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HBOhio ’13 – a look back
DayandKnightly got a chance to write up his experience at HBOhio (a lanfest that took place in mid-May) – swing by his forum post to experience all the fun!(Louis Wu 20:31:07 UTC)
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Visualizing the Halo Universe: Round 11 Archive
This round of Visualizing the Halo Universe was a bit lighter than previous rounds – but there’s still an archived collection of submissions. Check it out!(Louis Wu 20:29:34 UTC)
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Spartan Ops – Case Study
TriscuitCracker let us know about a Community Unlocked article by Rus McLaughlin that takes look at the success and failures of Halo 4’s Spartan Ops mode as well as Halo 4 player population trends. Go Read!(mastrbiggy 20:17:25 UTC)
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Tattoo Tuesday: Halo-inspired Glyph
Some people show their love for Halo by playing the games. Others get a relevant image permanently placed upon their body. Enjoy this particular example of a Halo-related body modification, and if you have a picture you’d like to submit for possible future inclusion, send it to bsangel[at]halowaypoint.com!
As seen on Mike
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Halo 4 Ambush Top 5 Plays of the Week 1
From AmbushHalo:
Check out the first installment of our new Top 5 Plays of the Week series!
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Podtacular – Halo 4 Spartan Ops, Key
From Dust Storm:
Dr. Halsey has been abducted by Jul ‘Mdama and thanks to Admiral Osman’s orders, Palmer is all too happy to go out to find and eliminate Halsey after her treachery. Lasky does not feel the same way about having to execute a civilian and sends in Fireteam Majestic to rescue Halsey. Meanwhile, Halsey meets the Librarian, who tells her about the Janus key and all it holds that was specifically set aside for her. Will Majestic make it to Halsey before Palmer can execute her? Will Halsey get away with the key with Jul standing just outside? You have to tune in with HaloFanForLife to find out. Enjoy!
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A Fridge 2 Far 2, Episode 5 – A Halo Toymation
From Andrew Gagnon:
In this episode, Wiener Dog team’s plan goes awry… or does it?
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Halo: Spartan Assault
343 Industries has just announced a brand new title in the Halo Universe, Halo: Spartan Assault, a top-down shooter for Windows 8 PCs and Windows Phone 8 (woohoo!) devices. Check out the trailer linked above! Can’t wait to learn more!(GrimBrother One 13:32:20 UTC)
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Halo 4 – Road to SR-130 ‘Tage
MixMaker1 put together a 20+ minute montage (!!) showing a whole lot of the moments that got him to SR130. Some funny, some awesome, some sad – there’s something for everyone!(Louis Wu 20:40:44 UTC)
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Community Member of the Week: HurryingCandy
Every Monday, we feature a community member who does one or more of the following things: routinely goes above and beyond for their fellow forum members, is a positive and active member of the community, and/or sends me mass amounts of cat pictures. This week our Community Member of the Week is HurryingCandy. Read a little more about this particular fan below, then hit their profile to learn even more!
Gamertag: HurryingCandy.
Origin of Gamertag: I only needed a Silver account for DLC at the time, so I took a suggested GT. Not really original but there you go!
Current clan/community: Halo Waypoint.
Halo game(s) you are currently playing: Combat Evolved, Halo 2, Halo 3, ODST, Halo Wars, Reach, CEA and Halo 4.
Favorite map, game type and playlist: Blood Gulch and Slayer Classic.
Least favorite map, game type and playlist: None.
Preferred control scheme: Default.
Halo playing style (offense, defense, sniper, driver, etc.): Sniper and driver.
Favorite Halo character: Gravmind, Rtas ‘Vadumee and The Master Builder.
Favorite Halo book: Halo: Silentium and Fall of Reach.
Favorite Halo comic: Halo: Blood Line.
Favorite Halo quote: “There is much talk. And I have listened. Through rock, and metal, and time. Now I shall talk, and you shall listen” – Gravemind
Anything else we should know? I have been transcribing and arranging Halo music for piano for about 5 years now. I love the Halo scores, and it’s the reason I play piano. Marty made amazing soundtracks. I hope Neil does the same.
