My Halo News.com

The latest news about the Halo series of games from Microsoft

  • Better Than a Slingshot

    DeepCee stopped in with word of ODS Steve Episode 85 – I think I’d be nervous if I were anywhere near Steve on this one…(Louis Wu 16:13:46 UTC)


  • Automated Threat Response Device… ouch!

    Stephen Loftus added a dozen new entries to his ‘Signs of Halo’ collection – ODST has a wealth of oft-missed notices! Check out the UNSC section, in particular.(Louis Wu 14:16:12 UTC)

  • Splasered Wraiths and Twisted Metal

    DMFanella and three others went hunting for the Vidmaster Endure achievement a few weeks ago – the writeup (with dozens of pics, many of them panoramas) hit our forum this morning. Give it a read – it’s entertaining!(Louis Wu 13:46:30 UTC)

  • Behind the Scenes of Operation Chastity, Part One

    Pete Cooper, writer and director of Operation Chastity, stopped by our forum with a behind-the-scenes look at the making of the movie. It’s great to see everything in motion. Go watch! (Hitmonchan107 11:52:52 UTC)

  • Anger, Sadness, and Envy: Episode 21

    Rampancy.net’s Anger, Sadness & Envy Podcast is back out with a new episode titled The Winter of Our Discontingency. Always a great listen, go and check it out! Thanks to Cody Miller for Letting us know.(GrimBrother One 05:26:00 UTC)

  • Anger, Sadness and Envy Episode 21: The Winter of our Discontingency

    This time on Anger, Sadness and Envy, Narcogen, Blackstar and Cody Miller take a look at the first level of Halo: Reach, Winter Contingency.

    Show highlights include:

    ODST was the only Halo game that started with a text crawl. Reach is the only one that starts with a flashback, showing your customized helmet on the post-invasion, burning surface, then transitioning to Noble Six putting the helmet on in the Warthog, on his (or her) way to meet the rest of Noble Team. Does this work?

    Hungry Like The (Lone) Wolf. Does the foreshadowing– the lone wolf stuff stays behind– work as well when part of the game’s marketing campaign was “from the end, you know the beginning”?

     Click here for the complete text.

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  • Anger, Sadness and Envy Episode 21: The Winter of our Discontingency

    This time on Anger, Sadness and Envy, Narcogen, Blackstar and Cody Miller take a look at the first level of Halo: Reach, Winter Contingency.

    Show highlights include:

    ODST was the only Halo game that started with a text crawl. Reach is the only one that starts with a flashback, showing your customized helmet on the post-invasion, burning surface, then transitioning to Noble Six putting the helmet on in the Warthog, on his (or her) way to meet the rest of Noble Team. Does this work?

    Hungry Like The (Lone) Wolf. Does the foreshadowing– the lone wolf stuff stays behind– work as well when part of the game’s marketing campaign was “from the end, you know the beginning”?<--!break-->

    So Much So Fast, It’s Glorious. Are we introduced to too many characters, too quickly? Halo 1 gave us the Chief, Cortana, and Keyes, with a cameo by “sniper sergeant”, and then there is no one of consequence until 343 Guilty Spark enters the game several levels later. Here within a few minutes we have to absorb our own identity, Carter, Kat, Jun and Emile, as well as an exposition dump about the Insurrection that is familiar with those who know the novels, and probably nobody else– and makes little sense within the context of the human-Covenant war, to say nothing of the expanding conflict of the three main sequence games. Did Bungie overthink this?

    Less Is Moa, Part I. ODST gave us character archetypes, the Buck-Dare backstory, and hints of a secret mission, all in about the same time that Reach’s cutscene takes to show us some mountains, Emile’s knife, and the Falcons. Is this a case of less is more, or less is less?

    Relay Race. So we’re repairmen? Delivery team for a repairman? Isn’t HQ right– deploying a Spartan team is a misallocation of resources? How could Insurrectionists even make it to a planet that is the nerve center of the UNSC military? Isn’t it crawling with Spartans? And if not, why is Noble Team here at all?

    Super Trooper. Where are the troopers… can’t help be reminded of what became of the bodies at Crow’s Bridge in Myth, or the missing bodies in level 2 of Halo 1… except there are no Flood in this game. If the Covenant wanted to attack the Visigrad relay, why did they attack the troopers so far away from the relay, and then carry them towards, but not all the way to, the relay itself?

