My Halo News.com

The latest news about the Halo series of games from Microsoft



  • Okay, third column, wait…

    thebruce0 has summarized the new puzzle tidbits found on the ONI Alpha Site Memorial – if you’re good with mysteries, swing by!(Louis Wu 14:35:05 UTC)

  • Mombasa Streets, Unmarked

    pete_the_duck spent some time getting a clean mosaic of Mombasa’s Streets – if you’re building something where you want to show people where something is, this is a great starting point. (There have been other maps posted online – but none of them are this clean – or unmarked.) I wrote this up for posting yesterday – but managed to forget.(Louis Wu 14:17:33 UTC)

  • Mapping New Mombasa

    Narcogen has started the process of mapping New Mombasa – using Google Earth. Check out his post on Rampancy.net for details!(Louis Wu 12:43:40 UTC)

  • Insider Moves: Halo 3: ODST survival and combat tips

    The latest ODST-related ‘Insider Moves’ feature on Xbox LIVE’s ‘Inside Xbox’ is called ‘Halo 3: ODST survival and combat tips’. It’s pretty basic stuff, but if you’re on the fence, it’s worth watching. You can watch it for free on Xbox LIVE, of course, but for those without LIVE access, or who are far from their 360, we’ve put up HD versions to download – WMP9 is 136 mb, QuickTime is 101 mb.(Louis Wu 12:34:10 UTC)

  • I liked the traffic jam one.

    Hawty McBloggy has posted a new ‘Twitter T&A Thursday‘ – she wanted folks to finish the sentence “You know you play too much ODST when…” Some of the answers she got were pretty funny.(Louis Wu 12:33:42 UTC)

  • Oni Alpha Site Memorial Pics

    doober187 took the time to snap hi-res pictures of the ONI Alpha Site Memorial plaques – all text is fully readable. I’m pretty sure there are eggs buried in there somewhere… (The puzzle crew has already latched on to anomalies in the images.)(Louis Wu 12:32:59 UTC)

  • ODST Panos

    Minime637 whipped up a few ODST panoramas – they contain story spoilers, so view at your own risk.(Louis Wu 12:32:41 UTC)

  • October Playlist Info Up

    Fyrewulff pointed out that the new playlist info for October is online at Bungie.net – all playlists, required maps, and the month’s worth of Double EXP Weekends are online. (A sad fact: if you haven’t dished out the cash for ODST, you can no longer play in Double XP playlists. Period.)(Louis Wu 12:32:14 UTC)

  • 20 hour Halo 3 LAN in MI

    Missed this yesterday, but CyReN announced a 20 hour Halo 3 LAN at Unleashed Gaming on the weekend of October 10-11 – swing by his post for full details. (Louis Wu 12:31:50 UTC)

  • AH: Vidmaster Challenge: Deja Vu Guide

    Vidmaster Challenge: Deja Vu is considered one of the tougher Achievements in ODST, but as you can see, if Jack and Geoff can get it, anyone can. Well, as long as “anyone” has Caleb and Andrew on their team. Check it.


  • AH: Respawn Radio – 022: Anything but Average

    On our 22nd episode we’ve all heard the how do you dos and public service announcements of on Cap’n Average, and we’re happy to bring him on the show as a REAL guest, rather than a make believe one. Either way we cover Halo 3: ODST, Muramasa: The Demon Blade, Metal Gear: Peacewalker, and more. Dig in.

    Your Hosts Are: Lono, Knuckles Dawson, & 8bitbass.

    Don’t forget to join the RR Group for all the latest episode’s shownotes, news and discussion.

    Download the show:
    [Subscribe to iTunes]
    [Subscribe to Zune]
    [Subscribe to RSS]
    [MP3 Direct Download]
    [Listen now below]

  • AH: Two L4D "Crash Course DLC" Videos

    Got two new videos for you today. The first (above) covers getting two Achievements: Crash-proof, and Quick Power.

    The second video shows how to easily get the Tank Stumble Achievement. Thanks to Andrew for the help on these. Looks for more soon.


  • AH: Halo 3:ODST – Stunning! Guide

    Hey Everyone,
    Today’s video submission from Gavin is a nifty little guide showing how to get Stunning! in ODST. Check it out, then get the Achievement. It’s a pretty tile isn’t it? Would be great for your collection.


