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26 more screens added
We’ve added the latest batch of GameSpot screens – these are the 26 released on November 2 with the Updated Halo Preview. You’ll find them in our Screenshots section. It’s gettin’ easier…
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Multiplayer, clarified
“Diamond” Dave Candland, of the Bungie Online Team, decided to clarify the issue of multiplayer game types. You should read the entire post for full details… but the bottom line is this: There are actually 5 game types (Capture The Flag, King of the Hill, Slayer, Oddball, and Racing). Each of these has rule variants, and there are environmental settings on top of these variants. To make life easier for gamers, Bungie decided to include presets of their favorite combinations, so that you could just play, instead of configure. There are 26 of these presets. So: It’s not 26 gametypes, it’s 26 preset configurations of 5 gametypes. The beauty is… you can add as many as you like. Thanks, Candyman!
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Cool Fall of Reach bookmark
Reading Halo: Fall of Reach, and the phone rings? No problem – Justin Brimm has just submitted a Fall of Reach bookmark. It’s in Photoshop format, ready for printing up to a 6 inch x 1 inch bookmark at 288 ppi, so none of the high-res goodness will be lost. You can see a preview (and download the zipped .psd) in our Miscellaneous Art section.
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Year-End Xbox Roundup at GS
Thanks to no7orious, who pointed out the Xbox Year-End Roundup over at GameSpot – Halo gets just a couple of paragraphs, but the first line says it all:Halo has the most potential to be the Xbox’s killer app.
Take a look (and see what they said about other Xbox games, while you’re there).
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Official Bungie sites down for overhaul
If you visit any of Bungie’s official sites (bungie.com or bungie.net, or any – well, most – of their subsites) right now, you’ll get a message: “No web site is configured at this address.” As Rampancy.net reported, this is because Bungie is preparing to redefine their web presence… it’ll be worth the wait.
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Gaming Age First Impressions
Last week, Gaming Age posted a ‘First Impressions‘ article about Halo. They describe it as a ‘must-have’ – and though there are a couple of misconceptions in the article (bump-mapping is described as ‘sparingly used’ by Bungie, for example), in general, it’s a solid read. The most impressive feature for the reviewer was the audio – the depth of content. Take a look! (Thanks to TXB for the heads-up.)
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Multiplayer types revealed… to Insiders
IGN Xbox has put up part 2 of its Multiplayer Guide – this one details the 26 multiplayer types, with a few (small) screens. Unfortunately… it’s Insider-only for the time being. Credit goes to Dan for noticing this first…
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A small tale (not)
Gordi has submitted ‘Chapter 3: Ile Aval‘ of his ongoing (untitled) series – and this one’s a monster. Check it out in our Fan Fiction section. Remember – if you haven’t read the first two parts, you can read them all together using the ‘more by this author‘ link.
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Top reviews at a couple of sites
A couple of reviews in the last few days (nothing horribly new – just plain old-fashioned drooling): ConsoleWire.com says it ROCKS (thanks, No7orious at the R.net forum)… and Game Revolution says it’s “the Xbox’s pride and joy” (thanks, Narcogen at R.net). But you knew those things already…
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First Halo Commercial at AdReview
Wow. Thanks to Mike Flacy, who was the first to send us word of the first Halo ad – it’s linked to this column, which tears into gamers as a bunch of ‘absolute freakin’ morons’. Don’t mind the insults – watch the trailer. It’s tiny, and in streaming Real format… but it’s pretty astounding. (There’s already a decent-sized thread on our forum about it…)
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Halo SETI Team 7 day stats posted
The Halo SETI Marines hold steady at slot 52 in the Battle of the Teams, thanks in large part to the awesome crunching of charleya and Int_21… but the influx of nearly 1000 units (thanks to new members Istan, Radar, Matthew and Vladoz) doesn’t hurt, either. See all the crunching data on the 7 day stats page.
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Halo Commercial less than a week away
Cesar Berardini, of TeamXbox, lets us know that TXB has a report about launch title commercials up – the short version; they’ll go live on November 11. Go read the long version to find out where Microsoft is spending its half a billion advertising dollars…
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New Desktop Art
A couple of new desktop images for you tonight – one from Daniel Byrne, and one from [SE]X-Com. You can find both in our Wallpaper section.
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Two-fisted Fan Fiction Action
The Hawk Chronicles continue – Chapter 3a arrived tonight for our Fan Fiction section. A taut read – check it out. (And don’t forget to leave Vector40 feedback in the Comments section!)
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Haloserver.com on eBay
The HaloServer team points out that the haloserver.com domain (which, as we mentioned a few days ago, is for sale), is now at eBay. Auction ends in a bit less than a week – current bid is $5, and the reserve is not met. Go grab a good fansite name now!
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FAQ updated
FAQ overhaul: two major changes are visible to you, the reader; There’s a new page, called ‘Most-Asked Questions‘ – you should point people to this page if you see them asking about the PC version, or bots. (Likewise, you should let us know if there’s a question you think belongs on this page.) Additionally, the Weapons page has been brought up-to-date; new pictures, cleaned-up pictures, far more detailed info on most weapons (thanks, JB), and an overlooked weapon has been included. Comments are always welcome.
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How to be a Legend
Woohoo! Folks have asked how long Halo will take to finish, and how the different difficulty levels change this… Chris Butcher, who developed much of the AI, has posted a detailed commentary on just this subject on our forum.for an epic battle (or if we’re playing co-op) I pick Legendary. it took me about 60 hours of continuous play to finish the game on this difficulty, and that’s after months of developing and playtesting the game.
There are details about how Legendary compares to Myth’s Legendary difficulty, or Marathon’s Total Carnage – bottom line, in Chris’s words; Don’t Stop to Breathe. Go read this!
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Another forum roundup
A couple of forum posts worth noticing; DevilFrog found a MadCatz trackball for the Xbox (interestingly enough, the idea of using a trackball came up a couple of days ago, and was met with serious enthusiasm)… and Darkman noticed that Microsoft’s official Halo site has been updated again – the timeline has been removed, and replaced with the prologue to Eric Nylund’s novel, ‘Halo: The Fall of Reach’. (This is the same text that showed up at Random House’s site on Wednesday and at IGN Xbox yesterday.) Even when we’re out, the forum is full of good info!
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More Cloudchaser impressions
Oops – we managed to miss Cloudchaser’s Xbox Unleashed: Halo Impressions Part 3. (We commented on parts 1 and 2 yesterday, and part 4 earlier today.) They were impressed, especially with the AI and the audio. Careless of us… sorry.
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Halo-ey Texture Goodness
In a HORRENDOUSLY long thread over on the IGNCube.com forums, Matt Casamassina, Editor-in-Chief of IGNCube.com, put up a few screenshots to point out what textures SHOULD look like – he’d started the thread by complaining about what was being done on the GameCube. His example? Halo. We’ve added 4 of these shots to the Unofficial Screenshots page – they’re nothing special, in terms of what’s going on… but as a peek into what Halo is capable of, texturewise… they’re awesome. (That grass one just blows me away!
