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For Archival Justice
Like every OTHER Halo site on the planet, we’ve added last Friday’s Weekly Bungie Update to our Update Archive. It comes in handy when you’re looking for that corpse-humping reference…
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Practice all night, tourney all day
X Tournaments points out an interesting addition to an upcoming tourney; on saturday, March 27, they’re holding a 2v2 tournament at The Game in Smithtown, Long Island. The night before, there’s a Lock-In lanfest; show up at 11 pm, LAN all night (the doors are unlocked again at 9 am). The tourney is $40/team, the Lock-In is $15/person. More details can be found at the X Tournaments site.
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The Light of Octanus
Tony ‘Octanus’ Poitra, of Cortana.org, is the latest ‘Spotlight’ suspect, over at the Junkyard; head on over and see what makes him tick!
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Well that’s a funny looking strike!
It’s no secret that I hate most modern video games. Lately I have played three games that show what is right and what is wrong with video games today.
First off, let’s talk about Final Fantasy: Crystal Chronicles. This game has an extremely low frustration factor, not only due to its simplified gameplay mechanics (three character attributes, infinite magic casting, that sort of thing), but also due to its amazingly forgiving treatment of death (at least in solo player mode). When you die, you’re presented with a short game-over screen, and then you can jump right back into the action. The time between dying and getting back into the game is usually on the order of 1-2 seconds, making it really easy to spend an hour or more fighting the same boss over and over without noticing how many times you’ve died.
While I have a few issues with the lack of instant teleportation, too few inventory slots, and non-interruptive game events, for the most part the gameplay is nice and smooth, like a tiny glass of hot sake. This game gives me hope for games of the future; games that put gamers’ fun before developers’ crapulence.
Juxtapose this game with the newly released Ninja Gaiden for the Xbox and you will find much of what is wrong with the mindset of many game developers today. This game is a technical and artistic achievement of astounding proportions; I don’t think any game up until now has had this level of graphical splendor and yummy goodness; being a (virtual) ninja has never been so much fun.
However, if you fail to live up to the level of excellence expected from you by Team Ninja, you will feel the harsh punishment meted out to those not worthy of Ninja Gaiden’s greatness. From the beginning of the game, the player must endure many trials to experience the golden nugget of fun. Failure is dealt with in a fashion most frustrating, starting with a non-existent checkpoint system, multiple repeats of the same area (due to lack of a good checkpoint system), to unforgiving boss fights, more multiple repeats of the same area, and ending with an excruciatingly long reload process when you die. In other words, this game has a very unforgiving learning curve, and almost goes out of its way to make your life miserable if you suck. It reminds me of those stupid games you play where everyone knows the rules except for you.
Naturally, such a hard game has the gaming press falling over itself in praise of such a “hardcore” game. Gamerankings currently has Ninja Gaiden running at an approval rating of 92%. I wish game critics reviewed games with a magical switch that would randomly cause game death every few minutes so that they would experience what the rest of us do: the harsh experience of game over. Maybe then we’d get games that are fun to play, no matter how good or bad you are, rather than games that you have to have the manual dexterity of a god to enjoy.
Fortunately for everyone, neither of these games have the same crack factor as Warthog Launch. I’ll let the experience speak for itself.
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Well that’s a funny looking strike!
It’s no secret that I hate most modern video games. Lately I have played three games that show what is right and what is wrong with video games today.
First off, let’s talk about Final Fantasy: Crystal Chronicles. This game has an extremely low frustration factor, not only due to its simplified gameplay mechanics (three character attributes, infinite magic casting, that sort of thing), but also due to its amazingly forgiving treatment of death (at least in solo player mode). When you die, you’re presented with a short game-over screen, and then you can jump right back into the action. The time between dying and getting back into the game is usually on the order of 1-2 seconds, making it really easy to spend an hour or more fighting the same boss over and over without noticing how many times you’ve died.
While I have a few issues with the lack of instant teleportation, too few inventory slots, and non-interruptive game events, for the most part the gameplay is nice and smooth, like a tiny glass of hot sake. This game gives me hope for games of the future; games that put gamers’ fun before developers’ crapulence.
Juxtapose this game with the newly released Ninja Gaiden for the Xbox and you will find much of what is wrong with the mindset of many game developers today. This game is a technical and artistic achievement of astounding proportions; I don’t think any game up until now has had this level of graphical splendor and yummy goodness; being a (virtual) ninja has never been so much fun.
However, if you fail to live up to the level of excellence expected from you by Team Ninja, you will feel the harsh punishment meted out to those not worthy of Ninja Gaiden’s greatness. From the beginning of the game, the player must endure many trials to experience the golden nugget of fun. Failure is dealt with in a fashion most frustrating, starting with a non-existent checkpoint system, multiple repeats of the same area (due to lack of a good checkpoint system), to unforgiving boss fights, more multiple repeats of the same area, and ending with an excruciatingly long reload process when you die. In other words, this game has a very unforgiving learning curve, and almost goes out of its way to make your life miserable if you suck. It reminds me of those stupid games you play where everyone knows the rules except for you.
