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DeviantARTists, Collected
TDSpiral did a great job of combing through DeviantART for awesome Halo content – check his post for links! (Louis Wu 19:21:14 UTC)
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Panning for Gold
Hedgemony’s newest batch of panoramas moved me to change my laptop background for the first time in two years. I love it and everything else you do, Hedge. Keep it up!(Hitmonchan 17:08:44 UTC)
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‘Mona Lisa’ Did Not Smile
When sharpsniper99 posted about “The Mona Lisa,” I was giddy. I threw a bag of popcorn into the microwave, fixed a glass of sweet Arizona Iced Tea and grabbed a comforter for the couch. My mom told me about this movie long ago, and I needed a heart-warming chick flick today. My sad little heart sank when what I thought was the universally lauded film by Julia Roberts was actually part six of “The Mona Lisa,” a motion comic based on a “Halo” novella. My dear Julia, someday I will watch your timeless masterpiece, but for now, this will have to do.(Hitmonchan 16:37:00 UTC)
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‘Fails of the Weak’ 42
Sl’askia let us know that “Fails of the Weak” Volume 42 is now up. The popularity of the series spurred the gang to make a new YouTube channel dedicated to fails. Check out the new vid, and once you’re done, take a look at the new channel!(Hitmonchan 15:56:18 UTC)
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The Making of Playtime
Eep – almost missed this, but CruelLEGACEY posted a video called ‘The Making of Playtime‘ – he explains how he put this series together all by himself. It’s a piece that shows its creator’s obvious love for his work. Give it a watch!(Louis Wu 20:01:48 UTC)
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Two more from G4
G4 has two more delectable bites of Bungie to sate your celebration craving. “Bungie Day” takes a look at the ravenous fanbase cultivated by 20 years of gaming, and “The Bungie You Might Not Know About” is an article detailing the company’s history before “Halo.” Most of you probably know about Bungie’s history by now, but I highly recommend the Bungie Day video. Go watch!(Hitmonchan 19:00:01 UTC)
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Thank God It’s You!
If you swing by Bungie.net, you’ll find a touching thank-you note from Bungie. It’s been a pretty good run – but they’re changing gears, and their time with Halo is coming to an end. Playlist control for Reach (and Halo 3) shifts to 343 Industries on August 2, the same day that the next ViDoc drops. (Should be a doozy.) Go give it a read!(Louis Wu 18:48:17 UTC)
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Friday’s Fan Fiction
Just a couple of new bits in the Fan Fiction section this week… go read!(Louis Wu 16:58:38 UTC)
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G4’s take on Bungie’s Multiplayer Legacy
The latest X-Play video celebrating Bungie’s 20th anniversary is one focusing on its Multiplayer Legacy. Really, it’s just discussing Halo’s multiplayer legacy (which is pretty funny, given that one of the earliest Bungie games, Minotaur, was multiplayer-ONLY, and seems like it should be a no-brainer for a 20th anniversary retrospective of Bungie multiplayer, but…).It’s a pretty enjoyable watch nonetheless. Good stuff from Chris Carney. Go watch!(Louis Wu 16:40:46 UTC)
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Pour on the Awesome.
Hedgemony can’t seem to stop making panoramas. Don’t think for a SECOND that I’m complaining. The Kat-based Warthog shot is amazing.(Louis Wu 16:37:04 UTC)
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The Assist
Bungie tweeted about this yesterday – but there were… well, a few other things going on. Today, though, it’s quieter – and you should definitely swing by DeviantART and check out CSutherland’s The Assist. It’s hilarious.(Louis Wu 16:36:07 UTC)
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Choice is good.
