My Halo News.com

The latest news about the Halo series of games from Microsoft

  • Ars Technica gets a look at ‘Halo: CEA’

    Adding another off-the-showfloor article on “Halo: CEA” is Ars Technica. This piece includes a few more details on the terminals and an awkwardly coy moment when 343 is asked about classic weapons and gameplay for multiplayer. Despite Ben Kuchera’s “milking the franchise” comment, it’s a well-written piece. Go look!(Hitmonchan 05:46:09 UTC)

  • IGN Live: ‘Halo: CE Anniversary’

    IGN’s Hilary Goldstein sat down with Frank O’Connor to discuss “Halo: CE Anniversary” and “Halo 4.” Props to GrimBrother One for pointing out the footage as it was live. Go watch!(Hitmonchan 02:58:42 UTC)

  • Community Customs Podcast: Episode 1

    Hyokin wanted to let us know that the first Community Customs Podcast is available for download. Hyokin himself joins HBO regulars Leviathan, Nomis, and KornyMunky to discuss all sorts of Halo merriment, including the recent announcements; wish I would’ve had the time to join them myself! Lots of fun from great HBO community members. Go check it out! (GrimBrother One 00:36:38 UTC)

  • Visual Guide Arrival Imminent?

    ElzarTheBam dropped by with news that Amazon had sent an email update regarding the pre-order of the Halo: Essential Visual Guide from DK Publishing stating that the estimated ship date had been moved up to the 13th of July from the 27th. Coincidentally, my pre-order of the same book says July 4th (also from Amazon). Looks like either way we won’t be waiting too long to check it out ourselves!(GrimBrother One 00:15:11 UTC)

  • G4 on H4 and More

    G4 grabbed an interview with our beloved Frankie to talk about the new Halo announcements and look ahead toward the future. Go give it a watch! Always great to hear from the Scottish Loremaster! (Even if he did say, “Don’t expect an entirely ‘flying’ Halo game.”)(GrimBrother One 00:00:53 UTC)

  • More Terminal Tidbits

    Speaking with Dan Ayoub, executive producer for 343 Industries, Videogamer nabbed a few more details on the terminals in “Halo: CE Anniversary.” Go give it a read!(Hitmonchan 20:45:45 UTC)

  • Anniversary Preview On The ‘Spot

    Keeping the hype train rolling, Gamespot has a preview of the CE Anniversary edition. Go see what they thought! Update: The article gives a coy hint at the possibility of campaign skulls or something similar. Also, there’s an interview with Dan Ayoub, executive producer for 343i. If you look closely at the main menu behind him, you’ll notice four choices: “Campaign,” “Halo Reach Multiplayer,” “Waypoint,” and, my favorite, “Extras.” If this has been posted in the forums, I’ll go back in and give credit. I caught wind of Nintendo spoilers and backed out of there. – Hitmon (Sorry, Grim!)(GrimBrother One 20:02:56 UTC)

  • Tower 2 Tower – Complete, after almost 7 years

    In addition to all the Halo news coming out of E3 yesterday, ANOTHER milestone was reached yesterday – a video showing the completion of one of the oldest tricking challenges out there was released. Swing by High Impact Halo (yes, it came out of cryo for this) for an explanation, along with links to the the trick itself (and videos). Astounding.(Louis Wu 15:43:52 UTC)

  • FUD keeps track of Halo at E3

    Dani let us know that Forward Unto Dawn has put up an E3 Halo Hub – it’s a nice summary of available content and a recap of what’s been announced/released. Check back regularly!(Louis Wu 15:35:18 UTC)

  • Quick Roundup of New Content

    There was an amazing amount of new content (and analysis of new content) released yesterday, with respect to the newly-announced Halo: CE Anniversary Edition (coming November 15) and Halo 4 (coming winter 2012) – we hit the highlights yesterday, but here are some of the extra tidbits I found buried in our forum. There’s plenty more – if you need every bit you can get, keep a window open there!

    More as it comes up!(Louis Wu 15:32:47 UTC)


  • What’s the Over-Under on Food Nipple Entries?

    Still reeling from only being runner-up in the casting call for the new Old Spice Man, urk has distracted himself by creating new requirements for this week’s Bungie All-Stars. This week focuses on Grunty goodness. Go see if you have what it takes to wear the star!(GrimBrother One 15:15:00 UTC)

  • Terminal Addiction

    Our resident IGN spy, ChrisTheeCrappy caught a piece highlighting the Terminals in the upcoming Halo CE Anniversary. A neat look at what might be in store for fans of deeper Halo fiction, go check it out!(GrimBrother One 15:07:59 UTC)

  • Halo 4 Announced

    There’s a lot less information out there so far about Microsoft’s other E3 2011 announcement, which is a new Halo trilogy of games featuring the Master Chief and Cortana.

