Two screenshots, some backstory, and detail galore
In the Haloplayers on Friday– and now Haloplayers to read the update and check out the screenshots to find out what the secret is…
The latest news about the Halo series of games from Microsoft
Two screenshots, some backstory, and detail galore
In the Haloplayers on Friday– and now Haloplayers to read the update and check out the screenshots to find out what the secret is…
Perhaps in the PC/Mac version? Please?
Matt Soell has forum. It seems that it’s not that Halo couldn’t have the capability, but that it couldn’t be finished in time:
The question is not whether films are possible, but whether they could have happened in a reasonable amount of time. The answer to that question turned out to be No.
In theory, we could hold off on shipping Halo until we’d added every feature we’d like to include – but by the time we finished, it’s doubtful anyone would care anymore.
Myth 3 editors require 3D Studio Max plugin
RHL resident ax pointed us to this InsideMacGames. Donges works for Mumbo Jumbo, developers of Myth 3, the upcoming prequel to Bungie’s Myth series.
A lot of the article focuses on what mapmakers can expect from Myth 3. While it will ship with editors for use on the PC and the Mac, Donges warns that to get graphic models into the editor, you need a plug-in for 3D Studio Max– a package that doesn’t exist on the Mac. However, Donges thinks that someone should be able to make a tool to do the necessary conversions.
For the rest of us, perhaps this is the meat of the article:
IMG: Are you in beta yet? When do you expect the game to ship?
Donges: We are currently deep in Beta. The game is slated to ship on the PC by the end of October (as in this year). I’m not exactly certain when the Mac version will ship, but it should follow shortly.
The decision to go first-person was made before MS entered the picture.
But Matt, you know, is full of it – he’s just making it up because he already sold his soul to Bill Gates. Or something.
Two days ago some crazy (but diligent) tester stacked enough Warthogs to jump on top of an ‘unclimbable’ cliff on one of my levels.
There are descriptions of the complexity of gameplay, in both solo and multiplayer modes:
The guy riding shotgun in your warthog during a multiplayer game can toss a grenade into the enemy base from his seat, then leap out of the warthog, grab the flag, use the flag to smack another defender and jump back in without you even letting up on the accelerator.
And there are accounts of the dramatic nature of Halo:
I’ve seen a warthog drive out of a second story window, do a complete back flip and land right in the middle of a squad of Covenant just as one of them said “Does anybody see him?”
All in all, chock full of good info. (Unfortunately, it seems to confirm that cooperative play is limited to two players.) Go read the whole thing!