Today, Spartan Ops continues with episode 9, and Majestic FFA has been replaced by the limited-time-only Community Forge FFA playlist. The maps featured in this playlist are the finalists in the recently concluded Halo 4 Forge Contest, brought to you by Certain Affinity and the Community Cartographers. Many amazing forgers submitted their creations, and here are the best of the best, ready for your FFA enjoyment!!
Black Site by The Fated Fire
Bloodthirst by iiHopp
Edifice by Redemption1272
Malice by AgentPaperCraft
Opus by SHIFTY time
Plaza by Smexi Bilzo
Assault by NLTROOO
Serenity by DG Intensity
Be sure to head to the War Games Feedback section this week and let us know what you think of these maps. As I started to say above, this playlist will only be around for a short while, after which it will be replaced by an FFA playlist that will include on-disc maps, Majestic DLC, and possibly one or more of the above Forge maps!
As promised, Team Throwdown, our premiere competitive playlist, has also received a significant update. We’ve continued to work with professional players on the settings, and version 3 of Gh057ayame’s BR-start settings has made its way into playlist voting options, along with Halo 4’s “Pro” settings that can currently be found in Doubles Pro. Both variants feature game modes on the Majestic maps, and the playlist’s voting slots have been randomized. Here are the game types that are now be available in Team Throwdown:
Team Slayer on Haven
Team Slayer on Monolith
Team Slayer on Skyline
Team Slayer on Abandon
Team Slayer on Shutout
Team Slayer on Simplex
CTF on Simplex
CTF on Adrift
CTF on Skyline
CTF on Monolith
King of the Hill on Monolith
King of the Hill on Haven
Extraction on Dispatch
Extraction on Adrift
Oddball on Skyline
The Doubles Pro settings have replaced the “Deluxe” settings (and been converted to 4 vs. 4) in Team Throwdown. These settings offer the option to use the DMR, LightRifle, Battle Rifle or Carbine in pre-set game loadouts. Here’s a recap of the settings and loadouts:
|
Mode |
Pro |
|
Score to Win
|
Dependent on game type
|
|
Loadouts
|
Game Loadouts (see below)
|
|
Instant Respawn
|
Disabled
|
|
Death Cam
|
Disabled
|
|
Motion Tracker
|
Disabled
|
|
Personal Ordnance
|
Disabled
|
|
Ordnance Drops
|
Enabled
|
|
Time Limit
|
Dependent on game type
|
|
Loadout 1
| |
|
Starting Weapon
|
DMR
|
|
Secondary Weapon
|
Magnum
|
|
Armor Abilities
|
None
|
|
Tactical Mod
|
Resupply
|
|
Support Mod
|
Explosives
|
|
Loadout 2
| |
|
Starting Weapon
|
Battle Rifle
|
|
Secondary Weapon
|
Magnum
|
|
Armor Abilities
|
None
|
|
Tactical Mod
|
Resupply
|
|
Support Mod
|
Explosives
|
|
Loadout 3
| |
|
Starting Weapon
|
LightRifle
|
|
Secondary Weapon
|
Magnum
|
|
Armor Abilities
|
None
|
|
Tactical Mod
|
Resupply
|
|
Support Mod
|
Explosives
|
|
Loadout 4
| |
|
Starting Weapon
|
Carbine
|
|
Secondary Weapon
|
Magnum
|
|
Armor Abilities
|
None
|
|
Tactical Mod
|
Resupply
|
|
Support Mod
|
Explosives
|
Lightning CTF will also be making its way into the Action Sack playlist this week. If you missed the Action Sack announcement, Lightning CTF is a fast-paced game mode in which players start with LightRifles, the Flag is transported on the Flag carrier’s back, and one shot anywhere on the body will kill. Go give it a shot!