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Fails of the Weak 81
Fails of the Weak 81 is live (AH.com | YouTube) – along with a comment that they’re no longer taking submissions for future episodes. (They have enough clips to keep releasing episodes until about the heat death of the universe – they just can’t accept any MORE.) Thanks, hezekiah.(Louis Wu 20:01:36 UTC)
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Populate Halo 3 – and help make a montage!
MixMaker1 wants your clips from tomorrow’s Populate Halo 3 event – read his post for details, and a promo video! (And make sure your Halo 3 disc is available tomorrow!)(Louis Wu 18:18:27 UTC)
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EGL5 – This Weekend
Blackpool, UK is hosting EGL5, a European tournament that includes Reach gameplay (among other games). There’s a trailer, and once things kick off tomorrow, there’ll be a live stream, as well. Thanks, CyReN.(Louis Wu 18:06:03 UTC)
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Halo as Art
Wired’s GeekDad has a nice little review of Halo: The Art of Building Worlds – if you don’t have a copy, give it a read! (If you do have a copy, be happy it’s getting covered in Wired!) Thanks, mc_leprechaun.(Louis Wu 18:00:50 UTC)
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Legendary LNoS – now with Commentary
RC Master continues his re-release of older speedruns with brand-new commentary – today’s video is an 18:24 run of Long Night of Solace (originally posted back in December). Go take a look! (Louis Wu 17:56:27 UTC)
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Office of Halo Intelligence: Part 6
Office of Halo Intelligence, or OHI for short, is a semi-regular diary-type feature brought to you by various members of the Halo 4 development team. Chris Lee, the Lead Producer on Halo 4, kindly agreed to write the sixth entry. We hope you enjoy an inside look at the making of our next title!
From the 4.5.12 edition of the Halo Bulletin:Oh hi, OHI fans! It feels great to finally be able to talk about the work the Halo 4 team is cranking out. We have hundreds of passionate folks working to make this an unforgettable experience. It’s crazy to think that when many of these people decided to join 343 and build H4, we couldn’t even tell them what they would be working on. We told them the project would take place in the Halo universe, that the project was ambitious, and that we wanted to make something special… something that would live up to the Halo legacy. They took a chance, moved their families, left their friends, and joined us in Seattle. And from the chills I get when I listen to our music to the adrenaline rush I get from playing in the multiplayer playtests, all while the project is forged under the pressure of building something we want millions of Halo fans to love, I can tell you that we are indeed well on our way to something special.
This past month the proof of this was seen in our internal network test. We created a slice of multiplayer gameplay, got it running smoothly, and polished it to bring it much of the way to H4 ship quality across the board. Then we added new backend tech pieces, network optimizations, and game modes. We did this to ensure we would learn everything possible about how H4 will perform over home networks once we release it into the wild. I won’t say anything else about all these networking technical bits and pieces now, but I am sure you will get an update from the awesome H4 service team (codenamed Section 3) one of these weeks….
Hundreds of people contributed to the various components that went into the build. It was amazing to see a concept artist play a Spartan that he painted on digital canvas months before, one that a character artist meticulously modeled by hand in high resolution for weeks, and a tech artist rigged with artificial bones, and an animator brought to life with lethal combat animations. A complete cycle of concept to realization. We are in a phase where most of the concepts and ideas are making their way from hearts and minds into tangible experiences. It’s one of the most exciting times on a project.
We played the internal network test build for weeks, testing game modes, testing networking conditions, and collecting balance data. During the development process, playing through build after build and seeing the constant iterations, you can get into a groove where you are always looking for ways to improve. It’s hard to step back and look at how far you have come. It was a feeling of great accomplishment to see the team fighting for playtest kits so they could play the game more.
But there is still a lot of work to be done. We are focusing on the next internal network test build, more iteration, more polish, more awesome, so we can finally deliver the game into your hands. I know it has been said before from OHI, but we can’t wait to show you what we’ve been playing.
-Chris
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Bungie Rides Along with Blueprint
Blueprint is a Bungie.net group devoted to mapmaking. Recently, DeeJ went on a Ride-along with some of their members. Go read the interview, and check out the pretty pictures!(Louis Wu 23:09:44 UTC)
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Master Chief in 3 minutes
Stumbled on a pretty cool Halo 4 Master Chief speed painting by Jordan Conlin – six hours boiled down to 3 minutes. Go watch! Update: ooh, another one, this time from Sean McCoy! Same release date… odd.(Louis Wu 22:10:57 UTC)
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Teasing, always teasing
The Halo Bulletin is live at Halo Waypoint (and in our Halo Bulletin Archive) – as you might have guessed, the Game Informer reveal is mentioned. There’s more, though – there’s also some great stuff about a Halo 4 network test conducted recently, and a new custom challenge of the week. And a new Super Jackpot Weekend! Lots of stuff.(Louis Wu 18:54:35 UTC)
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Halo 4 gets GI’s cover
Game Informer’s May 2012 issue is chock-full of Halo 4 goodies – including awesome pics on the front and back covers. Even their Halo 4 Hub has some very nice artwork on it. Go explore! Thanks, Mixmasterchief and Metalingus627.(Louis Wu 17:41:22 UTC)
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Achievement PIG 69
hezekiah went all out with this week’s Achievement HORSE (well, PIG) announcement – he wrote a parody of Bryan Adams’ ‘Summer of 69’ to celebrate the episode number. You can watch the episode on AchievementHunter.com or YouTube. Gavin (4-0) squares off against Caleb (1-0) – who will emerge unbeaten? Who will lose their perfect record? Watch and find out! (Louis Wu 17:34:59 UTC)
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Gamma Gamers Halo Reach FFA – May 5
Gamma Gamers (they make nutritional supplements for athletes – including video game athletes) is hosting a free-to-enter MLG FFA tournament in early May; registration closes the end of April, or when the 256 slots are full. Prizes include Gamma Labs supplements, Gamestop gift cards, and more. Go see! Thanks, Tashi.(Louis Wu 17:32:09 UTC)
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Dutch ODST Helmet – for sale soon!
Laird convinced Sean Bradley to put together a Dutch ODST helmet for his (Laird’s) Child’s Play fundraiser coming up in May – Sean not only complied, he documented the process. Awesome pics, awesome-looking helmet – it can be yours for the right price on May 20!(Louis Wu 17:30:37 UTC)
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Bungie Artists at ECCC
Black Six pointed out a new update on Isaac Hannaford’s blog – he was at Emerald City Comic Con last weekend, and you can see him at work (along with the McLees!), as well as some of the sketching he did. Awesome MC! Go look.(Louis Wu 17:27:51 UTC)
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The Tyrant Documentaries: Episode 16
The Tyrant has posted Episode 16 of his Tyrant Documentaries – this one looks at Halo Wars (and RTS games in general). Go watch!(Louis Wu 17:25:41 UTC)
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Freelancer Heaven
Nikko B201 sketched up a whole bunch of RvB Freelancers – swing by the post to see ’em all! (Louis Wu 17:24:26 UTC)
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PGCR 110
Robowski told us about Post Game Carnage Report 110 – the PGCR crew is joined by Drunken Halo! Go listen. (Louis Wu 17:23:38 UTC)
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Gametype Design Issues 9 – Assault 2.0
RC Master let us know that he has posted Part 9 of his gameplay critique – this one provides alternatives for Assault gametypes. Give it a read! (Louis Wu 17:22:33 UTC)
