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Marcus Lehto: My Process
Marcus Lehto has posted some fascinating thoughts about the way he approached the development of Halo Reach. Check it out! (Thanks to NeoGAF’s TheOddOne for the heads-up.)(Louis Wu 20:45:39 UTC)
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Feminist Analysis of i love bees, Part 5
Dragonclaws continues her feminist analysis of ‘i love bees’ – Part 5 focuses on Jersey Morelli and Durga. Go watch!(Louis Wu 20:37:37 UTC)
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A Thank-You Rube Goldberg
Carnage A51 built a new Rube Goldberg machine in Halo Reach – it pays tribute to 343 Industries for the continuation of the Halo franchise. The mine-triggered golf ball (and the ending) seemed really nicely timed. Take a look!(Louis Wu 20:35:41 UTC)
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Cute or Creepy? You Decide.
Revenant1988 noticed a new line of Funko figures coming soon – he provided links to a Japanese site, but you can see both figures – a Grunt and the Master Chief – on this page, as well. Definitely… odd. (Remember, Funko is the company responsible for the BobbleHead Chiefs.)(Louis Wu 20:34:04 UTC)
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Duck, Duck, GO!
It couldn’t possibly be any more fitting that I am sitting in a racetrack media room while posting pete_the_duck’s latest edition of his absolutely excellent Forge reality show, Last Forger Standing. Don’t miss Episode 3, which gives the remaining forgers the challenge of building there very own Halo racetrack in Forge. The results are all at once hilarious, spectacular, and all-too-familiar. Don’t miss this one!(GrimBrother One 16:32:46 UTC)
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Keeping Halo on Track
Yuri Walkiw stopped in to let us know that he recently had a chance to interview Xorth, the creator of HaloTracker on his Hex19 blog. Cool story, go see what he had to say!(GrimBrother One 16:26:51 UTC)
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Hedge’s Pics Always Get My Pulse Racing
Today’s HBO update comes to you live from the media center at Daytona International Speedway, where your race-weathered Grim has ducked into to keep race fans informed of of various speedy-goings on, and Halo fans informed of our favorite franchise. We’re now into the 19th hour into the Rolex 24 Hours, and normally, it’s hard for me to feel like much compares to the raw and elegant beauty of a proper race car at speed. However, our beloved Hedgemony certainly makes a strong push for top spot on the podium with his latest round of gorgeous screenshots and panos from the most recent Community Customs night. They have awakened my tired and sleepy eyes, and I think they’ll do the same for you… check it out!(GrimBrother One 16:07:03 UTC)
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Weekend Webcomic: Oh Fish
Weekends and webcomics go hand in hand, and there’s no better day to celebrate that relaxing ritual than on Sunday. Today’s
Halo-themed Weekend Webcomic, which will undoubtedly quack you up, is brought to you by pete_the_duck. Enjoy this rather wormy strip, and if you have a comic you’d like to submit for possible future inclusion, send it to bsangel[at]halowaypoint.com!
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Podtacular 272: Game of the Year 2011
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Last year was the year of more sequels, and we definitely had our fair share of games to play. In this week’s show, we decide on our picks for the best shooter of the year and then our favorite non-shooter. Except for a few classic podcast derailment segments, there are some good discussions about what made us choose the games we chose as our top picks for 2011. GLewis makes his re-appearance to the show, Brent Gamer surfaces for this show, and we bring on our new co-host DaftLink to make our choices. Enjoy
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Waypoint Weekly Wrap-Up – 1.28.12
You’re a busy person, and we have a thing for releasing as much Halo-related content our multi-fingered appendages can handle. That means—assuming you aren’t a speed reading super-soldier—you probably missed a few stories along the way. Not only do we forgive you, but we’ll also happily provide a convenient weekly wrap-up of absolutely everything we covered during the last seven days. Don’t worry about saying thank you. We’d rather you spend that time soaking in the goodness that is this entertaining collection of articles. Off you go!
