My Halo News.com

The latest news about the Halo series of games from Microsoft

  • This Desert Plateau

    Also up on Waypoint this morning is the second installment of their video series “The Halo Conflict. This week’s edition looks at the conflict around and upon the Truth and Reconciliation from Halo: Combat Evolved. These fiction-focused videos are always a great watch, and can help explore angles you might not have seen before. Go and check it out!(GrimBrother One 15:49:45 UTC)

  • Will the Commercials Have a Fast-talking Announcer?

    Yesterday we mentioned a Halo Waypoint announcement regarding the new XBOX Live Avatar-based Halo collectibles coming from McFarlane Toys, but we forgot to mention the add the additional news that McFarlane Toys also announced yet another type of Halo collectible called “Micro-Ops”. These sound very cool, as they scale down the vehicles and personnel in order to focus on some of the larger set pieces in the Halo Universe, such as the environment itself. The first series alone will give you the ability to recreate the Halo 3 map High Ground! Sounds awesome! Check out the aforementioned press release for more details. I wonder what model of Banshee they’ll use…(GrimBrother One 15:35:03 UTC)

  • A Fantastic Creation About Fantastic Creations

    pete the duck just doesn’t let up. He stopped in today to let us know that Episodes 1 & 2 of his new Forge-based reality show are now live! The first episode introduces the audience both to the overall concept of the show as well as to the contestants themselves. Episode 2 puts them to the test, and eliminates one contestant from the group. The Forge work on display is really awesome from top to bottom, and the show overall is just a really great watch. Can’t wait to see the next episode, you should go and check it out!(GrimBrother One 15:29:33 UTC)

  • Quack Quack Quack

    Three days, three new comics from pete_the_duck. Four, actually. His anti-SOPA entry made me put my thumbs up, I AM HAVING SO MUCH FUN gives you his view of Armor Lock, and The oldest question, answered made me laugh out loud. Start your weekend with some Halo-related duck humor!(Louis Wu 21:26:57 UTC)

  • Fan Film gets its own Fan Trailer

    HavokSage has put together a fan trailer for a live-action fan film – this is getting too meta for me! Halo: Helljumper is a fan film whose first episode is due out next week – HavokSage is not part of their team, but likes their work. He created a trailer for the project using footage from official pieces (Halo: Landfall, the ODST trailer, etc) and his own voiceover. Interesting! Check it out.(Louis Wu 21:16:42 UTC)

  • HRSotD: Frozen Spartan


    HRSotD (short for Halo: Reach Screenshot of the Day) is a daily feature dedicated to the wonders of Halo: Reach screenshots and the artists that capture these amazing images. A variety of shotsall of which are completely unaltered and captured in Halo: Reach’s theater modeare included for your viewing pleasure. Enjoy the varied selection of images, and maybe even find inspiration to make your own!

    Halo: Reach Screenshot

    Author: Advanced 90


  • Cha Cha Ultra – A Halo: Reach Video



    Louis Wu over at halo.bungie.org saw the Shuffling Hunter video we posted earlier today and felt compelled to pass along this creation. If you’ve already seen it, it’s worth another watch. If you haven’t, hurry up and press play! It’s the button “to the left,” just in case you didn’t know….

    Cha Cha Ultra


  • How to Make Machinima, Part 3 – by CruelLEGACEY


    Playtime



    From CruelLEGACEY:


    So far we’ve covered everything you need to know about planning your machinima, recording the voices, and making storyboards or animatics. This week, I’ll be walking you through the process of filming your Halo: Reach machinima.

    First: the basics. I do all of the filming for Playtime in offline Halo: Reach custom games. I set up a custom game with the forge map and game settings that I need to film a scene. I then sit down with four controllers in front of me and act out the scene in split screen mode. After acting out each scene, I switch to Theater mode and record all the shots I need, upload them to my file share, and render the clips. I can then download all the clips to my computer. Of course, there is a wide variety of capture devices available for recording video from your Xbox to your computer.