    The teaser trailer seems to pick up pretty much where the extra Legendary ending trailer in Halo 3 ends. Now, though, instead of just the ominous glowing metal sphere outside, the remains of the Dawn are on fire and the Chief has to bust out the cool new weapon and the built-in jetpack he apparently grew while in the cryotube in order to rescue Cortana from the wreckage.

    The game is scheduled for a late 2012 release, and I’m sure there’ll be more information available soon, as well as some time to dissect what this new CG trailer tells us.


  • Halo 4 Teaser

    First teaser trailer for Halo 4, released at E3 in 2011 and expected for release in late 2012. The trailer seems to pick up right around the same time as the extra Legendary cutscene after the credits of Halo 3.


  • Halo Combat Evolved Anniversary Announced

    Microsoft chose E3 this year for two Halo-related announcements. Both have been long anticipated and the subject of much speculation and controversy.

    First, something old: The game that started it all is being “remastered” as Halo: Combat Evolved Anniversary. Still not sure how to punctuate that, maybe we’ll get some guidance on it shortly. I’m still looking into the details, but it looks pretty much like what I’ve been expecting; a recreation of the original game’s campaign using the capabilities of the Halo engine at least at the level of what was done with Reach. That should mean that all of the gameplay features possible in Reach should be supported in HCEA, even those not included in the original. We already know that this is true for at least one feature, which is XBL integration. Multiplayer and campaign coop will be supported over Live.

    In a promotional video, 343i is talking about keeping the old gameplay, including the pistol; whether that just means keeping to the old game’s balance, or also leaving out features that Halo 1 did not include, like boarding, remains to be seen. However, they are adding new things, like Halo 3-style hidden terminals that will tell a new story.

    I think how 343 Industries achieves its goals with HCEA will give people a good idea of what they can expect from Halo 4.

    HCEA is expected for release on November 15, 2011, exactly ten years after the release of the first title as a launch game for the original Xbox.

    UPDATE: On the official site, Frankie gives a few more details about the gameplay, which will be untouched– so it looks like aside from networking, no new features. The new graphics engine will run on top of the old one, and you can switch on the fly, sort of like what was done with the XBLA update of Monkey Island.

    Here’s what Frankie has to say:

    So we did not DARE touch the gameplay in Halo. As a matter of fact, the gameplay engine, the physics, the controls (with some minor changes for the 360 controller and the aspect ratio) are identical. It is, in short, the Halo CE engine, but with a second graphics layer, a separate engine in fact, running on top. You can see this phenomenon yourself by pressing the back button at any time. The game will switch from old graphics to new, and back again, in real time. That in itself, is a bizarrely fun feature – one we constantly used to check to see if things truly were identical, or more frequently, simply to compare the two generations of hardware and see how far things had come. Although perversely, sometimes we switched back only to remember how good the original looked.

    The lack of modern engine gameplay features I can understand, even if I might have wished for them– but aspect ratio? Really? Why are all the screenshots widescreen, then, if this game is going to be 4:3? Now I’m confused.

    UPDATE: Whoops, jumped the gun on the aspect ratio thing. That’s one of the “minor changes” not one of the things that is “identical”.


  • Halo: Anniversary Exclusive

    The crew of 343 Industries takes the wraps off their first full scale Halo project, Halo: Combat Evolved Anniversary.


  • Halo Combat Evolved Anniversary E3 2011 Debut Trailer

    First trailer for the new remake of Halo 1: Halo: Combat Evolved Anniversary, which looks to be a recreation of the first game using a modern engine, with full networking features and the original game’s gameplay (including the pistol).


  • Guess who’s back, back again.

    What better way to cap off a day of exciting Halo news than to envelop yourself in the whimsical prose of Thy Great One, Frank O’Connor? Head on over to Halo Waypoint to read “The Halo Bulletin: The Inaugural Frankie Edition,” which includes tidbits on the revamped graphics overhaul, why we won’t be able to play “Halo: CE” competitive multiplayer over Xbox Live and more. Here’s to a great start with 343! Thanks GrimBrother One! 😉(Hitmonchan 23:56:09 UTC)


  • Halo 4 and Halo CE Remake Officially Announced

    Yes, I know this post is a little behind the news curve, but the fact that I work from 8:00 to 17:00 doesn’t help in posting announcements and news to the site.  As the title suggests, 343 Industries officially announced today at E3 the Halo CE Remake and Halo 4.  You can head on over to the Waypoint site to see the Halo 4 Teaser, the Halo Anniversary Trailer and the Halo Anniversary Exclusive Look.  Needless to say, I’m sure everyone is excited about both, and we will definitely be talking about it on the next podcast.