  • RT: Drunk Tank #29 (Rooster Teeth Podcast)

    Hey everyone, just want to let you know that episode #29 of the Rooster Teeth Drunk Tank is available for download. You can get it via iTunes or Zune Marketplace or of course via direct download. If you’re interested in seeing the links we discuss in the podcast you should visit the official Drunk Tank group here on the website.

  • RT: ODST LEADERBOARD

    Pretty impressive scores. Email Contest [at] Roosterteeth.com to submit the URL of your new score and group. Guys, remember you need to play on Crater.
    1) 2,351,253 Team Awesome Sauce
    2) 1,565,283 fMoL
    3) 1,234,230 Muppet Patrol
    4) 758,458 IDontSpeakEnglish
    5) 708,619 YOUR TEAM NAME
    6) 597,024 The Man Cannons
    7) 475,795 Afro Angel
    8) 378,808 MooCow’s Homies

  • Mapping New Mombassa

    I’m not convinced this is the best way to do this as it doesn’t really allow the level of Google Maps interactivity I wanted (multiple simultaneous editing) but it is a possible first step.

    If you launch Google Earth and choose “Network Link” from the Add menu and type in the URL:

    http://rampancy.net/sites/rampancy.net/files/mombassa_odst.kml

    You’ll get a blacked out Earth with a New Mombassa scan on it with a single (fake) skull placemarker I put on it.

    This KML can’t be viewed in Google Maps, since Google Maps uses an entirely different method for displaying image overlays, but I might eventually be able to get that to work.

    Anyway, if people were interested, they could load that KML, add placemarkers for stuff they’ve found, save them as KML files, mail them to me, and then I’d add them to the network layer.

    As long as I keep the Earth coordinates of the image overlay the same, all the bookmarks should translate to any Google Maps version I might be able to create later.

    The one thing I’m not sure of right now is scale— I don’t want to start collecting placemarks for the network layer until I can size the map properly. Is there anyone who can give me an idea of what the scale of the map should be, based on an in-game observation?

    (I can’t do it myself, as I still don’t have the game yet).

    UPDATE: I’ve repositioned the ODST map actually onto Mombasa in Kenya, on top of a likely-looking intersection that (mostly) fit was was in the map. I’ve scaled it so that the widths of the city streets match. That makes the whole map only a third of a kilometer wide, though, so I’m betting that scale is wrong.

    Next steps would involve getting a higher resolution image and possibly converting it to a polygon to make it viewable in Google Maps as well as Google Earth.


  • Mapping New Mombassa

    I’m not convinced this is the best way to do this as it doesn’t really allow the level of Google Maps interactivity I wanted (multiple simultaneous editing) but it is a possible first step.

    If you launch Google Earth and choose “Network Link” from the Add menu and type in the URL:

    http://rampancy.net/sites/rampancy.net/files/mombassa_odst.kml

    You’ll get a blacked out Earth with a New Mombassa scan on it with a single (fake) skull placemarker I put on it.

    This KML can’t be viewed in Google Maps, since Google Maps uses an entirely different method for displaying image overlays, but I might eventually be able to get that to work.

    Anyway, if people were interested, they could load that KML, add placemarkers for stuff they’ve found, save them as KML files, mail them to me, and then I’d add them to the network layer.

    As long as I keep the Earth coordinates of the image overlay the same, all the bookmarks should translate to any Google Maps version I might be able to create later.

    The one thing I’m not sure of right now is scale— I don’t want to start collecting placemarks for the network layer until I can size the map properly. Is there anyone who can give me an idea of what the scale of the map should be, based on an in-game observation?

    (I can’t do it myself, as I still don’t have the game yet).

    UPDATE: I’ve repositioned the ODST map actually onto Mombasa in Kenya, on top of a likely-looking intersection that (mostly) fit was was in the map. I’ve scaled it so that the widths of the city streets match. That makes the whole map only a third of a kilometer wide, though, so I’m betting that scale is wrong.

    Next steps would involve getting a higher resolution image and possibly converting it to a polygon to make it viewable in Google Maps as well as Google Earth.


  • The Potential of Firefight

    GhaleonEB, a pillar of the Halo community (though he rarely ventures out of his comfortable NeoGAF lair), has written up some of his thoughts on Firefight. I find myself agreeing with many (though by no means all) of his points, and I hope (as he does) that the criticism he offers is accepted in the spirit in which he meant it – as a tool to hone any future Firefight mode in Halo: Reach. Give it a read – see what you think!(Louis Wu 19:52:10 UTC)