what Intel processor it will use is still not known (probably to Microsoft as well)
can accurately be said to not be on top of the situation. Nice spot, tulmid!
The latest news about the Halo series of games from Microsoft
what Intel processor it will use is still not known (probably to Microsoft as well)
can accurately be said to not be on top of the situation. Nice spot, tulmid!
Brand and demographics may well conspire against Microsoft. Since July 1998, the penetration of video-game consoles in the nation’s homes has begun to decline, to 35 percent from 37 percent.
The reason, according to the San Francisco-based market research firm Odyssey is that the home PC is also increasingly a game machine.
And they also worry that the rate of console speed growth could increase, putting Microsoft (a newcomer with no software titles) at a disadvantage:
While Microsoft will take the performance lead in 2001, it will be with a powerful machine and little software.
Sony could then trump Microsoft with a faster machine in a year or two that could spell trouble for the software publisher: if the video-game business becomes more like the PC hardware industry, Microsoft may find itself locked in a bitter war over profit margins in which it lacks the comfortable software cushion it enjoys in the PC business. Sony has not publicly acknowledged that it plans to speed up the pace but it has quietly sent signals to its developers.
It’s almost certainly too soon to really judge the Xbox’s chances in this lucrative market… but this article certainly brings up some heretofore unspoken fears. Go read it! (Again, check the R.net news post for instructions about access if you don’t already have a login for the NYT site.)
Other borrowed touches include the window at the top of the screen as seen in Delta Force that allows you to snipe from a third-person viewpoint. The non-complicated control system of Quake and its sequels. Also included are the class distinctions as seen in Team Fortress, although it will be possible to pick up new weapons and change your role as it is possible in another of Half-LifeÂ’s fantastic mods, Counterstrike. Another aspect taken from Half-Life is the mapping system that means that the area is broken down into sections that link to one another.
Window at the top of the screen? Class distinctions? (Jason has said this won’t happen… at least not in the context of other games’ class distinctions – they’ll be learned, not chosen.) Mapping system with linked sections? An interesting read, even IF this stuff is all just made up.
“Virtually everything we are developing will be exclusive to Xbox. We have a separate set of PC developers,” he said. “We’re not looking to port content back and forth between the Xbox and PC platforms.”
The one exception Fries allowed to this rule is Bungie’s much-hyped Halo, which will publish on Xbox, PC, and Macintosh platforms, although even this title will publish first on Xbox ahead of the PC release.
Shame on us for suggesting, yesterday, that Bungie doesn’t hold a place of honor in the Xbox pantheon!
“In addition to allying with independent development studios, Microsoft also intends to continue to expand its internal pool of development talent across all game genres. The recent acquisition of Bungie Software Corp. increased Microsoft’s internal games group to more than 700 designers, programmers, testers and producers.”
Sure looks like (at least in Microsoft’s eyes) Bungie is just another 50 game engineers, not an independent entity. Hmm…
The domain is up for grabs and is paid off until next August, and if someone has a server with Server Side Includes, they can have the new unseen site (pretty impressive) and also the freemail system.
If you’re interested, contact Alan at Alan@TheRhythmDome.co.uk.