while Jorge guns with his LAAG turret, essentially making it a Warthog equivalent. Is there any point in making what is only cosmetically distinct from a well-known gameplay element?

    Illusion of Choice. A bit like Silent Cartographer, where you can go around either way and not hit barriers, or like Halo, where you can rescue groups of Marines in any order, there’s a little bit of nonlinearity here– some encounters you can skip, and two you can do in any order. Are the choices here real, or fake? If fake, are they worth putting in? If real, do they have real consequences? How hard would it be to have them have real consequences?

    The Covenant Is On Reach. Is this actually more or less believable than Insurrectionists, 40+ years into the war? Isn’t Reach the last human colony left, besides Earth?

    Three fights, two dead troopers and some frightened farmers later, and we’re still just looking for the source of a distress call that every Halo player knows is the first sign of an invasion, while Noble Team is still paddling up a river in Egypt. Is Bungie trying to inject some dramatic tension into a situation that can’t possibly have any?

    The Flesh Is Willing. In what can be interpreted as a nod to some of the continuity inconsistencies inherent with trying to change a game’s armory over time, Reach, as a prequel to Halo 1, brings back the tuning-fork shaped “Spirit” dropships. They’re iconic, to be sure, but they don’t really fit the “organic” look that most other Covenant, especially Sangheili, tech seems to have, and the design never really made much sense anyway. Is this unifying the final installment with the first, or just runaway nostalgia?

    A Farewell to Arms. Our second Falcon flight gives us another taste of the rail shooter goodness that is to come, but for now we’re just along for the ride: not only don’t you have a turret, but you can’t shoot what weapons you do have– not at the Covenant, and certainly not at your Spartan seatmates. Is sensibility spoiling the fun of Halo? Doesn’t everyone spend a few missions chucking plasma grenades at Pelicans?

    Casual Investment or Hardcore Divestment?

    Reach’s system replaces “Experience” with “Credits” redeemable for purely cosmetic player customization features, and rewards you with them for all kinds of play, solo or multiplayer, regardless of skill level or performance. Is this a good way to draw in less skilled players, or is it ruining the game by rewarding idlers, griefers, and those without the talent to play well or the sense to practice to improve their skills?


  • Halo and Nail Varnish

    Continuing the comic news, Emily Clarke made a strip for GameJudgment that every man can relate to: With only 20 minutes to spare, do you paint your nails or play Halo? I would’ve chosen my nails, but then again I get grumpy when I don’t feel pretty. What? Don’t judge me! Go give it a read! (Hitmonchan107 03:51:59 UTC)

  • Halo Development Process Comic

    Hejibits.com drew a biting comic strip on the development process of Halo: CE. It hurt, and I don’t agree with the strip in the least, but I chuckled. (Hitmonchan107 03:50:22 UTC)

  • ODST Arctic Sniper Mega Bloks Figure

    SpartanBloks reported the ODST Arctic Sniper figure has been found on store shelves. The site said the figure was supposed to release in the fall. The photo from the article was from site member MarkJames65, who found the figure at a Walmart in California. (Hitmonchan107 03:45:30 UTC)

  • Last Man Standing: Season 2, Episode 12

    The new episode of “Last Man Standing,” the Halo machinima game show, is up! Go watch! (Hitmonchan107 03:42:27 UTC)