Ken Levine talked about Bioshock Infinite with Geoff Keighley at E3 this year, and at one point, he mentioned that a particular encounter was inspired by the Halo Warthog. Well… by Bungie’s decision to PROVIDE you with a Warthog – but let you choose whether you wanted to use it or not. So really, it was inspired by Halo’s open environment, more than the ‘hog itself. Interesting interview! (The Halo bit begins at 10:17, if you aren’t interested in Bioshock: Infinite – which you absolutely should be.) Thanks to NeoGAF’s Dax01 for noticing this! Update: The video linked above was blocked by Viacom – you can watch the demo itself at Gametrailers, but I can’t find the full interview yet.(Louis Wu 16:30:55 UTC)
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You know what they say about imitation…
IGN posted an article entitled ‘Steal This Game: Halo Reach‘ – it lists some cool bits in Reach that other developers should consider including in THEIR games. Interesting read! Looks like Gravemind found it, as well – join his thread if you’ve got feedback! (Louis Wu 16:29:51 UTC)
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Burn Bright, Burn Blue
Salazar14 whipped up a couple of new wallpapers for Bungie Day – they’re a bit bright for me, but you might like ’em! (Louis Wu 16:29:18 UTC)
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Steaktacular Wrapup – and Cubeskew 2
Hope you all had an enjoyable Bungie Day yesterday. The Bungie vs The World tournament saw Bungie teams beaten 83 times over the course of 24 hours – and 41 of those beatings were bad enough to warrant steak. (The total number of steaks to be delivered is a bit less than 41x2x4, because there were players that met (and steaked) Bungie more than once, and because at least once, Bungie got steaked after half the opposing team quit… but it’s still a LOT of steaks.) Guess it’s time to get back to regular Halo news! Lee Georgeton stopped by with a link to Cubeskew 2 – a Forge map which will throw you for a loop. (There’s a video at the beginning of his Forgehub post that will give you an idea of what you’re getting into…)(Louis Wu 16:13:55 UTC)
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Podtacular 257: The Mailbag
Download | Shownotes
There’s been somewhat of a lull in Halo news right now, so this week’s podcast is kinda laid back with us going through our mail and playing voicemails. GLewis finally decides to show up to the podcast, since he apparently has a new job, which actually might allow for a regular set podcasting schedule. Enjoy and Happy Bungie Day
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Marathon Hits The iPad
The free, iOS version of Marathon that Bungie mentioned last week is now available in the App Store. The base application itself is free, but there are in-game purchases that improve the experience (better textures) or provide cheats (“Master Chief” mode).
I’ve not played a lot of games on the iPad, but due to its origins, this may be one of the more difficult ones to control. There’s an on-screen joystick for handling movement forwards and backwards as well as strafing side-to-side. Aiming and turning are controlled just by pressing on the screen where you want to aim. Primary fire has an on-screen button, but there’s an option to do it by tapping the screen. There’s another on-screen button for secondary fire, and one for the use key, and hitting the motion tracker switches to the map screen. There are also two more buttons to scroll forward and back through the available weapons. And a pause button. Marathon’s movement speed is a lot faster than Halo’s, so moving around the game’s labyrinthine levels proficiently with the touch controls takes a bit of work.
It’s hard for me to see this as much more than a novelty– hey, look, I’ve got Marathon on my iPad! Playing seems less enjoyable than other old game ports to the platform, like the Monkey Island adventure games, and just like those games, there are a lot of options– Aleph One, which served as the basis for this conversion, runs all the Marathon games on all modern operating systems, plus Marathon 2 was ported to XBLA, so if this game is serving people who have no other way to play Marathon, it’s because they don’t have a Mac, a PC, or an Xbox. Perhaps the target audience is PlayStation owners who don’t have a computer, but own an iPad? I’m not sure.
I’m guessing the main game is free in order to maintain compliance with Aleph One’s license, although if history is any lesson, it might only take one developer who has contributed to Aleph One and alleges that Apple’s App Store license is incompatible with the GPL to get the app removed. Of course, it’s also undoubtedly true that this project took a considerable amount of effort, for which the seller would like to be compensated; hence the in-game purchases of high definition upgrades and cheat codes. I find it hard to imagine how many people will want or need those– the game looks plenty good to me in its current form, and I haven’t seen screenshots of the paid upgrade. I can see people having enough difficulty with the game to want the cheat code, but there’s already a wide range of difficulty levels, and myself I wouldn’t really feel good about buying a cheat code– perhaps others won’t have that problem.
The iPad conversion seems to score over the other recent port of the Marathon franchise in one important area: unlike Marathon 2 on XBLA (and the more recent port of American McGee’s Alice) it doesn’t give me motion sickness.
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Cr1TiKaL Conditioning
Cr1TiKaL continues his personal (very personal) assault on the Halo: Combat Evolved campaign. As always, there’s an interesting mix of “lol” and “ummm…”. Go watch it nonetheless! Thanks for bringing it to our attention, Urban Reflex.(GrimBrother One 22:33:07 UTC)
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Retrograde A
defendthehouse just put up a very cool Halo Tribute Video called “Retrograde”. It’s a very cool piece of work to celebrate this most awesome occasion. Go and give it a watch! Thanks to Gundamguy for noticing.(GrimBrother One 22:27:30 UTC)
