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It’s Darker.
Calvin and Halo looks at Christmas disappointments, and why Bungie will rule the world one day.
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X is for Austin
Red vs Blue has put up a promo for the SXSW Film Festival, which they attended on Sunday night. It’s pretty funny… and it’s Sponsors-only. If you gave ’em some cash, go check it out! (Thanks goes to Ross Mills, who pointed it out on our forum.)
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Soothing the Savage Breast
It’s music day as far as Halo is concerned! Rampancy Net posted a 12-page transcription of Enough Dead Heroes (from the Halo Soundtrack), put together by Spencer “Poop Scoop” Anunsen, and we received a guitar tab of the Opening theme of Halo, created by XvShadow. Grab ’em both, and get to playing!
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Inside the Covenant Warship
SESpider has sent along Page 18 of his Miniature Halo comic… and things are looking dire for the Chief. Will he make it out alive?
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WE CANNOT POST SCANS OF CURRENT MAGS
Please – to the dozens of people sending us links to the hi-res scan of the latest OXM issue (with the new ‘Snowblind’ screenshot): our policy is exactly the same as it always was. We do NOT post images from, or links to, scans from magazine issues that are still on the newsstands. In this case, they’re not even on the newsstands yet; the issue doesn’t officially come out for a few days. Folks putting up scans are subscribers, who get the magazine early. Please don’t take money out of the pockets of magazine creators; do it enough, and there won’t BE any more magazines to scan. Bungie will be releasing a hi-res version of that picture on their website as soon as the latest issue of OXM is on the shelves… please, please be patient.
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The Pics Don’t Stop!
The HUDless Screen Parade goes on. MereCatfish has submitted his own collection (along with a short movie of a teamkilling Gold Elite, who eventually commits suicide in remorse) to our forum, here.
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Multiplayer Death, Up Close
XLNC continues his mad HUDless screenshot posting rampage, this time focusing on multiplayer action. There are some GORGEOUS shots in here. Browse away.
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Streaming Halo Goodness
synide is starting up a new venture: haloTV. He intends to stream Halo videos 24/7 via winamp, eventually including big Halo matches shown live. For now, he’s looking for suggestions for movies to include in the rotation. Add your thoughts to this thread.
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Like The Bit At The Start of Six Feet Under.
One One Se7en looks at the potential hazards of wielding more than one gun at a time.
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Who Knew He Was Waterproof?
Halo: Resolution gets stranger and stranger… who knew what 343GS got up to in his spare time?
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That Ballmer – he’s a card
Bizarre find by Richard Watkins – in a speech Steve Ballmer made last fall at the Gartner Fall Symposium 2003 (it was the Microsoft Office System 2003 Launch), he saidWe’re working on the next version — I hate to tell you this confidentially but I’ll have to swear you to secrecy now — we’re working on the next version of Xbox right now and we’re working on Halo 2 and Halo 3, the two newest versions of the game.
Now – remember, this is Microsoft’s CEO; he probably doesn’t spend a lot of time keeping track of projects that are several years out. And Bungie themselves have said that it’s not certain that there will even BE a Halo 3 yet. And even if they WERE planning on a Halo 3, the chances that they were already into development on it last October (when the vast majority of the office was working on Halo 2, and the few remaining people were dealing with the very recent release of Halo PC and the problems it had at launch) are pretty slim. Given all this, the usual ‘if it doesn’t come from Bungie, don’t believe it’ caveats apply here… but it is interesting that Ballmer would make a statement like that at all.
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For Archival Justice
Like every OTHER Halo site on the planet, we’ve added last Friday’s Weekly Bungie Update to our Update Archive. It comes in handy when you’re looking for that corpse-humping reference…
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Practice all night, tourney all day
X Tournaments points out an interesting addition to an upcoming tourney; on saturday, March 27, they’re holding a 2v2 tournament at The Game in Smithtown, Long Island. The night before, there’s a Lock-In lanfest; show up at 11 pm, LAN all night (the doors are unlocked again at 9 am). The tourney is $40/team, the Lock-In is $15/person. More details can be found at the X Tournaments site.
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The Light of Octanus
Tony ‘Octanus’ Poitra, of Cortana.org, is the latest ‘Spotlight’ suspect, over at the Junkyard; head on over and see what makes him tick!
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Well that’s a funny looking strike!
It’s no secret that I hate most modern video games. Lately I have played three games that show what is right and what is wrong with video games today.
First off, let’s talk about Final Fantasy: Crystal Chronicles. This game has an extremely low frustration factor, not only due to its simplified gameplay mechanics (three character attributes, infinite magic casting, that sort of thing), but also due to its amazingly forgiving treatment of death (at least in solo player mode). When you die, you’re presented with a short game-over screen, and then you can jump right back into the action. The time between dying and getting back into the game is usually on the order of 1-2 seconds, making it really easy to spend an hour or more fighting the same boss over and over without noticing how many times you’ve died.
While I have a few issues with the lack of instant teleportation, too few inventory slots, and non-interruptive game events, for the most part the gameplay is nice and smooth, like a tiny glass of hot sake. This game gives me hope for games of the future; games that put gamers’ fun before developers’ crapulence.
