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The latest news about the Halo series of games from Microsoft

  • How to Make Machinima, Part 1 – by CruelLEGACEY


    Playtime



    From CruelLEGACEY:


    Machinima is becoming more and more popular every day. Halo can be used to create new forms of entertainment in fun and exciting ways. Because of this, making machinima has become a popular hobby and passion for many of us, but it isn’t easy. The process of making machinima can be complicated and can lead to many questions. “How do I record the video?” “How do I record dialog?” “How do I add music?” The list of questions goes on and on. But don’t worry, I’m here to help with my complete guide to making machinima!

    To help with this guide, I’ll be using my own machinima series, Playtime, to illustrate each step of the process. We’re going to go over the making of Playtime Season 2, step by step. To help keep things organized, I’ve broken this guide into five sections:

    1. Planning and voice acting.
    2. Storyboards and animatics.
    3. Filming.
    4. Video editing.
    5. Audio editing and final mastering.

    Let’s get started!


    Part 1: Planning and Voice Acting

    When making a machinima, the three most important words to remember are planning, planning, and planning. Having a clear and organized plan will make every single step of production easier, and improve the final product. The very first thing you are going to need is a script.

    When writing your script, there are a few different issues you should focus on. Besides the obvious things (like making your script good), you’ll want to ask yourself the following questions:

    1. How many different characters are in my machinima?
    2. How many different locations will I be using?
    3. What ‘sets’ do I need to build?

    Making machinima presents a unique set of challenges and circumstances that you need to account for before you begin filming. For example, you need to think about what the game itself will allow you to do. If your script features a character using a vehicle, you’d better make sure that the vehicle is available on the map you are filming on. You need to think about the various weapons and Armor Abilities that are included in your script. You may need to create custom game types and forge maps designed specifically for your machinima. Luckily, Halo: Reach makes all these things possible.

    For Playtime Season 2, my script needed to cover four episodes, each episode roughly five minutes in length. I also knew that all four episodes were going to tell one continuous story. This meant I needed to be particularly organized. While writing the script, I would constantly take notes about how many characters would appear in each scene, and how I would logistically go about filming it. For Playtime, I made the decision to film the show by myself. This limits me to only being able to control four characters at a time. If I write a scene that includes more than four characters, I’d better have a plan for how to film and edit things together. Some machinima makers will choose to film over Xbox Live. This has benefits such as being able to have up to 16 “body actors” in a single scene. But it also has drawbacks; playing online prevents the body actors from lowering their weapons. Whatever decisions you make, just make sure you have a plan for filming every scene contained in your script.

    With the script complete, I then move on to the next major element of production: voice acting. Playtime Season 2 features far more characters than the first season. This meant that I needed to expand my range as a voice actor. I record all the dialogue using a table-top digital voice recorder. I record the voices one character at a time. This means I sit down and read through all of Warren’s dialogue for the entire season, then do all of Cobra’s dialogue, etc. I do this rather than bouncing back and forth between characters because it helps keep each character sounding consistent from one scene to the next.

    Once the dialogue is recorded, I import the files to my computer and run them through a couple audio programs.

    First, I use a program called Audacity to apply some basic compression and EQ passes on all the voice recordings. I also use Audacity for pitch-shifting effects, to make certain characters’ voices sound lower or higher than I can do naturally. I apply different levels of processing to each character’s voice to create distinct tones.

    After all the voice work has been run through Audacity, I then import all the files into a multi-track audio program called Sonar. I use Sonar to add another layer of effects to the voices. For example, I add a slight distortion effect to Cobra and Warren’s voices to mimic the sound of their helmet speaker projecting their speech. Later, I will also use Sonar for all panning and spacial effects, such as echos and reverbs. However, that step does not come until after filming has taken place.

    Here are some samples of my voice work before and after the audio processing.

    1st up: Warren. Warren’s voice is basically my natural speaking voice. Here’s an un-edited clip:

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    Now here’s that same clip after I’ve added a distortion effect to simulate his helmet speaker:

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    Next, let’s listen to a clip of Cobra’s dialogue before any processing:

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    In addition to some distortion, I also raise the pitch of my voice for Cobra’s lines:

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    Finally, let’s check out one of the new characters introduced in Season 2. The Commander:

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    For the Commander’s voice, I lowered the pitch, added some distortion, as well as a slight flanger effect for a sound not unlike Darth Vader.

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    After adding the effects to each character’s voice, I edit all the dialog together into a single audio file. This allows me to listen to the dialogue from the entire season in one continuous piece of audio. I then cut scenes and move them around until I’m happy with the flow and continuity of the entire season.

    That’s all for today! Come back next week for a look at the next phase of production: storyboarding.