News
The Halo Bulletin: 1.25.12
Jada Toys Introduces Halo Die-cast Collectibles
Office of Halo Intelligence: Part 2
Reach Weekly Challenge – 1.23.12
Videos
Serenity – A Halo Music Video
Time’s Trial 2 and Pyramime – A Halo: Reach Racetrack Review
Halo: Reach Tricks – Mini Spartan
Closure – A Halo 3 Campaign Trick Jumping Montage
Last Forger Standing – A Community Forge Competition Show
Blues Brothers – A Halo 2/Halo 3/Halo: Reach Sticktage
Robotic Arm FTW – A Halo: Reach Stop Motion
Reach Customz: Helms Deep
Death Battle – Master Chief vs. Doomguy
Synister – A Halo: Reach Montage
Tyrant’s Halo 3 Legendary Walkthrough – Crow’s Nest
Things to do Halo: Reach – RBI Halo
Fails of the Weak 71
Fun Stuff
Weekend Webcomic: A Fistful of Arrows p.5
Headcase Medal
Halo IRL: A Revved-up Spartan-II Program
Manly Mister Chief – Fan Art
Friday Caption Fun 37
How to Make Machinima, Part 4 – by CruelLEGACEY
Community Happenings
The Cleaning Crew’s 2v2 Tournament Winners
Community Member of the Week: Plunderfull
Test Night with a Cartographer
Sign-ups Now Open for GrifballHub’s Good Games League
Forum Downtime
Halo: Reach Screenshots
Pac-Man vs. Spartan – Freakin’ Weird
Alien – Fun with Forge
Sniper Addiction – Simply Amazing
Drone – Fun with Forge
World of the Inverse – Freakin’ Weird
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Custom Challenge Heads-Up
This week’s Halo Bulletin had word of a Custom Challenge available on Halo Waypoint that could get you 10x the normal credits – I ran into a little bit of trouble this afternoon, and wanted to pass along something I learned. Skulls are important – if your activated skulls don’t EXACTLY match the skulls listed in the challenge, you will NOT get the credits. (Since the available skulls for challenges are Gold-only, this means that you cannot have any silver skulls activated while doing a Custom Campaign Challenge.) I play with the Grunt Birthday Party and IWHBYD skulls activated at almost all times – I hardly even thing about them any more. If you do this too, remember to turn them off before doing Custom Challenges.(Louis Wu 04:18:39 UTC)
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Archetype
NeoGAF’s senador pointed out a fan-made sci-fi short called Archetype – it has some serious Halo vibes. Really cool stuff – check it out! (Louis Wu 04:08:13 UTC)
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Fails of the Weak #71
It’s time for another Fails of the Weak – Episode 71 has a bunch of clips of people… well, failing. You can see it at both AchievementHunter.com and YouTube (thanks, hezekiah).(Louis Wu 04:06:22 UTC)
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The Art of Halo 3, affordably (UK only)
Tom Pritchard is selling a used but good condition copy of The Art of Halo 3 (UK only) on eBay – one of the more reasonable prices I’ve seen. If you’re in the UK, and you want this book… go bid!(Louis Wu 03:58:12 UTC)
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Dust and Echoes, Episode 1
The Woaf sent word that he and his buddy Tom have put together a new podcast, called Dust and Echoes – it’s the first Halo-centric podcast from a Britsh perspective. Go listen to the first episode! (He wanted to warn folks that the language is definitely PG-rated; might not cut it in a work environment.) (Louis Wu 03:50:02 UTC)
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Fails of the Weak 71
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From Rooster Teeth:Jack and Geoff bring forth a wonderful bounty of failure in Halo: Reach. Hold hands with them as they giggle their way through this new batch!
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HRSotD: World of the Inverse
HRSotD (short for Halo: Reach Screenshot of the Day) is a daily feature dedicated to the wonders of Halo: Reach screenshots and the artists that capture these amazing images. A variety of shots—all of which are completely unaltered and captured in Halo: Reach’s theater mode—are included for your viewing pleasure. Enjoy the varied selection of images, and maybe even find inspiration to make your own!Author: sheesh1991
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How to Make Machinima, Part 4 – by CruelLEGACEY

Welcome to part four of my “How to Make Machinima” guide! In my previous posts, I’ve covered the process of voice acting and sound recording, followed by storyboards and animatics, then filming. This week, we’re going to look at editing your machinima.
From CruelLEGACEY:
The editing process is the single largest part of production for me, so I’m going to split it into two sections. The first section involves taking all the footage I’ve recorded and putting it together into a complete rough cut. The second section involves taking that rough cut and adding the final music and audio mixes (I’ll cover this section next week).
As I mentioned before, I use Bungie Pro Video Rendering to take all the footage I record and transform it into usable video files. Every clip I record gets uploaded to my File Share, then rendered into 720p WMV files. I do this for a couple reasons. My computer is a piece of junk and lacks the video processing capabilities to handle most capture devices properly. Bungie Pro, on the other hand, produces excellent looking video. By using Bungie Pro, I automatically have a backup version of every single video clip I’ve ever recorded, and they’re all available in my Bungie.net profile.
Once I’m done filming, I go to my list of rendered videos and download every clip. For Playtime Season 2, I recorded over 150 clips, ranging in length from five seconds to over one minute per shot.