    Filming Playtime Season 2 is a logistical nightmare. Because I do all the body acting myself, I need to plan out every element of every single shot extremely carefully. The most obvious challenge is the physical task of manipulating multiple characters at the same time. This leads to some tricky controller juggling as I quickly swap back and forth between characters to act out a scene. As I described in Part 1 of this guide, I already have all the dialog for Playtime Season 2 recorded and edited into a rough mix. I use this audio file as a guide to follow when acting out each scene. I load the audio into my iPod, put my headphones on, and press play. I then move the characters on-screen in time to their voices. This ensures that the characters’ movements and head bobs are very much in sync with their speech.

    Some people will do the filming for their machinima first, and then record the voices afterwards. This is how I filmed Playtime Season 1. When making the first season, I would actually do all the filming at the beginning, then record the dialog and try to get it to sync up the character’s movements through editing. This proved to be incredibly time-consuming, and the results were often not on the level I wanted them to be. When you compare Season 1 to Season 2, you will notice that every character’s body and head movements are far more tightly in sync with their voices.


    Here’s an example of a shot that features a conversation between Warren and Cobra. Remember, this is the rendered video straight from the Halo: Reach theater mode, so you won’t actually hear their voices.



    As tricky as the body acting can be, it really is just the tip of the iceberg. For every single shot, I need to consider the following factors:

    1. Spawning and respawning, and other map requirements.
    2. Weapons, loadouts, and other custom game settings.
    3. Armor configurations and character models (Elite characters, Spartan characters, or both).

    For example, let’s say I’m filming a scene that includes five characters. Split screen limits me to controlling four characters at a time, so the first thing I need to do is go through every single shot I have planned for the scene and work out which combination of characters appear in each shot. This is where the storyboards and animatics I made last week come to the rescue. I use those storyboards to create a list of all the different combinations of characters I will need for each scene.

    I have four controllers in front of me, each logged in to a different gamer profile. One of these is my main online gamertag: CruelLEGACEY. The other three are silver accounts that I created just so I could save controller settings and armor customizations for some of the secondary characters. Once I’ve figured out which combination of characters to film with for a given shot or scene, I need to go into each of the four gamer profiles and make sure that their player settings, character models, and armor designs are configured properly.

    In addition to all the player settings that I need to juggle, I constantly need to go into forge mode to make slight adjustments to my custom maps. I might need to move a couple spawn points around for a couple shots, or add in one of the special effect pieces to simulate a night time environment.

    Once the custom map and player settings are configured the way I need them, I still might need to make more changes to the custom game options. After all of this setup work is finished, I start up the custom game and act out as many shots as I can with that particular combination of player, map, and game settings. I’ll sometimes get as little as 10 seconds of usable footage before I need to back out to the main menu and make more changes to the players or game options.

    But wait…. it gets worse.

    Playtime Season 2 features 10 different characters. It was very important to me that each character has their own unique visual appearance, either through different armor combinations or color schemes. Halo: Reach offers a fantastic range of different ways to customize the appearance of your character. There’s only one problem: most of these options need to be unlocked by earning and spending in-game credits. Lots of credits. This becomes a problem when I have multiple characters that I can only create using my main gamertag. For example, Warren and The General.


    Playtime


    Both of these characters feature relatively high level armor sets. It would take me months to build up one of my secondary profiles to the point where I could unlock the required armor pieces. This means that I simply can’t film a scene using both of these characters at the same time. The simple solution would be to write the script in a way that keeps both characters from being in the same place at the same time. But since when did I like to keep things simple?! Using a combination of clever editing and careful camera work, you will indeed see Warren and The General interact with each other. Movie Magic to the rescue!

    Hopefully, you now have at least a basic understanding of how I go about filming my machinima series. It really is an incredibly complicated and time-consuming process. And yet, we’re still only about half way through! Next week, I’ll take you through the editing process, which is where the real fun begins. See you then!

    – CruelLEGACEY
    www.cruellegaceyproductions.com
    www.playtimeshow.com


  • Fails of the Weak 70

     

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    From Rooster Teeth:

    Jack and Geoff deliver you a pile of goodies in the form of Halo: Reach fails. Join them in their laughter!


    Fails of the Weak 70


  • Friday Caption Fun 36


    Last week, for our Friday Caption Fun festivities, you provided quips for an image featuring an angry, not to mention large, bomb. Here are the top captions you left for that particular image!

