
After a slight delay, the 343 Sparkast is back to bring you the latest info about Halo 4. We all love hearing about the hows and whys of the design decisions behind our favorite tools of destruction. With that in mind, we thought it be a great idea to have Chris Blohm (Senior Sandbox Designer) and Chris King (Lead Sandbox Designer) join Josh Holmes (Creative Director), Frank O’Connor (Franchise Development Director) and David Ellis (Spartan Ops Designer) to talk about Halo 4’s complete combat sandbox. In this episode, we’re dishing details about weapons, armor abilities, armor mods and vehicles.
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