    Less is Moa, Part II. Bungie has gradually added back many of the features that have been on the Halo drawing board since the very beginning, but for one reason or another ended up being cut. Covenant Engineers made it into ODST. The flamethrower made it into Halo 2. Dinosaurs we first saw in 2000 finally make their way into Reach in 2010, but before that we get ostriches. Sure, whacking them is fun, but does this add to or detract from Halo: Reach’s sense of planetary tragedy?

    Invincible Farmers. We’ve gone from a sometimes frustrating escort mission in Halo 1, trying to protect an all-too fragile, all-too vulnerable Captain Keyes, to having invincible NPCs, to having invincible sidekicks, to having invincible farmers that are immune to bullets but can be killed by melee strikes that instantly kill YOU for killing civilians. When does gently guiding the player away from counterproductive, antisocial play break verisimilitude? Why the instakill instead of the more Halo traditional method of having your own teammates turn on you?

    The Scourge of Skirmishers: Walking buggers, or gentle Jackals? Are these Jackal Snipers made bearable, or just buggers in smaller groups?

    P.S. Mini-Skirmisher: Clever trick or cheap gimmick? Is seeing behind the curtain like this worth havine Bungie strew the planet with kill zones, or should players be free to see whatever is there– textured or not?

    I Don’t See Any Training Wheels. Despite ten years of Halo games and a total of five FPS titles, Halo still eases the player into the game with basic tutorial elements, including a structured introduction to grenades, as we get early in Sierra 117 during Halo 3, and here in the first combat encounter as we head down the stairs. Is this an example of Bungie being sensitive and approachable for new fans, or catering to casuals?

    Free Fire Zone. The Master Chief had a wit that was dry at times, but ever gloried in the violence that was his particular specialty. Does it deepen or cheapen the Spartan mystique for Noble Team to have the range of character archetypes it does?

    The Golden Compass. Halo has long had waypoints to point out objectives, and some levels even had arrows on the floor. Once past the first encounter, there are a few basic choices of where to go and what to do first. None of them are “wrong” and often you’re only given a direction, like “east” or “northeast” to suggest where you need to go next. Are navigation and exploration part of the Halo experience for you, or do you just want a clear path to follow to blow more shit up?

    Keep On Truckin’. Reach adds a civilian vehicle without armament that you can drive while Jorge guns with his LAAG turret, essentially making it a Warthog equivalent. Is there any point in making what is only cosmetically distinct from a well-known gameplay element?

    Illusion of Choice. A bit like Silent Cartographer, where you can go around either way and not hit barriers, or like Halo, where you can rescue groups of Marines in any order, there’s a little bit of nonlinearity here– some encounters you can skip, and two you can do in any order. Are the choices here real, or fake? If fake, are they worth putting in? If real, do they have real consequences? How hard would it be to have them have real consequences?

    The Covenant Is On Reach. Is this actually more or less believable than Insurrectionists, 40+ years into the war? Isn’t Reach the last human colony left, besides Earth?

    Three fights, two dead troopers and some frightened farmers later, and we’re still just looking for the source of a distress call that every Halo player knows is the first sign of an invasion, while Noble Team is still paddling up a river in Egypt. Is Bungie trying to inject some dramatic tension into a situation that can’t possibly have any?

    The Flesh Is Willing. In what can be interpreted as a nod to some of the continuity inconsistencies inherent with trying to change a game’s armory over time, Reach, as a prequel to Halo 1, brings back the tuning-fork shaped “Spirit” dropships. They’re iconic, to be sure, but they don’t really fit the “organic” look that most other Covenant, especially Sangheili, tech seems to have, and the design never really made much sense anyway. Is this unifying the final installment with the first, or just runaway nostalgia?

    A Farewell to Arms. Our second Falcon flight gives us another taste of the rail shooter goodness that is to come, but for now we’re just along for the ride: not only don’t you have a turret, but you can’t shoot what weapons you do have– not at the Covenant, and certainly not at your Spartan seatmates. Is sensibility spoiling the fun of Halo? Doesn’t everyone spend a few missions chucking plasma grenades at Pelicans?

    Casual Investment or Hardcore Divestment?

    Reach’s system replaces “Experience” with “Credits” redeemable for purely cosmetic player customization features, and rewards you with them for all kinds of play, solo or multiplayer, regardless of skill level or performance. Is this a good way to draw in less skilled players, or is it ruining the game by rewarding idlers, griefers, and those without the talent to play well or the sense to practice to improve their skills?


