My Halo News.com

The latest news about the Halo series of games from Microsoft

  • Friday’s Fan Fiction

    Just a couple of new bits in the Fan Fiction section this week… go read!(Louis Wu 16:58:38 UTC)

  • G4’s take on Bungie’s Multiplayer Legacy

    The latest X-Play video celebrating Bungie’s 20th anniversary is one focusing on its Multiplayer Legacy. Really, it’s just discussing Halo’s multiplayer legacy (which is pretty funny, given that one of the earliest Bungie games, Minotaur, was multiplayer-ONLY, and seems like it should be a no-brainer for a 20th anniversary retrospective of Bungie multiplayer, but…).It’s a pretty enjoyable watch nonetheless. Good stuff from Chris Carney. Go watch!(Louis Wu 16:40:46 UTC)

  • Pour on the Awesome.

    Hedgemony can’t seem to stop making panoramas. Don’t think for a SECOND that I’m complaining. The Kat-based Warthog shot is amazing.(Louis Wu 16:37:04 UTC)

  • The Assist

    Bungie tweeted about this yesterday – but there were… well, a few other things going on. Today, though, it’s quieter – and you should definitely swing by DeviantART and check out CSutherland’s The Assist. It’s hilarious.(Louis Wu 16:36:07 UTC)

  • Choice is good.

    Ken Levine talked about Bioshock Infinite with Geoff Keighley at E3 this year, and at one point, he mentioned that a particular encounter was inspired by the Halo Warthog. Well… by Bungie’s decision to PROVIDE you with a Warthog – but let you choose whether you wanted to use it or not. So really, it was inspired by Halo’s open environment, more than the ‘hog itself. Interesting interview! (The Halo bit begins at 10:17, if you aren’t interested in Bioshock: Infinite – which you absolutely should be.) Thanks to NeoGAF’s Dax01 for noticing this! Update: The video linked above was blocked by Viacom – you can watch the demo itself at Gametrailers, but I can’t find the full interview yet.(Louis Wu 16:30:55 UTC)

  • You know what they say about imitation…

    IGN posted an article entitled ‘Steal This Game: Halo Reach‘ – it lists some cool bits in Reach that other developers should consider including in THEIR games. Interesting read! Looks like Gravemind found it, as well – join his thread if you’ve got feedback! (Louis Wu 16:29:51 UTC)

  • Burn Bright, Burn Blue

    Salazar14 whipped up a couple of new wallpapers for Bungie Day – they’re a bit bright for me, but you might like ’em! (Louis Wu 16:29:18 UTC)

  • Steaktacular Wrapup – and Cubeskew 2

    Hope you all had an enjoyable Bungie Day yesterday. The Bungie vs The World tournament saw Bungie teams beaten 83 times over the course of 24 hours – and 41 of those beatings were bad enough to warrant steak. (The total number of steaks to be delivered is a bit less than 41x2x4, because there were players that met (and steaked) Bungie more than once, and because at least once, Bungie got steaked after half the opposing team quit… but it’s still a LOT of steaks.) Guess it’s time to get back to regular Halo news! Lee Georgeton stopped by with a link to Cubeskew 2 – a Forge map which will throw you for a loop. (There’s a video at the beginning of his Forgehub post that will give you an idea of what you’re getting into…)(Louis Wu 16:13:55 UTC)

  • Podtacular 257: The Mailbag

    Download | Shownotes
    There’s been somewhat of a lull in Halo news right now, so this week’s podcast is kinda laid back with us going through our mail and playing voicemails. GLewis finally decides to show up to the podcast, since he apparently has a new job, which actually might allow for a regular set podcasting schedule. Enjoy and Happy Bungie Day


  • Marathon Hits The iPad

    The free, iOS version of Marathon that Bungie mentioned last week is now available in the App Store. The base application itself is free, but there are in-game purchases that improve the experience (better textures) or provide cheats (“Master Chief” mode).

    I’ve not played a lot of games on the iPad, but due to its origins, this may be one of the more difficult ones to control. There’s an on-screen joystick for handling movement forwards and backwards as well as strafing side-to-side. Aiming and turning are controlled just by pressing on the screen where you want to aim. Primary fire has an on-screen button, but there’s an option to do it by tapping the screen. There’s another on-screen button for secondary fire, and one for the use key, and hitting the motion tracker switches to the map screen. There are also two more buttons to scroll forward and back through the available weapons. And a pause button. Marathon’s movement speed is a lot faster than Halo’s, so moving around the game’s labyrinthine levels proficiently with the touch controls takes a bit of work.

