“We are particularly pleased to honor Bungie’s commitment to make ground-breaking games like ‘Halo’ available to gamers on all platforms, including the Macintosh.”
Shame on all you doubters!
The latest news about the Halo series of games from Microsoft
“We are particularly pleased to honor Bungie’s commitment to make ground-breaking games like ‘Halo’ available to gamers on all platforms, including the Macintosh.”
Shame on all you doubters!
“3 Texture Units – The only card on the market to support 3 texture units, RADEON will speed through games such as Microsoft’s HaloTM since it can render multiple textures in a single pass”
Makes you wonder who they talked to, before this morning’s announcement…
“Okay. It’s time for a practical exercise in marketing. I’m a fan. You’re the marketing expert. Convince me why I should purchase Tribes2 over HALO.”
he answered with some information that might or might not get under your skin.
Well…for starters, each game has their own strengths..the Halo marketing person can point out things about Halo that we don’t have just as easily as I can do the same about Tribes 2. That being said, I think there are some very cool things about Tribes that should be mentioned when it comes to choosing it over any FPS action title. First, Tribes itself was truly an innovative title..it redefined team-based multiplayer action. Second, Tribes 2 will be even more revolutionary. Dynamix is putting together a game that is designed from the start to build community.and teamplay. With the in-game and out-of-game communications features, killer community building tools, and awesome teambased play, Tribes 2 will be the ultimate team-based action title. Third, we should have at least 50+ players in the game at once. Nobody is doing what these guys (at Dynamix) can do..yet.
You make the call… will Tribes 2 beat Halo for the “ultimate team-based action title” moniker?
I see that music for Xbox is going to be amazing, and it’s going to really take off, because as I said audio for console games has not traditionally been great. You’ve got a lot of talented composers out there, but they’ve had to work within a small box with other consoles. And here, we’re giving them all the tools, technology and room so that they don’t have to make compromises, they can just concentrate on making great content. And that’s what they should be doing, and that’s why we say that the Xbox is a composer-driven platform.
Looks like Marty is in for a treat. 🙂
In any case, talking with MS has no bearing on my development decisions. I’m still using OpenGL, and we are still planning simultaneous releases for linux and MacOS-X. If things work out well with X-Box, that may be added to the list.
Sounds good.