Naturally, such a hard game has the gaming press falling over itself in praise of such a “hardcore” game. Gamerankings currently has Ninja Gaiden running at an approval rating of 92%. I wish game critics reviewed games with a magical switch that would randomly cause game death every few minutes so that they would experience what the rest of us do: the harsh experience of game over. Maybe then we’d get games that are fun to play, no matter how good or bad you are, rather than games that you have to have the manual dexterity of a god to enjoy.
Fortunately for everyone, neither of these games have the same crack factor as Warthog Launch. I’ll let the experience speak for itself.
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Halo – via Warhammer 40k
A little bit ago, we got email from Shadow Forsythe, pointing out a pretty incredible site on Geocities – Frankie ‘Deadpool’ G. had been creating Halo miniatures out of Warhammer 40k models. I was seriously intrigued – but knew that a front-page link on HBO tends to kill Geocities sites in about 10 minutes. I contacted Frankie, and he gave us permission to host the content locally. (I hesitate to say ‘mirror’, since I poured his content into HBO’s site template, and rewrote the html from the ground up. The text, though, is all his, and the pictures (the high point of the material) are unchanged.) Check out Pillar of Autumn, and be amazed, yet again, at what a Halo fan’s dedication can bring about.
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Project Halo moves along
There’s another Project Halo Weekly Update, posted on our forum. The high point is an early concept of what might become their theme song. Check it out!
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No .Comic without Subnova
Never one to pass up an opportunity to kick a friend when he’s down, Shishka created a new .comic for Subnova (which is still down), looking at what happens when you script hotline bots to be just plain mean. If you don’t get it… don’t worry. The people getting kicked do.
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The Master Chief Invades Texas
Want another look at that Nightmare Armor in action? Webshift jumped on to our forum to remind folks that they’ll be in Austin, at the Alamo Drafthouse (with the RvB crew), starting at 6 this evening… stop by and see them in the BLUE armor!
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Guest Stars.
We have a special Guest One One Se7en strip for you today; it was created by Stuntmutt himself, and it ushers in a new age of Guest Strips. By order of the Grand High Poobah (that would be Stuntmutt), there will no longer be any guest strips posted during the week. One One Se7en will come out 3 days a week, as it did when it started – all strips will be his. Once per month, all submitted strips will be added, via the Archive mechanism. There are other (relatively large) changes in the works… but no more on that until we’re ready to announce them. In the meantime, enjoy this tribute to Guest Strippers everywhere from the man who inspired them.
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Happy Birthday, Tina!
A bunch of new artwork from Tina Leyk today; both her Artwork page and her Fur-Lo comic page have been updated. One of these days, soon, I’ll add search functions to those pages, so finding new material is easier. For now, though, you’re looking for the last two items in the ‘Doodles’ section on her art page (they’re marked as added 14 March), and the Public Service Announcement at the top of the Fur-Lo page (read it! You people sending her hatemail suck!) and the last panel in the ‘Still More Single Panels’ section are both new. And yes… the birthday panel is accurate; today’s her birthday. 🙂
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Gamespot says Halo in the top 10
Gamespot has put up a new TenSpot – the Top Ten First-Person Shooters of all time. Halo’s on the list (the games are unranked among those 10 slots.) When you’re done reading about what Gamespot thinks, there’s a chance for you to vote, as well. Thanks to Jonah for the heads-up.
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343GS – new, again
Bluestone, from 343GS.com, wrote to say that the new design that went live yesterday had some problems… so they’ve upped a DIFFERENT one. Seems solid from here.
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Multiplayer Guide from an active group
Kris Hull has written up a pretty snazzy multiplayer Halo guide; it was originally for his local Halo group, but he’s decided to make it public. (Their strategies have apparently evolved a little since it was written… but it’s still pretty solid.) Nice layout, great modifications of Bungie’s overhead maps, generally good design all around. Check it out!
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The HBO Forum.
Busy weekend… almost didn’t get today’s Guest One One Se7en posted. It comes from Michael Frank… and it looks at one of the bigger problems on our forum. Ouch.
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I’m what you used to be.
Sports fan Lophan sent in this Halo sighting, on ESPN’s website. Frank Wiley wrote a column about trash-talking… and apparently, among sports fans, Halo lines are a common form. Hehe.
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The Green Man Cometh
As a bonus for the fans, Frankie’s posted a video of Sid Garrand, Nightmare Armor virtuoso, wandering around Microsoft’s campus in full get-up, scaring small children and generally looking like one bad mutha. Makes me wish I had a few thousand dollars just lying around…
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I wanna see the paisley MC
This week’s Bungie Weekly Update showed up on the Halo Babies forum – there’s a great bit on the Nightmare Armor team’s visit to Bungie this week, along with magazine visits, cinematics polishing, stress testing, and a dogfight. (‘A bigger Covenant ship’? Banshees on Phantoms? Hmm…) Light on the progress stuff this time around, but a great read nonetheless. Go get it!
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Rendering on the Cheap
DocOctavius has posted the first iteration of his rendering tutorial – for folks looking to learn the basics of rendering using free software. Check out Yayap.com for all the details!
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Cheating – it’s a reality now
All the activity in the modding arena has one big downside… it enables cheating in online games. Halo Phenom (a site I hadn’t actually heard of before today) has put up a nice little article suggesting ways to avoid this, at least for tournament play. Worth a read, if you’re looking for suggestions… Thanks to Battleground: Halo for the heads-up.