    It’s hard for me to see this as much more than a novelty– hey, look, I’ve got Marathon on my iPad! Playing seems less enjoyable than other old game ports to the platform, like the Monkey Island adventure games, and just like those games, there are a lot of options– Aleph One, which served as the basis for this conversion, runs all the Marathon games on all modern operating systems, plus Marathon 2 was ported to XBLA, so if this game is serving people who have no other way to play Marathon, it’s because they don’t have a Mac, a PC, or an Xbox. Perhaps the target audience is PlayStation owners who don’t have a computer, but own an iPad? I’m not sure.

    I’m guessing the main game is free in order to maintain compliance with Aleph One’s license, although if history is any lesson, it might only take one developer who has contributed to Aleph One and alleges that Apple’s App Store license is incompatible with the GPL to get the app removed. Of course, it’s also undoubtedly true that this project took a considerable amount of effort, for which the seller would like to be compensated; hence the in-game purchases of high definition upgrades and cheat codes. I find it hard to imagine how many people will want or need those– the game looks plenty good to me in its current form, and I haven’t seen screenshots of the paid upgrade. I can see people having enough difficulty with the game to want the cheat code, but there’s already a wide range of difficulty levels, and myself I wouldn’t really feel good about buying a cheat code– perhaps others won’t have that problem.

    The iPad conversion seems to score over the other recent port of the Marathon franchise in one important area: unlike Marathon 2 on XBLA (and the more recent port of American McGee’s Alice) it doesn’t give me motion sickness.


  • Cr1TiKaL Conditioning

    Cr1TiKaL continues his personal (very personal) assault on the Halo: Combat Evolved campaign. As always, there’s an interesting mix of “lol” and “ummm…”. Go watch it nonetheless! Thanks for bringing it to our attention, Urban Reflex.(GrimBrother One 22:33:07 UTC)

  • Retrograde A

    defendthehouse just put up a very cool Halo Tribute Video called “Retrograde”. It’s a very cool piece of work to celebrate this most awesome occasion. Go and give it a watch! Thanks to Gundamguy for noticing.(GrimBrother One 22:27:30 UTC)

  • Retrograde A

    defendthehouse just put up a very cool Halo Tribute Video called “Retrograde”. It’s a very cool piece of work to celebrate this most awesome occasion. Go and give it a watch! Thanks to Gundamguy for noticing.(GrimBrother One 22:27:30 UTC)

  • Bungie Town

    Wonga. Ken ‘Enfu’ Taya’s ‘Bungie Town’ is now available for purchase in poster form from the Bungie Store or from Amazon directly (thanks, Joshua Allen). Available TODAY ONLY. Amazing. (Louis Wu 20:13:26 UTC)

  • ‘X-Play’ on location at Bungie HQ tonight

    Tonight at 6:30 p.m. EST, the “X-Play” crew will be on location at Bungie to join in the festivities. These guys are going all out this week!(Hitmonchan 17:07:25 UTC)

  • The Flood – conceived in 1995?

    Longtime b.orger (wait, what?) Mikey-san noticed something the rest of us didn’t notice; he went digging through the Marathon Infinity source code Bungie released last week, and found, buried in the ‘narrative’ document inside the ‘notes’ folder of the marathon2 section, a pair of ‘Natives’ that were never used:

    Fungus Pfhor. Drags staff. Shoots spores, reincarnates after dying.
    Fungus Sucker. Shoots spores, reincarnates after dying.

    The section for Kill Your Television contains this description:

    Human scouts in this area reported Pfhor herders infected with a strange native fungus. The S’pht tell me that this fungus attacks and eventually replaces the nervous system of it’s host, reanimating the corpse and using it to search for and infect other victims.

    Anyone who’s played through the KYT level knows that we never encountered these… at that time. Sure seems like the concept was reused later, though!(Louis Wu 17:04:46 UTC)


  • Marine Sculpt

    Lance Rutledge sent us a bunch of shots of his newest sculpt – it’s an adorable faceless Marine! Check him out. (Louis Wu 17:01:10 UTC)

  • Halo: CEA Soundtrack drops November 15

    ElzarTheBam found a tiny article about the Halo: Anniversary soundtrack – we already knew it was getting full orchestral treatment, but now we know the release date is November 15. Nice! (Louis Wu 16:59:32 UTC)

  • Iridescent

    TheSparbiter created his own Bungie Day Tribute – it’s called Iridescent. Very nice work! (Louis Wu 16:59:09 UTC)

  • Blow Me Away 2.0

    AssaultGodzilla is back with a new video set to Blow Me Away – fantastic integration. (Louis Wu 16:56:32 UTC)