  • Halo and Nail Varnish

    Continuing the comic news, Emily Clarke made a strip for GameJudgment that every man can relate to: With only 20 minutes to spare, do you paint your nails or play Halo? I would’ve chosen my nails, but then again I get grumpy when I don’t feel pretty. What? Don’t judge me! Go give it a read! (Hitmonchan107 03:51:59 UTC)

  • Halo Development Process Comic

    Hejibits.com drew a biting comic strip on the development process of Halo: CE. It hurt, and I don’t agree with the strip in the least, but I chuckled. (Hitmonchan107 03:50:22 UTC)

  • ODST Arctic Sniper Mega Bloks Figure

    SpartanBloks reported the ODST Arctic Sniper figure has been found on store shelves. The site said the figure was supposed to release in the fall. The photo from the article was from site member MarkJames65, who found the figure at a Walmart in California. (Hitmonchan107 03:45:30 UTC)

  • Last Man Standing: Season 2, Episode 12

    The new episode of “Last Man Standing,” the Halo machinima game show, is up! Go watch! (Hitmonchan107 03:42:27 UTC)

  • Square Enix Play Arts Kai Giveaway

    Figures.com is giving away Noble Team Play Arts Kai figures to seven lucky winners. One winner will receive all six figures (a $270 value), while six runner-ups will receive one figure each ($45 value). Participants must enter a valid email address. As always, please read the fine print before entering. The contest ends Friday. (Hitmonchan107 03:40:10 UTC)

  • Amazing Halo Speed Painting

    Pointed out by NeoGAF’s Tunavi, duks0111 made a beautiful piece of Halo art with Photoshop and After Effects in just seven hours. He uploaded a seven-minute video revealing the process. Wowjust wow. (Hitmonchan107 03:38:18 UTC)

  • Halo: Homefront Mod Update

    Back in December, Broken Line Studios released a total-conversion UNSC mod for Homeworld 2. It looks like the group has been hard at work updating and adding models to the game. Moddb.net user V3LO has been posting images of the team’s work. Go check them out! (Hitmonchan107 03:36:52 UTC)

  • Live-Action Machinima

    Over on the Halo Waypoint forums, TAC zim posted part one of his machinima, “Betrayer: A Human Reach Story,” in which he placed himself into the movie. It’s an interesting concept that went better than I expected. This is the first of a trilogy, but he said that viewer interest will dictate the speed at which he makes the next two parts. Give it a watch! (Hitmonchan107 03:32:54 UTC)

  • E3 Prediction Time

    We’re a little under two months away from the biggest gaming expo of the year, and IGN Australia has offered its predictions for the show. Out of a 100 percent success rate, the staff is 99.9 percent positive that a new Halo game will be announced by Microsoft and 75 percent positive that a Halo: CE HD remake will be unveiled. Predictions are fun, but we’ll see who’s right when Microsoft holds its press conference at E3. (Hitmonchan107 03:29:04 UTC)

  • Forum scraping

    Wow, I’d forgotten how tough it is to catch up when you’ve been away for a few days! The crew did an amazing job of bringing you Halo news since I left Thursday – I’m just pointing out a few forum links that might also interest you.

    • Gravemind posted his 20,000+ word review of Halo: Reach – response was generally positive. (I haven’t had time to read it, myself; like I said, I just got back this afternoon.) If your latest novel just ended… take a look!
    • JDQuackers noticed a free Halo: Mobile Edition MMORPG – anyone tried this yet?
    • Mazz put together a collection of (mostly) Unearthed panoramas – lovin’ these.
    • RC Master stopped in with links to films showing off Mythic Reach… done in less than 3 hours, total. Four crazy people (including RC Master) contributed runs.
    • Stephen Loftus was able to watch (and film) the destruction of the Savannah… from space. No forcefield distortion! Pretty cool.
    • TCKaos noticed a Japanese magazine showing a survey of Japanese gamers, and their satisfaction with various games. Halo: Reach took the very top spot. Whaaaaat?
    • Kermit put together a pretty epic recap of Co-op Night, the last HBO forum collective campaign run-through. Definitely worth a read!

    There’s plenty more in there – this was just the stuff that stuck out in a speed-read of the last 750 posts.(Louis Wu 23:49:41 UTC)


  • Waypoint Ordnance: Type-27 Banshee Fighter

    The Waypoint team is at it again with more awesome Ordnance features, this time with the Type-27 Banshee Fighter. Some great info and good shots of the “Space Banshee” at various angles. Go check it out!(GrimBrother One 21:36:01 UTC)

  • RT: Comic Bomb 2

    Brought to you by Jack Pattillo and Luke Mckay.