Juxtapose this game with the newly released Ninja Gaiden for the Xbox and you will find much of what is wrong with the mindset of many game developers today. This game is a technical and artistic achievement of astounding proportions; I don’t think any game up until now has had this level of graphical splendor and yummy goodness; being a (virtual) ninja has never been so much fun.
However, if you fail to live up to the level of excellence expected from you by Team Ninja, you will feel the harsh punishment meted out to those not worthy of Ninja Gaiden’s greatness. From the beginning of the game, the player must endure many trials to experience the golden nugget of fun. Failure is dealt with in a fashion most frustrating, starting with a non-existent checkpoint system, multiple repeats of the same area (due to lack of a good checkpoint system), to unforgiving boss fights, more multiple repeats of the same area, and ending with an excruciatingly long reload process when you die. In other words, this game has a very unforgiving learning curve, and almost goes out of its way to make your life miserable if you suck. It reminds me of those stupid games you play where everyone knows the rules except for you.
Naturally, such a hard game has the gaming press falling over itself in praise of such a “hardcore” game. Gamerankings currently has Ninja Gaiden running at an approval rating of 92%. I wish game critics reviewed games with a magical switch that would randomly cause game death every few minutes so that they would experience what the rest of us do: the harsh experience of game over. Maybe then we’d get games that are fun to play, no matter how good or bad you are, rather than games that you have to have the manual dexterity of a god to enjoy.
Fortunately for everyone, neither of these games have the same crack factor as Warthog Launch. I’ll let the experience speak for itself.
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Well that’s a funny looking strike!
It’s no secret that I hate most modern video games. Lately I have played three games that show what is right and what is wrong with video games today.
First off, let’s talk about Final Fantasy: Crystal Chronicles. This game has an extremely low frustration factor, not only due to its simplified gameplay mechanics (three character attributes, infinite magic casting, that sort of thing), but also due to its amazingly forgiving treatment of death (at least in solo player mode). When you die, you’re presented with a short game-over screen, and then you can jump right back into the action. The time between dying and getting back into the game is usually on the order of 1-2 seconds, making it really easy to spend an hour or more fighting the same boss over and over without noticing how many times you’ve died.
While I have a few issues with the lack of instant teleportation, too few inventory slots, and non-interruptive game events, for the most part the gameplay is nice and smooth, like a tiny glass of hot sake. This game gives me hope for games of the future; games that put gamers’ fun before developers’ crapulence.
Juxtapose this game with the newly released Ninja Gaiden for the Xbox and you will find much of what is wrong with the mindset of many game developers today. This game is a technical and artistic achievement of astounding proportions; I don’t think any game up until now has had this level of graphical splendor and yummy goodness; being a (virtual) ninja has never been so much fun.
However, if you fail to live up to the level of excellence expected from you by Team Ninja, you will feel the harsh punishment meted out to those not worthy of Ninja Gaiden’s greatness. From the beginning of the game, the player must endure many trials to experience the golden nugget of fun. Failure is dealt with in a fashion most frustrating, starting with a non-existent checkpoint system, multiple repeats of the same area (due to lack of a good checkpoint system), to unforgiving boss fights, more multiple repeats of the same area, and ending with an excruciatingly long reload process when you die. In other words, this game has a very unforgiving learning curve, and almost goes out of its way to make your life miserable if you suck. It reminds me of those stupid games you play where everyone knows the rules except for you.
Naturally, such a hard game has the gaming press falling over itself in praise of such a “hardcore” game. Gamerankings currently has Ninja Gaiden running at an approval rating of 92%. I wish game critics reviewed games with a magical switch that would randomly cause game death every few minutes so that they would experience what the rest of us do: the harsh experience of game over. Maybe then we’d get games that are fun to play, no matter how good or bad you are, rather than games that you have to have the manual dexterity of a god to enjoy.
Fortunately for everyone, neither of these games have the same crack factor as Warthog Launch. I’ll let the experience speak for itself.
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Halo – via Warhammer 40k
A little bit ago, we got email from Shadow Forsythe, pointing out a pretty incredible site on Geocities – Frankie ‘Deadpool’ G. had been creating Halo miniatures out of Warhammer 40k models. I was seriously intrigued – but knew that a front-page link on HBO tends to kill Geocities sites in about 10 minutes. I contacted Frankie, and he gave us permission to host the content locally. (I hesitate to say ‘mirror’, since I poured his content into HBO’s site template, and rewrote the html from the ground up. The text, though, is all his, and the pictures (the high point of the material) are unchanged.) Check out Pillar of Autumn, and be amazed, yet again, at what a Halo fan’s dedication can bring about.
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Project Halo moves along
There’s another Project Halo Weekly Update, posted on our forum. The high point is an early concept of what might become their theme song. Check it out!
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No .Comic without Subnova
Never one to pass up an opportunity to kick a friend when he’s down, Shishka created a new .comic for Subnova (which is still down), looking at what happens when you script hotline bots to be just plain mean. If you don’t get it… don’t worry. The people getting kicked do.
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The Master Chief Invades Texas
Want another look at that Nightmare Armor in action? Webshift jumped on to our forum to remind folks that they’ll be in Austin, at the Alamo Drafthouse (with the RvB crew), starting at 6 this evening… stop by and see them in the BLUE armor!
