From FranticJ3:
A long title for a great series! They’re back and better than ever. Frantic and Corky are going to give you their first Halo 4 Grifball Community Highlight reel. Tag your clips “HHGrifball” if you want to be a part of it!
The latest news about the Halo series of games from Microsoft
From FranticJ3:
A long title for a great series! They’re back and better than ever. Frantic and Corky are going to give you their first Halo 4 Grifball Community Highlight reel. Tag your clips “HHGrifball” if you want to be a part of it!

Every Monday, we feature a community member who does one or more of the following things: routinely goes above and beyond for their fellow forum members, is a positive and active member of the community, and/or sends me mass amounts of cat pictures. This week our Community Member of the Week is OompaMyLoompaa. Read a little more about him below, then hit his profile to learn the story behind the extra “A”!

Gamertag: OompaMyLoompaa.
Origin of Gamertag: My friend was a big gamer. Since I’m tall and I share similar interests and a close birthday to great British novelist, short story writer, poet, fighter pilot and screenwriter Roald Dahl, my friend and I discussed a new Gamertag for me to change to since the one before this was incredibly lame. At that time there was also a new kid at our school named Charlie, and so my friend and I looked into Charlie and the Chocolate Factory for some inspiration. We laughed at the thought and idea of oompa loompas, and so we settled on “OompaMyLoompaa”. I had to add in the extra “A” at the end because at the time somebody already had it. I’m not sure if I should spend another few hundred Microsoft Points to take off the extra “A” now that the spot is available.
Current clan/community: Pinnacle clan and Halo Waypoint (of course!).
Halo game(s) you are currently playing: Halo 4, Halo: Reach, Halo 3 and Halo: CEA.
Favorite map, game type and playlist: Love most of the maps but Skyline and Landfall have to be some of my favorite maps. Ever. I’m loving FFA and Regicide, Grifball, SWAT, Dominion and Grifball. Yes, I said Grifball twice.
Least favorite map, game type and playlist: Abandon and BTI Slayer.
Preferred control scheme: Default; sensitivity: 3-10 (always changing, but right now I’m using 4); non-inverted.
Halo weapon specialty/preference: Mostly an all-around guy, but I think close-range battles have always been my specialty.
Halo playing style (offense, defense, sniper, driver, etc.): My playing style is hard to explain, as I love to do everything! Although the vehicles in Halo 4 are significantly weaker than in past titles, vehicle play is still so much fun! I’m the type of guy that will adapt to any combat situation and drive you around in a Warthog.
Favorite Halo character: Buck, Thomas Lasky (Forward Unto Dawn version), Gabriel Thorne and The Rookie. I have a personality similar to theirs’.
Favorite Halo book: The Fall of Reach, Ghosts of Onyx and Cryptum. I’m not the biggest Halo universe junkie, but I applaud the writers for doing such an amazing job and contributing to such an awesome fictional universe.
Favorite Halo quote: “She said that to me once… about being a machine.” – John-117
Anything else we should know? I’m a kid who devotes his time to writing stories and music, as well as eating tacos and honey-roasted peanuts while playing Halo with friends and a pizza. I love to meet new people so come holla at me some time!
This week in Spartan Ops, we are featuring an encore of Episode 7. In War Games, the Team Action Sack playlist is now available, so you can get your fill of crazy and fun non-traditional game modes. We’ve seen a lot of great feedback regarding this playlist’s return, and we’ll admit that we’re pretty excited about it, too. Here are the game types you’ll see this week, and the maps they are available on:
|
Team Fiesta |
Rocket Slayer |
Binary Slayer |
|
Haven |
Complex |
Haven |
|
Adrift |
Abandon |
Monolith |
|
Abandon |
Harvest |
Harvest |
|
Solace |
Landfall |
Skyline |
|
Landfall |
Monolith |
Complex |
|
Monolith |
Skyline |
Ragnarok |
|
Skyline |
Adrift |
Landfall |
For more details on each of these game types, check out last week’s Halo Bulletin. We’re currently building additional Action Sack game modes, and look forward to bringing them to you. For now, head on over to the Team Action Sack Feedback thread in the War Games Feedback section and let us know what you think of the current game modes. Also, feel free to suggest your own wacky, crazy game types.
You can never truly know a game until you play it.
Seraph, from Matrix Reloaded
Okay, so I’m paraphrasing, but the point stands. Right now we don’t know much about Destiny, but it might be pretty difficult to say we know anything at all. I’m starting to get a sort of pleasant feeling of deja vu, and wondering what it was we thought we knew about Halo when it was first revealed. Our first glance at the game back then was more substantial back in the summer of 1999, when Steve Jobs welcomed Jason Jones on stage to show Halo running live, in real time, using OpenGL, on a Macintosh. He then said it was coming out on PCs and Macs next year.
The rest is history.
Perhaps Bungie showed more of Halo back then than of Destiny now because they honestly thought they were closer to releasing Halo than they really were. Possibly they felt they had to generate some hype for the game. Despite being an award-winning cross-platform developer, it’s hard to say that Bungie commanded the kind of attention before that game’s release in the Macintosh gaming market that they have occupied in the console world ever since. Now, independent from Microsoft, without the need to serve the well being of the Xbox platform over and above all else, the players on Sony’s platform may now be their thrall as well, and after that, who knows, perhaps those on Macs, Windows, and even Linux, iOS and Android. Bungie would appear to have big plans for Destiny.
It’s not the first time Bungie’s had big plans, though, and things have a way of taking on a life of their own. In particular, some of Bungie’s plans for Destiny remind me of what I always guessed were Bungie’s original plans for Halo…