For the sake of organization and for my own sanity, I divide these clips into groups, or “scenes.” Some scenes will contain only four or five different clips, other scenes will contain as many as 30 clips. I grab a scene’s worth of clips, and load them into my video editing program. Up until recently, I used Window’s Movie Maker for all my video editing. I’ve recently switched to something more advanced, but the most important thing is to use a program you are comfortable with.
If you remember part two of my guide, I had already created animatic videos using storyboard sketches and a rough cut of the recorded dialog. Using those animatics as a guide, I edit my newly recorded video files together into a rough cut of the scene.
Because of all the time I spent storyboarding each scene, I already have a very good idea of how to cut every scene together. This means I end up with far less wasted footage. For example, while making Playtime Season 1, I only ended up using about half of the footage I shot. For Season 2, I used all but two of the 150 clips I filmed. On top of that, having the dialog pre-recorded means that I already have a sense of the rhythm and timing of each scene. All of this adds up to a relatively smooth and fast initial editing process.
A couple weeks ago, I posted this clip of one of my animatic sequences:You cannot watch this video.
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Now, here’s the same scene after filming. You’ll notice a few differences in the timing of the different camera angles, but overall it is very similar to the original storyboard.You cannot watch this video.
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Once I have a rough cut of the scene put together, I’ll watch it start-to-finish a few times to make sure I’m happy with the sequence of the different shots and camera angles. I might move a few minor things around and trim some time off a few shots. Generally speaking, my first cut of a scene is what I call a “long cut,” meaning that some of the shots are a little longer than they’ll end up being in the finished version. This early in the editing process, it can sometimes be difficult to know for sure if I’ve got the timing of every single cut just right. If I ever think to myself maybe I should cut away from that shot a little sooner, I leave it as it is. It will be far easier for me to cut a few seconds of footage out later than it would be to add it back in if I change my mind.
From here, it’s a matter of repeating the process for every single scene in your machinima. In my case, once I have a rough cut of every scene, I slap them all together into one, giant video. This is another way in which Playtime Season 2 differs from Season 1. The first season of Playtime was made as four self-contained episodes. Season 2 was made as one continuous video. It wasn’t until after I completed the season that I split it up into individual episodes.
Now that I’ve put all the different scenes together into a single video, I have a complete rough version of the entire season! The end is close…. I can see the light at the end of the tunnel…. almost.
The final major step is the audio editing and music, but there is one more thing to do before I get to that. I take my complete Season 2 rough cut, and watch the heck out of it. I watch it over and over and over again, looking at the flow of each scene and the progression of the story over the entire season. I’ll make lots of little cuts; a half-second off the end of a shot here, a couple seconds off the beginning of a shot there, etc.
I’ll also look for problems with continuity or anything else that needs fixing. This is my last chance to make any substantial changes to my machinima. Once I move on to the final audio editing, I’ll be committed to what I’ve got. I’ll be able to cut little pieces out, but I won’t be able to add things or move anything around in any substantial way.
It just so happens that I did find a logistical problem with the continuity of the Playtime Season 2. Nothing major, but enough of a problem to annoy me. Luckily, catching the problem at this stage made it fairly simple to fix. A few simple cuts, and the issue was solved!
We’re in the home stretch now. Next week, I’ll cover the process of recording the music and mixing the final audio. See you then!
– CruelLEGACEY
www.cruellegaceyproductions.com
www.playtimeshow.com
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250 men (and women) enter…
As DeeJ pointed out a little while ago… the Bungie Pentathlon is live. Swing by and read about all the ways you can follow along!(Louis Wu 19:28:16 UTC)
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Friday Caption Fun 37
Last week, for our Friday Caption Fun festivities, you provided quips for an image featuring a potentially painful situation. Here are the top captions you left for that particular image!“Ouch! Charlie bit me!” –Gamerguy378
“Ze top of your head… it is so POINTY!” –ZZoMBiE13
“This is the last time I volunteer to feed the Elites.” –Link1201
“Sanghieli Thul, not understanding what a high five is, thought that Spartan Tim was offering his hand to eat. In fact,
such social misunderstandings are what initially cause the Human-Covenant war.” –ThreeSixXero
“Don’t bite the hand that feeds you…. especially when it’s a Spartan that’s feeding you.” –Sir Kamikaze666
“This is why you don’t ask an Elite to pull your finger.” –Master Al64
“Got your…. wait, where is your nose?”” –Xerzaph
“They called him… the Elite Whisperer.” –Coux73
“And that’s how Rtas ‘Vadum lost his mandible.” –W1ltz
Now that we’ve wrapped up that picture, let’s start a new one. Up for your captioning pleasure this week is a picture featuring one of Halo 3’s most deadly weapons. Soak in the screenshot, then leave your witty and relevant quip in a comment. Off you go!Author: HI IM CAPS LOCK