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It’s Turbo Time
The Halo 4 weapon tuning update (or #Halo4Turbo) went live earlier today – Waypoint also released a video featuring impressions from community members who were invited to test the new settings. 4-shot BR here I come!(mastrbiggy 18:18:02 UTC)
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Playtime S4E7 – Mano a Mano
CruelLEGACY let us know that the latest episode of Playtime is live – Warren and Cobra continue to compete against each other and Andrew prepares to strike. Special guests include, Tom and Woaf (Dust and Echoes), Goosechcka and a scene filmed with the help of NukeTaco42, Goosechecka, Kalbelgarion and RallyFox from Grifball. You can watch on YouTube or on the Playtime website. Go watch!(mastrbiggy 17:54:06 UTC)
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Reclaimer – Stasis
TTL Demag0gue let us know about today’s Reclaimer – our hero finds himself in a less than optimal position. Go read!(mastrbiggy 17:51:55 UTC)
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Halo 4 Matchmaking Update: 6.3.13
This Monday’s Matchmaking Update welcomes the long awaited Halo 4 Weapon Tuning Update as well as other Matchmaking updates. Starting today, several of Halo 4’s multiplayer weapons have been slightly tuned to provide optimal Matchmaking experiences. To see the full details of this update and how each weapon has changed, check out last week’s Halo Bulletin.In addition to weapon tuning, the following updates have also been applied to Matchmaking:
The “Slayer Pro” game mode in Big Team Infinity Slayer and Infinity Slayer now has an Assault Rifle loadout. Also, the “Global Skill searching,” or CSR matching duration, has been increased once again for all playlists. This increase will help ensure that Matchmaking is primarily searching for both teammates and opponents at your per-playlist CSR level.
The Majestic DLC playlist has returned as the “featured DLC” playlist. We will continue to offer a variety of DLC maps in this slot, and may update the game types, maps, and even team sizes moving forward to keep DLC content fresh and available in Halo 4 Matchmaking. The Community Forge Island playlist has been retired. In Capture The Flag, the overtime period has been increased from one minute to two minutes in order to allow for even more nail-biting, and “big party matching” has been turned on, which ensures that parties of three or more will get matched with parties of three or more. In King of the Hill, the hill point limit has been increased from 25 to 50, and the score to win has been increased from 150 points to 250 points to provide more control-based game play.
Lastly, the multiplayer design team has been updating all of Halo 4’s maps with new weapon (ordnance) locations, new weapon drops, updated starting, vehicle, and objective spawns, and even new Forge objects to diversify and balance gameplay. Full details of these changes are below.Abandon
Sniper rifle above gold lift
Sniper rifle next to red spawn by the cliff
Overshield placed on 1st floor of center structure equidistant from both team spawns
Red flag moved to bottom of gold lift
Blue flag moved back closer to cliff
Adrift
Overshield placed in center of map below Mantis
Twin Sniper rifles placed on the corners of the map
Needlers replace the frags in the center room in the corners
Adjusted cover and line of sight in the top hallways to help attackers in objective modes
Complex
Moved spawns farther apart and in proper “bases”
Flags are now moved to their respective “bases”
Red team Sniper rifle moved to the 2nd floor of their “base”
Rocket Launcher replaces Sword in the courtyard
Exile
Mantis replaces Scorpion and placed equidistant from both team spawns
Laser spawns in center cave
Railgun is in front of each team spawn replaces SAW
Removed Gauss Hog and replaced with Rocket Hogs for each team
Exile CTF
Team spawns and flags pushed back into their respective “bases”
Sticky Det spawns in Banshee hangar (no Banshee)
No team Warthogs
Gauss Hog spawns in the center of the map and is flipped onto its side
SAW in front of each team spawn
Beam rifle spawns in the cave over by the Scorpion bay
Haven
Rotated team spawns 90 degrees to oppose each other on the opposite axis found currently in matchmaking
Sword spawns in the upper center
Concussion rifle spawns next to closed ramp
Sniper rifle spawns next to open ramp
Lifts are now at the drop downs to allow more flow to the upper level
Colored lighting to distinguish player/map orientation
Miscellaneous grenades placed around the map
Landfall
Moved spawns and flags to opposite corners of the map. Blue flag in lift room and red flag by sea side
Shotgun, sniper rifle, and Overshield are initial weapon spawns
Longbow
Gauss Hog at each team spawn
Banshee at each team spawn
4x Shade turrets at the center fort on the ridge
Overshield in center cave
Beam rifle and Rocket launcher at each team spawn
Meltdown
Fuel Rod replaces Incinerator cannon at each team spawn
Gauss Hog at each team spawn
Plasma turrets inside each side bunker
Scattershot at each side bunker
Meltdown (CTF)
Mantis at center of map under bridge
Beam rifles on top of the side bunkers
Plasma turrets inside each side bunker
Ragnarok
Added Rocket Hog to vehicle set
Ragnarok (CTF)
2x SAWs at each team spawn
Railgun in the field opposite Pelican crash site
Solace
Removed Incinerator from low center
Sword is alone at low center
Fuel Rod spawns on the side of the map equidistant from the team spawns
Vortex
Gauss Hog at each team spawn
Mantis at each team spawn
Banshee low center equidistant from team spawns
Thanks for checking out the details of today’s update. We hope you enjoy these changes, and we’ll see you on the virtual battlefield!
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Concept – A Halo 4 Montage
From Beyond Entertainment:
Barker is back with another Halo 4 montage featuring footage from Murphinator. With slick editing and laid-back music, this is one montage you don’t want to miss!
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3D Shot Kill Pistol
Reddit user halodeacon96 created a replica of the Halo Combat Evolved pistol using a 3D printer – 3D printing blows my mind. Somebody print me a Needler! (mastrbiggy 08:44:53 UTC)