From Rooster Teeth:
Jack and Geoff make fun of how bad people are at Halo, to make themselves feel better.
Editor’s note: Language is mature. Proceed with caution.
The latest news about the Halo series of games from Microsoft
From Rooster Teeth:
Jack and Geoff make fun of how bad people are at Halo, to make themselves feel better.
Editor’s note: Language is mature. Proceed with caution.
From Teh Spearhead:
I decided to do this since I’ve never tried it before and for the 10th Anniversary of Rooster Teeth. What you see here is a shot-for-shot remake of all the clips in the first episode. Whenever the camera moves or changes angles, that’s reflected here. I just thought it was something I might enjoy doing, and I did. Very much.
Editor’s note: Language is mature. Proceed with caution.

From firestream:
I’m having a blast getting back into 3D! It’s been a few years. Feel free to download and enjoy this desktop.
Download | Shownotes
Before diving into this week’s bulletin, CruelLEGACEY tells us about Playtime Season 4 premiering on Halo Waypoint on Monday, April 22nd. Playtime is a light-hearted, comedic Halo Machinima series started by our good friend and has grown considerably since its inception. Back on bulletin news, AGL Nashville happened this last weekend with the crowned champions of Pulse eSports. This sparked a discussion among the hosts on the attractiveness of competitive to the greater community, leading also into the discussion of Halo’s longevity. They take up a good chunk of the show, but great points are brought up. Some insights into the weapon tuning are given along with next week’s matchmaking update. Enjoy

From BarkchipOfDoom:
I made a Covenant version of the Expendables poster for Halo 4. Hope you like it!
From Rooster Teeth:
In this week’s episode of Achievement PIG, Jack squares off against last year’s RTX contest winner Kevin. Geoff sits in on the commentary.
Editor’s note: Language is mature. Proceed with caution.
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From Pete the Duck:
I’ve been playing Halo since the first game was released in 2001, so I experimented with Forge when it was first featured in Halo 3. I’ve never been a very competitive player, so the ability to finely tune spawn placement and weapon balance—the original reason Forge was created—wasn’t something I found myself being interested in.
You can read the rest of the interview here.
From DirtyHobgoblins:
We were practicing cinematic shots and this was the result. Made in Halo 4, this video shows off the skyboxes of each map including new ones from the Crimson, Majestic, and Castle map packs. Enjoy!