    – CruelLEGACEY
    www.cruellegaceyproductions.com
    www.playtimeshow.com


  • Return of the King

    Hey, remember when we posted that Marcus Lehto was leaving Bungie? Looks like a few weeks ago, he made a Tweet that could be interpreted in a Bungie-centric way… but a new Tweet this past Monday removed the doubt. The artistic vision behind Reach will soon be back at Bungie, baby!(Louis Wu 17:31:20 UTC)

  • Achievement HORSE #56

    The latest episode of Achievement HORSE is actually another round of PIG – and this time, it’s Caleb facing off against Jack. Watch on either AchievementHunter.com or YouTube. Thanks, hezekiah.(Louis Wu 15:32:12 UTC)

  • The Promise of a New Year

    The first Halo Bulletin of 2012 went live last night – New Year’s resolutions, information about Primordium, and details on the January Playlist update fill most of the space. (Folks who prefer vanilla Reach to the Title Update will find a lot to gripe about – but many of the changes bring long-requested updates to your matchmaking fun.) If you choose, the content is available in our Halo Bulletin Archive, as well.(Louis Wu 14:42:21 UTC)

  • Podtacular 268: The Comeback

    Download
    You may be wondering what happened to the show over the last month and a half. Well, we are still here: just some major life events for our host, Dust Storm. He explains in this short update. Enjoy


  • Over the line?

    Heh – cool… Marty pointed out the original ending to the MacWorld ’99 Halo trailer. Bungie decided it was ‘too cute’ and dropped the apple… but it’s a great look back! Thanks, ncsuDuncan.(Louis Wu 22:00:49 UTC)

  • HRSotD: Green Goblin


    HRSotD (short for Halo: Reach Screenshot of the Day) is a daily feature dedicated to the wonders of Halo: Reach screenshots and the artists that capture these amazing images. A variety of shotsall of which are completely unaltered and captured in Halo: Reach’s theater modeare included for your viewing pleasure. Enjoy the varied selection of images, and maybe even find inspiration to make your own!

    Halo: Reach Screenshot

    Author: GlazZz ODST


  • A fan’s vision

    MoltenSlowa brought news of a Reddit-based plea – I can get behind this one!(Louis Wu 20:15:59 UTC)

  • Secret Doors and Panels – A Halo: Reach Epic Forge Tutorial

     

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    From Team0Epiphany:

    Halo: Reach Epic Forge Tutorials is a series where we show you some new and unique forging tips, from everything to forging outside of maps to forge-mechanisms and more. This episode shows you how to construct secret doors and panels!


    Secret Doors and Panels – A Halo: Reach Epic Forge Tutorial


  • More Eggy Goodness

    Last week, we mentioned Achievement Hunter’s Top Easter Eggs of 2011 vid – Halo Anniversary was represented. Yesterday, they released their ‘Best of the Rest‘ choices – and there are two more Anniversary eggs in there! Not too shabby.(Louis Wu 19:15:30 UTC)

  • Beating Cancer Quick


    Beating Cancer Quick


    From hbo:

    Cody Miller is running in Awesome Games Done Quick again this year – and this year, he’s done some serious practicing. He’s doing his Reach run on Legendary – follow along on January 6! Last year they raised $53,000 for the Prevent Cancer Foundation – can you help them do better this year?


    Beating Cancer Quick


  • Slim and Shady’s Assassinations 2 – A Halo: Reach Yointage

     

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    From PirateSolo:

    I have a friend that I follow and prey upon his assassinations, and there was a contest last year as to who could yoink him 36 times. Here are the results. Enjoy!


    Slim and Shady’s Assassinations 2 – A Halo: Reach Yointage


  • Women of Xbox: Episode 6

    The latest episode of Tyrant’s Women of Xbox series has Goosechecka attempting to tackle Halo: Reach’s campaign on Mythic difficulty. Sometimes… you just have to lead with your strengths. Go watch!(Louis Wu 18:10:53 UTC)

  • Falcon Render

    SESpider pointed out an impressively rendered Halo: Reach Falcon from the crew at No-Triangle (some cool video extras at that site). Check it out!(Louis Wu 18:08:37 UTC)

  • Beating Cancer Quick

    Cody Miller is running in Awesome Games Done Quick again this year – and this year, he’s done some serious practicing. He’s doing his Reach run on Legendary – follow along on January 6! Last year they raised $53,000 for the Prevent Cancer Foundation – can you help them do better this year? (Louis Wu 02:18:07 UTC)

  • Going it Alone

    Rockslider has found a way to reshape the Evac Zone battle on Winter Contingency in such a way as to make it a solo affair (as well as a technique to bring Covie reinforcements in early). The master of making his own fun continues to impress!(Louis Wu 18:24:20 UTC)

  • Halo Community Christmas Montage 2011

    While you’re at Halo Waypoint, check out the Halo Community Christmas Montage from the crew at TheHaloForum.com. Reach and Halo 3, lots of multikills!(Louis Wu 18:20:51 UTC)

  • Halo Book Tour: Primordium

    According to Halo Waypoint, Greg Bear will be up and down the west coast (and as far inland as Alburquerque, NM) touring to promote Halo: Primordium. See how close he’s coming to you! (I’m saddened I won’t get a chance to meet him…)(Louis Wu 18:19:19 UTC)

  • The Package

    It’s not marked with the ‘Webcomic’ tag… but pete_the_duck DID post a new comic this morning on idleduck.com. I laughed. (Then I cried, because the entire holiday season went this way for me.) (Louis Wu 18:18:40 UTC)

  • Happy Birthday Grifball!

    Whoa, where does the time go? Goosechecka let us know that Grifball is celebrating it’s fourth birthday already! Want to help? Check out the celebratory antics outlined on GrifballHub! Comraderie, death by Hammers, and prizes galore!(Louis Wu 16:54:39 UTC)