    Halo: Reach Screenshot

     

    “Ummm…. there’s an achievement for this, right?” –daynes068
    “We’re gonna need a bigger weapon.” –dk33x
    “It’s your turn to disarm….” –ITZ BERS3RK
    “Does this mean this map will be renamed Blood Gulch?” –BurstingBox478
    “This is it baby, hold me.” –MaxAwesome
    “Is it just me or has Oddball gotten a lot more dangerous since last year?” –AshMason
    “See? I told you we shouldn’t have picked “GIANT ASSAULT” as the game type!” –Jasper 250
    “Though Sarge didn’t like it, he finally had to admit that the Blue’s base was, indeed, the bomb.” –Xenoblade013
    “Looks like the playlist updates are live.” –Coux73



    Now that we’ve wrapped up that picture, let’s start a new one. Up for your captioning pleasure this week is a picture featuring a potentially painful situation. Soak in the screenshot, then leave your witty and relevant quip in a comment. Off you go!

    Halo: Reach Screenshot

    Author: worthycrawler1


  • Wait… what?

    According to Halo Waypoint, McFarlane will be introducing a new line of figures this fall – based on Xbox LIVE Avatars? Weird! Go read about ’em.(Louis Wu 17:18:58 UTC)

  • Shuffling Hunter – A Halo: Reach Video

     

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    From aVeryEasyTarget:

    Sometimes, maybe every day, a Hunter has to shuffle.


    Shuffling Hunter – A Halo: Reach Video


  • Synister’s First Reach Montage

    Over at NeoGAF, VivaciousJazzy pointed out a new montage from Synister, edited by SillyGoose. VERY edited – but some killer gameplay between the sharp cuts. Take a look!(Louis Wu 16:52:26 UTC)

  • Serenity

    Vengeance417 stopped in with word of Serenity, a ‘beauty of Halo’ music vid – loved it! Go watch.(Louis Wu 13:49:18 UTC)

  • An update from Frankie

    OXM Online has a short interview with Frank O’Connor – it’s not really new information about Halo 4, but for folks getting nervous about how quiet the studio has been up until this point, it should assuage some fears! Thanks, CyReN.(Louis Wu 13:45:26 UTC)

  • Drunken Halo: Episode 35

    Justin Bryce sent word that Drunken Halo Episode 35 is now online – go listen! (Louis Wu 13:44:33 UTC)

  • Friday’s Fan Fiction

    It’s been a few weeks since we’ve had any submissions in our Fan Fiction section… but there are two new pieces today! Go look.(Louis Wu 13:43:32 UTC)

  • HRSotD: Motorbike


    HRSotD (short for Halo: Reach Screenshot of the Day) is a daily feature dedicated to the wonders of Halo: Reach screenshots and the artists that capture these amazing images. A variety of shotsall of which are completely unaltered and captured in Halo: Reach’s theater modeare included for your viewing pleasure. Enjoy the varied selection of images, and maybe even find inspiration to make your own!

    Halo: Reach Screenshot

    Author: Wolfie Legend


  • Jumping the Guntaz – A Halo: Reach Trick Jumping Montage

     

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    From FBWalshyFTW:

    This is a Halo: Reach trick jumping montage from Lord Guntaz, edited by himself, entitled “Jumping the Guntaz.” The jumps are great, featuring a ton of really sick Evade jumps along other sweet maneuvers involving grenade launches, the Concussion Rifle, Drop Shields, you name it. The editing focuses on showcasing the jumps like it always does, and I really enjoyed the fun song. Enjoy!


    Jumping the Guntaz – A Halo: Reach Trick Jumping Montage


  • The Pentathlon Awaits

    The Halo content is so slim as to be invisible (it consists of a couple of video screens in a single photo), but the Bungie Pentathlon is an annual event of great importance to Bungie employees (and Bungie fans) – and we’re pretty big Bungie fans here, so we’re gonna tell you about the latest article on Bungie.net. Deej has written up a nice summary of this year’s event (which takes place tomorrow), including a mini-interview with Dave Dunn. For the first time in a really long time, there are no Halo games at all in the lineup. Wonga! We’ll still be roothing for the Grizzled Ancients, though, cause old people have to stick together. Go read about it!(Louis Wu 17:46:30 UTC)